Home    LBP Showcase / Reviews / Recommendations    Level Showcase    Cool Levels
#1

Boss: Danmaku Rave (FINALLY FINISHED WITH THIS)

Archive: 68 posts


Ok, after some 3 weeks or so of me screaming at the TV, I've FINALLY completed this accursed thing.

A video:

DAa7Um6-nZA

If the video doesnt work for any reason just use this direct link: YouTube - LittleBigPlanet Boss: Danmaku Rave

This level is a boss fight. Just a boss, a big one. I'd originally intended it to be a boss at the end of another level I just put out, but as I kept going with the concept, it started overloading the thing, so I had to move it to a seperate level of it's own. Even so, the thermometer is nearly maxed out over this.

I created this thing because while I see some really freaking awesome levels out there, I only very, very rarely see really awesome boss fights. Alot of bosses I see seem to attack and such by just "animating", if that makes sense. Nothing like the Collector, or anything like that. Not many, anyway. I love epic boss fights in games, so I had to attempt making one myself, and this is the result.


The boss' attack patterns are for the most part inspired by the zillions of shmups I play; though they might look harder than they actually are, particularly the last 2.

Im pretty sure this is free of bugs and screwy issues, and pretty sure I've worked out all ways that the player could cheat, and removed them.

Anyway, I could definitely use some feedback and that sorta thing. I dont really care too much about being "hearted", that's not why I do this. But feedback ALWAYS helps. Can be hard to get though, particularly online where the feedback you get is something like "I hearted ur level now u heart mine ok thanx". Ugh.

If anyone should try this out, please do tell me what you think of the whole thing. Definitely tell me if you run into any sort of strange bug. I've tested the thing to death though.

Hopefully someone out there might like this.

EDIT by moleynator- Put in the video for ya.

EDIT:

Ok, I've gone and made a few changes to the thing, small changes. Though it still says version 1.0, forgot to change the number, lol.

1. The third pattern has been fixed, bullets not vanishing before they strike anymore. This does however also make the third pattern a bit harder.....but not too much. There's definitely a way to do it without dying, but the same exact tactic as before likely wont work now.

2. The 4th pattern has been altered. It is more difficult now. Not only can you not stand in one place and live, lol, the bullets are a little closer together. Accomplishes what I'd wanted for this final attack; the player must use precision and timing in order to not die..... and in order to reach and use the platforms in time. HOPEFULLY I havent made it TOO hard, I'll be relying on feedback here to see if that's the case or not.

3. As suggested I've added some sounds to it, upon the successful completion of each section, and upon the machine's defeat. The music also changes to a proper "happy victory" theme once it's beaten.

4. The "gas wall" is now just normal metal.

Ok, now a couple of things I DIDNT do:

1, I didnt remove the electrification on the tube ceiling.... I'd done that, and then messed with it a bit, and remembered the reason why I'd put it there. If it's non-hazardous, it's possible to cheat there. If I wanted to remove the hazard I'd have to also restructure the whole tube..... I'd prefer not to do that. Of course, the hint right before you enter it DOES warn you to be careful about it

2. Currently, the timing on the platforms hasnt been changed. I'd meant to, but I ran into a couple of screwball problems. The game has this strange thing about pistons..... it's a bug, there's no doubt about that. To the point where Key Switches were being totally ignored by the engine (decent radius and the Key was RIGHT NEXT TO IT) while the game pondered the piston in question. I've noticed it before in level construction, but I hadnt known it'd do that with the switches while the bug was happening. I'll need to find a way around that first. I think I know how, but I think they need to FIX THE STUPID GLUE BUG.


Finally; the thermometer is even FULLER after just those slight changes. It's about a pixel from max, lol. I cant ADD anything, really (well, small things like sound dont seem to move it), but hopefully I dont HAVE to.

Lemme know how these changes work out. They can be undone if necessary.

EDIT: Also added optional race element. The gate is to the left of the entrance.
2009-01-24 08:20:00

Author:
Bridget
Posts: 334


wow!! that was cool!! you are great at creating!! I'm going to play this level!!2009-01-24 09:02:00

Author:
SmallLargeEarthling
Posts: 29


I'm just watching the video right now, but this is alot like the same stop, extend, kill, rotate, stop extend mechanism I used for the 4 chambers of my RRoD1200 boss in SEMINAL GEMINI, but it's much more platforming oriented... I love it. The progressively more intricate and challenging spread patterns and color coordination is magnificent. By the end of it, you'd almost think you were fighting an Ikuraga or Radiant Silvergun sh'mup boss. Ultra props to you for that.

I will play this, hopefully be able to beat it and tell you more what I think. I know personally how difficult a mechanic this is to make work perfectly every time.

EDIT: I keep dying on the last brain, but the fact that you got a bonafide spread pattern like this to work in a platformer where I RUN and JUMP to avoid it? WOW... unspeakably awesome.

There is no hazard I can't avoid without being stupid, but I really think you should delectrify that glass on the other side of the tube. Most people aren't even going to get in there... it also prevents me from running back into battle. That's in tune with your design of punishing carelessness, but not in line with your design of punishing cowards - ie: that awesome spike above the doorway that awaits a cheater

Good stuff... mad old school.
2009-01-24 09:20:00

Author:
Unknown User


Uhm... I played it but i couldn't finish it. But the idea is just briliant
I was with 2 players btw
2009-01-24 10:11:00

Author:
Yarbone
Posts: 3036


I'm just watching the video right now, but this is alot like the same stop, extend, kill, rotate, stop extend mechanism I used for the 4 chambers of my RRoD1200 boss in SEMINAL GEMINI, but it's much more platforming oriented... I love it. The progressively more intricate and challenging spread patterns and color coordination is magnificent. By the end of it, you'd almost think you were fighting an Ikuraga or Radiant Silvergun sh'mup boss. Ultra props to you for that.

Was the level shaking between rotations? If so... awesome. I will play this, hopefully be able to beat it and tell you more what I think. I know personally how difficult a mechanic this is to make work perfectly every time.


No shaking, lol. That was just me acidentally whacking the table the camera was on with my elbow I wonder now though, that you mentioned it, if I COULD make the camera shake like that or something..... hmm, I'll need to experiment with that.

And I take the Ikaruga/Silvergun reference as a compliment Bosses and such that I make in LBP are going to all be very influenced by Treasure, being that for whatever reason my style in designing things tends to be really similar to theirs. AKA, lemme have my way, and there'll be a boss every 3 steps, haha. (Silvergun DOES have *alot* of bosses, dont it?). Bullet patterns are more influenced by Cave though. Mushihime and such, heh. My favorites.


