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Sonic Lost World

Archive: 67 posts


http://media1.gameinformer.com/imagefeed/featured/nintendo/nintendodirect/May2013/SonicLostWorld610.jpg

Platforms: Wii U and Nintendo 3DS
Genre: Platformer
Launch Date: TBA

It seems Nintendo has finally gotten hold of a prominent third-party exclusive for the Wii U. Well, semi-exclusive since it's also coming out on the 3DS.

Will it be as good as Colours and Generations? Has Sega finally escaped the curse? Is Sonic still talking like the 90's definition of a cool character?
2013-05-17 20:47:00

Author:
SnipySev
Posts: 2452


Pff. I wanted to post this but didn't because there is not much info yet. ohwell.

I am super excited for this game! because I love Sonic more then any other duh. *mew

It looks like it'll be a awesome game! a new fantasy world for us to play on instead of those boring bland realistic environments like from Sonic unleashed ETC. I hope we'll get a playable villein character for once! like MetalSonic would be so lovely~

I am a bit sad it'll only be on Nintendo systems... Meh. Guess it's time i buy a Wii U. :T

Also some other rumored info.
http://www.sonicstadium.org/2013/05/rumour-sonic-lost-world-details-coming-may-29th-game-features-six-guardians/

PS: This has to be the #1 game I'm am excited for this year. Hell even if Sony said LBP3 is gonna come out this year, I'd still be looking forward to sonic way more. *mew
2013-05-17 21:41:00

Author:
Lord-Dreamerz
Posts: 4261


The Wii U is being pretty darn annoying as a console. It has an almost empty lineup, a lot of developers are dropping their support, but it still managed to snatch Bayonetta 2 and Sonic from us. And it almost got Rayman Legends too.

I don't think there's anything wrong with exclusives going multiplatform. But popular multiplatform series becoming exclusive? That I can't stand. It's like a punch to the stomach for the fans who supported the previous games.
2013-05-17 22:33:00

Author:
SnipySev
Posts: 2452


Sonic has a bit of an on-off relationship with exclusivity, after these 3 games are out the next one could be on all the consoles or be on PS4&XBOX? and skip WII U.2013-05-17 23:20:00

Author:
Rabid-Coot
Posts: 6728


Wii u is just a wii remix it doesnt add much gameplay wise , im a life long nintendo and sony fanboy and even i think wii u is the next virtual boy , I doubt it will be a exclusive , funny note the old wii has a hardrive thats 80 gig the biggest wii u is 32 LOL , i know they are trying to emulate psn , about time lol , but this new sonic im not getting my hopes up , sonic has hurt me before LOl ,sonic heros shadow the hedge hog , where pretty bland and trying too hard to be "cool".2013-05-17 23:37:00

Author:
Brutal
Posts: 184


I'm really excited for this game, since I love Sonic. I also remember Nintendo announcing the next Mario and Sonic Olympics game and some other Sonic game (all are Nintendo-exclusive)2013-05-18 06:25:00

Author:
amoney1999
Posts: 1202


I have a Wii U, but after all the mods for Sonic Generations on PC...

I'm actually a little upset.
2013-05-18 08:16:00

Author:
theswweet
Posts: 2468


The Wii U is being pretty darn annoying as a console. It has an almost empty lineup, a lot of developers are dropping their support, but it still managed to snatch Bayonetta 2 and Sonic from us. And it almost got Rayman Legends too.

I don't think there's anything wrong with exclusives going multiplatform. But popular multiplatform series becoming exclusive? That I can't stand. It's like a punch to the stomach for the fans who supported the previous games.

True, but don't forget that Bayonetta 2 wouldn't even be happening if it weren't a WiiU exclusive.
2013-05-18 10:35:00

Author:
Jedi_1993
Posts: 1518


Little more info here. *mew
http://segabits.com/blog/2013/05/18/sonic-lost-world-to-be-all-new-says-sega/
2013-05-18 22:27:00

Author:
Lord-Dreamerz
Posts: 4261


Little more info here. *mew
http://segabits.com/blog/2013/05/18/sonic-lost-world-to-be-all-new-says-sega/

Oh god, I'm worried.

They really should not stray too far from the Unleashed-style gameplay.

It works way too well.
2013-05-19 06:48:00

Author:
theswweet
Posts: 2468


Oh god, I'm worried.

They really should not stray too far from the Unleashed-style gameplay.

It works way too well.

You kidding? Unleashed was garbage. The only Sonic game worse than Unleashed is Sonic 06.
2013-05-19 18:21:00

Author:
SnipySev
Posts: 2452


You kidding? Unleashed was garbage. The only Sonic game worse than Unleashed is Sonic 06.

Speak for yourself. Sonic Unleashed. Sonic Colors and Sonic Generations were some of the best and most fun Sonic games far as I'm concerned. And trying to compare it to Sonic 06 just doesn't work on so many levels. *mew

But even with that said. I'm always open to new gameplay ideas. and hope to see some interesting stuff.
2013-05-19 20:31:00

Author:
Lord-Dreamerz
Posts: 4261


Really? I remember Unleashed being a big messy disjointed clusterfunk of a game. Mission hubs were dreadful, Werehog sections were a God of War rip-off (but boring as hell) and the controls borderline unresponsive at times during the faster levels.

And I'm not comparing it to 06. I'm saying 06 is the only Sonic game I found to be worse than Unleashed.
2013-05-19 21:36:00

Author:
SnipySev
Posts: 2452


Should we just assume that unleashed style is refering to only the daytime levels and their further refinement in colours and generations and not the other parts of the game.2013-05-19 22:13:00

Author:
Rabid-Coot
Posts: 6728


Should we just assume that unleashed style is refering to only the daytime levels and their further refinement in colours and generations and not the other parts of the game.

