Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet Vita [LBPV] Help!
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Making objects go invisible mid-gameplay
Archive: 6 posts
Likely a stupid question. How do you make objects go invisible when in play mode? I've played levels where you walk into a building and the wall blocking the building's insides dissapears. Do they just have it to destroy when you walk in, and re-emit when you come out? or is there a better way to do it? | 2013-04-25 20:52:00 Author: repulsor101 Posts: 61 |
I'm afraid that's the only way to do it. I recommend using the Fade option on the destroyer and emitter. | 2013-04-26 00:03:00 Author: L1N3R1D3R Posts: 13447 |
Ok, thanks | 2013-04-26 02:24:00 Author: repulsor101 Posts: 61 |
There's another solution if you have the Move Pack. 1. Create a box in the shape of the room. 2. Put a black color sticker on it covering the whole thing. 3. Tweak the sticker-panel settings so the opacity when off is 0% 4. Set a trigger, like a player sensor or something, to the stick panel. 5. When you're outside the room you see black nothingness. When you're inside, you see the room! | 2013-04-26 14:21:00 Author: Kato Posts: 732 |
There's another solution if you have the Move Pack. 1. Create a box in the shape of the room. 2. Put a black color sticker on it covering the whole thing. 3. Tweak the sticker-panel settings so the opacity when off is 0% 4. Set a trigger, like a player sensor or something, to the stick panel. 5. When you're outside the room you see black nothingness. When you're inside, you see the room! Kato is right, this is a one way to do it. And since we are talking of LBP Vita, the sticker panel is there as a default. If you set the player sensor to "signal strenght" you can make a cool effect that the wall fades slowly away when you enter the building. | 2013-04-26 17:07:00 Author: Kapum Posts: 103 |
Oh, I see. That makes so much sense! Thanks | 2013-04-26 22:03:00 Author: repulsor101 Posts: 61 |
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