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Develop you own game.
Archive: 23 posts
Seeing as you lot are so creative, I figured you might appreciate this topic. Let's say you win ten of millions on a lottery, or inherit similar money from some long lost relatives, etc. and have a huge budget to make whatever game you like.. what would you develop? Here's one to get you started. I'd consider going for something that is very much missing from the console scene at the moment. A space exploration RPG type game. Title: Star traveller (might have to work on that title) Genre: Space exploration RPG Singleplayer/Features: You start off in the middle of space with a few basic skills and some small amount of cash and the universe is yours to explore. I'm thinking a modern Elite or Space Rogue here. You can go anywhere you like and you have a lots of options in how you deal with scenarios you come across. Also important, you don't have any special powers like say, a Dragonborn in Skyrim, you're normal. Increasing your skills helps of course, depending on what you choose to improve in, but running away will always be an option worth considering if you're outnumbered, especially if you don't have the skills or tools to deal with a situation. You can buy and upgrade lots of things, from tools and weapons to ships. There will be lots of little sub plots you come across which will vary a lot as you visit space stations, planets or just come across a ship in distress having suffered say, an engine malfunction. You can help them, ignore them, turn pirate and demand all their valuables, or just blow them to bits for fun. You can only save in safe zones, not in the middle of a dangerous mission. If you have to reload, there will be various factors that are randomly generated such as say monsters that have overtaken a space station would end up being in different locations on there, and the number of enemies may vary. This would give the game more replayability. The only way to lose is if you die, otherwise the game just keeps on going. Characters important to sub plots can be killed, but generally they will be tough. You can join certain groups if you choose to, such as a military organisation or pirates. You could then just go AWOL, but odds are they'll end up putting some sort of bounty on your head depending on who they are. Multiplayer/Co-op:: None, but if the game is successful this could be considered in a sequel. Why: I can only think of one space game on consoles at the moment where you can in any way explore a universe, Mass Effect. It's good and it's popular, but there is room for so many other types of games. You'd need a big budget for a game like this, but it could be amazing. And the new consoles coming out would give you a lot of power to play with. You could put in all sorts of interesting AI. This game would be your story, you can be a bounty hunter, a merchant, a hero, work your way up to being a pirate king, an assassin, a spy. Obviously the choices couldn't be unlimited but you'd come away from the game thinking, "Where shall I go next, and what should my next goal be?" But I'd make sure all the sub plots and characters are interesting and memorable, none of this "Please kill 5 giant space rats in my space cellar for five gold coins" rubbish copy and pasted across the entire universe. Missions would vary in difficulty a lot, but failure never means game over. Who's to say you weren't intending to fail saving a certain planet? No doubt in certain sitautions you would be offered bribes to stand back and let something happen. And it wouldn't mean you're an evil character. Perhaps in some instances the person you're helping turns out to be an arrogant pain in the backside where you'd welcome a little more incentive to stand back and watch them suffer their fate. Anyway, there's my crazy idea. Think anyone would buy it? Star traveller - Release date TBC http://i8.photobucket.com/albums/a37/Blibble/Colorful-Space-10_zpsee00fc1a.jpg | 2013-03-24 21:11:00 Author: LieutenantFatman Posts: 465 |
More realistic Tokyo Jungle. | 2013-03-24 21:29:00 Author: Rabid-Coot Posts: 6728 |
RPG! RPG! Eh, I've mentioned some of my rpg stories before. So either one of those, or a Naruto platformer rpg. I have many dreams, by its no use gettin myself excited /ahrugs | 2013-03-24 22:04:00 Author: RockSauron Posts: 10882 |
Ohh, creativity thread! Title: CityScape Genre: City simulator Singleplayer: The first time CityScape is launched, it will ask you to generate your first region. You will be able to choose its climate (temperate, desert, alpine, tropical and taiga), and a preset shape (island, coast, archipelago, etc), then generate and terraform it to your liking. When done with the terrain, all that's left is build the main highways and name your region, then you can start your first town. The town building mechanic would be similar to the newest SimCity, but with lots of tweaks (advanced mass transit and drive in your city, for example). The simulation would also be in the same ways of SimCity ("agent" based simulation, but without all the idiotic AI and fudged stats). There would be four game modes: Normal (build and manage your city and your budget, real numbers, unlock new buildings as the