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Question about Thermo Usage of Custom Microchip stickers

Archive: 3 posts


I have a question about the thermometer usage of custom stickers on microchips.

In LBP2 I've seen others use and have made my own 'stickers' for microchips. (just screenshots taken with the 'Take a Picture' function. The creator's toolkit (https://lbp.me/v/fpjq8v) has plenty of them. The stickers on them don't really increase thermo. Logically, they shouldn't - they're just stickers after all.

But in LBPVita, these stickers for some reason increase the thermo nearly over a notch.

I've taken some screenshots:

http://dl.dropbox.com/u/62566201/LittleBigPlanet/2013-03-01/2013-03-01-165719.jpg

http://dl.dropbox.com/u/62566201/LittleBigPlanet/2013-03-01/2013-03-01-165726.jpg

http://dl.dropbox.com/u/62566201/LittleBigPlanet/2013-03-01/2013-03-01-165733.jpg

http://dl.dropbox.com/u/62566201/LittleBigPlanet/2013-03-01/2013-03-01-165908.jpg

http://dl.dropbox.com/u/62566201/LittleBigPlanet/2013-03-01/2013-03-01-165944.jpg

So, why is it that the stickers take up so much space? I'm curious.
2013-03-02 00:31:00

Author:
VnGamer234
Posts: 111


I think you'll see it have less of an effect if you continue to re-use the sticker. The initial jump in thermometer usage is needed to load the "texture" into the game for the first time, and then subsequent uses just call the same texture.

Thermometer is really just a representation of memory. When you select the sticker, it is loaded into memory, taking up some of the available cache. You should note that it's also loading the textures and meshes for the microchip, sequencer, and node as well. It's not just the picture.

While meant for LBP1, some of this still applies: Comprehensive Thermo Overview and Guide (https://lbpcentral.lbp-hub.com/index.php?t=16840-Comprehensive-Thermo-Overview-and-Guide)




You may or may not have noticed that you sometimes get an initial thermo jump in certain situation. Precisely, we are referring to the initial jump in thermo when you first place a tool or object in your level such as a type of connector, sound, or material. It does not reflect the actual thermometer weight of an object when using a bunch of them, rather it indicates the thermometer usage necessary to load the texture/shape/whatever of that object, which can then be used more efficiently when subsequently used.

The key is to make smart decisions. When you're about to place a new type of object or tool, be aware of a potential bump in the thermometer. Ask yourself if it is really worth it to use that object, especially you only plan to use it once or twice. It may not be worth the cost unless it is an important part of the level. It's all about being precise in your management. For example, two blocks of two different materials uses more thermo than five blocks of one material. After you place the initial object/material into the level, subsequent copies of that same object/material will be more efficient.
2013-03-02 14:15:00

Author:
comphermc
Posts: 5338


I am aware that it calls the sticker/texture from memory if it's used more than once, I was curious as to why the sticker takes so much space up initially. Removing just the sticker drops the used thermo significantly.

It's something to do with the 'Capture Image' function. I guess that's just how much memory gets used by those stickers.

It is something I can do without, but it's great for organizing logic. And just better looking logic overall.

EDIT: So I went to take a look at this same ordeal in LBP2, I see that captured images there more or less do the same thing. If you just use regular stickers from popit, there's less of an impact.

Problem solved then. Thanks; it's good to know!
2013-03-03 03:45:00

Author:
VnGamer234
Posts: 111


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