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weighing down invisible material
Archive: 3 posts
i have started making a new level because the update deleted all of them > and it involves moving invisible material being moved around with a controllinator but i want it so that the invisible material falls down like other materials instead of floating around. Im sure there is some simple solution but im too dense to figure it out :/ thanks in advace! | 2013-04-07 18:29:00 Author: thebombdrop Posts: 67 |
Put a Mover on it and set all it's speed to 0. I'm not sure how Acceleration and Deacceleration work, but it works if you set them both to the same value. EDIT: wait, making it fall down? Sorry, i have no idea how to do that. | 2013-04-07 18:32:00 Author: Woutery Posts: 793 |
Hmm this is a very interesting problem. I messed around in create mode a bit and found that if you set a mover up/down speed to -50 and have acceleration to 50%, deceleration to 0% and local space false then it works pretty well. Hope that works for you if not you could try the old way of squishing down material until its not visible but your thermo might not like that Good luck. | 2013-04-08 00:07:00 Author: OriginalCreator Posts: 217 |
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