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#1

Teleportation Method

Archive: 3 posts


Hello everyone. Please help me out. I have an idea for a level, but I need a teleportation method, its a must. I don't have access to the cross-controller DLC, so I can't use the wormhole. Also, I don't want to use the horrible gas for that.
The only thing I could come up with was to use the controllinator in a way so that when they are triggered, they take you to the desired location and then they eject you inmediately. But I couldn't make it work. Any ideas?
2013-03-25 00:03:00

Author:
H-O-S-M-A-R
Posts: 74


It should work, players get auto sucked into controllinator / controllinator senses sackthing and activates a follower. Goes to location B which has a tag at the location, tag sensor on controllinator senses tag and auto ejects player. There are a ton of levels out there that have this set up already done and for free.2013-03-25 02:40:00

Author:
L-I-M-I
Posts: 611


He he, problem solved, it worked!
I was trying with a grab sensor instead, wich triggers a emitter that creates a square of invisible hologram material with a controllinator atached with auto-enter and max trigger radius (5000).
I also placed a sequencer into the controllinator circuit that starts playing as soon as entered, then it ejects and then it destroys the object the controllinator is attached to.
And it works jus fine! But thanks anyway! I appreciate your help. I will try the method you mentioned and see how it works.
2013-03-25 02:42:00

Author:
H-O-S-M-A-R
Posts: 74


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