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Stealing sound a platformer by l-i-m-i

Archive: 13 posts


Hi everbody and I would like to welcome you all to another one of my level(s) series

STEALING SOUND

Here are the Level Links

http://lbp.me/v/j5pb0y

http://lbp.me/v/j5qc--

http://lbp.me/v/j5qd78

http://i6.lbp.me/img/ft/5a603f3b66a79037e25cc0d0f84451c8f2fc889a.jpg
2013-04-18 21:46:00

Author:
L-I-M-I
Posts: 611


worst thread ever!
queued
2013-04-18 23:03:00

Author:
biorogue
Posts: 8424


That's an understatement, level link is now broke until further notice. I created a bug psot publishing. Whent in to just change one thing and I ended up disconnecting a cutscene that activates an in out mover, derp derp derp

Will do a complete rupublish next week, couldn't find time yesterday and goto trqvel for a loss in the family this weekend. Otherwise I would've just fixed it by now.
2013-04-19 13:52:00

Author:
L-I-M-I
Posts: 611


Bumping this thread, sorry I originally deleted this level, new level links posted2013-04-24 00:45:00

Author:
L-I-M-I
Posts: 611


Amazing level. We had to play the first level 2 times because it broke the first time. At the part with mastyablastya talking, the level went black and didn't change back. http://i4.lbp.me/img/ft/f0415e5d22d25d45b880a7edc10a7e6a2f9d81c3.jpg
But the 2nd time it worked just fine
2013-04-24 02:17:00

Author:
dragonboy269
Posts: 172


Wow! What a great level!
The visuals are very nice and the gameplay is fantastic.
Played it with a mate and both we said at the end: "man, this was an awesome level"!

Excellent!
2013-04-28 10:40:00

Author:
avundcv
Posts: 2526


Overall the level is great, fun platforming throughout. I do have a few gripes though, the first 2 being minor, the 3rd being major.

1) At the place where the 2nd music sequencer starts (I think it's straight after a wormhole, below a checkpoint), if you die and respawn at the checkpoint, the music player starts again.

2) Level A links straight to Level B, but Level B doesn't link directly to Level C. I don't think it really matters which way you go (though some folk don't like compulsory level links at the end of levels) but I think it should be consistent.

3) I REALLY did not like the boss fight. I thought the overall idea was fine, but for one it was too long, and secondly the spawn point was horribly positioned. I kept getting crushed somehow straight after I spawned, plus with it being directly in the centre I was constantly getting lasered and vacuumed immediately after I spawned. Took a lot of willpower not to rage quit. It just wasn't fun compared to the rest of the level.
I don't know if others will feel the same about the boss fight as I do, but personally I don't like them in general. I think they can ruin perfectly good platform levels, and are often just put there for the sake of having a boss fight.
2013-04-28 13:19:00

Author:
Ali_Star
Posts: 4085


Overall the level is great, fun platforming throughout. I do have a few gripes though, the first 2 being minor, the 3rd being major.

1) At the place where the 2nd music sequencer starts (I think it's straight after a wormhole, below a checkpoint), if you die and respawn at the checkpoint, the music player starts again.

Hmm, is this in Part B, cause I might fix this, not sure yet though. Kind of a qwarky bug that doesn't diminish the overall appeal, but gives the sense of imperfection.



Overall the level is great, fun platforming throughout. I do have a few gripes though, the first 2 being minor, the 3rd being major.
2) Level A links straight to Level B, but Level B doesn't link directly to Level C. I don't think it really matters which way you go (though some folk don't like compulsory level links at the end of levels) but I think it should be consistent.

Yes, this is a problem. Currently the scoreboard is being emitted. I have it linked to Part C, but somewhere along the lines of emitting the dang level link fails. Thanks


Overall the level is great, fun platforming throughout. I do have a few gripes though, the first 2 being minor, the 3rd being major.

3) I REALLY did not like the boss fight. I thought the overall idea was fine, but for one it was too long, and secondly the spawn point was horribly positioned. I kept getting crushed somehow straight after I spawned, plus with it being directly in the centre I was constantly getting lasered and vacuumed immediately after I spawned. Took a lot of willpower not to rage quit. It just wasn't fun compared to the rest of the level.
I don't know if others will feel the same about the boss fight as I do, but personally I don't like them in general. I think they can ruin perfectly good platform levels, and are often just put there for the sake of having a boss fight.

The boss fight is personally my favorite of the 3. I am still on the fence of the whole smash em attack that freezes you if are are touching the ground at the time he smashes the ground with his fist thingy's.

The spawn point, is set up to where you will stay in the middle layer as long as you do not touch the L3 button. Hence, you can wait for a clear opening.

Thanks for the feedback
2013-04-28 21:18:00

Author:
L-I-M-I
Posts: 611


The boss fight is personally my favorite of the 3. I am still on the fence of the whole smash em attack that freezes you if are are touching the ground at the time he smashes the ground with his fist thingy's.