Yes, you should.
2013-05-19 23:38:00

Author:
theswweet
Posts: 2468


Speak for yourself. Sonic Unleashed. Sonic Colors and Sonic Generations were some of the best and most fun Sonic games far as I'm concerned. And trying to compare it to Sonic 06 just doesn't work on so many levels. *mew

But even with that said. I'm always open to new gameplay ideas. and hope to see some interesting stuff.

Yeah, I'm with this cool cookie right here.

Something new is always welcome; I'm greatly interested in what they have planned for this one. :3
2013-05-20 02:46:00

Author:
CirkuzFr3ek
Posts: 194


I liked Unleashed, but not ALL Werehog levels were bad. I mean, the bosses were down right awesome. It was just the stages that were boring. I found that to be the opposite with Day. But Colors on the other hand.... that game I despise.2013-05-21 01:26:00

Author:
amoney1999
Posts: 1202


Out of all Sonic games. Sonic Colors was my fave tbh. The only thing that I did not like much on it was the lame boss battles. except for the last boss on it, which was pretty good imo. *mew2013-05-21 02:23:00

Author:
Lord-Dreamerz
Posts: 4261


This game resembles mario galaxy slightly , so far what ive seen , i wonder if it will be as good ?2013-05-21 05:17:00

Author:
Brutal
Posts: 184


We've only seen a screenshot so far, and it's probably from a cutscene. How did you get "resembles Mario Galaxy" from that?2013-05-21 06:13:00

Author:
SnipySev
Posts: 2452


We've only seen a screenshot so far, and it's probably from a cutscene. How did you get "resembles Mario Galaxy" from that?

Probably because that "one screenshot" looks similar to the different planetoids in Super Mario Galaxy. At least, that's what I'm guessing he meant to say.

Anywho, the game sounds interesting, for sure. I still need to pick up Colors and Generations though. (Although Sonic was never really my thing)
2013-05-21 11:16:00

Author:
Dragonvarsity
Posts: 5208


https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/166003_10151664870501796_251977729_n.jpg
Blacked-out pics of the new friends/enemies that Sonic will come across in this game. they will be showed later by the end of the month. probably 1 at a time per day. *mew
2013-05-23 16:50:00

Author:
Lord-Dreamerz
Posts: 4261


The only Sonic game I liked (and played) recently was Generations. Hopefully they further refine that style of gameplay. They just need to get rid of the ensemble cast and not focus as much on (mediocre) story telling. I think someone just put the Sonic equivalent of a fatwa on me by saying that. :B

It does look interesting, I'm just hoping that they don't screw it up. The Wii U needs good exclusives right now. Sonic never really appealed to be but if I end up getting a Wii U I'll check this out.
2013-05-23 17:53:00

Author:
bonner123
Posts: 1487


I'm probably gonna save up for this (or get it for Christmas). And is it me or do most of the enemies look plant-like?2013-05-26 02:12:00

Author:
amoney1999
Posts: 1202


http://www.youtube.com/watch?v=D-sIkDWfccU&feature=player_embedded2013-05-28 19:01:00

Author:
Rabid-Coot
Posts: 6728


http://www.youtube.com/watch?v=D-sIkDWfccU&feature=player_embedded

Arrg. I was again to late to post the new Info~ This is what I get for sleeping...

Anyways. Just watched the new trailer! I am super psyched! Awesome. just awesome man.

I love the more stylized cartoony fantasy designs for everything. much better for Sonic games. and is something I been wanting more of for ages. I just don't like even remotely realistic environments etc. so this game is real candy for me~

No surprise the aliens are just random badguys. but I still think they are very cool.

New gameplay looks great. Sonic still seems very fast which is a + in my book. The gravity change type stuff will make me a bit dizzy for a while. But I'm sure I'll get used to it.

I can't tell if any other characters besides Sonic will be playable yet. But I'm not to picky when it comes to a Sonic game, just as long it's well made and fun. So whichever way I'm not to worried. I'll love this game and play it to death regardless.

I also can't tell if Eggman will be here yet. But unless I am mistaken, I saw Badniks. Which should mean Eggman is somewhere in this game.

But yeah. Screw every other game this year. I NEED this game~

PS: I'll see what else I can find to talk about after I re-watch the video like another 100 times~ :3
2013-05-28 21:00:00

Author:
Lord-Dreamerz
Posts: 4261


This game looks awesome. It looks like Sega is trying to bring back the Sonic X-Treme-like gameplay, where it changes to 2D and 3D.2013-05-28 22:34:00

Author:
amoney1999
Posts: 1202


Very cool to see the wisps returning...2013-05-28 23:08:00

Author:
theswweet
Posts: 2468


http://www.ign.com/articles/2013/05/28/sonic-lost-world-taking-a-page-from-mario-galaxy

3DS version pics.
http://assets1.ignimgs.com/2013/05/28/28016soniclostworld3dstoprgbv26jpg-50e22e_640w.jpg
http://assets1.ignimgs.com/2013/05/28/28014soniclostworld3dstoprgbv24jpg-30b20b_640w.jpg
http://assets2.ignimgs.com/2013/05/28/28013soniclostworld3dstoprgbv23jpg-50e22d_640w.jpg
http://assets1.ignimgs.com/2013/05/28/28011soniclostworld3dstoprgbv21jpg-50e22c_640w.jpg
http://assets2.ignimgs.com/2013/05/28/28012soniclostworld3dstoprgbv22jpg-50e22a_640w.jpg

