#1
Sack-Sized Truck
Archive: 14 posts
Hello there. Spaceraoul28 here with a qhick showcase on what i have been working on recently. http://if.lbp.me/img/ft/eafd3e92fa048e784ba3aa677855ce5061457202.jpg Truck (American Style) I like this style as it feels unique to the rest of the vehicles by make building a connection with them all having the same style. Because it's Sack-Sized it is based in the 1 thick layer only and the wheels are connected by holo/sticker panel. Other features include: Fuel system (Much help from ostler5000). Trailer can be disconnected then connected with another without the use of connectors. Some of you may be thinking though what's the point of having a trailer but no way to put anything inside it, since after all it is in the 1 layer, well that's were I had a great idea, instead of manuallyputting things inside the trailer with grabinators i decided to have a menu interface above the trailer to count the amount of cargo was inside, This allows the cargo to be loaded and unloaded without the use of throwing it in and throwing it out (with grabinators). This feature is coming soon. http://ia.lbp.me/img/ft/4ea6f39cd2918ab0a2279c91d2b2820598de70a6.jpg Thanks for reading. Feedback greatly appreicted. (Willing to give 7 Feedbacks). F4F ![]() | 2013-03-26 22:13:00 Author: Spaceraoul28 ![]() Posts: 175 |
wow, nice work on the rig! Interesting idea about the loading system. Looking forward to seeing this. | 2013-03-27 17:35:00 Author: biorogue ![]() Posts: 8424 |
That's a good looking truck. Great work ![]() | 2013-03-27 18:50:00 Author: avundcv ![]() Posts: 2526 |
Awesome Man! | 2013-03-28 15:36:00 Author: SCHWITZER-1945 ![]() Posts: 93 |
Nice truck dude! Keep it up ![]() | 2013-04-01 19:05:00 Author: Jauw ![]() Posts: 484 |
Awesome dude =D Btw why dont you ever use thin layers? | 2013-04-04 22:16:00 Author: XxHAMADEHxX ![]() Posts: 113 |
Awesome dude =D Btw why dont you ever use thin layers? I often found the cars i created using thin + large layer(s) where hard to drive since the thin layer would often collide with over thin layers. This style that i create also feels unique to me and i would not change it from now. I let you off thohgh creating iin 1 layer can be qhite tedious when seats dont exit properly when cargo has to be stuck to its trailer etc. Thanks for your feedback Im now working on the trailer loading/unloading system. Thanks again for the feedback everyone. ![]() | 2013-04-05 10:20:00 Author: Spaceraoul28 ![]() Posts: 175 |
Finished the logic interface here are some pics: http://i2.lbp.me/img/ft/ec2a01e899da73a2d97b9743301dd0cd1389718f.jpg This logic works when you decide to load and unload the trailer. As you can see the truck is currently transporting chairs (Furniture). 1 unit of crago is worth 250 points. http://i0.lbp.me/img/ft/4803465b22439d6cbc2544dcdb4f02ccf3e9c5e2.jpg Thanks for reading ![]() | 2013-04-06 19:45:00 Author: Spaceraoul28 ![]() Posts: 175 |
this is cool, i lovethe rig for sure | 2013-04-13 16:35:00 Author: L-I-M-I ![]() Posts: 611 |
Nice =D | 2013-04-28 01:00:00 Author: XxHAMADEHxX ![]() Posts: 113 |
nice job amazing truck | 2013-05-04 19:29:00 Author: Nugahugachaka ![]() Posts: 80 |
Wow , you made a sweet rig , what can you load in it other vehicles ?, looks great stuff like this makes lbp2 feel like a whole other game. | 2013-05-05 10:28:00 Author: Brutal ![]() Posts: 184 |
awesome work on the rig! Exciting concept about the running system. Awaiting seeing this. Our Website (http://www.surfersrentacar.com.au/) | 2013-05-06 05:18:00 Author: Unknown User ![]() |
Thanks for all the feedback everyone. A showcase is currently being made to showcase the truck. This level has been locked and can't be accessed without a level key in the game. Already 50% complete Link: http://lbp.me/v/jx460y | 2013-05-06 19:40:00 Author: Spaceraoul28 ![]() Posts: 175 |
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