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Sky Cobra: Aerial Liberation (Vertical Sidescroller) - VERY COMPLEX GAME

Archive: 7 posts


Hi guys, this is a shooter I created WAY back in November 2012. It was a project that took me nearly 2 months to accomplish, and the apex of plays it had before was around 500 plays. I put a lot of work into this Shooter. It includes about 22 unique enemies, 4 daunting boss fights, which includes one of the toughest boss fights that I have ever developed... The final boss within this game is a gigantic mech that took me 2 weeks to create (Concepts, Logic, etc.) The boss alone had around 200+ Microchips scattered across its mainframe, and it was terribly difficult when it came to creating sprite formations with its body. The boss has about 12 tangible body parts, so there were A TON of chips to create the animations.

This game offers a various amount of control types to suit your gaming style, and a unique difficulty system that is flexible to your skill set. The game is also equipped with a 2-Player Co-op mode that could be played online and offline. I also implemented a tag-out system for every player, so if ever your buddy quits the game, another can quickly take his or her place with ease without disrupting your gameplay. So here are some pictures of the game itself.


http://i2.lbp.me/img/bl/a62e039d65f39888e1248951505598ff22f5b935.png
SKY COBRA: Aerial Liberation (http://lbp.me/v/k9jjbh)

http://i5.lbp.me/img/ft/475b7f18f504106ea046130b0bcb8745905b682c.jpg
http://i7.lbp.me/img/ft/cc7d4829a49823aed3ff7f103d8e2bccab9da149.jpg
http://i9.lbp.me/img/ft/669bd0dd5ad2cfcf8500852e57b6825a2955b4af.jpg
http://i6.lbp.me/img/ft/236008099a4086a0a7f14dfa52d4376dcb55a265.jpg
http://i1.lbp.me/img/ft/cb11651beb3c31900dc608d583a4aae95a83c3c6.jpg
http://id.lbp.me/img/ft/82dbd16ae3e8150205c9bc76f16f09d314bbd0c2.jpg
http://i8.lbp.me/img/ft/8683138c033f94ce5426d8709bb8a63e2f8fdc12.jpg
http://i3.lbp.me/img/ft/0c31aedfddafd1a1b4ff8f19f7db0835ac6b97dc.jpg
http://id.lbp.me/img/ft/b8d97667075bbbf9fa2ab62757e878be22c45a57.jpg
http://lbp.me/v/k9jjbh
2013-05-18 02:32:00

Author:
RoDRiGo-FiLiPiNo
Posts: 60


Here's some pics of the final boss to show how its sheer size
http://if.lbp.me/img/ft/23f964735098c8c301936145f1c1e64065abf7bc.jpg

And here is a partial picture of the logic within it. Its not all of it, its maybe 1/3 of the total logic inside the boss.
http://ie.lbp.me/img/ft/7de486dc2fdb158dec2ebf8aa70f3c2225d2d7d3.jpg
2013-05-18 17:36:00

Author:
RoDRiGo-FiLiPiNo
Posts: 60


Yes! Another two player shooter. The last one you made was extremely fun. Also appreciate a peek into the logic. It's always nice when somebody shows us a level's gizzards. Queued.2013-05-18 23:32:00

Author:
Kalawishis
Posts: 928


Looks cool. I'll check it out with a friend later.2013-05-19 02:45:00

Author:
bonner123
Posts: 1487


Awesome! Yea, I can't give up on this one. Its put a mental block on my creativity.2013-05-19 06:37:00

Author:
RoDRiGo-FiLiPiNo
Posts: 60


Great shooter!

Very well done!

2013-06-15 00:13:00

Author:
avundcv
Posts: 2526


I forgot to leave feedback!

Right. I must say that I didn't really enjoy this as much as your other two-player shooter, Aero Spartan. Don't get me wrong; it's still great in aspects, just not as good as Aero Spartan. I guess it's because the helicopters don't move that fast, or that the view was vertical, rather than horizontal (I like horizontal better). Maybe it's just my expectations were too high. Still, amazing in all respects, and it's impressive for this to be the norm on any creator.
2013-06-15 04:43:00

Author:
Kalawishis
Posts: 928


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