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Hello everybody! You may know me for reviewing plenty of levels in LBPC, though not in the few past months. With this reviewing style, I'd like to go a bit further. To make this separate from my earlier reviewing thread, I want to make this work differently entirely. This thread's idea is this: I review levels, posted by the community with long and detailed reviews that go into as many aspects and details as possible. Also, I will be constantly doing reviews on levels I have either failed to do reviews on but I really want to, or are just some of the best levels I know. On top of that, I am now beginning to make ignite minor discussions here about the game. I will be making long, in-depth reviews on any levels that can attract my attention enough and catch my interest. You may suggest such a level here. However, this reviewing system is separate from my actual reviews I do on levels because I want to. These are different and have far more content in them. My rating system, from worst to best: 0= Trash. Levels like this should not even exist and the game would be better without them. 1= Failure. Nothing in the level works. Every aspect of the level is poorly executed. 2= Bad. The level is straight-up bad and just doesn't work, not in one way or another. 3= Weak. The level is really lacking, but there may be hope for it, if much attention went into it. 4= Mediocre. The level is not straight-up bad, it may even be enjoyable at parts, but as a whole, it's just messy. 5= Average. These levels are neither, bad or good, but have potential to go either way. 6= Enjoyable. These levels are mostly good, though there is a lot to make better. 7= Very good. These levels are well built as a whole and while they can be better, they are still very good. 8= Awesome. These levels are just great. Nothing in the level really disappoints. 9= Brilliant. Unpolished diamonds. This is the highest most levels can ever reach. 10= Stuff of legends. Near-perfect masterpieces that step up in every way possible and make the game better. Reviews to come: Pity's World - by cakito123 Like Stardust by se-mi92 The Magician's Platformer by radio447 Hall of Fame: bonner123 (Hall of Fame is for some of the best creators out there: those who have achieved a point in which their works can be recognized, even if you don't know the author going into the level. Those creators who have done more than pretty visuals or action packed gameplay and above all, those who should go down in history in my opinion.) I will also be doing reviews on creators I want to and some object reviews, possibly. Also, different articles may appear here over time. Reviews will usually come about four times a week, three of which are of new levels and one of which will be a classic, or an object, or even a creator I feel like doing a review on. With love to you guys -FreeAim | 2013-06-27 22:19:00 Author: FreeAim Posts: 2462 |
Nice idea. I'm looking forward to read your reviews. | 2013-06-27 22:27:00 Author: avundcv Posts: 2526 |
Very cool. Nice idea. Spice & CO was one of my favorites from LBP 1. | 2013-06-28 00:48:00 Author: Greensmurfy Posts: 300 |
Sounds awesome! : D Lol. I'm probably the only person in the universe who didn't like Spice & Co. | 2013-06-28 16:13:00 Author: Kato Posts: 732 |
I'm probably the only person in the universe who didn't like Spice & Co. Heh, well, sounds about right. Thanks for all the support on the idea! The first review on "Center of the Earth Amusement Park" by Greensmurfy is coming today! To repeat, in case I didn't quite make myself clear, feel free to market your own levels/creations for me to review here! I may not pick every level, but I may pick any level. Edit: Sadly, I'll have to postpone the review on "Center of the Earth Amusement Park". To name a couple of reasons, first, I'll have to spend this evening acting for youngsters at a confirmation camp, tomorrow morning at a confirmation of a relative and tomorrow day/evening/night acting at a summer theater. Second, I really need to replay the level, just to remind myself why I like it so much and find out possible details I haven't spotted before. I planned to do it today, but then, all of the sudden, time. I will still be working on the review on COTEAP and Spice & CO mentally, but I am really busy doing stuff this weekend. However, once I find time, likely on Monday, I will review those two and give you ONE MORE review on the house asap. To give you a hint on what this review will be on, check out the earlier sentence. | 2013-06-29 08:31:00 Author: FreeAim Posts: 2462 |
I know you're busy but may I suggest these levels? http://lbp.me/v/bzk2ms http://lbp.me/v/h3qtcq They are the SackDroid intro and first part, respectively. I'm only asking you to review the first part, but you wouldn't understand it without the intro so it's strongly suggested you play it first. The two levels are rather long (maybe upwards of an hour) so if you do play them thanks in advance. | 2013-06-29 17:20:00 Author: Kalawishis Posts: 928 |