Thanks for the compliment though Definitely lemme know what you think once you get a chance to try it.

And if you say you have a large boss of your own, I'll give that a try myself. I seriously just do not see all that many good bosses out there, I really dont, so more of them is always a plus. I always LOOK for them though, heh.


EDIT: Lol, you managed to edit yours while I was posting this.

And you're right, the electrified glass isnt really necessary now..... originally it went along with the spikes, cause at first it was possible for the player to sorta leap over the spikes if they were low; then I discovered the wonders of invisible Dark Matter

And you wouldnt believe the trouble I had getting that final pattern to work. The bullet speed is affected by the speed at which the firing points are rotating..... originally it kept WHIPPING out instead of that slow spread.
2009-01-24 10:15:00

Author:
Bridget
Posts: 334


I think this is really great but I don't feel like it's quite done yet. Might just be personal preference but I think you should make the boos look a little nicer, and lift it a little higher on the screen, the way it is, it's kind of claustrophobic, making it so you have to run off the screen to dodge things.

Besides that, **** I'm jealous of the work you put into it. Good job!
2009-01-24 10:24:00

Author:
Snowspot
Posts: 265


wow thats awesome, ill be sure to try it out later lol the one problem in the 4th one is if you get to the right spot none hit you and most just dissapear you - thats what i managed to notice from video.
other than that bit of negativity this boss is awesome
2009-01-24 10:31:00

Author:
Zommy
Posts: 1232


I think this is really great but I don't feel like it's quite done yet. Might just be personal preference but I think you should make the boos look a little nicer, and lift it a little higher on the screen, the way it is, it's kind of claustrophobic, making it so you have to run off the screen to dodge things.

Besides that, **** I'm jealous of the work you put into it. Good job!

Ah, you dont have to run off the screen to dodge it; that actually was me screwing up that accursed camera I was using.

I dont have a capture card on this machine, so I had to use a digital camera to make that video.... and I didnt even NOTICE till I uploaded the thing that part of the screen isnt visible.

As for the way it looks, ahh, haha, Im no artist, lol. Never been very good at that sorta thing. Best I can do is to try to make pretty bullet patterns, heh.

You're right though, there's still more I can change here to improve it.... I can think of a couple of small problems that I want to fix..... first and foremost being the "disappearing bullet" thing that is apparant in the 3rd and 4th patterns in a couple of spots, real easy fix though. At the moment, however, I need a break, lol.

That wasnt the only huge thing I uploaded tonight, I put up another oversized level, "The Castle of Dr. Insano", which has another big shmuppy-sort of boss in it, and so much blasted machinery that I wish I could forget I had to build it, lol. So, these two things took FOREVER to make.


I'll make a couple changes though in a day or two that should improve a couple of things. But right now, blah to that
2009-01-24 11:01:00

Author:
Bridget
Posts: 334


lol well atleast your nnot like most who have a go at people for pointing faults, however minor they may be...

and i will try out that castle level aswell then
2009-01-24 11:15:00

Author:
Zommy
Posts: 1232


I put the video on for you.

You only need the numbers and letters at the end of the URL.

I will watch it now and give some feedback.
2009-01-24 12:13:00

Author:
moleynator
Posts: 2914


That explains that, haha.

I'd thought it was my idiot browser flipping out again.

Thanks for the help
2009-01-25 00:20:00

Author:
Bridget
Posts: 334


Tried out your boss it was fun. i managed to ace it because of the dissapearing so i redid it but went within the range of the blasts for more fun xD it was like a laser show but more deadly...
i enjoyed it alot and managed to get it done.
also from your boss i managed to get a small idea of my own boss i will make, but its going to be a mecha with A-Bomb launchers... deadly...

EDIT:
one question though.
how did you make the background so cool?
2009-01-25 00:23:00

Author:
Zommy
Posts: 1232


I like the part when all the plasma balls make a nice effect. I'll try it out when I get time.2009-01-25 00:27:00

Author:
moleynator
Posts: 2914


when will i be able to get the Sephi outfit next? because i realy want it i loved final fantasy 7 games lol2009-01-25 00:32:00

Author:
Zommy
Posts: 1232


when will i be able to get the Sephi outfit next? because i realy want it i loved final fantasy 7 games lol

<.<

This is not the place to discuss that.
2009-01-25 00:42:00

Author:
moleynator
Posts: 2914


That boss is epic, the pattern the plasma balls create, nice stuff.2009-01-25 00:43:00

Author:
Whalio Cappuccino
Posts: 5250


Tried out your boss it was fun. i managed to ace it because of the dissapearing so i redid it but went within the range of the blasts for more fun xD it was like a laser show but more deadly...
i enjoyed it alot and managed to get it done.
also from your boss i managed to get a small idea of my own boss i will make, but its going to be a mecha with A-Bomb launchers... deadly...

EDIT:
one question though.
how did you make the background so cool?


Yeah, I'll go and fix the disappearing bullets thing a bit later, maybe tonight. Im just so lazy though..... haha


As for the background. You can probably see from looking at it, but the red and blue stuff is Deadly Gas (which is in the third plane, where the player cannot possibly go). Basically, both the red and the blue are actually huge "wheels" of the stuff, each is a bit bigger than a full screen size. I found out, that for whatever insane reason you can actually BOLT the gas to stuff (yeah, I know this makes NO sense), so I have each wheel bolted to a bit of Dark Matter with a Motor Bolt; thusly, they both spin, and the spin from one compliments the other (they BOTH have to spin or the effect isnt right; Deadly Gas can be "blown" around by the motion of nearby objects, which can make interesting visual effects), and that's how that was done. Actually it was really easy to do, took like a minute, lol.

Only problem I had was that if I needed to alter anything at all on the boss itself, I'd have to move the wheels out of the way (as they actually intersect the boss structure, since Deadly Gas can go through things), or the stupid thing would decide that I must want to glue stuff to the freaking gas. THAT doesnt make sense either, but the game can do it.


