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Project Spark - Xbox One's UGC Game - Similar to LBP!!!

Archive: 33 posts


http://operationrainfall.com/wp-content/uploads/2013/06/Screen-shot-2013-06-10-at-1.22.31-PM.png
Hey guys, I'm sure a lot of you watched Sony's E3 Press Conference recently, but one game in particular grabbed my attention when I saw that Microsoft is publishing a FREE TO PLAY GAME, called Project Spark. This game is basically LBP on steroids. It is next gen, but wow, I never thought Microsoft would make such a bold move for UGC games. Project Spark is a god game, along with game-creation tools. I saw the god creation mode of the game during E3, but I saw this unique snippet in their montage video. It showed completely detailed games that you might buy off at the Playstation Store, or in the app store. This game has been in developement for about two years, and is still in the production stage. It looks like Sumo Digital is facing a Games Race with Project Spark.

Here is the Community Montage


http://www.youtube.com/watch?v=QEaS1Joxq0w

Here is the E3 reveal


http://www.youtube.com/watch?v=m37sVEgJrOA

Here is the IGN discussion/ Create Mode Reveal


http://www.youtube.com/watch?v=12AkA_FRwqg

I've been a huge fan of LBP since its release, but wow... I'm hoping Sony publishes something that can rival this game besides LBP3. Microsoft made a smart decision making Project Spark free to play (Although most of their decisions so far have been very rash, indifferent, and self-absorbed) and it looks like it has the potential to even stray away LBP fans to this next gen game. I love competition in the marketplace, and although Sony kicked Microsoft while it was down, dropped bombs on them, lit them on fire, ran them over with their car... Microsoft made a blow to Sony in the UGC/Sandbox genre. The Xbox One seemed to have lost the war prematurely, but they won one battle with Sony during E3.

The intriguing gameplay I saw from Project Spark's reveal was that it had 2D Games, 2.5D Games like LBP, full 3D games, and a voice activated level builder, similar to Mod Nation Racers and LBP Karting... I'll be honest here, I was waiting for a game like this to come out on PS4... But having it as a FTP game in Xbox One does sound tempting to buy (If I liked having my privacy invaded by a next gen VCR)

I have no idea what LBP's fate will be once the next gen consoles launch, but it looks like LBP will see some friendly competition. I have friends who solely bought the PS3, JUST because of LBP's create mode. When this game comes out, who knows what will happen. I guess only time will tell whether LBP3 can rival this game, if not, any other UGC IP's that Sony might publish in the near future...

The confirmed facts about Project Spark's community interface is pretty staggering as well. They're going to have space similar to the Cool Pages in LBP, where everyone can post their work... But they're also thinking about the older, more professional side of the community. Theyre going to make a section for the younger and older creators, and are subsidizing categories for the games! This Means that your work can get more attention, you're competing with likeminded creators, and the trolls and spammers have their own space to ruin. I've been an advocate for this for years! They're doing something right, which is a step forward for the genre. Another fact they've stated in the IGN discussion, is that their game will have a spotlight team that picks high quality games, similar to the Mm picks, meaning its less biased and you dont have one person running the highlight team (Cough, cough)... HOLY FUDGE MUFFINS! Not only that, but theyre making the game where if anyone copies your game (People can copy and remix your game freely)... YOU GET FULL CREDIT FOR ITS ORIGINALITY!!! I am pooping rainbows from all this information! Its like they looked at every flaw that LBP2 had and ran with it! This game could be an LBP killer, and I'm a strong advocate for LBP. I've seen other UGC games like Kodu in the Xbox360, but that didn't come near to LBP2's unique create mode and community... BUT, guess what? Project Spark is right around the corner, and its giving Media Molecule and Sumo Digital some heavy competition. Media Molecule and Sumo Digital... Its your move!

On a final note, I noticed that the representatives from Project Spark said that with their game, "you can play, build, and share." And that it has "infinite" possibilities, and that you can create games here... Gee, I wonder where these ideas came from? It sounds very familiar haha. This is what I love about E3, you never expect whats coming. In the next generation of consoles, it looks like UGC/Sandbox titles will be a spotlight for the gaming industry. Let the war begin!

