Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
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Spawn Delay - Custom Checkpoint
Archive: 4 posts
Hello Sackies of LBPCentral! Recently I've been building on a level with a controllable sackbot as your character. The level is almost overheating (about 95% thermo used) and when I tested the level and died, the emitter was delayed with 5-9 seconds!? This is very frustrating as it ruins the flow and pace of the level. I know that Art-In-Heart's level: "(PLCC4)Trust me: The Escape" had this bug too. Now just to notice: This is an in-game bug, it has nothing to do with the logic. Since I've checked EVERY SINGLE logic component for bugs, it's still delayed. Does anyone have a solution to this? It's very annoying and it kind of ruins the level :-( -- Jauw | 2013-04-03 19:35:00 Author: Jauw Posts: 484 |
https://lbpcentral.lbp-hub.com/index.php?t=78980-Sackbot-spawn-logic&p=1094131&viewfull=1#post1094131 this thread may shed some light on it | 2013-04-03 20:54:00 Author: evret Posts: 612 |
Did you follow comphermc's LBP2-Torial #4 (http://www.youtube.com/watch?v=X4zq0QOXzbw) and do everything he said correctly? If so, I don't know what's wrong, but I can try to help in-game. Not tonight, though--I have to leave for the evening. | 2013-04-03 22:49:00 Author: L1N3R1D3R Posts: 13447 |
Thanks L1N, but Evret solved it in this thread: https://lbpcentral.lbp-hub.com/index.php?t=78980-Sackbot-spawn-logic&p=1094131&viewfull=1#post1094131 i believe most sackbot spawning issues come down to the fact part of the bot remains long after the bot is destroyed, when testing in create mode you will often hear this part break as it leaves the level boundaries. this means that if you set your emitter to a max of 1, and "destroy oldest when max is reached" set to no, then the emitter will wait for the remaining part of the bot to exit the level and break b4 emitting the new one. good news is that simply changing it to "yes" should fix your problem. assuming of course you have a sensor that stops the emitter from trying to emit when a bot is present That's basically it! I've thanked Evret many times for this, so simple yet so complicated. If anyone else has this problem just click the thread above! -- Jauw | 2013-04-04 01:35:00 Author: Jauw Posts: 484 |
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