The spawn point, is set up to where you will stay in the middle layer as long as you do not touch the L3 button. Hence, you can wait for a clear opening.

Thanks for the feedback

I thought that, but instinct is always to press a direction after spawning. Perhaps have a bouncepad that is player activated instead? Anyway, I hope you don't take my feeling about the boss battle to heart, like I said I just don't like them in general.
2013-04-29 18:31:00

Author:
Ali_Star
Posts: 4085


This sounds cool. In my queue!2013-04-30 03:18:00

Author:
peoriaspitfire
Posts: 359


I thought that, but instinct is always to press a direction after spawning. Perhaps have a bouncepad that is player activated instead? Anyway, I hope you don't take my feeling about the boss battle to heart, like I said I just don't like them in general.

no no never, I put it F4F for a reason, silly. I am always looking for constructive criticism.

Ive played so many times I can ace it now so it's hard for me to judge things such as difficulty while playing it now.

Thanks for the feedback
2013-04-30 03:42:00

Author:
L-I-M-I
Posts: 611


The platforming was good and I quite liked the unusual green, yellow and black aesthetic, but they both suffered a bit from over-crowding. The screen was nearly always full of decoration to the point where it seemed very cluttered and a bit confusing. The screen could get so busy it was hard to make everything out. The gameplay was good but you seemed determined to use every mechanic ever; bouncepads were only sometimes player activated, wormholes and attract-o-gel were used sparsely just for the sake of using them (it seemed) and so on. I'd recomment you pick a few core mechanics and try to push the envelope with them. Your bounce pad and moving platform gameplay was very good, for instance.

The story was a massive disappointment I'm afraid. It sounded very interesting from the post above and it's the reason I gave the levels a try but really they were just a thin excuse to go from point A to point B. I expected to start in a silent level (which I did, in fairness) and have to somehow collect instruments which would then be added to the soundtrack as I progressed. That would have been awesome but the plot was so simple it was essentially non-existent except for the cutscenes (to which my reaction was "Oh right, the narrative"). I will say however that your voice acting was some of the best I've heard by a long way.

The music got really hard on the ears after a bit, and was a very minor feature in a level I expected to be completely about sound.

Before I go on, I'll say that the boss battle was gorgeous and the separate attacks were pretty cool and imaginative. I really don't want to sound like a ********* but it played terribly. It came down to the crazy variety of moves the boss had:

Dropping Explosives - They spawn really high so you it's next to impossible to look at them and Sackboy at the same time. Nothing wrong with that on their own but when mixed with the other attacks (especially the lasers) it was a nightmare. I eventually figured out I should hold R1 and up to stop the one above me but it still necessitated looking in several directions at once.

Jump or you stick to the floor - Yeah, I worked out what was going on in the last stage. I saw the jump signs after a while (they do blend into the background because there's so much going on on the screen) but had no clue what they meant and was much too preoccupied with the maelstrom of explosives and lasers raining down on me. Didn't really add anything to the boss.

Lasers - These could have been good if the boss battle consisted of nothing but the lasers and they lit up and made a sound to indicate that they were about to turn on. I frequently didn't see them in time because I had to watch the explosives and desperately try to charge up the switches on the sides. Sometimes death was just unavoidable when the lasers and explosives came together.

Vaccuum - There's only one thing that's worse than a quick time event, and that's a difficult quick time event. This was just plain impossible as far as I'm convinced, and could easily kill you twice if you accidentally came out of the spawn point while it was still on. I mashed the heck out of X and it did absolutely nothing.

All of those attacks mixed together were ridiculous, it was incredibly frustrating and not fun at all. The switches you have to charge up are so far off the arena that you basically have to just focus on them and hope for the best. The fight was also insanely long, the standard is three stages for a reason.

There was a lot of good stuff in the series, if you focused more on that instead of trying to cram everything in it would have been really great. As it is the platforming was pretty solid overall. All criticism is supposed to be constructive, good job!
2013-05-05 11:21:00

Author:
Blackfalcon
Posts: 409


It took me way too long to check is level out, but I finally did the other day during a short lunch break. All I'll say is that I was late to return to work"

Overall, I had had a great time traversing this level and the boss design and attacks were awesome even if a tad unair in some instances. It took me quite awhile to realize I could grab bombs and toss them out of the way! I especially liked all the big bubbles and hiding spots. There were lots of good bubble combos to be had, but I did a pretty stinkynob of utilizing them to my advantage. My only fault would be that there just might have been too many different elements appiled into one level. Still an Epic level in my book and thanks for the entertainment!

Sorry for the sub-par F4F. It's late an my stupid iPad keyboard is being a complete _wipe. It's also great to see people use the F4F feature too!
2013-05-10 06:55:00

Author:
peoriaspitfire
Posts: 359


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