Wii U version Pics.
http://assets1.ignimgs.com/2013/05/28/28023soniclostworldwiiuscreenshots720p1280x720v17j pg-30b20a_640w.jpg
http://assets2.ignimgs.com/2013/05/28/28022soniclostworldwiiuscreenshots720p1280x720v16j pg-30b209_640w.jpg
http://assets1.ignimgs.com/2013/05/28/28021soniclostworldwiiuscreenshots720p1280x720v15j pg-50e227_640w.jpg
http://assets2.ignimgs.com/2013/05/28/28020soniclostworldwiiuscreenshots720p1280x720v14j pg-30b208_640w.jpg
http://assets1.ignimgs.com/2013/05/28/28019soniclostworldwiiuscreenshots720p1280x720v12j pg-30b207_640w.jpg
http://assets1.ignimgs.com/2013/05/28/28018soniclostworldwiiuscreenshots720p1280x720v111 jpg-50e225_640w.jpg
http://assets1.ignimgs.com/2013/05/28/28017soniclostworldwiiuscreenshots720p1280x720v11j pg-50e224_640w.jpg
2013-05-28 23:30:00

Author:
Lord-Dreamerz
Posts: 4261


Oh, pic dump?

Well then...

http://www.lbpcentral.com/forums/attachment.php?attachmentid=45653&d=1369780341

http://www.lbpcentral.com/forums/attachment.php?attachmentid=45654&d=1369780407

Yes, this does confirm wisps.
2013-05-28 23:34:00

Author:
theswweet
Posts: 2468


Despite its legendary 20-plus year legacy, the Sonic the Hedgehog series has struggled to maintain a consistent track record when it comes to quality. SEGA, in an effort to find a successful formula, has experimented time and time again, moving from the series’ 2D roots to outlandish concepts involving werewolves to 3D adventures and back again. Success seemed to elude Sonic Team repeatedly… until recently.
Although several Sonic games of the past decade have struggled in numerous ways, some of the more recent entries, including Sonic Colors and Sonic Generations, have been on the right track. They've been fun, and started to grapple with the fact that 3D and 2D adventures must be accommodated in unique ways. Generations even went so far as to take the same levels and approach them from both perspectives. With Sonic: Lost World (http://www.ign.com/games/sonic-lost-worlds/3ds-168716), the Sonic Team is taking that design concept to the next step, blending 3D and 2D mechanics in abstract levels that more than resemble another Nintendo exclusive – Super Mario Galaxy. Derivative gameplay is sometimes frowned upon in this industry, but in the case of Lost World, this is more than welcome, and more than necessary. The development team has now been freed to think of gameplay first and worldly concepts second, and that can only mean good things for the final product.


I recently had time to watch three levels of Sonic: Lost World (http://www.ign.com/games/sonic-lost-worlds/wii-u-168713), and the changes being made to the franchise range from entirely obvious to remarkably subtle. First and foremost – the game’s aforementioned larger design approach, and the necessary control alterations that followed.
“We wanted to create an all-new design for 3D Sonic games with Sonic: Lost World,” producer Takashi Iizuka told me via e-mail. “Ever since the first day of development, we were focused on creating new and unique levels to best fit this new style.”
That ‘style’ basically removes Sonic from the constraints of a cohesive, grounded world design. Instead, players will find themselves twisting, turning and jumping along floating constructs suspended in mid-air. Levels are now informed by gameplay needs, with some stages focusing on slower speeds with more platforming, and others pushing players to run as fast as possible. Aesthetic ideas are now more free, ranging from the more idyllic, grassy settings of Wind Hill to something like Desert Ruins 1, which consists of cakes, cookies, donuts and all manners of candy. And just to throw a curveball, Desert Ruins 2 drops the sweets theme entirely, and features an entirely different gameplay style, opting for the ‘tunnel racing’ concept that Sonic games have used for decades. Of course, all of this works within Sonic’s typical level designs, which feature a wide range of branching paths and exploration options.
http://assets1.ignimgs.com/2013/05/28/28019soniclostworldwiiuscreenshots720p1280x720v12j pg-30b207_640w.jpg (http://assets1.ignimgs.com/2013/05/28/28019soniclostworldwiiuscreenshots720p1280x720v12j pg-30b207.jpg) Some parts of levels call upon classic Sonic concepts...


More critically, it appears as though Sonic Team has realized that many of the core ideas from games like Sonic Generations and Sonic Colors can co-exist. 2D and 3D don’t have to be isolated so long as they’re incorporated in the proper manner. They can coexist in whatever state Sonic Team wants, allowing for levels that are 2D and 3D hybrids to varying degrees. Speed can also not only be about tunnel-based obstacle avoidance, but the crazier, twistier constructs that first appeared in the Sonic Adventure series. All of this can work together. It’s a remarkably simple realization for the series, but all indications seem to be that it works marvelously, particularly now that Sonic’s controls have been adjusted to accommodate those ideas. “Exhilarating and dynamic speed can sometimes conflict with [intuitive] controls, so we're constantly trying to improve the balance between the two,” Iizuka said, noting that improving control in this game was “of the utmost importance” to the team. Two key ideas were born of this focus – being able to control Sonic’s speed, and a ‘Parkour system’ that allows players to automatically accommodate basic obstacles when he’s running.
As mentioned, Sonic Team’s greatest challenge was maintaining a sense of speed for the series while finding controls that made sense. The result is now that, by default, Sonic doesn’t burst off with a tilt of the analog stick. He walks – until you use one of the GamePad’s triggers to engage his running speed. This too is actually not full speed. Holding down the second trigger will pull Sonic into a ball, giving him access to his full momentum, which Iizuka likened to the ‘Boost speed’ from previous titles. By creating a tiered structure to movement, Sonic Team is hoping players will be able to navigate the wide range of level designs, exploring and running as necessary.
http://assets1.ignimgs.com/2013/05/28/28018soniclostworldwiiuscreenshots720p1280x720v111 jpg-50e225_640w.jpg (http://assets1.ignimgs.com/2013/05/28/28018soniclostworldwiiuscreenshots720p1280x720v111 jpg-50e225.jpg) While others more than resemble concepts from Mario Galaxy.