Center of the Earth Amusement Park (https://lbpcentral.lbp-hub.com/index.php?t=79698-Center-of-the-Earth-Amusement-Park-(Ugly-Level-Project)) by Greensmurfy Okay, now this review is after my second playing of "Center of the Earth Amusement Park" by Greensmurfy. Therefore it may have a different scoring than my original review. I'd also like to warn that as far as this review goes, there will be spoilers about the level's story. Let's jump right into the review, then. I've kept you waiting for long enough. As far as horror goes in LBP, this is one of the best horror levels I have played in this game, period. It has an intriguing title, that doesn't give away any spoilers, well, apart from being located in the center of the Earth, but most importantly it catches you by surprise. The best thing to help the horror in this level is its cut-scenes, most importantly the very first one. I said in my original review that it's like something out of the Doctor Who episode "Midnight." It's terrifying and it helps the horror in this level rise above the average horror factor in this game. Even though this level is not as scary as say "Sinister," which is an unfair comparison the begin with because that movie was a masterpiece, this level is rather unsettling at times. This horror is mainly created by the lighting. While most levels attempting horror either overdo or underdo the lighting at times of horror, this level nails it perfectly. The camera angles at the times the signs are shown combined with perfect artificial lighting effects makes this level way more horrifying than the most. The dark visual style with neon colors is not an entirely new thing, but unlike ever before (as long as my experience goes) this level actually does something unique with it. In addition, the story told in the level is rather unsettling. The setting of an amusement park is very intriguing also. Creating horror in a location which is usually considered fun and such works very well. While I was not scared by the monster swimming in the lava, mainly because of the brightness of those shots, I really find the monster terrifying in an idea: a huge predator-beast that lives in lava? I wouldn't mess with that. However, as far as that monster goes, I think it can work, as long as the threat is not made too big in a possible sequel. However what really is scary is the use of audio in both, the playable level and the cut-scenes. Especially the main music track in the amusement park is freaking chilling. It sent shivers up my spine even on the second play through the level! The sounds here are so well placed and timed that it just feels good to play this level! It's definitely 9/10, as I scored it in my previous review. It helps the level forward without distracting from the gameplay. HOWEVER, the level would have been better with two different soundtracks. With the very well done horror aspect on the side, how well does this level perform? I mainly explained the faults of the level in my original review and mostly, I still stand by what I said: I do not like the visual style. I feel like every time it is used, it's an excuse not to make the environment as detailed as usually and even if there are details, they never show because only the lights are seen in the dark! However, that's my personal opinion. Even if you don't like the visual style, you can't argue the fact that the level is detailed visually. However, these details don't looks so large in the visual setting , when all you see is colors. Also, I feel like this level was created for those wearing neon lights on sackboy. I was wearing a full black astronaut suit and at times, the only thing that showed was the reflection of the astronaut mask. That's the only reason I didn't lose my sackboy in the dark. For what I can give bonus to this level for is it's ever-present atmosphere. Therefore, unlike my original review, I'll give this visual a scoring of 7/10. The gameplay itself is a two-sided coin. While some moments, like the tetris-sequence and the water-level manipulating worked well for the good of the level, moments like the spinning circles with platforms... Not quite. This visual setting is the best whenever the gameplay is creative and psychologically innovative, not when its simple or seen a gazillion times before. The level is also rather short, but I will let that slide because it works well. Therefore, I'd give the gameplay two ratings: 4/10 (mediocre) for half and 8/10 (awesome) for other half. Therefore, I still stand by my original review on gameplay, which would be 6/10. However, I'll give it a bonus point just because how well the horror and the story were executed in this level, so the scoring for gameplay is 7/10. So I say that this level is very good. With simple math, the overall score for the level is 7,6/10, which is a level that I can enjoy several times. In no way is this level bad, or even average- it's all around good. You may disagree with me on some points and it's okay, but this is my review and I'll review the level as I see it deserves. So now, I have a question for you: how do you like this reviewing style? I don't mean if you agree or disagree with me, but how do you like the style I reviewed this level in? Leave feedback and also tell how you felt about the level I reviewed yourself. If you haven't played it, I can only suggest going out there and doing so. Now! | 2013-07-01 13:44:00 Author: FreeAim Posts: 2462 |
I'm really grateful you spent the time to play my level and write this review. Amazing really. I mentioned this in my thread, but I still think it's funny you thought of Midnight because that was what I was going for. The story is similar in a way. I also understand where you are coming from with the visuals. I replayed my level a few days ago. After working on it for three weeks and then not looking at it for a month, I see things in a new light. Thanks for the review. I like your reviewing style. I noticed some people write bold headers with gameplay... story... separate them into categories. Your review flows better without the categories so it's more enjoyable to read. | 2013-07-01 20:39:00 Author: Greensmurfy Posts: 300 |
