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#1

Controlinatored Sackbots

Archive: 3 posts


All righty so this is a fresh question I promise, regarding some sackbot logic. I googled this but I couldn't find an answer.

The Problem: Controlled Sackbots automatically fire the Creatinator when it's close to a blue tag. I didn't program this, he does it on his own and I don't know why. The problem is that Blue Tags are enemies, and your weapon has a limited range and a long recharge. So if the sackbot fires on his own, he's going to get mauled. So how do I keep him from auto-firing?
2013-05-18 17:30:00

Author:
Kato
Posts: 732


i think you'd be better off posting a pic of the contolinator(s) that are on your controlled sackbot, also make sure the controlled bot isn't set to hostile and are you sure it's the tag and not just the enemy bots that are doing it? just try placing a tag somewhere on the level to check2013-05-19 00:01:00

Author:
evret
Posts: 612


Thanks, I figured it out. It was just a glitch I guess. After I restarted the game he stopped doing it.2013-05-20 14:41:00

Author:
Kato
Posts: 732


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