Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Tutorials
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The Weight is over....
Archive: 6 posts
Hi everyone out there is sackland. Its an age since I have posted any type of tutorial,so thought I'd give it a go. Rather than a tutorial, this is more an information guide on object weights. To begin with, you can find out the weight of an object by simply placing an in/out mover on it. Weight is affected by gravity, so, if the game is in pause it will show all weights as Infinite. To show a objects weight, Raise it up off the ground, by one square, place an in/out mover on it and let it fall to the ground. The following table is for a material block 2x2 small grid square size, 1 layer thick. MATERIAL...........Weight Carddoard...........0.1 Glass.................0.8 Metal.................1.6 Polystyrene..........0.1 Rubber...............0.8 Sponge................0.2 Stone..................1.6 Wood..................0.8 Dark Matter...........Inf. Dissolve...............0.1 Hologram..............0.0 Light Matter..........Inf. Peach Floaty..........0.2 Pink Floaty............0.2 Sticker Panel..........0.0 TV Static...............0.0 {Glueing ...............0.1}-------- THe proccess of glueing two materials togeather adds 0.1 to the weight. For example, ....................................... if, using the chart above, you glue sponge (0.2) to sponge (0.2), its weight becomes 0.5. The thickness also adds to a materials weight. Taking wood for example... Wood 2x2x1 thin layer =0.2 Wood 2x2x1 layer =0.8 Wood 2x2x2 layers =1.6 Wood 2x2x3 layers =2.4 ---------------------------------------------------------------------------------------------------------------------- Here are the weights of some other objects. (these are standard sizes as when you seclect them) ITEM..................Weight Mine....................0.2 Explosive..............0.8 Missile..................0.1 Standard Lightcube...3.2 Score Bubble...........0.2 Checkpoint.............4.5 Scoreboard (base).....21.0 Standard Sackbot......1.0 {Sackboy}----------------1.4 Sackboys top running speed measures as 4.2/3 --------------------------------------------------------------------------------------------------------------------- | 2013-05-25 02:07:00 Author: Sean88 Posts: 662 |
Hmmmm i hhaven't played a great level yet that fully incorporates weight and measures yet. Great job | 2013-06-01 03:11:00 Author: L-I-M-I Posts: 611 |
Thank you L-I-M-I. I just got talking to friends one night about it. When i start experimenting, I thought it facinating. Its one are of logic not a lot of people seem to go nea, the whole 'object weight' or 'weight that can be pushed' | 2013-06-01 12:56:00 Author: Sean88 Posts: 662 |
Wait, I don't understand how you get the weight from the in/out mover? Does it display it somewhere or does it affect how quickly it moves in/out? I'm also skeptical about the weight increasing because of glue: I was under the impression that two squares of metal glued together weighed exactly the same as a single two-square-sized piece of metal. Also, the weights have been known since the early days of LBP1. Experiments were done, using scales, that found that where a small grid 1x1xthick square of cardboard=1 unit (the unit coined by the first guy who published his findings was a littlebigpound or lb2: polystyrene=1 lb2 pink floaty=0 lb2 orange floaty=-1 lb2 (equal size cardboard and floaty will cancel each other out and float in place unless something bumps it) sponge=2 lb2 wood=5 lb2 rubber=5 lb2 glass=5 lb2 stone=10 lb2 metal=10 lb2 darkmatter=N/A All of the mesh objects are equal in weight to one of the materials. For example, if you were to make a stencil from a gear and use it to place a piece of metal material in the same shape (no cutouts to match the interior shape of the gear: just solid), it will weigh the same as the gear. Wheels with rubber tires (such as the ones that came with the MGS pack) weigh the same as rubber. Another property that goes along with weight is the ability to be crushed. A block of metal takes more to crush it than a block of cardboard. A gear (same weight as metal) takes as much force to crush as an equal sized piece of metal. As a side note, theck material and thack material and objects each weigh the same as thick. Another side note: I believe, though I can't guarantee, that connectors have no weight whatsoever. So a piece of cardboard with 10 bolts stuck in it will weigh the same as an equal sized piece with no bolts. One final side note: the strength of a connector is dependant on the weight (or more precisely the mass, since weight can be changed with gravity tweakers) of the objects it connects. Pieces that are glued together are treated as a single weight by the connector (so if you have a block of cardboard glued to a block of wood, a bolt stuck to either will have the same strenth, but if you have them connected by a rod, a bolt connected to the wood will be stronger than a bolt connected to the cardboard). | 2013-06-02 08:01:00 Author: Sehven Posts: 2188 |
Hi Sehven. THank you for the heads up on bolts and that.... This is just what I found by experimenting and messing about. Yeah, about the glueing... I would have thought that. glueing one (at 0.2) to another (0.2) block would make its weight 0.4), but it turns out to be 0.5...strange. . Sorry my friend, if I didnt explain well. Ok....Make a piece of wood material block 2 high x 2 wide and a thin layer in thickness. Next, turn off the grid in options. Take an In/Out Mover and place it anywhere on this thin block of wood. Now, go to that in/out movers tweaks - on it you'll see 'the direction to move in, max amount that can be pushed, and finally it says the weight'. Sorry mate...I should hav added that to see the actual weight of the block you have the in/out mover on, go to the weaks of that mover. Also, THis is just sometthing I was curious about one night, and though I'd share my findings, if other people have published info before respects to them. I wsas just wondering myself about the weight read-out on the in/out mover, thats all. I wouldn't copy anyones ideas or anything, thais is just something I discovered by messing about. | 2013-06-03 12:32:00 Author: Sean88 Posts: 662 |
If I glue two small grid 2x2 sponges together I get a weight of 0.3, not 0.5. Maybe you were working with another material or size? Anyway, sounds like you're running into a rounding error there. If you increase the size of the sponge to 10x as high and 10x as wide (20x20 small grids) you'll get a weight of 16.3, which means the 2x2 sponge really weighs about 0.163, which is rounded to 0.2 by the mover. Twice that makes 0.326, which explains why I got a weight of 0.3 on two 2x2 sponges glued together. Bonus fun fact: if you search the wiki (http://wiki.lbpcentral.com/) for "weight", you'll find it defines a 5x5 small grid single thick layer sponge as having 1.0 weight, but even that turns out to be inaccurate, because a 50x50 sponge weighs 101.6. You should work with larger blocks, so it's easier to spot rounding errors. Also, you could have verified if the glue was really causing the extra weight by making a 2x4 block of sponge and comparing the weight (you'll find it weighs the same 0.3, so you know it's not the glue causing the weight difference). | 2013-06-03 14:36:00 Author: Rogar Posts: 2284 |
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