Good to hear that you liked my reviewing style! I try to make it so that people have easier time understanding what I think should be improved upon in the future, or what doesn't just work. I also want people to know what makes the level good, so they can concentrate upon those elements in the future. Also, upon the Spice & CO review... It's 50% written currently, but it'll have to wait for tomorrow. Also, the review after that will be on a level that is rather new, but in my opinion, very, very good and from one of my favourite creators out there. It will be a surprise what that level is, but it is visible if you go to level showcase, so it's rather good. | 2013-07-02 20:31:00 Author: FreeAim Posts: 2462 |
I KNOW! I promised to fill you people in on "Spice & CO." However, after my second play through the level "HAUS" by bonner123, I couldn't help but to get this out of me. Haus by bonner123 I had a hard time figuring where to begin with this review. I have always liked bonner123's levels because they often give you a challenge most levels don't. Bonner's style is also very unique in general. As most creators, he too has got better over time. While I loved levels like the City in the Sky back in the day, they may have lost some of their shine with time. In fact, every single one of his levels feels dated to me. That was, until this level came out... This level looks absolutely stunning. The visual style is unique and somewhat dark overall. The lighting also looks absolutely wonderful. You can look at this level's visuals as a complete set, seeing that it's firm and looks just as good as it's obviously supposed to. However, the best thing about the visuals in this level is the amount of small detail. There is something to look at all the time, such as the shine on the crystals, the small lights all around etc. The brilliantly realized camera angles help to bring this all out to be seen. In the end, as far as visuals in this level go, it's difficult to really complain about anything. Everything is created with such great amount of care that every bit of interest that went into creating this level really shows. The soundtrack here... Oh my God. The musical tracks used in this level were all unique, they set different moods to the different parts and they never, ever felt out of place. The sound effects were all really well placed and timed... And then there is the voice-acting. I kid you not, this is the best voice-acting I have seen... well, heard in an LBP level, period. The way it works is just magnificent. Whoever did the voice-acting... Good job, really, very good job. It is unique, well paced and all around well executed. Not once did I have trouble in hearing what was said. The voice acting was done dare I say, perfectly. The story is rather simple and it adds so much potential to the level, so many directions to go with the setting. Bonner executed and bypassed all my expectations and then some. Possibly the most creative, innovative and simply the most effective villain I have ever seen in LBP added so much to this. The German accent worked perfectly with it. If there ever was a fascist building, this is it. The villain is a constant threat throughout the level and that's exactly how a villain should be. The villain adds so much to the level that it's crazy... What's even crazier is how well the gameplay was executed. I am not going to lie. I didn't really expect half the quality I got when I went into this level. If there ever was a way to create a level that spends its first half doing something and then goes into a different direction in the second half, wrapping the two halves perfectly into one, this is it. The gameplay offers a challenge unlike most levels out there, yet it never felt frustrating, when you die in the same spot over and over without making progress. This is exactly how difficulty in games should be: you always feel as if you accomplished something, even if you die. The unique, challenging and sometimes even rather simple gameplay works perfectly here. The feeling that you are not in control when you actually, for the most parts are creates something that no other game can execute as well as this. The first half of the level is near flawless, yet it doesn't feel like I need to replay it to experience it again. What I am saying is that this level doesn't feel like it has much replay value. However, moving into the second part of the level, that's where replay value begins to show. It was a stroke of genius to let you play the for sequences in any order you want. What actually was almost perfect here also was how well it made one think. It didn't make my brain overdrive like some puzzle levels, such as Contrast (which is a great level by the way) did. It made me think before I moved, which is more than I can say about most levels out there. I really can't find much to complain about this level. If I had to say one thing I didn't like, that's the ending. It feels like sequel-baiting, but I can let it slide when the rest of the level is as good as this. This is, without a shadow of a doubt, the best level this year so far and one of the best levels of LBP2 in general. Visuals: 10/10 Audio: 10/10 Gameplay: 10/10 Conclusion: 10/10 Legendary! This has to be like... 4th level I would ever give that score to. If you wonder why I criticized this level so little... There is a reason. This is very nearly a perfect level, but it's also a very enjoyable one. There is something in this level that makes it worth a dozen playthroughs. If you haven't played this level yet, I can only say this... Do it. Now. | 2013-07-05 14:46:00 Author: FreeAim Posts: 2462 |