Oh, one other thing, Zommy, can you possibly tell me where you were standing during those attacks that made them not able to hit you that first time through? I get the feeling I've missed something here, and that'd be one problem I'd prefer to fix ASAP.
2009-01-25 00:45:00

Author:
Bridget
Posts: 334


<.<

This is not the place to discuss that.

yeah i know its just cos you were here and im guessing you have it so i just thought i might aswell ask lol

EDIT: i stood at the bottom right corner and none seemed to get near me, not sure why though because when i wasnt there they hit that spot but not when i was there and i know this shouldnt even be on the forums in general but i think i just broke one of my ribs...
just thought that would get some randomness back, even if i really did break it, which i did and it hurts alot
2009-01-25 00:55:00

Author:
Zommy
Posts: 1232


yeah i know its just cos you were here and im guessing you have it so i just thought i might aswell ask lol

EDIT: i stood at the bottom right corner and none seemed to get near me, not sure why though because when i wasnt there they hit that spot but not when i was there and i know this shouldnt even be on the forums in general but i think i just broke one of my ribs...
just thought that would get some randomness back, even if i really did break it, which i did and it hurts alot


Ouch. Maybe you should have that looked at, I should think.

Anyway, ah, which pattern did this? Im thinking it'd be the third or 4th. Im aware of a particular problem with the third one (which'll take about a minute to fix but Im lazy and I'll do it later tonight), but I dont THINK there's anything overly wrong with the other 3.
2009-01-25 01:07:00

Author:
Bridget
Posts: 334


it was 4th pattern. also how do i get out of mobile viewing mode because its really annotying2009-01-25 01:11:00

Author:
Zommy
Posts: 1232


You people NEVER ceace to amaze me. (Thats supposed to be a compliment)

I've already writen the level name down, Soon as I can tommorow, I'm playing this.
2009-01-25 02:41:00

Author:
DRT99
Posts: 431


it was 4th pattern. also how do i get out of mobile viewing mode because its really annotying


Ok, I think I know what you mean with that pattern.

Easy fix, I think. .....I think. I just have to do it without making that pattern impossible or something.


And Im not sure what you mean by mobile viewing mode?
2009-01-25 05:04:00

Author:
Bridget
Posts: 334


Wow, this is awesome. I love the visuals...very unique. It reminds me if vertical shmups. You, friend, have inspired me to make a boss such as this one later on. Oh, and what maxed out your thermo were probably the Emitters set to a 0.1 Speed. If they shoot too much in a short ammount of time, it kicks up the thermo a notch.2009-01-25 05:10:00

Author:
aer0blue
Posts: 1603


Wow, this is awesome. I love the visuals...very unique. It reminds me if vertical shmups. You, friend, have inspired me to make a boss such as this one later on. Oh, and what maxed out your thermo were probably the Emitters set to a 0.1 Speed. If they shoot too much in a short ammount of time, it kicks up the thermo a notch.

....well that explains that.


Though, even without any emitters the thermometer was still 3/4ths filled. Didnt add the emitters until all of the bazillions of switches and pistons and more switches that control the thing were fully finished.
2009-01-25 05:17:00

Author:
Bridget
Posts: 334


Wow you filled your thermo with only a boss? o__O

(never got my thermometer full <__>)

I know your boss is complicated, but whatever.
2009-01-25 19:00:00

Author:
Yarbone
Posts: 3036


Switches and moving parts really do add alot to the therm if you start getting into the 20's or higher with motor/wobble bolts, pistons, and tons of magnetic key/switch combo boxes and whatnot - but the main thing is that his boss needs so many plasma balls emitted at one time to keep the spread pattern present and maintain it's lifetime at all times. On any emitted object, if you drop it from 95 down to the single digits you regain about 3 blocks of thermometer. In this case, the spread patterns and number of plasma balls on screen would be almost non-existant if it were dropped to a lower max-at-one-time number.

I think RRoD1200 was about 30% of the therm and doesn't have nearly as much plasma needs as Danmaku, but when the object was captured and I put it in the level for Nev so I could rewire all the switches and resticker anything that got lost the capture increase bumped it up another 1/2 a block on the therm. I can see it happening. It's nearly impossible to build an epic, aesthetically pleasing, and complex boss without going at least 4 blocks into your therm.

I wonder how much thermometer space BassDeluxe used for Gelulupas...
2009-01-25 22:37:00

Author:
Unknown User


for the 4th pattern just tweak them so they last until they hit something I,E you or the floor2009-01-25 23:08:00

Author:
Zommy
Posts: 1232


Switches and moving parts really do add alot to the therm if you start getting into the 20's or higher with motor/wobble bolts, pistons, and tons of magnetic key/switch combo boxes and whatnot - but the main thing is that his boss needs so many plasma balls emitted at one time to keep the spread pattern present and maintain it's lifetime at all times. On any emitted object, if you drop it from 95 down to the single digits you regain about 3 blocks of thermometer. In this case, the spread patterns and number of plasma balls on screen would be almost non-existant if it were dropped to a lower max-at-one-time number.

I think RRoD1200 was about 30% of the therm and doesn't have nearly as much plasma needs as Danmaku, but when the object was captured and I put it in the level for Nev so I could rewire all the switches and resticker anything that got lost the capture increase bumped it up another 1/2 a block on the therm. I can see it happening. It's nearly impossible to build an epic, aesthetically pleasing, and complex boss without going at least 4 blocks into your therm.

I wonder how much thermometer space BassDeluxe used for Gelulupas...


All true, though the "max at once" for each emitter on the thing isnt as high as you'd think.

I think one problem with it was simply that it was the first giant machine I've built in LBP. I probably could've been a LITTLE more efficient with it in certain ways, but not much.

As it is, the boss I made after that one, in the other level I put up, is another bullet-flinging thing. That one has 2 forms and uses at least, hmm, 15 seperate emitters for it's attacks, 3 of which are set at the 0.1 interval, 8 others are at about 0.3 - 0.4. Still, THAT boss only took up like, 3-4 blocks, despite what it does. The machinery that controls it was able to be *alot* smaller (which was good, cause it needed to fit in a cramped space between the boss room and another area), so that may have to do with it.

I think that for the boss Im doing for that "Boss Rush" community stage, I should be able to keep it at about 3 blocks while still maintaining the danmaku pattern style. Should be able to make the patterns more interesting in that one, provided I can make it do what Im currently thinking of.


And I'll stick an updated version of this one up in a couple hours (cant do it right now). I'll remove the electric hazard on the tube, and fix the stupid vanishing bullets thing (cant believe I left that in there like that).


Hmm, is there any other problems with it Im forgetting here? Probably are...
2009-01-26 00:13:00

Author:
Bridget
Posts: 334


That bosses plasma ball attacks were ridiculous. It reminded me of a game on internet i played, the name escapes me...and i went to go find it but i couldnt. So...that doesnt contribute much of a compliment. Anyway great boss battle, easily the best one ive seen.