That’s also where the Parkour system comes into play. “In previous 3D Sonic games, even if you're running through a level at top speed, if you hit an obstacle you stop instantly,” Iizuka explained. “To avoid this, we added a new action to keep Sonic running, even when you hit an obstacle. To make sure it only happens when you want it to, it's triggered by the player holding the run button.” Like any game, automating actions brings a certain risk, but doing nothing means Sonic games continue to run into a brick wall – literally in the case of gameplay. Of course, there’s also the small matter of Lost World being a Wii U (and 3DS) exclusive. On Wii U, the GamePad is specifically used to activate various Whisp-based “Color Powers,” which feature touch-based controls and are mostly used to gain access to side paths and areas. The GamePad will also play a role in ‘Support Mode,’ which allows one player to use Wii U’s tablet to assist a second player who is controlling Sonic with a Wii remote and Nunchuck. Speaking of playing as Sonic, while the iconic hedgehog is the only character players will directly control, friends such as Tails, Knuckles and Amy will make appearances in the story.
The story itself is, as you’d expect, remarkably simple. Sonic is chasing his longtime foe, Eggman, and encounters a mysterious floating island known as “Lost Hex.” It’s here where Sonic will run across the “Deadly Six” that SEGA has already teased, and Iizuka noted these foes will bring a “sense of danger and humor” to the story.
http://assets1.ignimgs.com/2013/05/28/28016soniclostworld3dstoprgbv26jpg-50e22e_640w.jpg (http://assets1.ignimgs.com/2013/05/28/28016soniclostworld3dstoprgbv26jpg-50e22e.jpg) SEGA isn't shying away from full 3D levels on the 3DS.

All of this and there are still a wide range of smaller details that will certainly please long-time Sonic fans. Some factor directly into game mechanics, such as the fact that Sonic will once again save animals throughout levels. Rescuing these critters will not only be tracked level by level, but cumulatively, and will factor into unlockable content. And then there are more subtle things, such as the animation for Sonic’s running or the presence of Red Star Rings (collected for unlockable content) and gold cannons (which access hidden paths). For every adjustment to the legacy, there is a similar tribute to it, and that acknowledgement is great to see.
There’s plenty we don’t know about Lost World. The precise world and level structure remains a bit elusive. The size of the game. The nature of the bosses. However the biggest question mark of all is the 3DS version of the game. We know it will incorporate full 3D levels similar to the Wii U game, but the scale or design of these remains to be seen. There’s also the significant fact that we haven’t played this game. Its control and level design adjustments certainly seem to step in the right direction… but will they result in fun gameplay? We’ll find out. E3 2013 is just around the corner – and Sonic: Lost World will be there.



http://uk.ign.com/articles/2013/05/28/sonic-lost-world-taking-a-page-from-mario-galaxy
2013-05-28 23:36:00

Author:
Rabid-Coot
Posts: 6728


Well, looks like my hype has been restored.2013-05-28 23:54:00

Author:
theswweet
Posts: 2468


I personally didn't really like the wisps in Colors. They only really helped on some parts and the bosses. I don't really care for them...2013-05-29 00:01:00

Author:
amoney1999
Posts: 1202


Like I said before. #1 game of the year for me~ The more I see of this game... The better it looks to me. 8'D

If it were possible, I'd be dancing on the walls right now~ :3 *mew
2013-05-29 00:03:00

Author:
Lord-Dreamerz
Posts: 4261


Like I said before. #1 game of the year for me~ The more I see of this game... The better it looks to me. 8'D

If it were possible, I'd be dancing on the walls right now~ :3 *mew

It's #3 for me (#1 is Deadpool, #2 is Tearaway)
2013-05-29 00:55:00

Author:
amoney1999
Posts: 1202


Rise Against the Deadly Six in Sonic Lost World

Sonic Lost World

We’re excited to announce details of the next Sonic the Hedgehog game! Sonic Lost World will be published on Nintendo platforms as part of the exclusive partnership recently announced between the two companies. Sonic Lost World puts Sonic up to the challenge as he faces his most powerful enemy to date – and this time there are six of them to conquer! Sonic Lost World will be available exclusively for Wii U and Nintendo 3DS platforms later this year.

Dr. Eggman has harnessed the power of six menacing creatures collectively known as the Deadly Six, but when the Deadly Six rise up against their master, Sonic has to unite with his arch nemesis in order to take on the new enemies head-on. Using his dynamic new parkour moves and improved Color Powers, Sonic must run, jump and race through a variety of ever-changing terrains in order to defeat the Deadly Six.

Alongside a single player adventure, the Wii U and Nintendo 3DS versions of Sonic Lost World will feature a range of competitive multiplayer modes. In addition, each platform will also contain distinctive features that take advantage of the consoles’ unique capabilities. Exclusive Wii U Color Powers can be controlled with the Wii U GamePad by tilting, touching, aiming and more. The full game can also be played using only the GamePad screen and will feature a two player support mode. Sonic Lost World for the Nintendo 3DS is the first handheld Sonic game ever to feature fully realized 3D levels which include exclusive Special Stages and Color Powers unique to Nintendo 3DS.

