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#1

Thermo glitch?

Archive: 5 posts


I have a deadly problem. I'm working with 3D for my second music gallery. I have trees and stuff emitting in the background and moving towards the front. The thermo is fine with it. Until I enter any controlinator. The thermo just keeps going up until it's full and the emitters stop emitting. And it just stays full; until I exit the Controlinator. Whenever I exit it at anytime the thermo returns to normal. What the heck is going on?!! HELP!!2013-04-01 06:32:00

Author:
Buttarms
Posts: 142


are they emitting all the time or only when you enter the controlinator?2013-04-01 12:12:00

Author:
evret
Posts: 612


All the time.2013-04-01 22:48:00

Author:
Buttarms
Posts: 142


Emitting stuff to move forward from the back layers and then entering a controlinator does not = thermo rise. I just tested it. So it has to be something related to the exact specifics of what you have done so far or what you are trying to achieve. Can you be more specific?2013-04-01 23:52:00

Author:
Ungreth
Posts: 2130


Well, it happened after letting friends join while working on it (stupid idea).

I messed around more and I dicovered a weird glitch with some of the text I placed for the gallery. They seem to have "merged" together with other text and a part of the menu. If I selected any of the parts it would select all of them. If I copied them I couldn't place them...anywhere.

I captured all logic and ditched everything else and moved to a new level - remaking and redesigning the menu - and that seems to have fixed it. I'm never letting anyone play online with me while working on this ever again. 8)
2013-04-03 04:30:00

Author:
Buttarms
Posts: 142


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