#1
Rapid Roll
Archive: 7 posts
Rapid Roll [Beta] http://i9.api.vita.lbp.me/img/bl/3b9ab02a3048dc1d0fbd2eab014f1b5fcb7affbd.png LBP.me Link: http://vita.lbp.me/v/bpnm5 Hello everyone, this time I bring Rapid Roll, a classic" game I played a long time. ![]() Some Screenshots: http://farm9.staticflickr.com/8508/8581054886_c32456d1d0_z.jpg (http://www.flickr.com/photos/93211743@N07/8581054886/) http://farm9.staticflickr.com/8516/8581054842_d0080a3bea_z.jpg (http://www.flickr.com/photos/93211743@N07/8581054842/) http://farm9.staticflickr.com/8517/8579955767_fd9d1eba98_z.jpg (http://www.flickr.com/photos/93211743@N07/8579955767/) My internet is very slow now, so i can't tell more. Enjoy! | 2013-03-22 20:34:00 Author: Pulparindo15 ![]() Posts: 334 |
Will play this level Pulp :3 I love these games ![]() | 2013-03-25 17:41:00 Author: doggy97 ![]() Posts: 964 |
Hi ! ![]() I liked the level's concept, but there stills some things that doesn't work really smoothly. When I played, I felt like the platforms were moving too fast... so I wasn't able to see the next platform and I had to drop the ball randomly. I think you might be able to let the player see a larger area. Do you have already tried to use the Vita's Tilt functionality ? It could be a very nice feature for this type of game ! Overall, I'm really excited to see where this project goes ! ![]() | 2013-03-25 18:18:00 Author: Gwaeron ![]() Posts: 170 |
U should continue this pulp... as it could be a very cool lvl without much effort... The major problem is small play area.. its impossibReee!!! to play this right atm... Did u think of doing this in portrait mode? it would be perfect for it... since u only controll with the stick anyways.. gives much more room too.. platforms are coming to fast atm, it would be good, if they spawn randomly and faster over time. (starting slow, than getting faster) I guess its just those things u have to do to make this a fine and fun level imo. | 2013-03-25 20:47:00 Author: Rough-Tea ![]() Posts: 422 |
The concept of this level is really good and it could easily be a classic 'app-like' level with a few changes. Visually it's superb, you've got the arcade feel bang-on, it's just the difficulty that's letting it down. The ball falls very fast, and often there's no platforms to land on before you've hit the bottom. I think as the guy above said, put this in portrait and slow the ball down a bit and it'll be a classic. Maybe add a couple of different things to keep variety up ('sticky platforms' that are harder to move off, or diagonal ones that roll you faster etc.) It would also be cool if after a while the colours changed or something, just to show that the game acknowledges how far you get? If that makes any sense. Anyway, as I said this is wicked, but is just missing a bit of polish. | 2013-03-30 17:40:00 Author: Coxy224 ![]() Posts: 2645 |
Thanks to all for the comments. ![]() Thank you to all again ![]() | 2013-03-30 23:51:00 Author: Pulparindo15 ![]() Posts: 334 |
this is fun![]() but, luck is necessary to enjoy this level now | 2013-03-31 09:48:00 Author: hphzq966 ![]() Posts: 76 |
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