“We are proud of the strong relationship between Nintendo and SEGA and look forward to continuing success with Sonic Lost World on Wii U and Nintendo 3DS,” commented Hiroyuki Miyazaki, Chief Content Officer, SEGA of America. “The game marks an evolution of the Sonic series and fans –both old and new — will be excited by a story which sees two of video games biggest adversaries, Sonic and Dr. Eggman, joining forces for the first time to help defeat a new deadly threat.”

http://blogs.sega.com/2013/05/29/rise-against-the-deadly-six-in-sonic-lost-world/

http://farm6.staticflickr.com/5345/8878958973_a310a0823a_o.jpg
2013-05-29 17:03:00

Author:
Lord-Dreamerz
Posts: 4261


Sonic Vs the badly designed characters.2013-05-29 19:26:00

Author:
Rabid-Coot
Posts: 6728


Sonic Vs the badly designed characters.

Sonic vs the badly designed characters Galaxy 3.
2013-05-29 19:40:00

Author:
flamingemu
Posts: 1872


Sonic vs the badly designed characters Galaxy 3.

Sonic vs 6 gothic guys.
2013-05-29 19:58:00

Author:
amoney1999
Posts: 1202


I love how the focus of the game is the new baddies, and yet there are still Robotnik robos littered everywhere2013-05-31 04:46:00

Author:
TheUltraDeino
Posts: 1274


Some people have way to much time on their hands. or have the best eyes ever.

http://www.youtube.com/watch?feature=player_embedded&v=Vy5Zl_vsnPg

But it's still quite funny. xD
2013-05-31 06:19:00

Author:
Lord-Dreamerz
Posts: 4261


Heres a cool video pointing out some stuff:

http://www.youtube.com/watch?v=gcJtnqFt7U0
2013-05-31 15:49:00

Author:
amoney1999
Posts: 1202


Heres a cool video pointing out some stuff:

That video is kinda outdated already. Like almost half the stuff they were speculating on has been explained now in some form. *mew
2013-05-31 18:11:00

Author:
Lord-Dreamerz
Posts: 4261


That video is kinda outdated already. Like almost half the stuff they were speculating on has been explained now in some form. *mew

Oh well.
2013-05-31 19:55:00

Author:
amoney1999
Posts: 1202


http://www.ign.com/articles/2013/06/07/e3-2013-exploring-sonic-lost-world
A lot of info and even some pre-E3 videos~

Edit: Just watched the video of the Wii U version... Oh... my MEW! This game... is... BEYOND epic Epic EPIC! Everything is Fantastic/Awesome/Amazing!!! I just... "Foams at the mouth then faints." *MmeeeEeww...
2013-06-07 18:11:00

Author:
Lord-Dreamerz
Posts: 4261


http://www.ign.com/articles/2013/06/07/e3-2013-exploring-sonic-lost-world
A lot of info and even some pre-E3 videos~

Edit: Just watched the video of the Wii U version... Oh... my MEW! This game... is... BEYOND epic Epic EPIC! Everything is Fantastic/Awesome/Amazing!!! I just... "Foams at the mouth then faints." *MmeeeEeww...

I agree. I like how they finally got rid of boost.
2013-06-07 23:10:00

Author:
amoney1999
Posts: 1202


I agree. I like how they finally got rid of boost.

It's not really gone. the new spindash mode is basically boost. it's just a bit harder to use and the game's focus is more forwards platforming this time. I liked boost just fine though. To me the faster Sonic can go the better. But honestly i'm fine one way or the other. *mew
2013-06-08 04:07:00

Author:
Lord-Dreamerz
Posts: 4261


It's not really gone. the new spindash mode is basically boost. it's just a bit harder to use and the game's focus is more forwards platforming this time. I liked boost just fine though. To me the faster Sonic can go the better. But honestly i'm fine one way or the other. *mew

The difference about boost is that it requires you to collect rings, while spindash is available to use at any time. I like Sonic to go fast, but I don't want him flying through the stage either.
2013-06-08 08:13:00

Author:
amoney1999
Posts: 1202


Just wondering
I want to know why robotnik's robos and wisps are back. Especially since they're trying to focus on a new villainous group
Especially the wisps, I mean, Eggman is probably a jerkface and still wants to kill Sonic, but why are the wisps here? What purpose do they serve? I really hope they just don't go like "OHHEY, THE WISPS ARE IN VAY-CAY, YA'LL!", or if they're exploring a new world, "CONVENIENTLY, WISPS ARE LIVING HERE!". I want a legit explanation.

The level design and soundtrack are great, though
2013-06-08 09:11:00

Author:
TheUltraDeino
Posts: 1274


The difference about boost is that it requires you to collect rings, while spindash is available to use at any time. I like Sonic to go fast, but I don't want him flying through the stage either.

True that the new spindash mode does not need rings to be used. But the creator basically said that it is more or less the boost mode reskined to look more like spindash and made to be a tiny bit harder to use. So tbh it doesn't work quite like the classic spindash if that was what you were hoping. *mew

Also IMO even while boosting I at times wished he could go even faster.


Just wondering
I want to know why robotnik's robos and wisps are back.

We all know that Dr.Eggman probably plans to try to take over this planet and betray Sonic once he helps him defeat the 6 dudes. Also it said that Dr.Eggman had planed to use the deadly 6 to help him with his plans but they betrayed him right at the start of this game meaning he has likely already been on this planet for a while.

As for the Wisps. They may just be here because it's a alien planet. Or they may think of a better idea. We'll just have to wait & see. But it's pretty clear they are mostly bringing them back for fun-gameplay & fan-service. *mew
2013-06-08 10:06:00

Author:
Lord-Dreamerz
Posts: 4261


If I remember correctly, at the end of Sonic Colors, the main planets disappeared or teleported or whatever. Maybe those planets had some relation with Lost Hex.2013-06-08 20:36:00

Author:
amoney1999
Posts: 1202


From Nintendo Press.

Overview

When the Deadly Six threaten to destroy his world, Sonic’s new moves and power-ups are the only way to defeat them before it’s too late!

