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What is a good engine I can make HD sprite games in?

Archive: 16 posts


Hi folk.

If some of you didn't know. I plan on trying my best to get into solo game creation outside of LBP. I still plan on playing LBP too. I don't believe in giving up 1 hobby for another tbh.

I got a question but not sure if anyone here has a answer. What would be the best game creation engine to make HD 2D sprite games on? I?m gonna laugh if any of you say LBP. Because LBP is way past terrible for making any type of sprite games for tons of reasons. So don't bring that subject up even as a joke. Besides I also want to have the option of being able to sell my future games. *mew

I hear 2D games can actually be made in UDK with some effort. But I've no idea if that is a good idea to try or not. But yeah I don't know what game engine to try out. Google is not being very helpful when looking up the subject imo.

For now I just want to start working on a fan-game project, it?ll still be HD sprites as I see no reason to start off on a small sized sprite game since I plan working on big sized ones later on anyways. Seems for some reason most good sprite game engines don't support HD sprite sizes for whatever dumb reason, which is a shame since engines like MMF2 are pretty nice otherwise.

But yeah. Anybody know of anything good for what I need? Not sure this is the best forum to ask on but I no idea of where else to go. *mew
2013-03-12 13:54:00

Author:
Lord-Dreamerz
Posts: 4261


I want to recommend Adobe Flash Professional, but I don't know if that will tickle your fancy2013-03-12 15:30:00

Author:
Spazz
Posts: 484


Gamemaker is pretty solid for 2D games, and for making quick prototypes. It's pretty good for beginners and it's how I learned basic coding for games. You won't make anything phenomenal with it but it's good to understand the fundamentals before you rush into something more ambitious.2013-03-12 22:40:00

Author:
bonner123
Posts: 1487


Adobe Flash Professional


Gamemaker


RPG Maker XP. Shockwave/Flash

Pretty sure it's a no to all the above.

Flash from what i've seen doesn't make very good games. but suppose I should look into it more sometime first before I rule it completely.

Hmm I am not sure about game maker. maybe i've just not play the better games made from it or i dono. but seems a lot of gamemaker games have bad physics & in general play oddly. plus it's not easy to learn. I'd be better off learning UDK at that point I think.

And Haha RPG maker... RPG maker is terrible. it mostly only lets you make bad topdown RPGs that look like they are from 1990 or below. the sprite size is small and just plain bad. I've tried this program before. it's really hard to learn and at the sametime can really only make old looking games. So it gets a big no from me.
--
A friend shown me this. it is the engine that was used for that 2D Rayman game

http://www.youtube.com/watch?v=B_QhZYTukac&feature=youtu.be
it's not out yet sadly. but it may still be something to look forward to. i'm not sure.

PS: I want to make games that are somewhat like Odin Sphere... Whatever games I'll make of course won't be whatsoever as good looking as Odin Sphere since I'm not that amazing of a artist, but still it needs to be a possibility on the program I'd end up using. *mew

PPS: This is gonna take a while to find something good for me I see. I know nothing about coding and it's a bit unlikely I can learn any type of advance coding. LBP was hard enough for me to learn. so if a program is more then 3 times harder to learn then LBP i likely am out of luck. *mew
2013-03-13 14:05:00

Author:
Lord-Dreamerz
Posts: 4261


Well, if you want to make an actual game like on an engine, you may be better off trying to find a team. Especially since you say you know nothing of coding. After all, most games are made by teams instead of one person.

I'd go to www.gamedev.net and see if there's anyone there who could help.That is, if you want my opinion...
2013-03-13 14:56:00

Author:
RockSauron
Posts: 10882


Well, if you want to make an actual game like on an engine, you may be better off trying to find a team. Especially since you say you know nothing of coding. After all, most games are made by teams instead of one person.

I'd go to www.gamedev.net and see if there's anyone there who could help.That is, if you want my opinion...

