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Creationator
Archive: 7 posts
Does anyone know how to make a creationator emit objects that follow your touch but when you let go, the object will speed toward the direction you were leading it to. An example of this would be in story mode, I'm typing this quick so it may seem confusing but I will post more details later. EDIT: like in the level driller thriller you had that creationator where the projectile was a bomb that followed your touch but when you let go, the bomb sped up toward the direction you were leading it to. | 2013-03-08 04:08:00 Author: thegeckofreak Posts: 18 |
Well, i guess u mean the rockets? If u emit them by touch they will follow your finger but if u let go, they fly in the direction u pointed them out... u somehow got to emulate a rocket with logics... | 2013-03-10 17:44:00 Author: Rough-Tea Posts: 422 |
sounds like a job for the "Not Gate" essentially you want the logic to take over once touch is no longer detected correct? | 2013-03-11 17:29:00 Author: Wolfdre Posts: 218 |
It should be pretty easy: First of all, u will need a Controllinator, set to Reciever (Player). Make this following u around. Now place a Touchcursor on the controllinators Microchip and a Tag into this Cursor Microchip (Name it something like "Rockettarget") Next you need to build ur rocket. Place a Microchip on it with a selector. First state is active as long a tagsensor recognizes the "Rockettarget". First state means a follower set to "Rockettarget" and a rocketrotator. Second state activates, if the tagsensor turns off. (Inverter) This turns on a Mover or advanced Mover with more speed and strength than the follower. Save this as an object and set up your creatinator. ---Mission accomplished--- | 2013-03-11 18:12:00 Author: TheBa2ti Posts: 41 |
What is a "creationator"? Is this a creatinator update? :o :trollz: | 2013-03-11 19:40:00 Author: Schark94 Posts: 3378 |
I believe its just a writing mistake. There is no update | 2013-03-11 21:55:00 Author: TheBa2ti Posts: 41 |
Simple version! WARNING: not tested repeatedly, so might not work. If you can view images: http://ie.api.vita.lbp.me/img/ft/4fe53578e63a57813a3ce9d8f3aab705923eed55.jpg If not (or to clarify): On the rocket, place an upright microchip. In it, you will need these gadgets: Follower Touch Sensor 2 NOT Gates Permanent Switch (a selector's second port, a counter set to 1, or a timer set to 0.1) Basic Mover Rocket Rotator (optional) Sound Effect Leave the follower, rocket rotator, and one NOT gate alone for now, but wire the others in the order listed. Set the follower to "Touch", speed set to the speed you want, acceleration at 70%. Edit the touch tweaker to maximum range, not limited to the object. Set the basic mover to 70% acceleration, maximum speed of 15 going up, and local space on. To prevent bugs, disable the follower once the permanent switch is active with a NOT gate, and disable the rocket. | 2013-03-11 23:50:00 Author: L1N3R1D3R Posts: 13447 |
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