What do you guys think about this game? Despite it being an Xbox One exclusive, I want to know your opinion about it. I've been a long time Playstation user, but this game looks like it has great potential.
2013-06-12 08:19:00

Author:
RoDRiGo-FiLiPiNo
Posts: 60


This was the only thing in the MS conference that made me jealous of Xbox One adpoters. And ironically, it's wasted on them. They are all drooling over Halo and Titanfall and ignoring anything remotely original. While the audience Project Spark really needs are the LBPers who are mostly on Playstation's side. What a waste.

That said, I hope Media Molecule's new game shows them how it's done.
2013-06-12 08:52:00

Author:
SnipySev
Posts: 2452


This was the only thing in the MS conference that made me jealous of Xbox One adpoters. And ironically, it's wasted on them. They are all drooling over Halo and Titanfall and ignoring anything remotely original. While the audience Project Spark really needs are the LBPers who are mostly on Playstation's side. What a waste.

That said, I hope Media Molecule's new game shows them how it's done.

Oh, I'm with you 100%, It was a bitter sweet reveal. It was everything that I wanted off a next gen UGC game, but it went to the rival console. Having that said, it makes me even more eager for what Media Molecule and Sumo Digital are developing for the PS4. I'm hoping that we get other IP's besides LBP3. I personally bought LBP2 for its create mode, and I believe that more UGC games are better for the genre, because that would make companies learn from each other's mistakes, just like how Project Spark is learning from LBP's mistakes. Dont get me wrong, LBP2 is amazing, I'm not trying to detriment this game, but then again, we've seen history rhyme with other genres. LBP is only a stepping stone for this genre. Look at Wolfenstein 3D for example. It was a bold move for gaming, but it created an era of innovation for FPS games. Companies have looked at games like this and tried to raise the bar. Look at the genre today, there are hundreds of FPS games in the market now! I picture LBP the exact same way. It set that standard for UGC/Sandbox games, and it can only go up from there. Hopefully Media Molecule and Sumo Digital fight back with some blows to the head.
2013-06-12 09:11:00

Author:
RoDRiGo-FiLiPiNo
Posts: 60


It's also going to be on the 360 and windows 8.2013-06-12 09:31:00

Author:
Rabid-Coot
Posts: 6728


It really caught my attention, but it just doesn't feel the same as LBP.

Going by IGN's gameplay demo, that game will enable gamers to build big-sized environments such as forests or caves. But what about indoor environments? What if you're looking to make a stealth game that takes place inside a building, offices or any other indoor room? Could you do that? We can see pre-made houses in the E3 trailer, but it seems that you can't get inside. It looks like there are pre-made trees as well, but will it be actually possible to build them, from the trunk to the leaves? I don't want to run into the same trees in each and every level.

Project Spark doesn't look as versatile either. The entire world seems to be based on a fantasy universe, but not every gamer wants to make fantasy levels.

It's like the designer VS the cartographer. LBP enables you to make furniture and small-sized objects, but its three layers get somewhat inefficient when it comes to making big environments. Project Spark seems to be the complete opposite. You can't judge a game by watching a 10-minute video, though. I really can't wait to find out more about it!
2013-06-12 09:40:00

Author:
Oddmania
Posts: 1305


It really caught my attention, but it just doesn't feel the same as LBP.

Going by IGN's gameplay demo, that game will enable gamers to build big-sized environments such as forests or caves. But what about indoor environments? What if you're looking to make a stealth game that takes place inside a building, offices or any other indoor room? Could you do that? We can see pre-made houses in the E3 trailer, but it seems that you can't get inside. It looks like there are pre-made trees as well, but will it be actually possible to build them, from the trunk to the leaves? I don't want to run into the same trees in each and every level.

Project Spark doesn't look as versatile either. The entire world seems to be based on a fantasy universe, but not every gamer wants to make fantasy levels.

It's like the designer VS the cartographer. LBP enables you to make furniture and small-sized objects, but its three layers get somewhat inefficient when it comes to making big environments. Project Spark seems to be the complete opposite. You can't judge a game by watching a 10-minute video, though. I really can't wait to find out more about it!

