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Tribal Wars (Top down RPG) New Experiment.

Archive: 3 posts


Hello, everyone. I'm trying something a little different. I decided to try something new with top-down, mixing "real" type graphics with some cartoony aspects, namely the characters, but still trying to make it all mesh together well enough to be aesthetically pleasing and not like the aspects are fighting themselves.

That said, I'd like to introduce Tribal Wars. This is a top down RPG that focuses on the two tribes "Flame Tribe" and the "Frost Tribe". This has been an ongoing war for centuries and the chaos has awaken the spirits of the netherworld. In Tribal Wars you must rise to the task of being a masterful weapon-master to slay your enemies as well as putting the spirits to rest.

You can expect:
A 1 class does all character model for pure balance. You swap your "class" by swapping your weapon at any time!
PVE (1-4 players, hopefully) with scaling difficulty depending on the amount of players in the group.
- You will encounter (In PVE you will be Flame Tribe) frost tribe armies as well as Frost Commanders and Overlords.
- Spirits of the netherworld and Nether God spirits.
PVP 2-4 players.

The Character/Gameplay:
Using the R1/2 L1/2 buttons will swap your currently selected weapon set.
You can chose from:
- Sword And Shield. Shield allows you to actively block, reducing damage by 50% while holding it, following blocks with sword slashes to slowly drain your enemy.
- Dual Blades. Dual Blades allows you to quickly slice up your enemy dealing massive damage, and allows you to perform focus attacks that deal additional damage when hitting an enemy from behind.
- Pike. The pike allows you do deal heavy damage from a further distance away with reaching pole strikes, and gives you the ability to knock your enemies around.
- Booze. You break out your Keg for some combat twist. You can drink your booze to heal, but you will increasingly become drunk. (You will have a drunk-meter)
You may also drink a remedy that slowly reduces drunkness over time, and a little immediately on use. (which is good to always have up).
Additionally, you can throw vials of booze at your enemy doing damage on impact and slowly causing them to get drunk. Or you can throw a flame-lit beer at the enemy that will burst into flames on impact!
**Drunkness is on a scale of 1-100. 1-30 drunkess you're sober and can move at normal speed and attack normally.
At 31-70 drunkness you're slightly slowed and attack slightly slower.
At 81-100 drunkess you're entirely drunk and will be very slugging when both moving and attacking. USE YOUR REMEDY!

http://i.imgur.com/u313wi6.jpg

http://i.imgur.com/fG9MvDC.jpg

http://i.imgur.com/2Kojxuk.jpg

http://i.imgur.com/KmVZD1d.jpg

http://i.imgur.com/OHdWU7J.jpg

http://i.imgur.com/LRNh5ve.jpg
2013-04-07 23:41:00

Author:
RonPierce
Posts: 131


I LOVE RPGS ABD TOP DOWN RPGS!! Ahem in all seriousness i do look forward to playing this keep working hard on it ^_^2013-04-14 00:40:00

Author:
Razortehkill
Posts: 173


Wow, that sounds like a big project, but also looks very good. I'm looking forward to see more 2013-04-22 20:14:00

Author:
Shaggy Vinci
Posts: 969


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