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#1

emitter + sensor

Archive: 2 posts


Hi,
I'm trying to emit an object when it's triggered by the character's presence.
I have set up the min and max range correctly and the output of the sensor is directly connected to the emitter but it never takes into account this parameter.

Is there other setup I have to do ? like the frequency of the emission or something else ?

thanks for any help
2013-05-19 00:00:00

Author:
Unknown User


the min should be zero, it only takes the presence of the player between the two min and max circles. And if Min = max, then there's no space between them and therefore no detection. I hope this is understandable, I can't find the right words to describe it. /EnglishSucks2013-05-19 00:03:00

Author:
nysudyrgh
Posts: 5482


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