I paused during certain parts of the montage video, and I saw some retro shooters and a game that looked like Limbo. I know caves and most environments can be created in the game, but highly detailed buildings? I'm not 100% sure. I can assure you that you can make tangible objects... By using default objects haha. Maybe you could make a building by super stacking 10 defaults. There was a rock mech made from conjoined houses and 500 parts during the reveal. Thats impressive for something that didn't lag haha. It has some Garry's Mod features in it as well. You just staple hundreds of defaults together. This game is free to play, so I have a feeling that DLC packs will be milked dry. I also saw how you can use default brains for your character(s) and objects. Its very similar to the controllinator. You can program the brain to do what ever you like with characters and objects, but the logic system hasn't been truly revealed. All we saw were shortcuts and defaults. What intrigued me were the camera views. It could have a First Person View, 3rd Person View, Flat View, and more camera angles as well. I guess that could feature the inside of certain buildings and other defaults. I thought that part of the game was pretty versatile, but I guess time will tell how complex this game could get. I'm mainly analyzing the game with what they've revealed so far. There is a difference between judging and analyzing


It's also going to be on the 360 and windows 8.

I have a feeling that people's 360s will explode lmao
2013-06-12 10:09:00

Author:
RoDRiGo-FiLiPiNo
Posts: 60


And also, I'd like to know if you can make your own gameplay. Which is possible in LBP2 and LBPV.2013-06-12 10:32:00

Author:
SnipySev
Posts: 2452


to be honest it looks more like modnation racers or spore galactic adventures than lbp, just with much more detail. don't get me wrong i'm really impressed, and it's one of few games of e3 to catch my eye but i don't really see it as a competitor for lbp's market. maybe that claymation game mm were working on will be more of it's direct sony counterpart?2013-06-12 11:35:00

Author:
Smudge228
Posts: 533


Yes! I will have three create-oriented games to choose from, as I have a 360 as well as a PS3. I see that this uses when/do commands instead of sensors/tweakers. I'll be quite interested to see how "logic" works in this game. If this game lacks the equivalent of simple and advanced logic then it's really just going to be another drag and drop. Personally, I don't like tweaking everything from menus rather than placing down stuff and connecting wires, as the latter I feel is more intuitive.

However, I have high hopes for this. I also hope, of LBP3, this, and Mm's new game, that one of them will allow more adult content.
2013-06-12 16:21:00

Author:
Kalawishis
Posts: 928


This level editor is limited as the one from Modnation Racers. The game looks beautifull, but you can't build objects from scratch. It's based on templates and pre-made objects. You can't also create custom textures for your level. LBP still dominates among built & play games.2013-06-12 18:16:00

Author:
Schark94
Posts: 3378


Oh man, I'm praying that Mm's project isn't just for parents and little kids again hahaha. There needs to be a middle ground for the community. I hope Mm and Sumo uses a community interface like Project Spark's. Have the gaming genres segregated, and give younger creators (Below 13) their own space, and have a rating system for games like how the ESRB rates them (E, E10, T, M). That way, it lessens the amount of trashy levels and games that come out in the game, it would have WAY better organization, it will boost creativity and competition, and could promise more attention towards people's hardwork. Its absurd how a game that took months to create receives little to no plays, whereas a copied, generic level receives thousands of plays.


This level editor is limited as the one from Modnation Racers. The game looks beautifull, but you can't build objects from scratch. It's based on templates and pre-made objects. You can't also create custom textures for your level. LBP still dominates among built & play games.

The game is going to be free to play, so I'm very confident that they will have butt loads of DLC. Not everything has been revealed yet, but I'm certain they will sell DLC that lets users to create textures for their levels. LBP is somewhat limited on textures as well... Its just that our game is so buggy that we found ways around it to manipulate what we want out of it. Look at the 3D layer tools, the camera glitches, texture glitches, and the other million glitches lol. The bugginess of LBP is unique. I dont think Project Spark would be easy to glitch, but it is the first IP of its kind. Its created by Microsoft Studios, and their studio is GIGANTICALLY funded. Their game will have more Quality Assurance compared to LBP 1 and 2. But now that Mm is owned by Sony, it could go on opposite ends of the spectrum. With these recent projects coming, Mm is receiving all the funding that they need, so who knows what they'll bring to the table. I'm just hoping that they stick with their roots and show Microsoft how UGC games are done


And also, I'd like to know if you can make your own gameplay. Which is possible in LBP2 and LBPV.

