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Controllinator allocation
Archive: 3 posts
Hello I want to assign automaticly a Controllinator to each Player. (ex.: Player 1 get Controllinator A ; Player 2 get Controllinator B...) If I simply place them next to each other, the players jump through random in a Controllinator. How I can allocate the Players to a Controllinator? | 2013-06-03 22:07:00 Author: Unknown User |
I just take a player sensor assigned to a certain player (The function is somewhere in the Player Sensor tweak menu) set to NOT, and link it to the eject function of the controllinator. That way, the controllinator only lets people in if they're that player the sensor wants. | 2013-06-03 22:17:00 Author: nysudyrgh Posts: 5482 |
I just take a player sensor assigned to a certain player (The function is somewhere in the Player Sensor tweak menu) set to NOT, and link it to the eject function of the controllinator. That way, the controllinator only lets people in if they're that player the sensor wants. Nice man! That's just what i need too! | 2013-06-07 16:57:00 Author: Woutery Posts: 793 |
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