Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet Vita [LBPV] Help!
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3d camera glitch
Archive: 10 posts
Hey all, I've got a question: How can I create the 3d camera glitch, with which you can move and turn freely? I'm quite sure I've seen a level once which used the glitch this way, and I've got a great idea based on this glitch. It's a horror level, so that would be great to play in first person... Thanks in advance! | 2013-06-27 19:55:00 Author: wolfbrother117 Posts: 150 |
There's lots of levels that give away the 3d camera, but the turning around is mostly just the layer below the camera rotating. Not really useful. | 2013-06-27 22:56:00 Author: Woutery Posts: 793 |
Ok, thanks. I'll just search for a give away level then. Right now I'm thinking of a mechanism that will let the environment move around the camera, not around one point. it's all in a very early stage though, so I have no idea wether it will work or not. If it works I'll make a tutorial later. Thanks for your help! | 2013-06-29 10:48:00 Author: wolfbrother117 Posts: 150 |
If you still need info on this i can shed some insight. Turns out its not very complicated to make your own 3D camera but getting everything to work smoothly is a very different story. After a few hours i was able to produce a very decent quality first person experience and eliminate the odd camera behavior when the player collides with walls/structures. Also rotating the environment around the camera seems to be the best method for achieving a desirable FP experience, but doing so increases the probability of the odd camera behavior that i had indicated above. Either way if your still interested ill share the details of my experience or publish a locked demo so you can see what i mean. | 2013-07-11 16:13:00 Author: Wolfdre Posts: 218 |
if you have lbp2 i have a copyable level which contains the method i used in dem bones, it's not the easiest method to use but it still seems to be the most effective. it works exactly the same on vita. i have updated the method a lot since dem bones, the benefits can be found in this lbp2 level http://lbp.me/v/h-hky3 but i still havnt updated the copyable level. if you havnt seen dem bones here is a video. http://www.youtube.com/watch?v=sOhZdDjaFmk | 2013-07-14 07:15:00 Author: evret Posts: 612 |
I don't have a ps3 , but thanks for your help. I've seen your level on youtube, it looked really awesome! I haven't tried out my idea yet (I'm working a lot on my other project), I definitely need to do that. If it doesn't work, I'll definitely ask for your help wolfdre! I've never thought about the collision problem, so I might want to hear about that anyway. thanks all for your help! edit: I worked out the level idea, and it works, but it's still really bulky. the room turns around even when it only has to move, and it doesn't turn really smooth. And still when I let it turn it makes a small circle. I'll try to edit that later. adding pictures very soon. | 2013-07-14 11:37:00 Author: wolfbrother117 Posts: 150 |
Hi I have tried on many occasions on the vita to create a 3D turnaround, as others have said the background rotate is the best way but this creates big problems first limits the play area, plus any enemies have to be static or the move all over the place when the rotate happens, the other option which can work in theory (never tried) create multiple cameras linked to the stick and move between them, or the other option design the level close and tight so you don't need to turn around. Look forward to seeing your level. | 2013-07-28 10:28:00 Author: scarybiscuit Posts: 106 |
with the above mentioned method the enemies can move freely just as they can in any top down level, you can also seemlessly move between multiple rotating rooms, creating a much larger play area. (the next room is emitted behind a closed door and the old room destroys as the door closes behind you). unfortunately i dont have the time to do an extensive tutorial on the method | 2013-07-28 11:07:00 Author: evret Posts: 612 |
Great idea using emitters to create new rooms, just a quick question, how do you keep the rotation centred under the player as once you move the rotation is no longer under you. | 2013-07-29 19:03:00 Author: scarybiscuit Posts: 106 |
I've been a little lazy the past weeks, so forgot to upload the photos. Anyway, I'm working with a complex railing system. I'll explain it when I upload the pictures (note to self: DON'T forget them this time ). I'll try to do it in a couple of hours. | 2013-08-11 18:24:00 Author: wolfbrother117 Posts: 150 |
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