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New Music Sequencer Instruments!

Archive: 13 posts


http://ic.lbp.me/img/ft/f3c386e3077ff07e31910b3f1c2d43a3b541a083.jpg

Since LittleBigPlanet 2 was released on the Playstation 3, Sackfolk who either didn't have music experience or did, became great at a tool that we dearly love, called the Music Sequencer. A community of musicians grew in our community, a chance that we couldn't have in LBP1. And now with the new TunesDay, more people are getting involved!

Now anyone can become a musician with just a little help from friends or the internet. Music galleries are trending. And the rate of levels with custom made music has accelerated like never before. Now it's rare to find levels with music from Story Mode.

What's next?

The community of music has now been on the hunt to make their music sound unique. Whether it is from, using the bass guitar to make a Flute-like sound. Or using a bunch of deep tone instruments to create an epic orchestral timpani. Or mess around with the percussion kits to make sounds that sound like real life percussion effects called "Auxiliary Percussion". We overall try to make our music sound different from the rest, more professional, all in our own ways.

In fact, the community overall is growing! Many are growing to become actual game developers, artists, movie directors, etc. We're also growing more independent, and more dependent. We made sub-communities of our own, inspired to inspire, and dreaming of becoming something greater.

Let these group of musicians grow, and let's add more tools!


Instruments.



Here are my suggestions:

http://i1.lbp.me/img/ft/cb1e260f02de8c0c0ddcac9e20b5645a825e4cd9.jpg
(Concept Art)
You can add more suggestions yourself!



NOTICE:

I realize much that yes, it is hard to add more instruments. There's the recording process (or download sound process) and checking for bugs using the instruments on the sequencer. But I believe it can be done. I also know, that with a new LBP game in the future, it's hard to add more stuff to this game, although, many people still play this game, and musicians are growing. And again, if you have any suggestion for this thread or more instruments.
2013-07-12 01:11:00

Author:
jarreguin001
Posts: 351


Interesting thread!

Bah. There are a billion instruments I've missed when (trying) to make music in LBP. I can't figure any of them out right now though. The suggestions you've made are great.

**Plays saxophone**
2013-07-12 02:00:00

Author:
Puttatittut
Posts: 37


i would like to use logic to turn off and on elements with in the sequencer, for example when looping turn off a box and turn it back on when you loop back through (this would eliminate having to repeat a section just to have a lead on half the time ... like a battery gets activated and then triggers a selector which in-turn deactivates an instrument).

Also being able to define an intro section so you can loop just the part after the intro (have seen this on other sequencers i have used)

more instruments are always welcomed. (which would take a lot of sampling work)


my first suggestion should be pretty easy to implement with the current framework (just add an input on the instrument that deactivates it thus it doesnt get triggered, just as the functionality that microchips have).

the second suggestion would need a new component to stick on the sequencer to mark the end of the intro. code-wise it could be implemented by the marker representing time=0 and the first play starts at time(minimum) while all secondary loops start at time 0.
2013-07-12 02:18:00

Author:
deboerdave
Posts: 384


I'm down for new instruments, I've always wanted a Timpani sound in some of my music. Currently I have to make do with the Tom sound in one of the drumkits. One thing I would like to see with the sequencer is the ability to disable some sounds while the music is still playing, similar to the Int Music. Also I wish that the playback line position was always accurate with the song and not lag behind, that's why music sometimes have a short or long pause before it repeats and it can be a bit annoying sometimes. Overall, it would be nice to have more sounds to use for music.2013-07-12 03:42:00

Author:
stealthXG
Posts: 18


And how would you guys like a "Tempo Change" feature when you can change the tempo in the song? Like you could speed it gradually or instantaneously.2013-07-12 03:56:00

Author:
jarreguin001
Posts: 351


Yes, as well as a tempo changer a dynamics changer! It's so hard fore to make crescendos/diminuendos that I hardly ever use them. I think that'd be nice.

Also I'd really like an organ sound. The ability to make evil organ stringers would be incredible... Also I'm keen to have a violin or something? The string legato sound is good, but making a fast paced melody is incredibly hard. A harsher sounding violin would be a great addition to the sequencer.