Plus it doesnt involve a paintinator. Which adds an old school spin on it as well as a challenge.
2009-01-26 01:48:00

Author:
King_Tubb
Posts: 435


Gave it a try, and WOW is that challenging and fun! I replayed it about 10 times (sorry about destroying your heart/play ratio) and still couldn't beat it. I'll be back for more, as it's a ton of fun and it'll feel like a real accomplishment if I do beat it. I made it to the 2nd brain on the 3rd section, but I couldn't find the pattern in section 3 for the life of me. Amazingly well done man, bravo!

Suggestions:

- Add sound! After destroying each part especially. People need some gratification rather than just seeing it spin and than fire a bunch more plasma balls at you. Adding a sound would really do the trick in my opinion.

-The gas at the far right section needs to go. On the left you can hug the wall if need be and not be harmed, but on the right it's instant death if you go too far. Really, really annoying to get killed by gas after dodging 100's of plasma balls haha

-To change it from Very hard to just simply hard (thus making it the tiniest bit more user-friendly) extend the time on the platforms by 1-2 seconds. I found myself getting to the top platform a second too late about 10 times I swear haha. It's challenging enough scaling them, giving the player a bit more time would make it more fun and less annoying.


Other than that I really have no complaints, although I haven't even seen the 4th stage yet. As I've said to others, don't be disheartened if you get a garbage rating/star ratio, as this level is not made for the majority of LBPers because of the challenge it poses. I, for one, LOVED it and I can't wait to play it again 5 stars/hearted, great job!
2009-01-26 03:32:00

Author:
Neverynnal
Posts: 374


Gave it a try, and WOW is that challenging and fun! I replayed it about 10 times (sorry about destroying your heart/play ratio) and still couldn't beat it. I'll be back for more, as it's a ton of fun and it'll feel like a real accomplishment if I do beat it. I made it to the 2nd brain on the 3rd section, but I couldn't find the pattern in section 3 for the life of me. Amazingly well done man, bravo!

Suggestions:

- Add sound! After destroying each part especially. People need some gratification rather than just seeing it spin and than fire a bunch more plasma balls at you. Adding a sound would really do the trick in my opinion.

-The gas at the far right section needs to go. On the left you can hug the wall if need be and not be harmed, but on the right it's instant death if you go too far. Really, really annoying to get killed by gas after dodging 100's of plasma balls haha

-To change it from Very hard to just simply hard (thus making it the tiniest bit more user-friendly) extend the time on the platforms by 1-2 seconds. I found myself getting to the top platform a second too late about 10 times I swear haha. It's challenging enough scaling them, giving the player a bit more time would make it more fun and less annoying.


Other than that I really have no complaints, although I haven't even seen the 4th stage yet. As I've said to others, don't be disheartened if you get a garbage rating/star ratio, as this level is not made for the majority of LBPers because of the challenge it poses. I, for one, LOVED it and I can't wait to play it again 5 stars/hearted, great job!

Well, thanks for the compliment, definitely

I like the advice you've given..... I think I might actually do those things in just a moment here, provided the game doesnt explode as a result, haha (seriously, the thermometer is nearly at total max). This is why Im always so adamant about getting feedback on this stuff. This is just the type of thing I wanna hear; those ideas wouldnt have occurred to me normally.

The only change that might be a little tough is the idea of making the platforms stay up slightly longer. The way I've structured that part of the machine that runs the thing, well, the infamous Glue Bug of Ultimate Failure could definitely get in the way. BOY do I wish they'd fix that. I love how it goes bonkers if I try to move a switch or something


And I dont care overly much about the hearts and stuff. I knew what kind of thing would result as soon as I started work on this. I built this mostly for myself. As soon as I saw what the plasma balls were in the MGS pack, my very first thought was "make a danmaku boss", since Im so into the shmup genre. Had to be done. Not to mention, I've only seen TWO, and I mean ONLY two, other bosses that reach any level of real complexity like this. One of them is that one BassDeluxe made, and the other is from someone I dont think is on here, sort of a walking mech.....thing. That's it. Just those two. Nobody was making anything like this, so, figured I may as well do it myself.

Besides, no creation from me is ever going to be EASY. I dont like "easy", lol. If it's not challenging enough I get bored fast.....


Plus it doesnt involve a paintinator. Which adds an old school spin on it as well as a challenge.


And, haha, the reason it doesnt use the paintinator is really simple: well 2 reasons actually. 1, I'd started on the thing shortly before the MGS pack came out.... it's main structure was too far along by that point to be changed. And 2..... well, the one thing I DONT like about the paintinator is having to HIT THE BUTTON 10,000 TIMES TO FIRE IT. I *really* wish they'd give that thing a real auto-fire option. Im not big on physical strength or endurance and my arm starts to hurt after just a few minutes of trying to do that.
2009-01-26 04:29:00

Author:
Bridget
Posts: 334


Well then, this is a pleasant little surprise.

Touhou much? Anyways, I would like to add this level to my review corner queuing list, if that's alright with you.
2009-01-26 06:17:00

Author:
Shining Aquas
Posts: 353


Bridget, check out NinjaMicWZ's boss in our 2 player level SEMINAL GEMINI. It's not as big as yours is, but you may be pleasantly surprised by the complexity of the boss itself and you'll probably end up adding another boss to your shortlist since the MGS pack It's quite impressive!

Add me on PSN if you'd like, and we can zip through the level. It's quite a treat
2009-01-26 07:16:00

Author:
Neverynnal
Posts: 374


Ok. Ok.

I've made a couple changes and re-published the level.

I've placed the list of alterations (or, for a couple, reasons why they werent altered) on the first post, so go have a look at that. If anyone here would be so kind as to try the stage again, and tell me if those changes were for the best, I'd definitely appreciate it (Particularly the 4th pattern. Need to know if I overdid it)



Well then, this is a pleasant little surprise.

Touhou much? Anyways, I would like to add this level to my review corner queuing list, if that's alright with you.


Not so much Touhou, as DoDonPachi BIG fan of Cave's various uber-difficult shmups. Mushihime's my favorite.

And sure, go right ahead and do that Im not sure what this review corner is though..... is this somewhere on the board I perhaps havent seen yet?


Bridget, check out NinjaMicWZ's boss in our 2 player level SEMINAL GEMINI. It's not as big as yours is, but you may be pleasantly surprised by the complexity of the boss itself and you'll probably end up adding another boss to your shortlist since the MGS pack It's quite impressive!

