



#1
Dynamic Level
Archive: 5 posts
Would it be cool if a level could be played twice over, there and back again. For instance, you play through whole level, do some action, like grab item to bring it back... And the whole level changes. Platforms switch, entire different traps swapped out or added... Maybe have the scenery change. Then you turn around and head back through the shifted though slightly similar level, effectively doubling the length, playtime, and value of the level. | 2009-01-24 00:47:00 Author: lionhart180 ![]() Posts: 200 |
On the way back you could have destroyed/on fire versions of what you went through. I'd be like, "Oh noez, whats happened?!" Ermmm... | 2009-01-24 00:52:00 Author: moleynator ![]() Posts: 2914 |
There are a few ways to do this. Emitters can completely change a level. Dissolve also can do this. Another experimental way is to take the entire level and put it on a wobble bolt which rotates it 180 degrees. That can completely change things for sure. ![]() | 2009-01-24 02:01:00 Author: Elbee23 ![]() Posts: 1280 |
I know how this was once used. In one of MediaMolecule's MGS levels if you place a sticker at the beginning the whole level has a difference. So its sort of been done. | 2009-01-24 02:33:00 Author: Defaultsound ![]() Posts: 137 |
Don't make people do the same thing twice, at least add a fun and signinficant twist like some described before. Twice the length is nog equal to twice the value. It has to add something other than playing the level backwards. | 2009-01-27 12:39:00 Author: Wyth ![]() Posts: 263 |
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