Can you possibly review one of the levels in my Signature? I'd request The Magician's Platformer or Forgotten Playground, those are my recent ones that I care greatly about. | 2013-07-05 15:10:00 Author: Radio447 Posts: 159 |
Wow, thanks, I wasn't expecting such a nice review! Yeah, a lot of my older LBP1 levels really didn't age well, so I only kept the ones I personally enjoyed. I stopped creating seriously for a long time, then about last year I started putting some effort in my levels again. The ending feels like sequel baiting because it is! I'm not sure when the second level will be out, probably not for a while. The entire series was initially supposed to be released at once, but several things came up and I had to settle for a one-at-a-time approach or hold onto a finished level for several more months. I will say that the German accent was chosen because the inspiration of the style was German modernist architecture and German expressionism. | 2013-07-05 18:17:00 Author: bonner123 Posts: 1487 |
Wow! Your reviews are perfect! Really liked them. Do you review LBPVita levels too? If yes, could you please review this one? http://vita.lbp.me/v/cc1p- Or this one: http://vita.lbp.me/v/bfqhx If you do not review Vita levels, what do you say about one of these two in LBP2? http://lbp.me/v/-6dcvb http://lbp.me/v/mesptb Thank you and sorry for my bad english, I'm brazilian. | 2013-07-12 06:48:00 Author: cakito123 Posts: 353 |
Yeah, I should've noted that I will only review LBP and LBP2 levels. Anyway, these reviews will be all postponed because my prime computer broke.It had two reviews already written on it, but now I'll have to write them again so time will be spent into that. | 2013-07-13 09:02:00 Author: FreeAim Posts: 2462 |
Classic: Spice & CO by poms To be honest, Spice & CO by poms is one of my all time favourite LBP1 levels. I'd argue that back in the day it came out, it was on the same level as Like Stardust or Haus are currently. However, it has been a few years since this level was first published. I played this again some time ago and so I decided to review this. The question in everyone's mind is: does it hold up today? Firstly, the level has a great visual style and makes great use of some of the materials, stickers and decorations from PotC-kit. It is well detailed and nothing really looks out of place, yet every shot one can take from the level has something that stands out: like any level with great visuals does. If I had to say something negative about the visuals in the level overall, I'd have to complain about two things: first, there really isn't any lighting effects created here. While that most certainly is not a bad thing in itself, it kind of makes the level have more cartoon-y look than what is good for it. Then again, the level is fun enough to make that excusable. Other criticism about the visuals is that the extra-layers effect doesn't do anything for the level. As far as I can tell, it's there just to be there and appears as a lazy way to add something into the level. As it's LBP1 level, there is no custom music to be used here. However, the level makes up for it in making the most out of audio-style it can. Poms selected a brilliant soundtrack to enhance the fast pace of the level. Also, all the sound effects really work quite well here. Even the small ones impress with their existence. There is not much else to say about this part of the level, except... Good job. Gameplay is the crown jewel of this... crown. Even though it'd be easy to create something as simple as the barrels in this level with the logic of LBP2, this level can't use any of that. It's hard to measure how fun barrels that shoot you up whenever you press R1 really are, until you try one. However, while the barrels are arguably the best thing about this level, it's not to say that the rest of the gameplay isn't great. The simpler platforming moments are fun and while the boss feels a little out of place, I can't say that the level isn't great. As a whole, the level is perfectly paced and even though it may have some dated elements in it, as a whole this level is still great and worth the time invested in putting the LBP1 disc in and playing the level. What you will like: +Great pacing and energy ensures fun gameplay. +Simple visual style adds a lot to the entirety of the level. +Brilliant use of music and sound effects. What you won't like: -A handful of rushed elements. -The simpler gameplay is dated, though still fun. 8/10 | 2013-07-17 12:46:00 Author: FreeAim Posts: 2462 |
Great review! I might have to play Spice and Co again. Definitely one of my favorites. The barrel section was really awesome. It's buried at the very bottom of my hearted list. Probably one of the first I hearted. Actually I just remembered there was an ABC level that takes you through the whole alphabet that I hearted first heh. That was a good one. | 2013-07-17 22:13:00 Author: Greensmurfy Posts: 300 |
