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#1

Not viable shortcut roads! How to?

Archive: 5 posts


do you know if you can set in some way a shortcut route not viable until a certain lap?
I tryed with invisible walls or object that prevent from entering the road, but everytime sackbots try to get the shortcut and start going to crash on these walls like brain-damaged, and if someone dies near the shortcut beginning he may reappear on the shortcut road, even if there's a wall to cover the entry... how can i do?
2013-07-08 18:09:00

Author:
Art-in-Heart
Posts: 43


Put this tool on the wall 46115. It can tell the AI to avoid the obstacle if you parameter it correctly.
About the respawn problem, download the copyable track of Dexillion (thanks to him ): https://karting.lbp.me/v/3319. The logic spawn point allows you to make the AI respawn where you want.
I hope this will help
2013-07-08 20:16:00

Author:
gipsy
Posts: 408


about the respawn problem i solved myself ^^
about the obstacle that covers shortcut's entry, i already tryed to use that gadget, but it didn't work.
Today when i tried to test the level again the bots stopped to go crashing on the wall, i don't know how happened, but now seems it work properly.

Remain only 2 last problem, the bots stopped to take the shortcut, but the teletransport, if used near the entry, may exceeds the wall (i think this isn't a big problem, cause there's few possibilities that someone use the teletransport near the entry).

Second problem, even this isn't a problem: i want to activate a music and an emitter at the end of the level, for the scoreboeard screen, so i link them to the postrace (if is the correct name in english) output of the scoreboard, but nothing happens... why?

EDIT:

none can help me? (mostly about the scoreboard issue?)
2013-07-11 18:26:00

Author:
Art-in-Heart
Posts: 43


postrace outputs are for the end cinematics i think. May be that's why it doesn't work.
There must be other output on the scoreboard (on the top of the scoreboard), isn't it?
2013-07-13 12:15:00

Author:
gipsy
Posts: 408


I solved, postrace output must be linked to the postrace input, between them i setted a counter, probably it's the problem, cause without it all works good ^^
thanks for the help
anyway i published the level: Sunday picnic
this is the link to the thread: https://lbpcentral.lbp-hub.com/index.php?t=80802-Sunday-picnic&p=1115297#post1115297
2013-07-14 14:19:00

Author:
Art-in-Heart
Posts: 43


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