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#1

Pirates' Cove

Archive: 13 posts


Hello all,

Here is my new level Pirates' Cove (https://karting.lbp.me/v/gklb). It's a race around an island, in the middle of a violent thunderstorm and pirate ship battles. The island holds several secrets for you to explore and find!

I'll get some photos up soon. I took them, but they don't seem to have uploaded onto the website yet.

Have fun and race away!

Edit:

I have finally gotten some pictures!
https://lbpk-production.s3.amazonaws.com/player_creations/842194/data.jpg
https://lbpk-production.s3.amazonaws.com/player_creations/842196/data.jpg
https://lbpk-production.s3.amazonaws.com/player_creations/842206/data.jpg
https://lbpk-production.s3.amazonaws.com/player_creations/842212/data.jpg
https://lbpk-production.s3.amazonaws.com/player_creations/842204/data.jpg

https://karting.lbp.me/v/gklb
2013-07-05 21:34:00

Author:
StJimmysAdiction
Posts: 388


Cool, a new level.2013-07-05 21:53:00

Author:
gipsy
Posts: 408


Nuuu, pirates are my thing! Why does everyone make pirate levels now?

Anyway, I'm going to play this one.
2013-07-06 09:57:00

Author:
Schark94
Posts: 3378


I like the pirates theme! One of my favorite tracks that I created in ModNation was about pirates - "Fortress Bay"2013-07-06 14:00:00

Author:
Unknown User


Looks great, I have it queued. 2013-07-08 21:26:00

Author:
fireblitz95
Posts: 2018


This is definitely a great track!2013-07-10 01:56:00

Author:
Cdub0817
Posts: 47


The lighting and overall aesthetics of the track are really cool, I like the effect of the lightning crashing down on the beach. However, the track itself is very wide and, combined with multiple mega-jumps, not particularly challenging. I'd have to try it out with human players to be sure (AI were painfully inept) but I would have like to see one or two trickier bits to spice things up a little bit.2013-07-10 16:39:00

Author:
atheistsw
Posts: 147


The lighting and overall aesthetics of the track are really cool, I like the effect of the lightning crashing down on the beach. However, the track itself is very wide and, combined with multiple mega-jumps, not particularly challenging. I'd have to try it out with human players to be sure (AI were painfully inept) but I would have like to see one or two trickier bits to spice things up a little bit.

Thanks for the feedback!

I agree that the main track is easier than anticipated - I was shooting for more difficulty out of "environmental" concerns. It was quite a bit bumpier at first on the beach, but that made it too difficult to make the sharp turns, so I smoothed it out some; maybe too much. Also, I initially had you drive up the dock to the first boat, but the 90 degree turns on a narrow path took away all smoothness to the game-play of that section, so I reluctantly made you bounce up it.

The more "tricky-track" parts come in a couple of the short-cuts; a little tighter, sharper turns, with obstacles. There is also a little corner cutting launcher that is very difficult to activate properly - but is quite doable.

I'm having some difficulty thinking of trickier bits to add as there isn't much for "empty space" on the main route. If you have any suggestions, I would love to broaden my creative horizons. I think I could add some swings in one of the jumps, you know, for grins and giving the player something to pay attention to.
2013-07-10 17:20:00

Author:
StJimmysAdiction
Posts: 388


Looks Great. Queued2013-07-17 20:03:00

Author:
repulsor101
Posts: 61


Great level with excellent atmosphere and effects, this track is very fun. Only one thing : you have a sector with 3 combined pad to jump, this take more time that to reset the player previous to this sector and respawn in the other side. I think that is a frequent error in many lbpk levels, because the jumps have not reward in this case. In a race for the first place i'm going to reset the player previous to this jumps. 2013-07-20 16:42:00

Author:
SergioChileno
Posts: 60


I have published an update! In agreeance with athiestsw in the ease of the race, I have added a section of swinging instead of long jumping. Be warned, it does take at least some fine controlling to make it through alive! But most on here are experts enough I'm sure. Be sure not to dawdle on them though!

https://lbpk-production.s3.amazonaws.com/player_creations/842192/data.jpg

I have updated all of the long jumps to make them ... less. Less air time, less excess distance. And I have also fixed one of the short cuts, to make it more accessible (it required far too exact of circumstance to get it to work) via slight bounce pad.


Only one thing : you have a sector with 3 combined pad to jump, this take more time that to reset the player previous to this sector and respawn in the other side.

I have noticed this, but I have no idea how to fix the issue of it resetting you past the jump if you "reset" before it. I suspect it's inherent in the coding. In my map in particular, I have actual road inside my boats so that you'll actually respawn on them, instead of all the way past them (that was a problem I had with deleted or terrain road over water), but I still have the occasion where it will skip to the next land section. That's as good as I know how to do. If there's an answer out there, I'd love to hear it.


In a race for the first place i'm going to reset the player previous to this jumps.

Ah... exploitation for the goal or traditionalism for the experience, that the question!
2013-07-20 17:38:00

Author:
StJimmysAdiction
Posts: 388


Looking good with the changes, will give it another go. Btw, you can set the game to respawn you in a custom postion with a little extra logic, download dexilions reset DEMO here:

https://karting.lbp.me/v/3319

it's very straightforward but SUPER useful...
2013-07-20 21:15:00

Author:
atheistsw
Posts: 147


lol, I'm NOT going to reset really, it's only a way to say that the goal in a race is to win and this type of situations is inconsistent.

The level mentioned by atheistsw is interesting, you can increase the area of tag sensor to the previous border, then when the player reset he respawn there ever. Anyway the atmosphere and fxs makes this level cool, i've played this many times
2013-07-28 19:33:00

Author:
SergioChileno
Posts: 60


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