If this was a radio-program, I'd ask you to stay tuned for the review of SkyTrive in the next few days. | 2013-07-18 09:10:00 Author: FreeAim Posts: 2462 |
:OO Waiting anxiously for Skytrive review! Thank you very much! :3 | 2013-07-18 18:28:00 Author: cakito123 Posts: 353 |
Hey would u review my level? I would love to here what you have to say :3 http://lbp.me/v/mpy0p3 | 2013-07-21 07:25:00 Author: dolphins-r-lame Posts: 281 |
Hey would u review my level? I would love to here what you have to say :3 http://lbp.me/v/mpy0p3 Oh bother. I'm, in fact, half way through writing the review of Smog City. I would love to review the Cobblestone level as well, but it will have to wait a bit. I will review it though, I can promise. | 2013-07-21 19:52:00 Author: FreeAim Posts: 2462 |
SkyTrive by cakito123 I was not sure what to expect going into this level. I didn't have a clue what kind of gameplay I would be in for and what sort of level in quality it would be overall. This level is really good in objective quality, but for some reason it didn't really work. I didn't have any idea why that was, until it hit me a little time ago. Firstly, this level looks... well, good. There are plenty of details here and there and the dynamic camera-angles really add to the visuals, as you get to see everything. However, I feel like you dropped the ball when it came to using materials. While sometimes it looked great how you had corner edited the the stone-block material from PotC, sometimes you left it without editing. Why? I have no idea. And in advance I want to say that "because thermometer" is a bad excuse, especially when those parts would look better without any background-material to begin with. Also the parts where you used single materials used dull. If you decide to go with using a single material on a large scale, make it worth it! Do something with it, so it won't end up looking dull like it does here. Also, the sticker placing is questionable, but overall it looks good. Gameplay is pretty linear as a whole, but it does have quality to it. It's not bad at any point, but there is definitely something to talk about. First, the moments where you hang on the trains are great. They are well executed but they aren't too easy to be boring or too frustratingly difficult. However, it's the puzzling moments that kind of take out of the level. They just don't really work in the whole. Now don't misunderstand this for me saying that they are not good, they most definitely are, but they don't work in the grand scheme of things. The contrast between these puzzle-moments and platforming moments is too big and unexpected. For those playing the level for the first time this is irritating, so it ends up taking away from the level. For those replaying the level, this isn't as bad. What's bad on replays is the linearity and the lack of replay value here. While the level's contents are good, this level doesn't simply work, but the content can still be respected. The world of audio is often vast and enjoyable. Yes, it is so here as well. There are sound effects used everywhere and they are all just really nice. The only thing I can complain about on this area is the music. While having custom music is all nice and good, if it's too fast and repetitive it will get annoying. Therefore I think an interactive music track or a song such as "I Have Changed" would've worked better. However, it's not as if it ruins the level. The level is good, but certainly there is a lot to improve. And that's good, that's perfectly acceptable. Not every level needs to be perfect. Some levels need to be fun and widely enjoyable without being too complex and on that area, this level nails it greatly! What you will like: +Innovative, high quality content +Energy and details +Pure fun all around What you will not like: -Little to no replay value -Puzzles take away from the platforming and vice versa -Laziness on some areas 6/10 | 2013-07-22 22:10:00 Author: FreeAim Posts: 2462 |
Hey...if you're not going to review my SackDroid series, then perhaps I can suggest this? http://lbp.me/v/me118c It's a sketch comedy film, sort of like an episode of Monty Python's Flying Circus. | 2013-07-23 03:08:00 Author: Kalawishis Posts: 928 |
Hey...if you're not going to review my SackDroid series, then perhaps I can suggest this? http://lbp.me/v/me118c It's a sketch comedy film, sort of like an episode of Monty Python's Flying Circus. Most certainly I can make that effort. I am not a very big reviewer of LBP-shortfilms, but I do review movies so I may have some eye for cinematography in LBP as well. But yeah... I am not good at reviewing long (or even short) level series. I much prefer individual levels and so on. The reason for this is, that if one level sucks and three are great... I have no idea how to review that. Also, I don't like playing individual levels knowing that they are not complete. This is the only criticism I had of Bonner's level "Haus." I think that people who create individual levels instead of long level series go further than those trying their hand at something grand and epic. I don't think epic always has to be huge and since this is LBP, it can be something more little than 5-level long story, but with a big heart. Anyway, I will review the short film. | 2013-07-23 10:18:00 Author: FreeAim Posts: 2462 |