Add me on PSN if you'd like, and we can zip through the level. It's quite a treat

Sure, Neverynnal. I'd wanted to try that level before, and searched for it last night, but of course I read in the description that it was a 2-player-required level (and I didnt have anyone with me), so I didnt actually jump into it. I think I stuck it on my hearted list though.


Tomorrow night, perhaps, if you're available? I dont wanna do it right now, cause I need to run to the store for something (and get out of this bloody chair for a bit, fixing that monstrosity took way longer than it should have), and the modem seems to be acting up a bit.... I had to publish the level 3 times before it actually DID it. Either the modem or the PS3 is freaking out a bit. I'll add you now though if it'll let me.
2009-01-26 08:38:00

Author:
Bridget
Posts: 334


(Particularly the 4th pattern. Need to know if I overdid it)

I can check it out if you want, but for the record when it comes to curtain fire, there is no such thing as overdoing it.


Not so much Touhou, as DoDonPachi BIG fan of Cave's various uber-difficult shmups. Mushihime's my favorite.

Wow, somebody else here likes Mushihime? Nice, most people I know have never even heard of the game.


And sure, go right ahead and do that Im not sure what this review corner is though..... is this somewhere on the board I perhaps havent seen yet?

On the main site, go towards the bottom where it says "Sharing the Fun". There should be a section called Reviews, of which me and a couple other individuals review people's levels and score them and what not.
2009-01-26 20:01:00

Author:
Shining Aquas
Posts: 353


I can check it out if you want, but for the record when it comes to curtain fire, there is no such thing as overdoing it.

Wow, somebody else here likes Mushihime? Nice, most people I know have never even heard of the game.

On the main site, go towards the bottom where it says "Sharing the Fun". There should be a section called Reviews, of which me and a couple other individuals review people's levels and score them and what not.


Haha, Im just as surprised to see anyone else here know what Mushi is

If it's a shmup, you name it, I've probably played it. Cave & Psikyo are my 2 favorite groups. Currently, Im trying to beat the first DoDonPachi in a double-play run... me controlling both ships.... and also generally freaking out at Ketsui DS. And any century now, the Milestone 3-pack for Wii will arrive here.


Aaaaaaaaanyway.

Somehow I had never even noticed this review section of the site, haha. I looked over there..... and geez, but you write alot of reviews there. I would guess that that takes a rather large amount of time. I dont think it's easy to review something.

I think it's nice that you'd wanna add this thing to your already long list though

Now I have to go read this review of Azure Palace that is in there, lol.
2009-01-26 21:39:00

Author:
Bridget
Posts: 334


So I played this again (5 times) and I still can't beat the **** thing. hahaha oh man. The 3rd sequence just owns me. It's the bane of my existence. I can always get the left side just fine but I have an extremely tough time seeing the purple plasma on the right side and I end up dead no matter what. It's such a pain trying to get back to the right side after you've died as well. But that's the challenge really, and I plan on beating it soon....whenever my ego is back intact 2009-01-26 21:52:00

Author:
Neverynnal
Posts: 374


So I played this again (5 times) and I still can't beat the **** thing. hahaha oh man. The 3rd sequence just owns me. It's the bane of my existence. I can always get the left side just fine but I have an extremely tough time seeing the purple plasma on the right side and I end up dead no matter what. It's such a pain trying to get back to the right side after you've died as well. But that's the challenge really, and I plan on beating it soon....whenever my ego is back intact


Well, it also got a bit harder after I updated it last night. 3rd and 4th patterns in particular. First 2 werent really altered.

Hm.... dunno why the purple would be hard to see like that. Shows up fine on the screens I've tried it on, despite the blue background on that side (since the plasma balls are so.....shiny). Ahh.... TV/video settings, perhaps? I know I always have troubles with LBP in general if the TV Im playing on has the brightness or gamma too low.

Also, if you can get past that problem, one hint is to always try to pop the right brain first.... that way if you get up there and die right after, you dont need to cross back over to that side again.
2009-01-26 22:42:00

Author:
Bridget
Posts: 334


Well, it also got a bit harder after I updated it last night. 3rd and 4th patterns in particular. First 2 werent really altered.

Hm.... dunno why the purple would be hard to see like that. Shows up fine on the screens I've tried it on, despite the blue background on that side (since the plasma balls are so.....shiny). Ahh.... TV/video settings, perhaps? I know I always have troubles with LBP in general if the TV Im playing on has the brightness or gamma too low.

Also, if you can get past that problem, one hint is to always try to pop the right brain first.... that way if you get up there and die right after, you dont need to cross back over to that side again.


you updated ! great cant wait to try the updated version, its going to be great and i mean eviler then this little chap lol

im going to play it tommorow when im back from school lol which tommorow is a terrible day so hopefully LBP will cheer me up again! YEEEYY

and now i should have more troubles
2009-01-26 22:59:00

Author:
Zommy
Posts: 1232


Also, if you can get past that problem, one hint is to always try to pop the right brain first.... that way if you get up there and die right after, you dont need to cross back over to that side again.

I figured that out, that's how I kept getting so far. I also tried it with 2 players, and it made getting to both brains a breeze heh... too bad he wasn't too good at avoiding things.
2009-01-27 04:32:00

Author:
Unknown User


I will say this:

While I don't have any problems with the patterns (only the 4th one is really difficult), I do have a problem with how difficult it is to climb the little stairways up to the weakpoints. I suppose it's there to make it tougher, which I don't have a problem with, but the fact that the amount of time to do it keeps decreasing is just infuriating on that last set.

Just my 2 cents, but I think the time for all 4 should be constant.
2009-01-27 05:21:00

Author:
Shining Aquas
Posts: 353


I will say this:

While I don't have any problems with the patterns (only the 4th one is really difficult), I do have a problem with how difficult it is to climb the little stairways up to the weakpoints. I suppose it's there to make it tougher, which I don't have a problem with, but the fact that the amount of time to do it keeps decreasing is just infuriating on that last set.

Just my 2 cents, but I think the time for all 4 should be constant.


Actually the time it takes is exactly the same; the same controlling structure is used for each attack pattern, as far as those platforms go.

I'll give you a hint though; one of the keys to beating or acing this boss is having an idea as to when the platforms will pop up, and where. If you can jump on one of them as they come up, it makes it easy. Basically if you're in the proper position when they appear, you'll have plenty of time to make it to the top..... provided you dont miss a jump. This can seem hard to do at times, particularly in pattern 3 and 4, but the way the patterns work it's always possible to do. I made a point of testing that bit alot.