city grows), Hardcore (tweaked costs, more aggressive simulation patterns, buildings and roads actually take time to finish being built and start working, realistic statistics, only special buildings are locked), Infinite Treasury (like normal mode, but with infinite money) and Free Build (infinite money, no city needs, all NPC buildings unlocked). Multiplayer: In multiplayer mode, multiple mayors can build their towns in a shared region, and help each other with services and resources. Players can join the public regions (anyone can join, no mods allowed), private regions (joining and modding rules may vary) and local regions. When you first join a region, it will create a save file in your computer for that region, and update it as the other cities synchronize. If you are offline, you may still play that region, but you are limited to your own cities and can't interact with others until you reconnect and synch again. Any multiplayer region save can be converted to a singleplayer region, which gives you freedom over the entire region, but will not synch to the server. Why? After the SimCity fiasco, me and many other city-builders are in need of a true city sim game. This is my "vision" of a perfect city sim, and it doesn't even require always on connection to the servers! | 2013-03-25 01:39:00 Author: gdn001 Posts: 5891 |
Sounds good! I'd definitely give something like this a go if it was released on the Vita, and once I have my perfect city, it'd be fun to unleash Godzilla, or something similar upon it and see how they manage. | 2013-03-25 11:01:00 Author: LieutenantFatman Posts: 465 |
I'd go with developing a real life, actual working Holodeck. | 2013-03-25 16:24:00 Author: biorogue Posts: 8424 |
in terms of multiplayer city building sims, it would be fun to be able to declare war on your friends and watch the city tear itself apart. in fact combining creativity with space exploration would be pretty cool too, like if spore galactic adventures had been an action game/ tps with some kind of multiplayer. I'd love to see a more action oriented valkyria chronicles style game, set in a more colourful environment with a sense of humour akin to 'dead like me' (gotta love mason) I'm talking large open environments like warhawk, a unit of well developed and hilarious characters, the ability to give commands to units or swap between characters on the fly, weapon upgrades, purchasable death vehicles/weapons, maybe some kind of flight abilities (i love me some jetpacks, maybe like hawks from warhawk with both a hover and free flight mode) all wrapped up in a cell shaded spyro esque map style. | 2013-03-25 19:04:00 Author: Smudge228 Posts: 533 |
You had my money at mentioning Valkyria Chronicles mixed with good comedy. I'd buy it in a heartbeat. Never heard of 'Dead Like Me' though. And biorogue, I'd love to wonder around a Holodeck, maybe one day. They made it look pretty incredible in Star Trek. | 2013-03-25 19:22:00 Author: LieutenantFatman Posts: 465 |
Seeing as you lot are so creative, I figured you might appreciate this topic. Let's say you win ten of millions on a lottery, or inherit similar money from some long lost relatives, etc. and have a huge budget to make whatever game you like.. what would you develop? Here's one to get you started. I'd consider going for something that is very much missing from the console scene at the moment. A space exploration RPG type game. Title: Star traveller (might have to work on that title) Genre: Space exploration RPG Singleplayer/Features: You start off in the middle of space with a few basic skills and some small amount of cash and the universe is yours to explore. I'm thinking a modern Elite or Space Rogue here. You can go anywhere you like and you have a lots of options in how you deal with scenarios you come across. Also important, you don't have any special powers like say, a Dragonborn in Skyrim, you're normal. Increasing your skills helps of course, depending on what you choose to improve in, but running away will always be an option worth considering if you're outnumbered, especially if you don't have the skills or tools to deal with a situation. You can buy and upgrade lots of things, from tools and weapons to ships. There will be lots of little sub plots you come across which will vary a lot as you visit space stations, planets or just come across a ship in distress having suffered say, an engine malfunction. You can help them, ignore them, turn pirate and demand all their valuables, or just blow them to bits for fun. You can only save in safe zones, not in the middle of a dangerous mission. If you have to reload, there will be various factors that are randomly generated such as say monsters that have overtaken a space station would end up being in different locations on there, and the number of enemies may vary. This would give the game more replayability. The only way to lose is if you die, otherwise the game just keeps on going. Characters important to sub plots can be killed, but generally they will be tough. You can join certain groups if you choose to, such as a military organisation or pirates. You could then just go AWOL, but odds are they'll end up putting some sort of bounty on your head depending on who they