Ive watched the videos at least 10 times by now haha. I noticed how there were custom and default brains in create mode. It already had built in HP logic, Movement, and other intangibles in the game. I guess its easier to tweak with a faster learning curve. I'm fascinated by the First Person View and the brain logic with it. It looks like some sick FP games can be created. But who knows, maybe an Elder Scrolls remake could pop up, or a Counter Strike remake, or a Call of Duty remake. This is what I like about upcoming UGC games. This is a great step forward for the genre, because now we'll see these two collide. MS Studios' team is a lot larger than Media Molecule's, so we have a David Vs Goliath scenario here... Mm just needs to take the shot now
2013-06-13 09:52:00

Author:
RoDRiGo-FiLiPiNo
Posts: 60


Eh, I'd probably disagree with that. the reason I got lbp was because I wanted a platformer, the create aspect really sold me yeah, but it was first and foremost a great game to the point that even levels that were just bits of wood I had to jump across were good fun. I felt lbp took away some of that accessability as everyone wanted to make their own mini game things and whilst they were admitedly cool to guess how they'd been made most of them simply weren't FUN.
my worry with this game is that so far they haven't shown off that aspect of lbp which initialy drew me in, there seems to be no 'core' gameplay in it.
2013-06-13 10:26:00

Author:
Smudge228
Posts: 533


Eh, I'd probably disagree with that. the reason I got lbp was because I wanted a platformer, the create aspect really sold me yeah, but it was first and foremost a great game to the point that even levels that were just bits of wood I had to jump across were good fun. I felt lbp took away some of that accessability as everyone wanted to make their own mini game things and whilst they were admitedly cool to guess how they'd been made most of them simply weren't FUN.
my worry with this game is that so far they haven't shown off that aspect of lbp which initialy drew me in, there seems to be no 'core' gameplay in it.

I agree with LBP straying away from their platforming roots. They just wanted to appeal to a broader market. I think Media Molecule just saw the potential that LBP1 had because people still tried to make games with the stone age logic we were given in LBP1 lol. I was surprised at how calculators, computers, and farfetched games were made with the tools given at that time. I miss those days, trying to make and/or logic with dozens of cardboard boxes and colored tags haha. We all have different tastes. Personally, what drew me in was the create tools. I wasn't really a big fan of platformers haha. Mm just wanted to make creating easier and more efficient, and it just so happened that it was easier for people to make minigames. It was the community that changed things, not Mm entirely. They just gave us more to work with. Now they're selling the image of LBP as a platform for games, and I'm hoping they can still stick with the platforming roots that drew you in and be innovative with other gaming concepts at the same time. Project Spark appeared to do that when I saw their montage video. I saw a Limbo like platformer, a 2.5D Hack and Slash, and a 3D Platformer. People keep saying that their logic system seems limited, but in the IGN discussion I saw a blackjack game and other card games in it. Again, not all the tools have been shown yet.
2013-06-13 10:40:00

Author:
RoDRiGo-FiLiPiNo
Posts: 60


This game might have been interesting if it had been announced 6 or 7 years ago before LBP was around, but it looks like too little too late IMO. And I can't see this doing very well. If a Windows 8 version just means a crappy tablet port rather than an actual PC game then no one will play it. And no one will play it on Xbox either. The only people who will buy xbones are screaming 13 year old american children who worship COD and Halo. Everyone else seems to have finally realised now what Microsoft's consoles actually are 2013-06-13 10:47:00

Author:
ARD
Posts: 4291


This game might have been interesting if it had been announced 6 or 7 years ago before LBP was around, but it looks like too little too late IMO. And I can't see this doing very well. If a Windows 8 version just means a crappy tablet port rather than an actual PC game then no one will play it. And no one will play it on Xbox either. The only people who will buy xbones are screaming 13 year old american children who worship COD and Halo. Everyone else seems to have finally realised now what Microsoft's consoles actually are

