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I Can't Bring Myself Back to LBP

Archive: 14 posts


It's been so long since I've played or created anything in LBP. I try to bring myself ack to it, but I always feel like I don't want to. I don't know why. It's weird. I love LBP, but I don't want to play. Need help.2013-05-10 03:47:00

Author:
unc92sax
Posts: 928


Just start creating/play an awesome level. The rest will come by itself. 2013-05-10 08:51:00

Author:
nysudyrgh
Posts: 5482


Hey bud!

Been wondering where you were. I thought maybe you had signed a fat record deal and was making stacks of cash.

This is a game of creativity, and creativity has it's ups and downs. Perhaps your just not feeling very creative at the moment.

Play a few levels for inspiration, and see if you can't get back in your groove.
2013-05-10 10:17:00

Author:
VelcroJonze
Posts: 1305


Play some PSN games. Something like Journey, Limbo or Machinarium. Those are the best kinds of games that always inspire me.2013-05-10 18:31:00

Author:
Schark94
Posts: 3378


WOW i feel the same way :/ i try to create but its like it tires me out and i get bored of making the same level and come up with other level ideas which i want to start and don't finish my levels 2013-05-10 18:46:00

Author:
thebombdrop
Posts: 67


Enter a level creating contest. I am more motivated to create when there's a extra prize you can get (fhe crown ). Also, that way you get your level faster done! Creating at 3 AM: Must.. get.. this level.. ready in time! lol2013-05-10 21:43:00

Author:
Kapum
Posts: 103


I know what you mean. Last year I spent 3 months not playing LBP (though I loved it to death at the time). If your not feeling like playing it, just play some different games until you get tired of them, then go back to LBP. That's what I did.2013-05-12 05:38:00

Author:
amoney1999
Posts: 1202


I have been lax as well.. LBPv did jump start me back into creating and finally pushed out a level that was well received. I then played quite a few other levels, but then fell out of touch playing zen pinball and pinball arcade tables. lol

...then the new End Game maps came out for BF3 and I find myself back on my PC.

However what has helped me in the past and really I find has added the most spark to all of my levels is this. ... make smaller fun things. Maybe not even worry about the styling so much. Such as Puzzles or puzzle rooms to proceed, platforming bits, even wacky effects or moving stuff... heck even a car or plane that can fly by.

Just fiddling with stuff over a time gave me more than enough bits for almost two levels back in the day. I had no idea where any of them went so much... until I started ranking them in difficulty. Then it started making sense for the progression. At the time... well, some would say most my time in create, I have a space theme going, but since most was in a space sort of theme, they already had my style in mind. So it ended up just figuring out how to build a level around all these parts to make it all work. I build everything very modular so fitting things together is pretty easy, though I disdain total rectangle conformity of these modules. Especially considering I was designing for an alien spacecraft. ...but the cool thing is you can simply build the negative space around a module and pull that into a new workshop. I never build anything in the real level as for one I can test that bit out extensively without worry of breaking anything in the level.

For me it just removes the complication of things. Even though some of the modules are more complicated than some folks entire levels. lol

If nothing else... just carry a sketchbook around. Some of my coolest things have first started by closing my eyes and simply thinking about what would be fun to do using the controller. I don't worry about what really the sackboy or a platform might be doing... I sorta think about combos of buttons that are doable and a certain flow.. Then if I figure out something, I start to sketch out what those moves get me and how best to make platforms help you achieve that.

One I was really happy with was this one section in Space Escape II (sorry.. on LBP2) where it was these small pill shaped grabbies on winches both above and below. If you grabbed on it would launch you up. ..but not far enough to grab the other one if you held on. You had to learn to grab and then let go in order to fling yourself further up. It really was pretty easy, but quite a few could not figure it out for awhile. It was a new challenge back in the day. Maybe not by today's standards, but it was just so simple with that nice bit of tricky. ..again, all dreamed up by just thinking about what would be fun to do with the controller.
2013-05-12 14:33:00

Author:
jwwphotos
Posts: 11383


Friend, there's a simple answer to this....

Don't... play.

I know you want to play LBP for the rest of your life and create until all ends but this is much like how I am with my DeviantART account. You just have to step away for a while, and by a while I mean maybe a month or 3, it depends. You're going to burn yourself out and be art blocked forever if you don't. Don't think about making anything, drawing anything, don't get stressed, don't get impatient, don't even look at your moon... just... relax for a couple minutes.

You're not under contract, or commissioning things, you're just... having fun. So... have fun.
2013-05-17 22:01:00

Author:
Mymagic1212
Posts: 85


Haven't been playing LBP2 since last summer... But that's because my ps3 is "gone", and I'm filled with great ideas now! I feel no justice...2013-05-18 12:31:00

Author:
Momoli1344
Posts: 54


I am the same way.. I got so mad that my levels I spent months of blood, sweat and tears on didn't get much attention in lbp2 then I remake a project in lbpv that I had started to in lbp2 as a short demo/prologue to the concept and ZING! THOUSANDS OF PLAYS WOAH! People loving it and begging me to continue the project.. I guess I finally felt like I had gotten somewhere.. or maybe I was just sick of creating and the whole community by that point. It really sucks to let people down that wanted to see more of it. Sometime I want to go back and finish it because I set up a good foundation and got the hard work out of the way. lbp in general is just a hard game to get back into once you haven't played in a long time. Especially for a creator. It really feels like such a waste of time to spend so much time working on something you don't finish or publish and its probably pretty hard to jump back in to start a brand new project. I legitimately feel guilty any time I think of lbp for just up and leaving almost over night. Leaving so much unfinished and unpublished.

If you have any projects that are almost finished I say just finish them up and put them out there for the world to see. Who knows, they could be a certain random persons favorite level.
2013-07-06 08:12:00

Author:
Dortr
Posts: 548


I am the same way.. I got so mad that my levels I spent months of blood, sweat and tears on didn't get much attention in lbp2

Personally I think it's better to be making levels for yourself rather than for attention, but I do get how you feel when nobody plays it

@unc - I think a lot of people have/do feel like you and it just means you need a break, do something else and then you can come back if you feel that spark that started you playing this game. And when you're back you'll be better than ever, brimming with ideas!
2013-07-06 15:15:00

Author:
Coxy224
Posts: 2645


I felt like this too a few months back. Creating seemed impossible, and a level that I spent the last 3 weeks working on got completely corrupted and pretty much destroyed. So I left LBP for a little while, and when I came back, got inspired to keep on creating by the simple things, like the pictures of sackboys having fun at the top of the site, and the ever-expanding lbp level showcase. What you should do is just create whatever you want to. Don't create with the goal of publishing, create with the goal of having fun. And then, you'll get back into it. I have a level on my moon that is a huge sandcastle, and I just add a little onto it when I get bored.2013-07-09 06:35:00

Author:
gamerguy5432
Posts: 333


Hah! You are not the only one there Unc

My story is : I enjoy playing LBP levels but I feel so boring when I am making a level

Even I have somehow managed to get "popular" (yep, "POPULAR") 50 <3 on profile and thousands of plays on my 2 levels.
PSP LBP WAS BETTER! dunno why or how, but I enjoyed much more than this LBPV :l
2013-07-18 23:18:00

Author:
doggy97
Posts: 964


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