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#1

Getting your sackbot to act at certain times!

Archive: 5 posts


Hi! This maybe a really easy question (I hope!), but I have a sackbot who needs to start it's 'ACT' when my player touches a censor. How do I do this? Sorry, I'm pretty new at this! -_-2013-03-10 17:56:00

Author:
Unknown User


You can link the behaviour chip containing this action to something that turns on when this sensor is touched by the player.2013-03-10 19:57:00

Author:
MatrixEchidna
Posts: 66


Ok, what you need to do is when the playor touches the sensor (lets say a button, but it could be anything) have it activate a counter set to one then have the output of the counter connect to the sackbots behavior chip. The reason you have the counter before the behavior chip is so the behavior chip doesnt activate multiple times. Hope that helped, if you have any other questions feel free to ask!2013-03-11 05:01:00

Author:
dolphins-r-lame
Posts: 281


Another way that can work for you is to use a selector. Based upon whatever you want, hook those results to the behavior chip of choice. This way you can have an idle behavior, then swap to the acting behavior, or some other behavior based upon whatever conditions you choose.2013-03-11 13:37:00

Author:
jwwphotos
Posts: 11383


Play my level follow that sackbot, it has exactly what you are looking for in a prize in the end, and it acts using tags.

http://lbp.me/v/eyd7vx
2013-03-21 04:39:00

Author:
amiel445566
Posts: 664


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