Note though, as I pointed out in the edit on the first page, I DID intend on increasing the platform time a bit..... and attempted to do it..... But a bizarre game bug interfered. So, if said bug should get fixed, I'll alter that right away. For now though..... I cant really do much about it.
2009-01-27 05:38:00

Author:
Bridget
Posts: 334


Oh my god, I tried, but just gave up. This level is a monster lol. I really like it and I gave it a good rating, but I couldn't beat it. I'm just not that good at dodging plasma balls, I guess.2009-01-27 05:51:00

Author:
Voltiare
Posts: 646


Trying it out right now.

Suggestion!!

Add a race/finish flag for competitive purposes. We can beat each others' scores that way. >;D

EDIT: There's a visible colored Key on the dissolve on Section 3.

::5 minutes later::

GRAHHH DARN YOU, SECTION 3!!!! ::Goes monkey-poop on the game.::
2009-01-27 06:03:00

Author:
aer0blue
Posts: 1603


Trying it out right now.

Suggestion!!

Add a race/finish flag for competitive purposes. We can beat each others' scores that way. >;D

EDIT: There's a visible colored Key on the dissolve on Section 3.

::5 minutes later::

GRAHHH DARN YOU, SECTION 3!!!! ::Goes monkey-poop on the game.::


Bloody hell. I keep doing that in anything I make in LBP so far. I think I remove all the keys everywhere from sight, and then pow, there's one or twelve that I missed somehow.

Probably just didnt notice it in the editor. The boss is totally covered in those green wires in there so it's a bit hard to see those.....



And I like the race idea. Provided the game doesnt explode (which it might), I'll stick one in there if I can.
2009-01-27 07:43:00

Author:
Bridget
Posts: 334


I've added the race element.

The start gate is directly left of the entrance. Activate it, and then beat the boss ASAP!


Here's a challenge for you: Beat the first 3 sections without the timer dropping below 300 seconds. I wanna see if anyone that isnt me can do it.

EDIT: Also, I actually COULDNT remove the visibility on that stupid key! Bloody thing wouldnt let me select the freaking key; it decided I MUST want to select the switch wire going into the Dissolve underneath instead. I know what to do about it, but I got annoyed at it and I'll just do it later. Fortunately, it's just a minor mistake that doesnt affect the workings of the thing.
2009-01-27 08:46:00

Author:
Bridget
Posts: 334


I've added the race element.

HECK YEAH.

Now the real fun begins.
2009-01-27 18:02:00

Author:
aer0blue
Posts: 1603


HECK YEAH.

Now the real fun begins.

yes it does xD
2009-01-28 19:02:00

Author:
Zommy
Posts: 1232


So I can make it to the last brain on the 4th section every freaking time now. It's amazing how much better you get after playing this level over and over. When I first started I struggled with the 1st stage, and now I can make it to the 4th without dying. I'm incredibly sorry for destroying your play/heart ratio man. I think I've played this 30 times now and I won't stop until I beat it...lol 2009-01-28 20:38:00

Author:
Neverynnal
Posts: 374


So I can make it to the last brain on the 4th section every freaking time now. It's amazing how much better you get after playing this level over and over. When I first started I struggled with the 1st stage, and now I can make it to the 4th without dying. I'm incredibly sorry for destroying your play/heart ratio man. I think I've played this 30 times now and I won't stop until I beat it...lol

Haha, I musta done something right then

Entire shmup genre is like that. Practice, practice, practice. I remember, the *easiest* mode in Mushihime on PS2 (my favorite one, an import), took me an entire year to get good enough to beat.... even then, I barely won. (that one game is where I get inspiration for stuff like this, haha).

There was a time when alot more games were like this.... that they may have been short, but you had to actually PRACTICE to get good enough to beat them. Ah, the NES days.... Now there's all these newfangled "save points" and things like that.... in my day, Mario had 3 lives to start with, and when you ran out, you had to use a hidden code to continue! And he had to walk uphill, in the snow, 15 miles, both ways, to get there.


Dont really care too much about the play/hearts thing. All the responses I've gotten from here, from the youtube vids, or from others that have seen or tried the thing have all been great. Dont need a million hearts to know that the thing came out well Besides, I've so far been lazy and havent yet really done the "republishing" dance. I'll do that more though, so people see the blasted thing. I just always forget.


Only one thing I wish I could change about this: There's no prize of any sort I can really give out for the player having beaten the boss. I mean, I cant exactly give out the boss itself.... even if I wanted to stick it in a prize bubble, the game would explode if I tried that.


Anyway, glad you seem to like it Hopefully you're getting more fun than frustration outta this one, lol

EDIT: And by "republish", I dont mean "accidentally hit the Lock setting". They've GOT to fix that. I just wanted to see if there were any comments on the level itself, but no, I apparantly must want to lock the stage.
2009-01-28 22:05:00

Author:
Bridget
Posts: 334


hahaha oh man I totally know what you mean about that locking bullcrap. Soo unbelievably annoying!

And trust me, this level is more on the fun side than on the frustrating side for sure. I woke up this morning itching to beat Danmaku Rave and got the furthest that I've gotten yet. I was soooo close to beating him man. I got to the top left platform on the left side (last brain) and slipped, fell to the bottom and got zapped for my last life. I was absolutely destroyed inside, and it's been awhile since I've felt that way after dying in a game haha

Yeah I grew up in the NES era as well (like many people here). I actually still play a lot of the NES games, including the Mega Mans, Marios and Double Dragons. I really didn't like many platformers after NES and SNES so I stuck with RPG's and shooters selectively until LBP finally came out

Anyway, props again for your amazing boss man.


EDIT:I beat it!!!! I think I'm the first, other than yourself, to legitimately beat it without cheating (still have no idea how you can cheat). I died twice on the 3rd section, but did the rest flawlessly somehow. The 4th part I would always get annihilated, but for some reason I was "in the mode" and didn't die once. Now I have to try and ace it!
2009-01-28 22:45:00

Author:
Neverynnal
Posts: 374


Well congrats on beating the thing Next time try doing it with the race active, see what kinda score you end up with (unless you already did that)


And yeah, I'd not realized it but there was a way to cheat, until someone by the name of RiceMonkey on PSN sent me a message pointing it out; apparantly it was possible to leap over the wall on the right. I've since fixed that; there's a thin wall of gas stretching the rest of the way up, so anyone trying to do that now will find they dont quite make it.


And I agree; there really just arent many good platformers after the NES and SNES eras. At some point, most devs making 3D platformers were all basically emulating Rare (few enemies, zillions of items everywhere, really easy).