Who knows man, there are a lot of Xbone fans out there that say they'll switch to the dark side (hehehe), but that's just speculation. Project Spark could relate to the scenario with Skyrim and Dragon's Dogma. When Dragon's Dogma came out, their sales were sub par to what they anticipated, but as time flew by and information went viral, the game was pretty good and had decent reviews, so more people began to buy it... Sales climbed dramatically after 6-8 months it was out. Its still too early to judge the title when the consoles haven't launched yet, but I'm sure it will go down this similar path. But when a game like that is published by a shady company, it could fail big time. I picture the Xbone fans like the 5 stages of grief lol. First was denial towards the restrictions, then there's anger (This is what theyre going through at the moment), then there's bargaining, then theres depression because they picked the wrong console lol, then lastly theres acceptance. They could accept the console as something invasive or will just deal with it and buy the big brother box one. I'm sure the Xbone's profits will be... Catastrophic at first, but later on people will buy it. Their sales wont top Sony's, but sadly... People will still buy it

I agree with you though, the console is big brother in a box.

BUT, here is one catch with Sony. In the PS4, online multiplayer is a subscription now , so online is no longer free, except for the PS3. I wouldnt mind paying $5 a month though, its no big deal.
2013-06-13 11:01:00

Author:
RoDRiGo-FiLiPiNo
Posts: 60


This wouldn't even rival LBP1.
Pre-made objects, trees/plants, graphics, brains, etc. It looks the same as an indie game in alpha with bare basic UGC ability disguised with graphics from a couple years ago(Fable). If you can't make everything from scratch with fine detail and advanced logic then this is nothing but a kids game.
They basically decided to merge LBP1 with Modnation Racers' 3D create, taking away LBP's fine detailing in the process in lieu of MNR's simplified pre-made/generated objects/graphics.
You should extremely temper your excitement for this game until they should advanced creating. *IF* they show it, if they have it.
If they do, good on them. Still wouldn't rival LBP2.
2013-06-13 13:06:00

Author:
Bremnen
Posts: 1800


This wouldn't even rival LBP1. Pre-made objects, trees/plants, graphics, brains, etc.

This isn't entirely fair, unless you want 2d shapes with thickness LBP is also limited to pre-made objects and decorations! Assuming this doesn't currently have a place extruded shape tool, that's trival to add compared to what they are already showing.


Still wouldn't rival LBP2.

Creating for LBP2 is EXTREMELY tedious. This appears to lower the create bar significantly and actually seems pretty fun. For a version 1.0 it looks really promising. I do hope a "LBP3" includes similar features (given MNR and LBP Karting I wouldn't be surprised).
2013-06-13 15:15:00

Author:
fullofwin
Posts: 1214


I'm quite skeptical for the time being, but a little competition can do no harm. If only Mm could take a leaf out of their book, and make some sort of 3D game while keeping what makes LBP what it is. It'd be just perfect. PS4 can do much more than three layers and isometric shapes.2013-06-13 15:33:00

Author:
Oddmania
Posts: 1305


This wouldn't even rival LBP1.
Pre-made objects, trees/plants, graphics, brains, etc. It looks the same as an indie game in alpha with bare basic UGC ability disguised with graphics from a couple years ago(Fable). If you can't make everything from scratch with fine detail and advanced logic then this is nothing but a kids game.
They basically decided to merge LBP1 with Modnation Racers' 3D create, taking away LBP's fine detailing in the process in lieu of MNR's simplified pre-made/generated objects/graphics.
You should extremely temper your excitement for this game until they should advanced creating. *IF* they show it, if they have it.
If they do, good on them. Still wouldn't rival LBP2.

The game hasn't come out yet haha. We've only scratched the surface so far. We're just trying to analyze and speculate what this game could contribute to the genre. LBP is innovative, because it was really the first of its kind. But what happens when a bigger, more funded studio takes on this genre? This is where it gets interesting.