are. Multiplayer/Co-op:: None, but if the game is successful this could be considered in a sequel. Why: I can only think of one space game on consoles at the moment where you can in any way explore a universe, Mass Effect. It's good and it's popular, but there is room for so many other types of games. You'd need a big budget for a game like this, but it could be amazing. And the new consoles coming out would give you a lot of power to play with. You could put in all sorts of interesting AI. This game would be your story, you can be a bounty hunter, a merchant, a hero, work your way up to being a pirate king, an assassin, a spy. Obviously the choices couldn't be unlimited but you'd come away from the game thinking, "Where shall I go next, and what should my next goal be?" But I'd make sure all the sub plots and characters are interesting and memorable, none of this "Please kill 5 giant space rats in my space cellar for five gold coins" rubbish copy and pasted across the entire universe. Missions would vary in difficulty a lot, but failure never means game over. Who's to say you weren't intending to fail saving a certain planet? No doubt in certain sitautions you would be offered bribes to stand back and let something happen. And it wouldn't mean you're an evil character. Perhaps in some instances the person you're helping turns out to be an arrogant pain in the backside where you'd welcome a little more incentive to stand back and watch them suffer their fate. Anyway, there's my crazy idea. Think anyone would buy it? Star traveller - Release date TBC http://i8.photobucket.com/albums/a37/Blibble/Colorful-Space-10_zpsee00fc1a.jpg That sounds close to Frontier Elite II, a game I played religiously as a young teen. There's a modern fangame called Oolite that you can play, although it's closer to the original Elite in spirit than the sequels. Check it out if you can. | 2013-03-25 19:59:00 Author: Ayneh Posts: 2454 |
That sounds close to Frontier Elite II, a game I played religiously as a young teen. There's a modern fangame called Oolite that you can play, although it's closer to the original Elite in spirit than the sequels. Check it out if you can. Sounds good, thanks! I don't often play games on the PC, but I might give it a look at some point. | 2013-03-25 20:20:00 Author: LieutenantFatman Posts: 465 |
I already have about 20 or so ideas for separate games, I'm working out how to make a small sprite game to start off. It's a bit troubling to figure out going about it solo. But if I ever had the resources to make a grand scaled game, I'd reign in the return of 3D platformers. Like Banjo or something. I wish those kinds of games never died out... | 2013-03-25 21:41:00 Author: JamesDNaux Posts: 757 |
I'd love to make games in general (slowly but surely teaching myself - I made Pong!), but my dream game which I haven't thought hugely about would be an RPG. This RPG will last you for a very long time, there will be ridiculous maximum stats (Level 999 anyone?), and other silly stuff like dealing 1 million damage or something. There will also be a very deep metagame for multiplayer. Not sure how I'd implement it, but I'd hand out all the mathematical formulas for damage and stuff and let people go wild with it, much in the same way Pokemon has but I'd actively encourage it. Also there'd be a nice story but I really haven't thought about that. | 2013-03-31 22:17:00 Author: kirbyman62 Posts: 1893 |
This sounds familiar to a few things currently out there/in development. In terms of stuff thats already out there, Eve Online (http://www.youtube.com/watch?v=c0M7jkv3xkQ) is pretty huge. The X3 space games (http://www.youtube.com/watch?v=2el85ok0TsQ) are maybe closer to what you said. Both games consume huge amounts of time though. Not too easy to get into. Then in terms of upcoming games, obviously there's Elite Dangerous (http://www.youtube.com/watch?v=XGHM6wu1WY4). I actually backed this on kickstarter a fair amount, as I believe it can become something special. Not too much to go on at the moment though. Another kickstarter funded project that I'm very interested in is Limit Theory (I also backed this one). It's a fully procedurally generated game, so has world seeds like minecraft. All the ships and space stations are also procedurally generated. It's very early in development, but the pace he's making progress at is very impressive. This is probably the one I'm most interested in. Check out his videos on youtube here (http://www.youtube.com/user/LimitTheory/videos?view=0). I should be getting the prototype of it next month so can tell you how it is then, if no NDA is set. It's just one guy making this game from scratch (except the music), so it truly is impressive. Of course these are all PC games. The console market is lacking such games unfortunately. | 2013-04-02 15:21:00 Author: ryryryan Posts: 3767 |
Thanks, if I ever get a good gaming PC or Laptop, these will be top of the list for me to play. | 2013-04-02 19:43:00 Author: LieutenantFatman Posts: 465 |
This RPG will last you for a very long time, there will be ridiculous maximum stats (Level 999 anyone?), and other silly stuff like dealing 1 million damage or something. Those numbers sound high until you play a Disgaea game. http://www.youtube.com/watch?v=VCfv37wwQaQ | 2013-04-03 13:38:00 Author: Ayneh Posts: 2454 |