LBP is so great for filling that void. So is Megaman 9 for that matter.... I loved that one.
2009-01-29 05:51:00

Author:
Bridget
Posts: 334


Oh I set the timer and placed well behind you You did it flawlessly I assume.2009-01-29 06:20:00

Author:
Neverynnal
Posts: 374


I know that RiceMonkey guy.2009-01-29 18:10:00

Author:
Unknown User


Holy jeez! I don't think anyone has tried so hard to kill me before in LBP! People say that MY levels are hard, but this is out of control! The final phase is outright frustrating, especially after dealing with the first three. I am no stranger to difficult levels, but I had to call it quits on this one after, like, twenty tries! I like it, due to the fact that it's not a passive, eye-candy-centric level, however, there were a few things I would like to mention. The spikes at the entrance, well, I don't know about that. If you die quickly after entering you can potentially spawn and land right in them and this level is too difficult to have cheap deaths involved. Also, this has nothing to do with playability or difficulty, but I felt that, for a boss character, Danmaku Rave lacked a little personality. The mechanics were done well, but it felt more like some random machine than a "boss". I don't think there is much you can (or should) do about it now, but in the future try giving your boss creations some negative, human-like qualities. Make 'em a big jerk so you just HAVE to kick it's @$$. Anyhow, even though I wanted to tear my hair out I still liked it. For more comments, I have posted a quick write-up in the "Test Your Skill!" thread in the everything else section if you want to read it. Also, if this is your cup of tea,(which I'm assuming it is, due to your MM9 comment) you may really enjoy my levels ROBO-RAMPAGE X and ROBO-RAMPAGE X 2. I also have a boss fetish.2009-01-29 20:13:00

Author:
Dimo1138
Posts: 179


Holy jeez! I don't think anyone has tried so hard to kill me before in LBP! People say that MY levels are hard, but this is out of control! The final phase is outright frustrating, especially after dealing with the first three. I am no stranger to difficult levels, but I had to call it quits on this one after, like, twenty tries! I like it, due to the fact that it's not a passive, eye-candy-centric level, however, there were a few things I would like to mention. The spikes at the entrance, well, I don't know about that. If you die quickly after entering you can potentially spawn and land right in them and this level is too difficult to have cheap deaths involved. Also, this has nothing to do with playability or difficulty, but I felt that, for a boss character, Danmaku Rave lacked a little personality. The mechanics were done well, but it felt more like some random machine than a "boss". I don't think there is much you can (or should) do about it now, but in the future try giving your boss creations some negative, human-like qualities. Make 'em a big jerk so you just HAVE to kick it's @$$. Anyhow, even though I wanted to tear my hair out I still liked it. For more comments, I have posted a quick write-up in the "Test Your Skill!" thread in the everything else section if you want to read it. Also, if this is your cup of tea,(which I'm assuming it is, due to your MM9 comment) you may really enjoy my levels ROBO-RAMPAGE X and ROBO-RAMPAGE X 2. I also have a boss fetish.

the frustration makes you want to play more though so its all good xD im going to go do this boss again now cos its so fun, be nice if it moved or was a mech but this thing is **** right epic 4th stage is still my worst enemy

but hey ive aced it so its all good and i can try the race thing nowlol
2009-01-29 20:55:00

Author:
Zommy
Posts: 1232


the frustration makes you want to play more though so its all good xD im going to go do this boss again now cos its so fun, be nice if it moved or was a mech but this thing is **** right epic 4th stage is still my worst enemy

but hey ive aced it so its all good and i can try the race thing nowlol

You are right, I developed a personal issue against that freaking monstrosity! And that, alone, was the only reason I kept playing! Heck, if you like this stuff you should check out the thread I mentioned in my other post! This level, and many other challenging levels await you there!
2009-01-29 21:02:00

Author:
Dimo1138
Posts: 179


Yeah the 4th stage is a real doozy. The trick is to walk right ontop of the plasma balls as they hit the ground so you duck through the one just above it. While this takes unreal precision and extreme patience, once you get it down it's not that unfeasible.

Personally I had the most trouble learning the pattern on the 3rd stage. I still don't think I can do that part without dying at least once.
2009-01-29 23:27:00

Author:
Neverynnal
Posts: 374


I just can't get past the 3rd stage. Now I've got imagery of plasmaballs stuck in my brain like a tetris effect. 2009-01-30 01:07:00

Author:
Entity
Posts: 274


Holy jeez! I don't think anyone has tried so hard to kill me before in LBP! People say that MY levels are hard, but this is out of control! The final phase is outright frustrating, especially after dealing with the first three. I am no stranger to difficult levels, but I had to call it quits on this one after, like, twenty tries! I like it, due to the fact that it's not a passive, eye-candy-centric level, however, there were a few things I would like to mention. The spikes at the entrance, well, I don't know about that. If you die quickly after entering you can potentially spawn and land right in them and this level is too difficult to have cheap deaths involved. Also, this has nothing to do with playability or difficulty, but I felt that, for a boss character, Danmaku Rave lacked a little personality. The mechanics were done well, but it felt more like some random machine than a "boss". I don't think there is much you can (or should) do about it now, but in the future try giving your boss creations some negative, human-like qualities. Make 'em a big jerk so you just HAVE to kick it's @$$. Anyhow, even though I wanted to tear my hair out I still liked it. For more comments, I have posted a quick write-up in the "Test Your Skill!" thread in the everything else section if you want to read it. Also, if this is your cup of tea,(which I'm assuming it is, due to your MM9 comment) you may really enjoy my levels ROBO-RAMPAGE X and ROBO-RAMPAGE X 2. I also have a boss fetish.

As for the thing's personality, hm, Im not overly good on that sorta thing. Most of the things I make are going to end up being "machines" like this one. That's partially just my design style.... coming from playing alot of shmups, well, alot of major shmup bosses tend to be similar things, gigantic machines from who-knows-where. Except for Mushihime, where they're all giant insects.

Plus, it was ORIGINALLY going offa a slightly different concept.... it was originally meant to be the boss of a level that had a Dr. Wily - ish character in it.... when the 4th stage of the thing was beaten I was gonna have him drop down in his machine, taunt the player, and begin the 5th and final attack.

......and then the game nearly exploded just getting the 4th in there.

