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#1
Toggling Music
Archive: 5 posts
I want the music to play when I'm in its range, and then to stop once I leave that range. I'm using a music sequencer but I'm not sure what logic items I need to use for that, I tried the toggle item, but it doesn't work the way I want it to. Thanks in advance | 2013-05-23 21:30:00 Author: Unknown User |
Use a Player Sensor set to not that is slightly larger than the radio radius? Or just activate an empty sequencer which will make your level musicless | 2013-05-23 21:47:00 Author: nysudyrgh Posts: 5482 |
I'm not sure if I explained myself all too well, or if I just don't get what you're saying, but I want to make it so that if the music sequencer's range is 50, then when I enter that range, the music start playing, but as soon as I exit it the music stops playing. Most of the sensors turn the music on or off when you enter the range, so like if I enter the range and it turns on, and then I leave the range, it remains on until I enter the range again at which point it turns off while I'm still in its range. | 2013-05-23 22:00:00 Author: Unknown User |
Okay, I fiddles a bit in create and found a solution. I am atleast 1000% sure there's a more optimal solution (Use of less tools, but I'm not a logic guru, or even good at it actually. I'm just happy if it works. ) Pictures: One microchip, two sequencers one with your music, and one that is empty. http://i39.tinypic.com/2zg52de.jpg Hook both up to a player sensor as seen below: http://i43.tinypic.com/e8lk52.jpg http://i44.tinypic.com/2uij0g5.jpg This should work. If you still can't get it right send me a messages and I'll put the chip online for you to download. | 2013-05-23 22:56:00 Author: nysudyrgh Posts: 5482 |
Worked beautifully! Thanks a lot! | 2013-05-24 01:52:00 Author: Unknown User |
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