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#1

Save your SackBros!

Archive: 12 posts


I posted this level already , but i edited and improved it a lot.
Also , the first time i published it here at LBPC no one reviewed
So i marked F4F to see if it makes some difference.
Anyway,In this level you must build sackbots' path so they can reach the scoreboard without dying.Just it.

http://i8.lbp.me/img/bl/9385b937b07a9c07ff8e33634ec9fa5a37e4be28.png
http://lbp.me/v/k-26-p
http://lbp.me/v/k-26-p

http://ib.lbp.me/img/ft/6cb4b9454ecb97ecab316f9aa8c1527e21236c8d.jpg

http://i4.lbp.me/img/ft/f54e0ab5801dfeaa97c6aeb7b29b5a5688d7894f.jpg

http://i2.lbp.me/img/ft/ae2678ad829da85b2a48f99cca95128271fc7f23.jpg

New Versions pics (V 1.06 actually) :
http://i4.lbp.me/img/ft/8742ad51c489081da8469ddf4559ab872c9726d0.jpg
http://lbp.me/p/qezh0cc
http://lbp.me/p/qezh1st

These imagens give an idea of how the level is and shows theres a Counter that tells you how many sackbots you have saved.
Besides that, the images arent the actual update enviroment in the game.

Plz Comment and Play in PS3!



(Sorry if its duplicated i am having troubles to post in F4F section)
http://lbp.me/v/k-26-p
2013-05-15 00:52:00

Author:
Unknown User


The auto moderation system catches posts with a large amount of links by members with 5 posts or less.

Now that you've made 6 posts I was able to approve this thread.
2013-05-15 00:56:00

Author:
Lady_Luck__777
Posts: 3458


Here another level with same type of gameplay and distinct challenges (old level, but good).
http://i4.lbp.me/img/bm/014837e9f14f4bcb5310f3bdd65917da77e14296.png
http://lbp.me/v/y82bj
http://ic.lbp.me/img/ft/34ce792fca45d5b173806bad52d2747d7417588e.jpg
2013-05-15 01:05:00

Author:
Unknown User


You really should have only one level per level showcase. You gain exposure as well as insure that all comments and feedback are for what the level thread is titled. Adding another, you are hiding it in here and doing yourself quite an injustice.

Also.. the way F4F works like I have said before, is NOT just selecting F4F, but by going and playing other F4F levels and leaving them detailed and constructive feedback. Then and only then, suggest which of your level threads to visit to honor their F4F commitment. Do it a bunch.. do it 20 times or more. The more you do the more feedback you can get. Doing it only once... well.. you might get one bit of feedback.

Make sense?
2013-05-15 01:58:00

Author:
jwwphotos
Posts: 11383


I'll put your level in my queue. Do you want just a quick playthrough or one of my TLDR Reviews (https://lbpcentral.lbp-hub.com/index.php?t=79659-Kato-s-TLDR-Level-Review)?2013-05-15 03:19:00

Author:
Kato
Posts: 732


adding to the queue.2013-05-15 11:10:00

Author:
biorogue
Posts: 8424


Ok i will try to play your levels later.The problem is i dont have lbp acount on pc so its not so easy to queue.
By the way, how can i try to be LBPCentral picked? not MM, but lbpcpicked. Idk how it works, if anyone could tell it would be nice.

See ya
2013-05-18 22:49:00

Author:
Unknown User


Ok i will try to play your levels later.The problem is i dont have lbp acount on pc so its not so easy to queue.
By the way, how can i try to be LBPCentral picked? not MM, but lbpcpicked. Idk how it works, if anyone could tell it would be nice.

See ya

Sent via visitors message as not to detract from the thread.
2013-05-19 00:49:00

Author:
jwwphotos
Posts: 11383


I played this level with a mate and it's very good!

We had a lot of fun while playing it

Good job.
2013-05-19 00:57:00

Author:
avundcv
Posts: 2526


I gave this a try over the weekend but I couldn't really get into it. By the time I'd figure out where the next switch was, and held down it long enough for the obstacle to clear, I'd have lost a lot of my little Sacbots. It's got some clever logic though, so I don't fault it.

Some things I think could benefit it is the design looking closer in style to the Factory of a Better Tomorrow. The level is definitely based off of the Factory, so it's a bit of a shame to have it deviate from it, and maybe remove the timers on obstacles. Once I activate them once they should stay that way so I can run ahead and figure out the next one.
2013-05-20 19:57:00

Author:
Kato
Posts: 732


I gave this a try over the weekend but I couldn't really get into it. By the time I'd figure out where the next switch was, and held down it long enough for the obstacle to clear, I'd have lost a lot of my little Sacbots. It's got some clever logic though, so I don't fault it.

Some things I think could benefit it is the design looking closer in style to the Factory of a Better Tomorrow. The level is definitely based off of the Factory, so it's a bit of a shame to have it deviate from it, and maybe remove the timers on obstacles. Once I activate them once they should stay that way so I can run ahead and figure out the next one.

Thx

Can you replay?
I mean, if you try once more, you will probably know where each switch is and get to the scoreboard with at least 1 sackbot.
I dont think its too hard to find where the switches are, i made lots of signs and if there are no signs at the local, there is only 1 think to do: either Pull the switch or grab.The level is also easily replayable, its not really hard.

Plz play again and reach the scoreboard (there are only 2 guys on scores and one of them is me) what a shame

I edited the level arround 30 times and havent even got 100 plays, i get bored when i know i am editing it constantly and people cant find it to play or just dont want it,so i stop editing it for a while.

See ya
2013-05-21 01:01:00

Author:
Unknown User


Tried and left a review on the second level. Normally you'd only have one level per showcase but anyway, the only real problem I have with it is that it's a little bit on the short side.2013-05-27 20:19:00

Author:
MSTER232
Posts: 247


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