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Mr Beanstalk

Archive: 7 posts


http://i1.lbp.me/img/bl/47121c1adc89c4d594849811a2385dfbe1967891.png
Mr Beanstalk (http://lbp.me/v/hdxq2t)

Climb the beanstalk and help the pest of the giants house get revenge.

This level has you exploring a giant house and garden. and features a rideable hummingbird.

http://i7.lbp.me/img/ft/6870a374481fe439bd7da65cf7c1a513116b232d.jpg

http://ie.lbp.me/img/ft/12ee966a953efb8e5143e56a49e74e3aa17ecaaf.jpg

http://i9.lbp.me/img/ft/e9993ffc3e36287b9d2cdd7f07c0a2f28c1f2f23.jpg

http://id.lbp.me/img/ft/05dfc62f4f520c8b11267989899c0125749a8231.jpg

http://i2.lbp.me/img/ft/9a2277975bd8c05488ce557f38524d70e1fed862.jpg
http://lbp.me/v/hdxq2t
2013-06-05 18:43:00

Author:
TheClassiestHobo
Posts: 51


I already gave my review in the enchanted library thread, but for anybody looking to play a very fun level don't pass this up.2013-06-05 23:39:00

Author:
Greensmurfy
Posts: 300


looks and sounds cool. in the queue it goes.2013-06-06 09:00:00

Author:
biorogue
Posts: 8424


You should never have given me a bird with overactive bowel syndrome. XD I spent like 10 minutes farting around with it. (Literally.) Some clever concepts and a good sense of scale. I think the best part was seeing the beanstalk rise right at the beginning. I think having the peddler react to that would have been a nice touch. I'm expecting this is one of the earlier levels, since it didn't have quite the visual shine of other stages of yours I've played. But it's still a solid level, with a good layout.

http://i6.lbp.me/img/ft/1362ce4ac20d8ee3b002e95b342cb49f62303c7e.jpg
2013-06-07 13:39:00

Author:
Kato
Posts: 732


It is actually a rework of an earlier level and yeah a lot of the resources are reused. Also making things so big makes details get a little less... well detailed. Also it ran out of space fast my original plan has a small boss battle in it but that just couldn't happen with the space limits.2013-06-07 18:26:00

Author:
TheClassiestHobo
Posts: 51


Lol. Someday I'd like to do a level like this in reverse. I've played a few of the giant sackboy stages, but a lot of them rely on LBP1 tech and visuals, and those that don't, over-use sackbots so much the design suffers. I bet if I had a good plan going, and the right tech/logic support, I could make an awesome 'Destroy A City' level.2013-06-07 19:11:00

Author:
Kato
Posts: 732


I have thought about doing that many times as well. When I was thinking about it I was thinking if making a giant robot because yeah with a regular sack person you can't make stuff small enough and keep it looking nice.2013-06-07 19:43:00

Author:
TheClassiestHobo
Posts: 51


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