In his latest plot to defeat Sonic and rule the world, Dr. Eggman has harnessed the power of six menacing creatures known as the Deadly Six. However, when the Deadly Six rise up against their new master, Sonic must unite with his arch nemesis Eggman and explore the mystical Lost Hex in order to take them on head-to-head. Use Sonic’s amazing new moves and incredible Color Powers to speed across a variety of unique terrains, racing inside, outside and upside down in every level.

Key Features

Sonic moves like never before. Vault over obstacles, free run up and along walls, and sky dive between islands at lightning speed. Plus the Spin Dash is back!
Execute new and improved Color Powers. Sonic can now fly through the air, tear up levels and explode into enemies. He’s more powerful than ever!
Speed through a variety of exhilarating levels. Explore massive mind-bending courses, vast underground tunnels and colossal structures in the sky as you run inside, outside and upside down.
Save the world one fight at a time. Take on each of the devious Deadly Six in dynamic boss battles which test all of Sonic’s moves and power-ups.
Race friends in high speed multiplayer races. Take them down across a range of ultra-competitive levels and modes – it’s the ultimate supersonic showdown!

Wii U Exclusive Features

Wield the Wii U™ GamePad to execute exclusive Color Powers – tilt, touch, aim and more.
Someone wants to watch TV? No problem! Play the full game using only the GamePad screen.
Share and charge up items by sending them into the Miiverse™ to share with players around the world.
Play together. Have a friend pilot radio controlled gadgets to help Sonic by destroying enemies and obstacles.
Race against a friend as you play on the GamePad screen and they play on the TV.

3DS Exclusive Features

The first handheld Sonic game ever to feature fully realized Nintendo 3D levels.
Unleash Color Powers exclusive to the Nintendo 3DS version.
Exclusive Special Stages! Tilt using the Motion Sensor to navigate hair-raising levels and obtain the elusive Chaos Emeralds.
Create and customize radio controlled gadgets to help Sonic.
Race against friends locally through ad-hoc and online through network play.

PLUS: Share your gadgets between the Wii U and Nintendo 3DS versions.

You’ll find the rest of the E3 assets after the jump including the trailer.

I am excited to play this game way more then any other game this year still. Hohoo~
2013-06-12 06:53:00

Author:
Lord-Dreamerz
Posts: 4261


http://www.youtube.com/watch?v=MrgNq9NX-jY&feature=player_embedded

Rip of the 3DS version of the first zone music... It's ok imo. But I would had preferred something more classical and less Sonic unleashed type music though *mew
2013-06-16 18:08:00

Author:
Lord-Dreamerz
Posts: 4261


http://www.nintendoworldreport.com/interview/34730
A interview with one of the main creators for Sonic lost world. *mew
2013-06-26 00:02:00

Author:
Lord-Dreamerz
Posts: 4261


http://www.gonintendo.com/?mode=viewstory&id=206106

Sonic: Lost Worlds will have online multiplayer, but only for the 3ds version.

Imo, this is a mistake BIG time. The 3ds version already seems to have some framerate issues, and adding some netplay into the mix will probably just end in disaster... especially with a game based so much on speed.

Take it as you will, though. 3DS version is still being made by dimps, so I wasn't touching it with a 10ft pole regardless.
2013-06-26 02:01:00

Author:
theswweet
Posts: 2468


http://www.gonintendo.com/?mode=viewstory&id=206106

Sonic: Lost Worlds will have online multiplayer, but only for the 3ds version.

Imo, this is a mistake BIG time. The 3ds version already seems to have some framerate issues, and adding some netplay into the mix will probably just end in disaster... especially with a game based so much on speed.

Take it as you will, though. 3DS version is still being made by dimps, so I wasn't touching it with a 10ft pole regardless.

I'm kinda curious how it's gonna be implemented into the game.
2013-06-26 02:30:00

Author:
amoney1999
Posts: 1202


I'm kinda curious how it's gonna be implemented into the game.

Racing. Read the link before you post a comment, please.
2013-06-26 02:42:00

Author:
theswweet
Posts: 2468


New Trailer!

http://www.youtube.com/watch?feature=player_embedded&v=XkUIRi6VCOQ
Dem Wisp powerz are awesome pie. <3

I just can't wait for this lovely game~ :>

PS: The game will be out October 22. *mew
2013-07-17 12:43:00

Author:
Lord-Dreamerz
Posts: 4261


Glad to see the new worlds in action, they look beautiful. I've never been a huge fan of Sonic's gameplay, but hey, maybe this'll get me into it, especially if it's anything like Super Mario Galaxy. ^^ Thanks for keeping up with this btw, fumet.2013-07-18 23:30:00

Author:
Dragonvarsity
Posts: 5208


Here's some new screenshots on a site you folk can view. *mew

http://www.officialnintendomagazine.co.uk/52279/new-sonic-lost-world-screenshots-show-casino-stage-and-colour-powers/

Love almost everything I see from the screenshots~ :>

Hmm but not sure I see why they had the need to change the Eggpawns into chibis... Maybe they won't all look that way? meh.