Most certainly I can make that effort. I am not a very big reviewer of LBP-shortfilms, but I do review movies so I may have some eye for cinematography in LBP as well. But yeah... I am not good at reviewing long (or even short) level series. I much prefer individual levels and so on. The reason for this is, that if one level sucks and three are great... I have no idea how to review that. Also, I don't like playing individual levels knowing that they are not complete. This is the only criticism I had of Bonner's level "Haus." I think that people who create individual levels instead of long level series go further than those trying their hand at something grand and epic. I don't think epic always has to be huge and since this is LBP, it can be something more little than 5-level long story, but with a big heart. Anyway, I will review the short film. Yeah, HAUS was initially supposed to be a one-off thing, but the thermo filled much more quickly than I anticipated and it only used a quarter of the gameplay ideas I had for the mechanic. My next (non-HAUS) level should be done soon enough so I'll let you know when it's done. | 2013-07-23 13:36:00 Author: bonner123 Posts: 1487 |
Awesome! Can't wait for both, ill keep an eye on this thread | 2013-07-24 20:18:00 Author: dolphins-r-lame Posts: 281 |
SkyTrive by cakito123 I was not sure what to expect going into this level. I didn't have a clue what kind of gameplay I would be in for and what sort of level in quality it would be overall. This level is really good in objective quality, but for some reason it didn't really work. I didn't have any idea why that was, until it hit me a little time ago. Firstly, this level looks... well, good. There are plenty of details here and there and the dynamic camera-angles really add to the visuals, as you get to see everything. However, I feel like you dropped the ball when it came to using materials. While sometimes it looked great how you had corner edited the the stone-block material from PotC, sometimes you left it without editing. Why? I have no idea. And in advance I want to say that "because thermometer" is a bad excuse, especially when those parts would look better without any background-material to begin with. Also the parts where you used single materials used dull. If you decide to go with using a single material on a large scale, make it worth it! Do something with it, so it won't end up looking dull like it does here. Also, the sticker placing is questionable, but overall it looks good. Gameplay is pretty linear as a whole, but it does have quality to it. It's not bad at any point, but there is definitely something to talk about. First, the moments where you hang on the trains are great. They are well executed but they aren't too easy to be boring or too frustratingly difficult. However, it's the puzzling moments that kind of take out of the level. They just don't really work in the whole. Now don't misunderstand this for me saying that they are not good, they most definitely are, but they don't work in the grand scheme of things. The contrast between these puzzle-moments and platforming moments is too big and unexpected. For those playing the level for the first time this is irritating, so it ends up taking away from the level. For those replaying the level, this isn't as bad. What's bad on replays is the linearity and the lack of replay value here. While the level's contents are good, this level doesn't simply work, but the content can still be respected. The world of audio is often vast and enjoyable. Yes, it is so here as well. There are sound effects used everywhere and they are all just really nice. The only thing I can complain about on this area is the music. While having custom music is all nice and good, if it's too fast and repetitive it will get annoying. Therefore I think an interactive music track or a song such as "I Have Changed" would've worked better. However, it's not as if it ruins the level. The level is good, but certainly there is a lot to improve. And that's good, that's perfectly acceptable. Not every level needs to be perfect. Some levels need to be fun and widely enjoyable without being too complex and on that area, this level nails it greatly! What you will like: +Innovative, high quality content +Energy and details +Pure fun all around What you will not like: -Little to no replay value -Puzzles take away from the platforming and vice versa -Laziness on some areas 6/10 Thank you for reviewing :3 Your review made me think in a lot of things I have never figured out. I'm not a very rational creator, for me, it's like: 'Oh, this looks cool'. 'Oh, this would be pretty funny If I do.' I got pretty frustrated for you giving me a 6/10, but this is not bad. I'm just feeling like if I need to learn all again. This feeling is awesome. I'm also feeling challenged by you now! O_O Then, okay, I have a level that I think it has everything that just feels perfect compared to that one (SkyTrive). So, when you have time for reviewing one more level from me, here it is the link of it. (and sorry for my bad english) http://lbp.me/v/-6dcvb Thank you again. :3 | 2013-07-25 04:08:00 Author: cakito123 Posts: 353 |
Heh, well, as long as the level is 5/10 or higher, I'd say it's worth every play. Considering that easily over half of the levels out there go below that mark, I'd say that the level is certainly among the best 10% of levels in the game. Actually, if the level was separated into two, the platforming parts and the puzzle parts, I'd say this level would get at least 7/10. Maybe 8/10, but I'm not sure how I'd review it. Also know, that these are just my opinions, as all the reviews ever are. Just opinions. It's not like I'm always correct with my reviews. | 2013-07-27 08:07:00 Author: FreeAim Posts: 2462 |