I'm quite skeptical for the time being, but a little competition can do no harm. If only Mm could take a leaf out of their book, and make some sort of 3D game while keeping what makes LBP what it is. It'd be just perfect. PS4 can do much more than three layers and isometric shapes.

I think Mm's Claymation project is their version of a 3D game. LBP3 might be limited to 3 layers again, but who knows. I Can't wait to see both games during their beta stages.
2013-06-14 01:33:00

Author:
RoDRiGo-FiLiPiNo
Posts: 60


You can't use logical operators like LBP2 and from what I've seen it plays more like Spore, Skylanders, and Scribblenauts put together. In the demo I saw, he creates a village but you can barely customize the village so it's like LBP with just a goodies bag and the terrain editor from LBPK.2013-06-14 02:06:00

Author:
Halfire
Posts: 132


http://penny-arcade.com/report/article/project-spark-is-simple-powerful-and-creative-but-microsoft-failed-to-show-

Looks like there may actually be some decent tools in this after all. The demo was pretty, but I'd have loved to see some of the creations they mention in the article.
2013-06-17 17:15:00

Author:
Burnvictim42
Posts: 3322


This is also coming out for PC.

Nothing to see here, folks!
2013-06-17 23:04:00

Author:
theswweet
Posts: 2468


http://www.youtube.com/watch?v=F1roK1PMNt8

It looks way more like Modnation Racers, Spore and Garry's Mod than LBP. And it seems our suspicions were true: there's no way to create objects from scratch. If there is, they haven't shown it.

Still a very interesting project, though.
2013-08-12 10:41:00

Author:
SnipySev
Posts: 2452


IIRC they didn't show creating your own objects in the LBPK trailers either, but you're right to be cautious.2013-08-12 13:37:00

Author:
Rogar
Posts: 2284


IIRC they didn't show creating your own objects in the LBPK trailers either, but you're right to be cautious.

This isn't a trailer though, it's a relatively in-depth 40 miunte vid.
2013-08-12 14:34:00

Author:
SnipySev
Posts: 2452


Now, I don't give a flying rat's bottom if the game is a rip-off of LBP. It's very difficult to come up with original ideas for games. If this game was made for Sony, I would be hyped. The problem is, I have never: not once, not ever used any system/product created by/for Microsoft that wasn't a cashgrab. Therefore I find no reason to trust this was any different.

Can you create, share and play all of the things shown without paying for anything but the game's price? Now, downloadable content is fine, but if it's a part of what the game is marketed as, that's just... I won't say it due to it being censored, but you understand what I mean.

I am sickened, but curious.
2013-08-12 15:14:00

Author:
FreeAim
Posts: 2462


An Xbox won't be needed. You will be able to play it on PC provided you have Windows 8. And it'll be a free game.2013-08-12 15:36:00

Author:
SnipySev
Posts: 2452


Well, then I guess there's not much risk in checking it out, eh?2013-08-12 15:38:00

Author:
FreeAim
Posts: 2462


I guess I can't create any epic sea battles, with voids and kittens so this game is too limited.2013-08-12 16:20:00

Author:
Schark94
Posts: 3378


I'm also wondering if that square is the limit of the level. If so that's quite small, especially considering it's a game that'll run on a next-gen console and doesn't have the creative depth of LBP to make up for it.2013-08-12 16:56:00

Author:
SnipySev
Posts: 2452


Project Spark a powerful, yet simple way to build and play your own worlds, stories, and games. Share all of your creations to a dynamic community, and play what the community makes. Here are some games the team have already created.


http://www.youtube.com/watch?v=ka8BI3EZ2bs

Source. (http://www.allgamesbeta.com/2013/08/project-spark-community-montage-screens.html)

It looks full of pre-made items. Heroic-fantasy pre-made items, at that.
2013-08-20 12:31:00

Author:
Oddmania
Posts: 1305


Methinks you're being a tad cynical about this game. Who knows? It could have depth!2013-08-21 07:22:00

Author:
Kalawishis
Posts: 928


It's on the PC and I think it's free to play so ill give it a shot if people say its good2013-08-21 19:52:00

Author:
Shooter0898
Posts: 996


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