I really like the new casino zone so far. Also them dumb looking cactus balls are cute. xD
2013-07-18 23:51:00

Author:
Lord-Dreamerz
Posts: 4261


October 22nd release date confirmed on the latest Nintendo Direct.

http://wiiudaily.com/2013/08/sonic-lost-world-october-22/
2013-08-07 16:55:00

Author:
Dragonvarsity
Posts: 5208


One of the early cut-scenes that'll be in the game.

https://www.youtube.com/watch?v=TLUli5gq99o

Hohoo~ Seems Sonic is to blame for the 6 new Baddudes taking control of Eggman's Badniks.
2013-08-11 23:12:00

Author:
Lord-Dreamerz
Posts: 4261


http://www.youtube.com/watch?v=Y5uNXffVR4A


http://www.youtube.com/watch?v=fZ5OSu76rk8

Seriously. I don't care what anyone says, totally the game of the year imo. Only thing missing from this master piece is other playable characters besides from Sonic. *mew
2013-08-21 06:48:00

Author:
Lord-Dreamerz
Posts: 4261


This was certainly unexpected. Out of Gamescom today is word that Sonic Lost World will see a Deadly Six Edition sold in some markets.
What makes the edition extra special is that bosses from NiGHTS Into Dreams? will be included. It's not entirely clear whether they are extra bosses or replacements?or if we?ll see proper NiGHTS environments for Sonic to speed through?but Gillwing, Puffy, and even Reala appear to show up alongside the game?s main foes. You can see small bits of the inclusions in the new trailer below.
For the moment, Sega has only announced the edition for the UK pre-orders, but has not said which retailers are participating or how otherwise to receive the extra content. It is also not clear whether this will be made available elsewhere, as a pre-order bonus, pure DLC, or otherwise?though it would certainly be a crime not to. We also don't know if there will be an equivalent bonus for Lost World on the 3DS. When we get clarification on all these issues, we will pass them along to you.




http://www.youtube.com/watch?feature=player_embedded&v=jH0IkqlrGCw

http://www.tssznews.com/2013/08/21/sonic-lost-world-deadly-six-edition-with-nights-content-announced/
2013-08-21 21:18:00

Author:
Rabid-Coot
Posts: 6728


Get ready SonicLostWorld has been released in some different places. And a lot of online reviews are giving it mediocre scores… But it's a bit unfair if you ask me. I’ll explain.
---

Some people don’t like how “Different” the gameplay feels compared to past games.
(I disagree. Imo if every game was the exact same, it‘d be boring)

Some don’t like the fact the game has a lot of level gimmicks & minigames.
(I disagree here. As I adore minigames & level gimmicks in general. But I do see a few of their points also)

Some believe that the game is way to hard + confusing + rage inducing in later levels
(From what I’ve seen the game is actually not that bad & it is straight forward what you need to do enough. Pretty normal skill level for a platformer game honestly. There are a few moments where it expects you to do something exact but doesn't tell you at all, Leaving you to figure stuff out the hard way. Which is a bit annoying)

Some don’t like how the game camera works.
(Can‘t say I see much of a problem with it myself)

Some hate how Sonic is slower in this game compared to past games.
(That‘s a personal preference and Sonic is still quite fast in this game unless you are purposely playing slow. But I'd agree I would like to see him little faster here)

Some hate how Mario this game looks & feels.
(It is a bit more Mario then it should be on this game. But that‘s real no reason to give the game a lower score)

Some don’t like how unfocused the game feels and think it often feels to messy to them. Saying it feels extremely experimental to them.
(This game is indeed was made pretty experimental. But that is because it is a experimental title, They are trying remake the gameplay concepts and ideas as they always do every few years to keep the series fresh & exciting. But if you are the type of person who just wants the exact same basic gameplay over and over, then I guess that may upset you)

Some hate how Sonic now walks slow unless you hold down the new run button. And the same people are upset that the game isn’t more focused on acceleration based gameplay like the classics.
(Again that is just personal preference. I think it‘s nice to be able to go from slow to fast quick. The game still has acceleration based gameplay even… it‘s less then the classics, but honestly I don‘t see that as a problem personally. Just depends on your own tastes)

Some don’t like the story for whatever reasons.
(It‘s a fairly light hearted comedy Saturday morning cartoon type story. For what it is it‘s fine and actually quite fun. But if that isn‘t your kind of story then of course you likely won’t like any Sonic game anyways. )

Some don’t like the planetoid based gameplay and want standard environments.
(Nothing more then just personal tastes. As I personally love planetoid based gameplay and environments. The more higher fantasy a story & visuals is the better far as I‘m concerned )
---

A lot of these reviewers are only giving the game a 6 out of 10. But in my opinion it doesn’t deserve lower then a 7. And personally I give it a 8 out of 10. I also wouldn’t suggest reading any reviews that go lower then 6. As it just wasn’t their kind of game from what I could tell and they just had overall lame reasons for disliking it most of the time.
---

On the upside, Almost everyone agreed that the visuals and art style of this game was super fantastic. And that the overall concepts of the game is great.

I’ll give a quick run down of what I love about the game.
---

Lovely bright & colorful art-style/visuals/characters + world concepts.

Overall good music. Couple of them are really great and will have to wanting to listen to it for hours. Nothing wrong with any of them tho.

Fun fast action based gameplay with lots of good fast paced platforming & puzzles. It’s quite fun to run up & spindash up walls etc.

Lots of cool and different hazards to avoid and tons of level content to play around with.

Levels have collectables, Which will unlock bonus content.

Really fun silly environments to race across and explore.

Amusing & fun minigames and tons of level gimmicks that keep the game from feeling to repetitive.

Decent Saturday morning cartoon type story.

Good game for people who like to play games in short bursts. AKA Those who like to pickup a game for about 10 mins of fun then sit it back down until later.

Game is a bit experimental but depending on your tastes. This may be a good thing. It means the game has a lot of variety which keeps it from feeling repetitive.

Good quick responsive controls.

