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#1

Things I want to see

Archive: 8 posts


Bounce (NOT LAUNCH) Pad lines like in LBP2 to show height instead of trial and error
Better Snap to ground like in MNR
Corner Edit
This is a small thing, but being able to save and/or quit in play mode when testing a level
A better way to place logic
A better 3-D rotator
A better rotation PERIOD
2013-07-12 19:56:00

Author:
Xtrahuman
Posts: 431


Bounce (NOT LAUNCH) Pad lines like in LBP2 to show height instead of trial and error

Yes! also, have the bounce and launch pads detect each other like the mega jumps do, so you can line up the trajectory of one mega jump to launch you onto another one (works A LOT better in MNR!)

Better Snap to ground like in MNR

Yeah, snapping to the ground seems a little hit and miss to say the least.

Corner Edit

I miss this hugely from LBP2, however I do find that you can still make complex shapes and outlines with careful and intricate use of the basic shapes to sculpt away what you DON'T want. Still, corner editor would be a godsend!

This is a small thing, but being able to save and/or quit in play mode when testing a level

Er, return to create then save/quit?

A better way to place logic

My main issue is with the limitations on the size of the microchips and sequencers. LBP2 provided much more freedom as to the size and shape of these things whereas on karting there seem to be limits how long you can make them.

A better 3-D rotator

The rotators and hinges work fine, you just have to ensure you place them in the centre of your chosen object in order for them to work properly. Still, it would be useful if the game could snap to the middle of a shape (like a wheel) when placing them, having to minute position them manually is frustrating!

A better rotation PERIOD

Ibid.
2013-07-12 20:58:00

Author:
atheistsw
Posts: 147


A better 3-D rotator
I was referring to in create when turning objects in all directions with the 3-D rotator tool.
2013-07-12 23:48:00

Author:
Xtrahuman
Posts: 431


I was referring to in create when turning objects in all directions with the 3-D rotator tool.

Ah, I see what you mean now! Yes, this threw me when I first started, it seems inconsistent as to which axis will be rotated, but it's purely down to the position of the camera when you first start the task. Or, do you mean the fact that even though you are creating shapes in 3D you don't have full 3D control of that shape, like you are limited by either a horizontal or vertical plane depending on which plane you initially drew the shape on. So unlike a true 3D modelling environment, you cannot warp the shape in all 3 dimensions and are effectively working with what I term 2.5D. This makes the job of creating buildings all the more difficult as you need multiple parts in order to create windows and indents for all 4 sides.
2013-07-13 15:16:00

Author:
atheistsw
Posts: 147


Ah, I see what you mean now! Yes, this threw me when I first started, it seems inconsistent as to which axis will be rotated, but it's purely down to the position of the camera when you first start the task. Or, do you mean the fact that even though you are creating shapes in 3D you don't have full 3D control of that shape, like you are limited by either a horizontal or vertical plane depending on which plane you initially drew the shape on. So unlike a true 3D modelling environment, you cannot warp the shape in all 3 dimensions and are effectively working with what I term 2.5D. This makes the job of creating buildings all the more difficult as you need multiple parts in order to create windows and indents for all 4 sides.

Exactly!
2013-07-16 03:06:00

Author:
Xtrahuman
Posts: 431


Well, things I wan to see:

An update to the software fixing bugs
An update to the software fixing bugs
An update to the software fixing bugs
An update to the software fixing bugs
An update to the software .......

Well, this is not a joke, this is an urgent and the most important thing in this game, 9 months and nothing.
2013-07-28 19:55:00

Author:
SergioChileno
Posts: 60


Well, that's not fair to UFG. IIRC there have been at least two patches with bug fixes since the game release, so don't say nothing.2013-07-29 16:51:00

Author:
Rogar
Posts: 2284


Yes Rogar, you're right, I don't want to be unfair. Two patches fixing some online/offline problems and incorporation of add ons from lbp2. But due to the big number of bugs of lbpk (you can read in the forums) I mean a major update of the software.

I've played for three years in Modnation Racers (UFG) and I love that game. I'm playing LBPK now and I love the freedom to create of this game, but I think that to fix the frequent bugs such as online freezing or freezing in the editor mode, for example, is urgent and have a high priority.
2013-07-29 22:48:00

Author:
SergioChileno
Posts: 60


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