Shouldnt be a problem next time though; I've found more efficient ways of controlling these things and such. My newest monstrosity, which is going to be a part of aer0blue's Boss Rush stage, has exactly as many different attacks as this one, 4, fills the screen with flying doom much like this one does, but takes up less than 1/4th the space. Of course, that one only took me like, one night to build, so dont expect TOO much if you go and try it out. Hopefully that one wont be too totally irritating.


On that note, I do intend on making another one of these huge ones, which should be able to do alot more than this one does (in theory). Look for "Danmaku Gruidae", ahh, hopefully it wont take TOO freaking long to make.



Oh I set the timer and placed well behind you You did it flawlessly I assume.

Well, sorta......

I did the first 3 sections about as perfectly as I could.... For those first 6 brains, I caught the top platform as it rose from the background and shot up to pop the brain real fast (thus beating the first 3 sections with 300 seconds still left on the timer).

And then I died like 3 times in a row on number 4, lol.


I just can't get past the 3rd stage. Now I've got imagery of plasmaballs stuck in my brain like a tetris effect.

Hah, I get that too! If I play Mushi or DDP or one of those for too long, I cant close my eyes without still seeing the endless waves of bullets. If I play WAY too long, I'll have dreams about them, lol.
2009-01-30 04:30:00

Author:
Bridget
Posts: 334


ok this is why i now hate you all lol
ive aced it, but...

now i cant get past the first part!!!
i cant fit inbetween the little step things
2009-01-30 17:47:00

Author:
Zommy
Posts: 1232


So how did you ace it and now you can't even fit onto the platforms? Not making any sense...lol2009-01-30 18:06:00

Author:
Neverynnal
Posts: 374


ok this is why i now hate you all lol
ive aced it, but...

now i cant get past the first part!!!
i cant fit inbetween the little step things


Is it bugging out or something?

If you've found some strange error in there let me know right away so I can fix it..... hoping that's not the case.
2009-02-01 07:48:00

Author:
Bridget
Posts: 334


Three days ago, I tried this for the first time, and today I've finally beaten it. I'm somewhat experienced in shmups (Yay Touhou), but it suddenly gets a lot ahrder if you don't have a pixels-sized hitboy and can't mvoe around nearly as fast =P

Anyway, awesome level. I liked the gas effect in the background, gave me Ikaruga vibes thanks to the colors. The boss isn't exactly pretty and some of the surrounding don't really seem polished, but the focus was the gameplay anyway and it didn't disappoint. You really captured the danmaku feel just right, especially with the last card- err, attack.

Any chance you'll make more like this in the future? I'd sure as hell play it =D
2009-02-10 19:39:00

Author:
Serpit
Posts: 68


Three days ago, I tried this for the first time, and today I've finally beaten it. I'm somewhat experienced in shmups (Yay Touhou), but it suddenly gets a lot ahrder if you don't have a pixels-sized hitboy and can't mvoe around nearly as fast =P

Anyway, awesome level. I liked the gas effect in the background, gave me Ikaruga vibes thanks to the colors. The boss isn't exactly pretty and some of the surrounding don't really seem polished, but the focus was the gameplay anyway and it didn't disappoint. You really captured the danmaku feel just right, especially with the last card- err, attack.

Any chance you'll make more like this in the future? I'd sure as hell play it =D

Yes, definitely will be more like this soon from me. Im such a big shmup fan that I cant NOT do it, haha.

aer0blue's community "Boss Rush" stage will have another one from me (which has a couple interesting attacks), and I've got a really big one in the works; it should be alot more...... interesting..... than Rave is.

Just as a teaser, I'll show what one of the patterns looks like:

http://img.villagephotos.com/p/2004-12/901939/NS1.jpg

That is from a shmup game that I've been working on (it's been on hold lately though, cause Im lazy, and cause I got sucked into too many new games). Im replicating that exact pattern in LBP (except it'll come from above, not the side). Shouldnt be any trouble at all to make it fully work.

And note, the ugly purple brick is the boss in that section; it looks that way cause I have no art for it yet. That's just showing the hitboxes and such so I can work with it.

All of the attacks from the boss will be around that level of, uh, "intricate". Rave's attacks werent as intricate as I'd have liked, though they did all follow a particular theme. This one though, will be alot more interesting.

Like Rave, the fight will not include the Paintinator (except perhaps right at the end...). I intend for the method to reach the "brains" to be a bit less annoying than the platforms Rave uses, and also it'll take up more of the screen.... you'll have to do some climbing to reach these.

This one will be called "Danmaku Gruidae". Gonna take some time to build though. And I have something else Im working on before I really get going with that one (though that shouldnt take long).

And lastly, the final attack pattern should be very..... memorable.



Oh, and finally, thanks to NinjaMicWZ and Neverynnal for spotlighting this..... that couldnt be more awesome
2009-02-11 04:47:00

Author:
Bridget
Posts: 334


After countless attempts I "FINALLY completed this accursed thing", as you put it, and made it to #7 on the leader board. You weren't the only one screaming at the TV, I dropped so many F-bombs I'm surprised the neighbors didn't report a noise complaint.

Seriously, that was torture. I was throwing pillows, flipping off the TV and pretty much acting like a monkey. If that pattern above is anything to go by I'll probably be slinging feces at Danmuku Gruidae.

Despite all this, it was a :star::star::star::star::star: effort and I'm looking forward to your next creation. I'll be sure to check your other levels.
2009-07-16 08:27:00

Author:
EVOin3D
Posts: 91


... Well, seeing as how someone else necroed this... I also managed to complete it after a million tries four days ago... Yeah <_>2009-07-16 12:47:00

Author:
RockSauron
Posts: 10882


After countless attempts I "FINALLY completed this accursed thing", as you put it, and made it to #7 on the leader board. You weren't the only one screaming at the TV, I dropped so many F-bombs I'm surprised the neighbors didn't report a noise complaint.

Seriously, that was torture. I was throwing pillows, flipping off the TV and pretty much acting like a monkey. If that pattern above is anything to go by I'll probably be slinging feces at Danmuku Gruidae.

Despite all this, it was a :star::star::star::star::star: effort and I'm looking forward to your next creation. I'll be sure to check your other levels.


.....ooh! I've got people screaming at the TV and throwing things at it!

Well, my work here is done, then! *flies away*


Seriously though, congrats on taking that thing down. And same to RockSauron.

Gruidae finally nears completion (and, hoboy, THAT will be a unique fight), so that's finally coming soon. It'd have come alot sooner, but there were other levels and such I wanted to do first.

It'll also be a good deal more difficult than Rave is. Doesnt that just sound like fun?
2009-07-23 12:54:00

Author:
Bridget
Posts: 334


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.