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The chemical emergency

Archive: 10 posts


(1P-4P) You are trapped in a chemical factory! it will be hard to escape but dont worry, the attract-o-gel will help on your mission. Good luck and enjoy! <--- that's really just what my levels about, please play it I have put alot of work into making this level and I'm hoping to get an mm pick (that's a bit too much to ask, isn't it?) but I promise you will enjoy playing this level! Queue it here -->http://lbp.me/v/kc41x7
http://lbp.me/v/Kc41x7
2013-05-10 15:00:00

Author:
Unknown User


I'll add it to my queue.2013-05-10 15:13:00

Author:
Kato
Posts: 732


Hey LittleBigBrick, that's a pretty interesting looking level you've got there. Below should be a review I typed up for the level as I played through it, addressing some of the things I liked and things that I didn't like as much. Any criticisms I make are either constructive or because it's late and I need to whine about, so I hope it helps!

I take my first step into "The Chemical Emergency" with alarms blinking in the background, as well as a great choice of music to go along with it. Both the alarm sounds and the music seem to be a good fit for the level, and fit the emergency platform nature. The slime/chemicals used to decorate the facility makes for some nice touches to the level design, although some animation or use of green water droplets from them would look. Not to be a nitpicker or anything though, but some kind of movement/animation from the slime could make things more exciting, to match the sense of danger coming from the alarm beeps and lab-esque music.

I like the choice of materials for the level, but the problem is: There aren't enough! Believe me, it makes me happy as a reviewer to know you didn't stuff your level with too many materials to where it makes the viewer's eyes hurt, but adding a couple other materials to the palette could make it a little more interesting, and mix things up some more. The addition of the attract-o-gel is nice, and I liked that you've stuck with it through the level, instead of trying to squeeze in ten other completely different gameplay elements alongside it. The consistency in color for the gel, along with some blue rings attached to them give it some good details, and works well with the given setting. I also liked the look of the yellow rings that glowed around the different checkpoints. After reaching the second checkpoint, I began walking down the stairs that followed and noticed a few things. At this area with the stairs and the bounce pad, I think it'd be a great point (in my opinion) to add in a game camera, giving the area an angle towards the right, before you bounce. Obviously, it's your call, but since the bounce pad takes you far and you're travelling down at an angle beforehand, it seems like a great opportunity for the player to see what's up ahead before bouncing.

I like the uses of the steel cage material, (or whatever it's called) and the shiny pipe decorations look nice. The red lights look fit as well, but having some of them flash a little (again, to go along with the emergency theme) might be nice. There's some plasmified slime I noticed that you can see at certain points, which are given the illusion of sliding down. Even with the plasmified animation, some can still feel a bit static, but again, I'm probably just nitpicking. I like the use of moving attract-o-gel circles, as the purple-y effect that follows it is very pretty. The different signs used on these moving attract-o-gel circles are also nice, and remind me a bit of the signs used in Portal. Jumping off of them and moving through a narrow tunnel, I pressed on and found a bouncepad unglued. I know I'm getting kinda whiney here, but it's always good to glue down your bounce pads. (Either that, or you can attach some Anti-Gravity Tweakers and increase the Dampening to 100%, if that makes any sense. )

The use of the blue neon material on the pinkish-purple attract-o-gel walls is still pretty, although it might nice if you space out the purple attract-o-gel circles in the section that follows the gel walls. The next area involves the glossy pipes dropping some more slime. some nice squishy sounds to go along with the falling slime might be nice. The use of circuitboard materials is nice, and I like the implementation of a spinning wheel to maneuver through near the end. When you're on that last gel platform and you reach where you've got to drop, another angle pointing downwards might be good to add. Falling down into the pit below, I was hoping for a little crash, tumble, or something like that, but instead I simply dropped on platforms, pretty barren with just the one material and little tidbits of slime here and there. A little more sprucing up that last bit with some sounds or whatnot might be nice, or perhaps have the player slide down, with the scoreboard directly below. (Your call, dude. )

TL;DR...

Pros
-------
1. The level stays consistent with its design and gameplay, never really veering off track.
2. Music is good and fits nicely with the level, along with the little lights and beeping alarm.
3. Details on checkpoints and attract-o-gel works well.
4. Slime decorations blend in and the materials/stickers used were a good choice.
5. Good humor used to block any possible ways of escaping the level.

Cons
-------
1. Apart from the alarms, the level feels pretty static, lacking things like flashing lights or moving slime to give it more of a sense of "emergence."
2. Despite good material choices, many areas of the level are mainly comprised of the Metal Gear Solid material, to where the area lacks some needed variety.
3. Lack of angles and sound effects in certain areas to give it that extra oomph.

Overall, it was a fun level with some good challenge thrown in, even if some changes can be made. I hope you enjoyed my review, and good luck with your goal to reach LBP stardom. ^^
2013-05-11 02:39:00

Author:
Dragonvarsity
Posts: 5208


Thanks, I will try to improve my level now!2013-05-11 02:46:00

Author:
Unknown User


Wow! What a review by Dragonvarsity. There is nothing more what I can write ^^

Nice platformer! I enjoyed playing it
2013-05-11 22:12:00

Author:
avundcv
Posts: 2526


DragonVarsity is the best isn't he. Excellent write up DV. queued2013-05-11 22:40:00

Author:
biorogue
Posts: 8424


Thanks, I will try to improve my level now!

Nice, and feel free to post here or send me a message when the update is released. I'd be more than happy to do a playthrough of the update to see how it fairs compared to the original version.

@avundcv/biorogue: You guys are too kind. xP
2013-05-12 23:21:00

Author:
Dragonvarsity
Posts: 5208


I just updated it! The spinning wheel is improved and more camera angles and new ending... It's better, go check it out please!2013-05-13 11:14:00

Author:
Unknown User


Nice! I just replayed it, and I noticed the angle you added by the stairs, as well as the glued bounce pads. Both minor updates, but still tidies up the level a little imo. ^^ Oh, and nice work with the ending, a big step up from the previous version (no offence to the previous one xP) I was also interested by the fact that you changed the wheel. I mean, I don't have a problem with either version of the wheel, so I guess it really doesn't matter. I will say though that on your new, "pinked out" wheel, there's a little bug on the corner sections where you can get squished. (Unless of course this was intentional. In which case, carry on!)

Also, at the area with the slime globs falling from the shiny pipes, the second one kept falling on a point bubble and slid off afterwards, whereas the others fell right by them. It really isn't that big of a deal, and doesn't take away from the gameplay, (I simply ran under the bubble for protection) but I thought you might wanna know, if you want every tidbit all orderly and such.
2013-05-13 13:33:00

Author:
Dragonvarsity
Posts: 5208


Ah! I will fix it up soon, I didn't get a long time editing the level. I will update it it's just I got LBPK so I've been playing that. Fixes will come soon!2013-05-13 15:16:00

Author:
Unknown User


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