You can't really get a team without money to pay them. & like I said the first game I plan on making is just a fangame. Which will help me learn to make my own original games later on too. (I plan on doing both) But a fangame is not exactly something that pays money, which means it would be hard to get a team to work on a fangame with me which will be my first game. *mew
2013-03-13 15:06:00

Author:
Lord-Dreamerz
Posts: 4261


Well, I mean not a team with money but a team of fans. There are tons of people out there who would be willing to work on something they love for free- just like you are. I'm not saying a team of paid people but a team of fans.

But eh. What you making a fangame of?
2013-03-13 15:13:00

Author:
RockSauron
Posts: 10882


But eh. What you making a fangame of?

What will I be working on? ok... What am I a really big fan of? "looks at my avatar"...There's your answer.
2013-03-13 15:26:00

Author:
Lord-Dreamerz
Posts: 4261


Sonic. Figured.

I've been wanting to try a Naruto fangame. However, you know how much I suck at doing stuff, so it won't go anywhere beyond desire XD Ah well. Good luck with your Sonic game I guess.
2013-03-13 15:28:00

Author:
RockSauron
Posts: 10882


Seems for some reason most good sprite game engines don’t support HD sprite sizes for whatever dumb reason, which is a shame since engines like MMF2 are pretty nice otherwise.
There's a limited amount of graphics memory that can be allocated to textures. To make maximum use of that memory without there being unallocated gaps the resolution of textures are typically in powers of 2, like 256x256, 512x512 or 1024x1024, with that texture being used for lots of different (sub HD) sprites in a spritesheet. If you're using large bitmaps with full 32-bit RGBA colours you could be dealing with a lot of multi-megabyte textures just to animate an idle character. Perhaps the reason why they won't allow large texture/sprite sizes is they're worried about memory consumption, a typical game scene in a sprite-based game is going to use tens of sprites at least even before things like sprite-based fonts and menu icons.

I'd recommend you look to a graphics library like SDL or SFML as it'll give you a lot more freedom with large textures and animation.
2013-03-13 15:32:00

Author:
Ayneh
Posts: 2454


Good luck with your Sonic game I guess.
Thanks. I just wanted my first game I work on to be actually fun for me to do. which is why I decided on a fun game so it would be less stressful for me.


I'd recommend you look to a graphics library like SDL or SFML as it'll give you a lot more freedom with large textures and animation.

I've no idea what SDL/SFML is? Guess I'll have to go look it up.

And in MMF2 if your sprites are big & HD it kills the FPS & sometimes can crash the engine depending on stuff. the engine was just not made to support HD art work very well. :/ *mew
2013-03-13 15:39:00

Author:
Lord-Dreamerz
Posts: 4261


I prefer scratch. JK. that is terrible. Good luck with your fangame.2013-03-18 01:11:00

Author:
Sunbunny23
Posts: 995


So i've been looking into more things. And 2 things I've come across look pretty promising.

Unity.
http://unity3d.com/unity/

Construct 2.
https://www.scirra.com/construct2

Both look nice & seem more easy then otherthings out there atm. So I'll be doing more research on them soon. *mew
2013-03-23 20:27:00

Author:
Lord-Dreamerz
Posts: 4261


hm, I didn't think Unity did 2D. Or at least well.

But back when I was desperately trying to make games, I remember Constuct. Think it's good, for a 2D engine. dunno if it's really a "Serious" engine though. Know Unity is, but only heard it be used for 3D. Cool if it can also be a 2D engine
2013-03-23 20:38:00

Author:
RockSauron
Posts: 10882


hm, I didn't think Unity did 2D. Or at least well.

Cool if it can also be a 2D engine

It can. looky here.
http://forum.unity3d.com/threads/93287-2D-Toolkit-2D-in-Unity-made-simple-RELEASED
2013-03-23 20:44:00

Author:
Lord-Dreamerz
Posts: 4261


It can. looky here.
http://forum.unity3d.com/threads/93287-2D-Toolkit-2D-in-Unity-made-simple-RELEASED

Well ok then. Good luck

Also, due to Unity being a more respected engine than Construct, I'd suggest looking into Unity more.
2013-03-23 20:47:00

Author:
RockSauron
Posts: 10882


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