Also know, that these are just my opinions, as all the reviews ever are. Just opinions. It's not like I'm always correct with my reviews. I know it's just your opinion. But almost every word in the world are just opinions, and FOR ME some opinions/reviews (like yours) are more important than some other ones. | 2013-07-27 19:30:00 Author: cakito123 Posts: 353 |
Smog City by dolphins-r-lame "Okay now. This looks like a fairly familiar concept. I wonder if this level will do anything to stand out or impress me..." Those were my exact words when I went into this level. I can easily say that this level met my expectations, but leaving it at that would be unfair, since I didn't, in all honesty expect much from this. Well, it never bugs me to be positively surprised by any level... Now, this level has simple enough setting. I have seen it done before and I will see it done again. There's nothing wrong with doing something with a well-known and much-used setting, as long as it is actually enjoyable. Simple setting enables simple gameplay and you actually went with that. However, you never forgot to do everything with care. Everything in this level works, everything. It's not perfect, but it's **** good. It's not really brand new or jaw-dropping but it's well executed, audio-, visual-, gameplay-, and even story-wise! Now, I have to give props to the story because... Well, it's so well done. You actively tell it in the story and you use the characters to move it along. What I especially liked was the ending cut-scene. It warmed my hearts, but it never was too long and it didn't drag on unnecessarily. And you actually got to see what your actions caused, which made the story all the more effective. I can't give this story enough credit because finding a well executed story that doesn't leave loose ends is... Pretty hard nowadays. The visual style was rather simple, but it was well detailed and well executed. The details were everywhere, the gray background created the feeling as if the colours had faded away from the place and the camera angles were well used to bring out the details and the scale of the level. What I didn't like in the visuals, however, was something I have (if I'm not recalling terribly wrong) complained in your levels before. What annoyed me were the little, stacked up piles of cubes all around. Now, they looked great, don't get me wrong, but you couldn't interact with them. Why? I don't know. It just annoyed me. The other thing is that this level played it safe with the visuals. It did what works, but it never took chances and never amazed me. This was with all the parts of this level, but I won't lie: the ending was so well done visual-wise and story-wise that I can let most of these things slide. Audio was well executed also. The character voices, the small details here and there as well as the well-picked music were all great and added to the level. While there is nothing to complain about here, I can say that this is done before by many and to really make an impression, this area needs more than simple quality. However, it works for the level's simplicity and created great atmosphere, especially when you're inside the sewers. Now the gameplay is the flour in the cookie. And it's fine flour indeed, if that makes sense. This level's gameplay is... Simple enough, but it never is too simple. It's clear that you've got better in creating stuff altogether and it makes me happy. The gameplay works well all the time, it's clear what you have to do all the time and everything was just well placed, well done, well shaped and well honed. It's clear that everything was done with care and that made everything high-quality. Now I had to restart the game once because when I jumped into a pipe in the sewer-section, my sackthing disappeared into the subspace and never got out. I think that's the fault with the mechanics of the game and not the level, so that's not really a negative to the level. What is a negative, however is the fact that the puzzle slows this level down unnecessarily. If you had to throw only two cans, that would've been better, but three... It's a minor thing, but it's the only negative I can think of that directly has something to do gameplay-wise. The ending is another negative I can think of. No, not the cut-scene, it was perfect. Practically. The ending of the sewer-sub-level was way too sudden and anti-climatic. I never felt like I did anything to help. Nonetheless, this level is great, it's all around enjoyable and so on... I kind of want to give this level a little higher rating, but I no longer do decimals, so this level... What you will/may like: +Great quality in every area +Heart-warming, well paced story (which is rare nowadays) +Fairly easy? +Well paced (apart from one tiny part) What you will/may not like -Fairly easy? -Tiny nitpicks here and there -Anti-climatic gameplay-wise -Keeps it safe 8/10 That was your best level so far, dolphins-r-lame. Very good job! I am proud. | 2013-07-28 08:47:00 Author: FreeAim Posts: 2462 |