Lots of amusing powerups. (Some are little awkward to use at first. But just give it some time. You‘ll get use to them)

Lots of fun boss battles. (Most are pretty easy and shouldn‘t take you much time to figure out)

Enemies are fun. Cute. Silly and actually offer a small bit of a challenge. Unlike past games not just any attack will kill just any enemy. Sonic has different attack skills for a good reason this time. You got to figure out which attacks is right for which enemy and moment. Some enemies even take more then 1 hit to kill. Giving the game a actual sense of combat & skill.
---

Below are the only real cons I’d give the game personally.
---

While fun. It is a overly predictable story. Also the story while fun & quite funny overall, But it is full of serious plotholes & often feels unfinished Again I’m guessing the game got rushed and some content was made towards the end like most of the story.

In my opinion this game does takes a few to many concepts from Mario. Just little less would be nice.

Lackluster boss battles. While it may go against what I said above just a bit. But In my opinion most of the boss battles except the last boss feel a bit boring and to slowly paced. Just not very interesting overall. I'd still call them fun enough... Just not great. The last boss battle is overall fine tho... It looks like a last boss but plays & feels more like a middle of game boss tho sadly.

Only 1 playable character. I hope this is the last game SonicTeam makes for a while which only has Sonic as a playable character. I love Sonic etc. But I also like a lot of the other characters too and want to start seeing them seriously playable in the main titles again… I really want playable MetalSonic. Dr.Eggman & Blaze in a main title again. Bit of a pipe dream I know.

No extra life for collecting 100 rings. Not even sure why they didn’t include this aspect this time. It has always been a nice little bonus that makes ring collecting feel like it has a bit more of a point.
(Edit) The 100 ring thing has been fixed in a patch. So don't worry about it.

Some of the Wisp powerups are a bit to awkward and gimmicky in a hard to play lame way.

The game has a random difficulty problem where it goes back and forth of being to easy and hard. Judging from what the creator’s said a while back of wanting this game to be a bit easier overall compared to past titles. Seems to be the game clearly got rushed before they could refine & complete the overall difficulty balance. Because some moments are really easy while others seem to be much harder then it was meant to be.

The game suffers from what I like to call “Platformer bottemless pit sickness” “PBPS?” …It’s a semi annoying gameplay condition where a lot of platformer games often place to many death pits for the player to fall into everywhere instead of what most would consider to be better proper level design. Better design for example would be to simply fall onto a lower level section when falling in a hole. There’s other ways to make pits less a bother also. But point is that it isn’t very fun to be surrounded by bottomless pits. Unless the environments are big enough that it becomes less a issue. Which brings me to my next point.

Even gameplay wise the environments in this game are quite nice. But sometimes they get way to small and compacted, which gives you this consistent in danger feeling, Which can get be little stressing for some folk I suppose. The environments also have a bit to much going on at once sometimes, Far as dangers goes anyways. Level content would be a bit better if it was spaced apart from itself handful more in these problem areas in the game. Doesn’t need to be a lot. Just enough so you get a good second or 2 to regain your bearings properly.

The minigame stages while fairly fun. Don’t have much of a Sonic game feeling to them. Probably would had been better if it was replaced with a minigame that had more standard Sonic style gameplay.

Overall as I said before. This game shows signs of obviously being rushed in devolvement. Probably comes from the fact that they wanted to come up with a ton of new gameplay and artistic concepts and just didn’t have enough time or man power to refine the ideas. In general most of the concepts and ideas in the game are fine. And if they were worked on longer & refined, Then there wouldn’t be hardly any problems with things. While I love the game. It’s true that it could had been a lot better if they fix some of this stuff up imo.
---

In the end I'd say technically it's a 7 out of 10 game. But overall to me personally. The enjoyable experience of the game is a 8 of 10. Which is about the same score I give most Sonic games I liked to be honest. As even with it's problems, it’s still a fun game I'd say. *mew

Next game I hope to see other playable characters besides just Sonic. And I don't want it to be just the overrated main 3 friends. "Tails/Knuckles/Amy" Having just them all the time is barely better then just Sonic... 1 of them playable besides Sonic himself would be fine, But here below is what I way would prefer to see.

Sonic.
One of Sonic's main friends. "Tails/Knuckles/Amy"
And a popular but less overrated character such as Blaze.
Plus a villein character. Dr.Eggman or MetalSonic.

And 4 such as above would be enough in my opinion. More then that would just result in a poorly made game to be honest.
---

I hope they stay with the new art-style overall of SonicLostWorld for a long time to come. It's just... right in every-way.
---

I hope they streamline Sonic's skill set a bit. I feel that he doesn't need the kick-attack and charged version of the homing-attack.
---

I think that about covers everything. *mew
2013-10-20 20:34:00

Author:
Lord-Dreamerz
Posts: 4261


Alright. I finally got my WIIU last month and got to play this game fully myself....

I got to say... that I... LOVED THIS GAME! It's now my number 1 favorite Sonic game!

Yes I even enjoyed the snowball level.

The game may have a lot of nitpick worthy flaws... But I feel they are nothing that truly hurt the enjoyment of the game... At least they didn't for me.

I'd give this game 7 out of 10 overall professional review score because of all the small nitpick worthy flaws. However I'd give this game a 9 out of 10 enjoyment level score. I don't remotely regret getting this game or the fact I got a WiiU mainly for it. I do want other games for WiiU too, So don't get the wrong idea. But I'm just saying. *mew

PS: If anybody is confused why I am reviewing the game for a 2nd time. It's because my older review post above was only from me watching half the game on youtube and reading about it from other reviews and people's opinions on the game. Where as now I have actually played the game fully myself~
2014-01-03 06:19:00

Author:
Lord-Dreamerz
Posts: 4261


Somebody say free Zelda DLC!
http://www.ign.com/articles/2014/03/26/sonic-lost-worldas-zelda-crossover
http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/03/zdlc03011395789310jpg-e31e29_610w.jpg

Can't wait to download this DLC~ :3
2014-03-26 17:25:00

Author:
Lord-Dreamerz
Posts: 4261


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