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#1

New track: Greece & mythologie

Archive: 13 posts


Hello evryone
I'm on a new project about Greece (you all saw my on PSN ID is greek even if i'm french) and mythologie.
I hope to publish this track right on time for the project of OnePoppa and Dsmmat "mythes & l?gendes", august the 15th ( i won't be there for 3 week)

First i want to mention that i don't know exactly how the track will look like at the end but so far i've the following ideas:

-i tryed to recreate some parts of the Acropole with the Parthenon, the ancient herode's theather and a temple with the caryatides (which will be the sacksyatides )
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-then we travel to an typical island
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-and then we fight against god of greek mythologie
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I hope you enjoy the projet
Commentars, suggestions, help are welcome
2013-07-11 09:56:00

Author:
gipsy
Posts: 408


Hey man, this is a great start! Glad to see you onboard for the Myths & Legends challenge and I had NO idea you were French, lol 2013-07-11 14:07:00

Author:
atheistsw
Posts: 147


Hey man, this is a great start! Glad to see you onboard for the Myths & Legends challenge and I had NO idea you were French, lol

Half french and half greek... my PSN ID is simply my name I suppose that my english is not perfect at all....

This is how my track looks so far:

https://lbpk-production.s3.amazonaws.com/player_creations/803631/data.jpg

I 'm not sur if it fits with the "myth & legends" theme. I don't know which starts point fits the better with this track. Any suggestions?
2013-07-11 14:24:00

Author:
gipsy
Posts: 408


Hello, i need some help in my track:

-first: it's about logic.
At the end of the tracks, there will be differnent gods to kills, I want that when you kill one of them, you get some points.But i want that ONLY the player who kills the god get the points. I don't know how to do it.
So far i put a chip on the boss, with an explosion detector, linked to a destructor and a transmettor. On the spawn point i put a receptor (with the option "only from the owner", like Hiroshige0 suggest it), linked to a score giver.
The problem is that i have the feeling right now that evryone gets evrypoints, so it doesn't work like i want to. SO i'm asking for your help, especially Hiroshige0, the master of logic (of course other help are welcome)

-secondly: I still need suggestion for the choice of the start point (see upstairs), if someone has any suggestion, you're welcome.

PS: i wanted to add some picture of the chip, but when i take a picture on the game i can't see the chip anymore
2013-07-14 10:31:00

Author:
gipsy
Posts: 408


Wow, that looks fantastic, also, don't forget in the custom caratyde(?) to set road to either terrain or reset point2013-07-15 14:35:00

Author:
Xtrahuman
Posts: 431


I'm ready to try this one out!2013-07-21 22:15:00

Author:
Cdub0817
Posts: 47


Hello
unfortunately, i won't be there until the 15th for realeasing the track in relationship with the theme Myth & Legends, i still don't know if it fits with the theme, but the track will be ready around the 22nd.

So i asked 2 question upstairs. Still waiting for answers
2013-08-07 13:52:00

Author:
gipsy
Posts: 408


Look forward to seeing your Myths & Legends creation! 2013-08-08 13:25:00

Author:
OneMama
Posts: 6


So far i put a chip on the boss, with an explosion detector, linked to a destructor and a transmettor. On the spawn point i put a receptor (with the option "only from the owner", like Hiroshige0 suggest it), linked to a score giver.
The problem is that i have the feeling right now that evryone gets evrypoints, so it doesn't work like i want to. SO i'm asking for your help, especially Hiroshige0, the master of logic (of course other help are welcome)

REALLY late on this one, sorry! I guess the only question I would ask is whether you set the score giver to "individual" instead of the default.

I had no means of testing to tell whether I could trust that option though, other than that without some sort of "triggering action", nobody would receive a score.

Confused? Try this to see:

1. Attach a timer with whatever time you want to score giver set to "individual".
2. Start the game.

You'll notice that an input that triggers a score giver set this way that has no "owner" context (buttons, impact/tag/player/blast sensors fall under this category; really, anything that allows a player to trigger it) will not work at all, whereas if you set the scoregiver to "all", it will. Considering how buggy the game is thats probably not much comfort, but your logic is sound from what your describing. Best bet? Get a single guy to race with you and hit the target with the change I mentioned: you'll know right then and there whether he got the score too.

Hope that helps!
2013-08-15 20:06:00

Author:
Hiroshige0
Posts: 114


REALLY late on this one, sorry! I guess the only question I would ask is whether you set the score giver to "individual" instead of the default.



Ok thanks
I just didn't set the score giver to "individual"
2013-08-18 14:14:00

Author:
gipsy
Posts: 408


Hi Gipsy,
Sorry for the late reply... your looking for ideas.... if you have the thermo, why not have the players in gladiatorial chariots.
2013-09-13 17:32:00

Author:
Sean88
Posts: 662


Hi Gipsy,
Sorry for the late reply... your looking for ideas.... if you have the thermo, why not have the players in gladiatorial chariots.

Hmm,
Gladiators are Roman not Greek, i think
Anyway i know that would have been great to make some custom kart but i already released the track.
It's right there.
https://lbpcentral.lbp-hub.com/index.php?t=81439-New-Track-Greece-amp-MYTHologie

Myth: Greece & MYHTologie (https://karting.lbp.me/v/kego)

Have fun
2013-09-13 17:38:00

Author:
gipsy
Posts: 408


Lol...Yes your right about the chariots. I guess i watched too many Xena warrior princess episodes in my youth :-D
Awesome man...I'll have to try it out. :-)
2013-09-14 12:44:00

Author:
Sean88
Posts: 662


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