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Breakout... Your Pinballs?!?

Archive: 5 posts


So there was a thread for this... But then I deleted it and just made my Ideas and Projects thread.
But now I'm recreating a thread for this specific level because I feel as if I am far enough along in it's development to go ahead and publish it.

Breakout... Your Pinballs?!? is a cross between pinball and break out. It's set up on a pinball like stage, and the used ball is (obviously) a pinball, but instead of pinball like targets, there are bricks to break.

I'm currently still working on the level, but I was thinking maybe I'd make it a little more accessible, so:

http://vita.lbp.me/v/b500-

^^There is the level link to my lockbox, and I tried to make the password(s) fairly easy to remember. It's just three different three number passwords.
1-2-3
3-9-3
4-6-8

Some current features of the level:

Programmable controls:
Program the flippers, and my (currently only) 2 to any of the X, O, Triangle, or Square buttons.

Two Power ups:
1) Flame Ball: Burn thru the square bricks (I know this needs slight tweaking, if the ball is moving fast you can still hit and bounce off the short sides of the bricks)
2) 'Savior' Brick: Puts a brick between your pinball flippers to 'save' one ball from falling down the hole.

Semi Random level Design:
Each stage is currently made up of two sections: the 'outside' edges, and the center section. There are four different layouts for both sections and the different sections are on different randomizers so for example you can get edge piece number one, with any of the four different centers, or edge piece number two with any of the four different centers:
Basically this means there are currently 16 different possible brick layouts can get.

Two different types of bricks:
The classic rectangular peg, and a circle brick which takes two hits to destroy and isn' effected by the fireball power up.

Oh and of course it all has a neat little menu, where you can program your controls, choose what music is playing and see notes to the beta testers (that would be you)

You start the game with three balls, and every 500 points (currently only up to 4000) you get a new ball.
Try and get the highscore!

Anyways: Any sort of feedback would be nice to have, so just... Yups.
2013-03-14 04:32:00

Author:
LukeCF
Posts: 790


just tried this...and I know this is a work in progress..

I think its a good idea and I played up to level 3 before I stopped.I think this will appeal to alot of us retro gamers...couple questions...why triangles for flippers.maybe keeping with a theme?...everyones got different opinions and preferences I think flippers would look better...maybe also have some of the breakout bricks moving back and forth, or something to give it more attraction.
2013-03-15 04:52:00

Author:
realtime
Posts: 63


Glad to hear you are working on something new.

Let me know if I can help you with anything.
2013-03-16 20:37:00

Author:
VelcroJonze
Posts: 1305


I shall try to give this another go asap! Been kinda busy and completely forgot about your last update. 2013-03-16 20:57:00

Author:
jwwphotos
Posts: 11383


I just write this here, instead of a pm...

Nice updates, man i would have the coolest idea, for an art style for this level... allthought u gotta change this quite abit... lol but it would look phenomally good.

I still have a problem with 2 things.... picking up those updates with touch... its so weird... totally interrupts the game and... well its annyoing... imo... i just dont like it. But activating those Powerups works much better now, i could really activate them somehow strategically, well, the fireball atleast, the other one can be activated as soon as u get it.. makes not much sense to keep it...

hmm... and, i dont see why the fireball cannot burst trough everything tho... its not a big point, but i allways loved those breakout games where some special ball just broke everything.... felt really powerful to have that item... because u were able to even just break trough those more annyoing blocks lol

level seems fine and looking forward to further progress, but the item pick up system... i dunno, it doesnt feel right.
2013-03-19 23:41:00

Author:
Rough-Tea
Posts: 422


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