yeah I never really got why disgaea bothered with that level of damage. why not just lower the enemies health and have less required damage? it seems they just like chucking that sort of thing in for the sake of chucking it in really... | 2013-04-03 16:49:00 Author: Smudge228 Posts: 533 |
it seems they just like chucking that sort of thing in for the sake of chucking it in really... one reason they do it is to seem cool. inflicting 1000000000000 damage sounds much cooler then inflicting 10 damage now doesn't it? They also do it because 95% of Disgaea fans are grinding junkies. some who spend more then 500 in-game hours grinding in just 1 disgaea game. It's crazy stuff but some people really get into that kind of thing. Normally I personally am not a big fan of Levels/Stats in games. Am not really a fan of grinding too. But suppose I still can enjoy RPGs like Disgaea once in a while. just not very often. *mew | 2013-04-03 18:54:00 Author: Lord-Dreamerz Posts: 4261 |
yeah the gameplays a blast, I just think alot of what surrounds it is a little silly really. something like dofus/wakfu/ dofus arena all seem to provide a more gameplay focused experience is all. if they ever add a proper map creator to disgaea though then I'll probably be getting that game, I'm a sucker for UGC. back on topic, a game like minecraft or terraria with better combat would be ace, like darksouls combat, only in free roam unpredictable online co-op, maybe with less blocky graphics... | 2013-04-04 13:12:00 Author: Smudge228 Posts: 533 |
So, I've been thinking, and I want a game with a mix between board game and regular gameplay. What I mean by that is that there would be a moving around segment, where you do in turns, and in which you can purchase aids to help you using money. When you encounter an enemy troop, though, you begin an action gameplay section in order to defeat the opponent, and purchasing weapons and other aids is what would help you win. That is my new dream. | 2014-01-09 21:44:00 Author: RockSauron Posts: 10882 |
So mario party but rpg battles instead of minigames? | 2014-01-10 00:17:00 Author: Rabid-Coot Posts: 6728 |
So mario party but rpg battles instead of minigames? In a way, only less chaotic and more about strategy and stuff. And there would be a story mode campaign because why not. I was inspired by Galactic Conquest mode from Battlefront II. | 2014-01-10 00:35:00 Author: RockSauron Posts: 10882 |
I have an idea for a game similar to LAIR but have it be an RPG with a better story and gameplay. I have a bunch of stuff written down for it, though not all organized. | 2014-01-10 02:09:00 Author: argetlam350 Posts: 212 |
So, two of my favorite things in a videogame is character customization and sandbox-style freedom of exploration. I freely admit to non-objectively giving games that are otherwise very flawed great favor if either of those factors are implemented decently enough. Thus my idea for a game would be this: Title: Biosphere (I would have gone with Microcosm, but there's already a game named that) Genre: Metroidvania third-person shooter/action RPG Singleplayer/Features: The premise behind the game's plot is simple; in the setting of the game what we would recognize as "humans" have, for the entirety of their existence and recorded history have been confined to a single, large tropical island. They have no idea how they originally arose as a species and any attempt to leave the island by sea or air have resulted in the would-be explorers disappearing without a trace. At the same time, the island is dotted by ruins with relatively advanced technology that the people have gradually reverse-engineered to better thrive in their environment. However, the fact that they are confined to an island means that the humans cannot truly thrive as a species as they can only grow as a people to a limited extent due to the problems with space and resources available; as such, the only known option is to uncover the secrets of the ruins in hopes that doing so will unlock the means to leaving the island. This is where the main character, customized by the ground up by the player, comes in. The main character is a rookie "Spelunker" who make their living going into the ruins to scavenge technology which tie into the central gameplay mechanics. The meat of the game is finding your way through the ruins (which gradually unfold and interlock into actually being one massive labyrinth that encompasses the whole island) while finding pieces of tech that can be combined into equipment that allow for further exploration as well as create new weapons. In terms of combat, both melee and ranged gunplay would be options but ideally a player would have to balance both as I'd keep ammo sparse and in fact, make it so that combat itself isn't necessarily the best option. The enemies would often be overwhelmingly powerful or too numerous to simply kill at every juncture, and even in a situation where one could you'd have to weigh whether doing so would be a wise use of resources or move on to actual objectives and worthwhile discoveries. | 2014-01-11 17:37:00 Author: Dapiek Absaroka Posts: 512 |
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