I posted earlier, but you may have missed it (Sorry if i'm being bothersome by posting again...) Could you review either of these two levels; The Magician's Platformer or the Forgotten Playground The links are in my signature. Thanks! | 2013-07-28 23:14:00 Author: Radio447 Posts: 159 |
The Happening World by Kalawishis This will be the most biased review I've made to date. The reason for this is simple: the fact that my sense of humour is very different from that of most people. This will also be a bit shorter than my usual reviews AND I will not rate this one on scale of 1-10. Okay, now. The camera angles were good, the different areas looked mostly good and it was visually very entertaining. The transition between the sketches was good and very much required. Why? I'll tell you why. The fact to the matter is, that I didn't find all the sketches very funny. Now, the beginning and the fairy-sketch were funny in a nice, LBPish way and I laughed my poophole off during "Obama in Venice," scene. The humour was at times childishly funny and entertaining but at times... Well, I'll get to that later. The best thing this film has is its share of very enjoyable humour, that was like something from Pixar-films. However, at times this level does two thing I don't approve at all: racism and swearing. While I understand swearing in common or in movies, it's only funny when it's used to power up sentences. I don't find any of the swearing here necessary, nor does it power up any sketch in particular. I am not certain of LBP's policy on swearing, but even if I was, I can tell that I am not the sort of person that reports any level, unless it specifically insults me. This level did not, but if it does that to someone, that's their problem. The racism wasn't funny at all, not at the part with Spanish people nor at the part wit the countries talking to each other. That's what I have to say. The costumes on some of the sackbots were good, while some were... Well, nothing. Not straight up bad, though the USA-government person in the meeting of the countries was pretty bad. They were OK as a whole. If I was to rate this, then some sketches would be 4/10 or 5/10 and some sketches would even get 8/10, which is really good. If you necessarily want a reason, then... Well, 6/10. I don't do decimals, but it'd be between six and seven if I did. | 2013-07-30 16:18:00 Author: FreeAim Posts: 2462 |
Thanks for the review! I honestly didn't think the swearing wouldn't be bad. I thought it actually helped a lot of scenes (eg, the little kid from the magic button sketch bursting into profanity after he loses his toy I thought would have helped, and "Ha ha, nobody conquers Switzerland my a** I think packed more punch than "Ha ha, nobody conquers Switzerland my bum"). As for the racism...yeah, I thought somebody would be put off by that, but I didn't think it'd be you. I wasn't even worried about the Mexican workers, rather, I was worried that a Secret Service agent pretending to be Obama would be more offensive. I don't even know how the countries talking to each other was racist, really. Was it because Denmark was stupid, or everybody dressed like they were in a Harlem Shake video, or what? But I liked how you liked some of the sketches (you didn't seem to be put off by innuendo, apparently). I wouldn't say my humor can be Pixar-esque, but y'know, if you like it, that's fine. | 2013-07-30 20:34:00 Author: Kalawishis Posts: 928 |
Thanks for reviewing smog city! Many people had problems with the level link and im fairly upset about that since there is nothing i can do and you mentioned the sewer part being rushed. It wasbi really wish i would have done more with it now... No bother. Thanks for the long review im still waiting to amaze you so just you wait ill get a 10/10 one day Ps: cant wait to hear what you thought of cobblestone cove! | 2013-07-31 08:09:00 Author: dolphins-r-lame Posts: 281 |
Thanks for reviewing smog city! Many people had problems with the level link and im fairly upset about that since there is nothing i can do and you mentioned the sewer part being rushed. It wasbi really wish i would have done more with it now... No bother. Thanks for the long review im still waiting to amaze you so just you wait ill get a 10/10 one day Ps: cant wait to hear what you thought of cobblestone cove! I left a rather short review on the level's page, but in case you missed it, here're my thoughts of it in a nutshell: Good level, few flaws but very enjoyable. Didn't really amaze me like Smog City did (with its story), but execution-wise it was as really, very good. 8/10. | 2013-07-31 12:01:00 Author: FreeAim Posts: 2462 |
Wow man, nice work! I would really appreciate a review my Zombie Onslaught level. It was a very tedious solo project and I am curious about your opinion of it and if you encounter any glitches. So far I have not received very many reviews, and I would like as many perspectives as possible. I believe I have come to the right place, right? Here is the link to the forum post so you can see what other people have said about it: http://i7.lbp.me/img/bl/1c750a429f0b74dba3d0664f8a2407e59e0dd739.png Zombie Onslaught (1P ONLY) (https://lbpcentral.lbp-hub.com/index.php?t=81069-Zombie-Onslaught-(1P-ONLY)) | 2013-08-06 20:41:00 Author: Reblskum666 Posts: 39 |
Reviews to come: Pity's World - by cakito123 Like Stardust by se-mi92 The Magician's Platformer by radio447 YAY! Waiting anxiously for Pity's World review! Thank you! :3 | 2013-08-13 01:38:00 Author: cakito123 Posts: 353 |
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