Also, great thread!!
2013-07-12 11:19:00

Author:
idgowans
Posts: 24


I would absolutely love for this to happen, for your ideas to be added, along with a lot of other which would be very useful. I've stopped buying costumes as much now, if they really want my money, make a good musical instrument pack which I would promptly cash in on.2013-07-12 12:40:00

Author:
craigmond
Posts: 2426


How's about more "vocal instruments"? We have ah's, why not ooh's?2013-07-12 13:12:00

Author:
Ali_Star
Posts: 4085


I was actually just toying with this idea in my mind earlier today. Since when do people play the '8-Bit Drum'? Sure, it fits some digital themes, along with all the 'Synth' instruments, but when will we get some actual instruments?

I came across another idea that kinda destroyed that idea though. The key. Saxophones don't play in the key of C, they play in E(flat). You may only understand that if you actually play instruments, and sure the music sequencers have the Key selection in the Tweak menu, but then there's more to that other than a buttload of work on MM's side for the transposition.

(I'm going to use Saxophone again because it's my favorite example) Then I thought about different types of music. Jazz, Classical, etc. Media Molecule would have two options;
-Make completely separate items, 'Jazz-Saxophone; Classical-Saxophone; etc.' (As in replacing 'Synth-' and what-not)
-Choose just one way to play the [Saxophone]
Neither of these are very appealing to both us and Media Molecule. See, MM could totally throw together some sounds and call them 'Saxophone' but us actual musicians would notice that in all honesty, that wouldn't be too good. Then, if we demand them to create more [Saxophone] sounds, that'd be different sounds, different notes, including slurs and all this other crazy stuff. That'd cause Media Molecule to have to incorporate actual sounds from Jazz Saxophones and Classical ones.

Now think about this for every instrument. See, instruments aren't just sounds. They are played differently by everyone, producing different sounds that have thousands of combinations involving the actual Saxophone and the mounthpiece and the reed and what-not. I mean, just think about it.

I know I used the Saxophone example alot, but it's the only one I'm familiar with. Think of trumpets, they have mutes, crazy stuff like that. Trombones have glissandos.

Sure- this makes no sense if you don't play any of these instruments, but it honestly would be extremely hard on MM, and I feel we shouldn't demand it upon them. If they really don't take their time to do it or whatever, we may end up with sounds like on 'Finale' *Ahem*

I'd love to hear other people's opinions about this... :3
2013-07-13 18:16:00

Author:
Radio447
Posts: 159


Well, to answer your arguement, here's my response.

They already did Clarinet, Strings, Bassoon, Brass, etc. Those instruments are also played by players tht have a unique sound.

I am surprised you said nothing about Timpani though. That one matters how it's played because it has to be recorded in tune with the proper technique. Saxophone is the same with the clarinet. You can make them sound classical or jazz like depending how you can use dynamic or tweaking.
2013-07-13 19:46:00

Author:
jarreguin001
Posts: 351


Well, to answer your arguement, here's my response.

They already did Clarinet, Strings, Bassoon, Brass, etc. Those instruments are also played by players tht have a unique sound.

I am surprised you said nothing about Timpani though. That one matters how it's played because it has to be recorded in tune with the proper technique. Saxophone is the same with the clarinet. You can make them sound classical or jazz like depending how you can use dynamic or tweaking.

I never thought of it that way. Thanks- a good debate always lifts my spirits.

Not that they were ever down... but y'know
2013-07-13 20:18:00

Author:
Radio447
Posts: 159


Haha, cheers man! 2013-07-13 20:32:00

Author:
jarreguin001
Posts: 351


i would like to use logic to turn off and on elements with in the sequencer, for example when looping turn off a box and turn it back on when you loop back through (this would eliminate having to repeat a section just to have a lead on half the time ... like a battery gets activated and then triggers a selector which in-turn deactivates an instrument).

Also being able to define an intro section so you can loop just the part after the intro (have seen this on other sequencers i have used)

more instruments are always welcomed. (which would take a lot of sampling work)


my first suggestion should be pretty easy to implement with the current framework (just add an input on the instrument that deactivates it thus it doesnt get triggered, just as the functionality that microchips have).

the second suggestion would need a new component to stick on the sequencer to mark the end of the intro. code-wise it could be implemented by the marker representing time=0 and the first play starts at time(minimum) while all secondary loops start at time 0.
THIS. I actually tried doing this a while back, feeling that it would be odd if logic couldn't be used on the music sequencer. Sure enough...
2013-08-08 15:35:00

Author:
Ryan86me
Posts: 1909


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