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Protoraptor Laboratories Headheld Plasma Generation Device

Archive: 4 posts


Yeah. I'm sure many of you are familiar with the Gels from Portal 2 (if not, why not, and look 'em up). Well, I had an idea for a level involving plasmas that behave similarly. Thanks to thin sticker panel, I can make materials appear to be plasmafied.

I have all the logic for this sorted, by the way:

Blue Plasma = Bouncy
Green Plasma = Sticky, allows you to run up walls
Purple Plasma = Basically, normal plasma - kills you instantly
Red Plasma = You can run on this stuff for 5 seconds before it kills you


I have a Creatinator ready to shoot them, but I was wondering - how could I make it so you can toggle between three of the plasmas? I was going to make Blue, Green, and Red fire-able, but would it be possible (with minimal sackbot use) to make a Creatinator that toggles through the three by pressing, say, L1?
2013-03-01 07:31:00

Author:
Protoraptor
Posts: 960


Have the Creatinator emitt a small piece of hologram with a Microchip on it. In the MC, have various Tag Sensors wired up to corresponding Emitters containing your gel. So, what happens is, the holo is emitted, it detects what tag is active, then spits out gel from an emitter within an emitter.

Gel-selection logic would just go on your Sackbot.

And in order to keep your hologram from being able to emitt inside existing structures, place a small square of cardboard or any other material, with a Battery plugged into a Destroyer, then attach that cardboard to the holo. The holo emitts in the open, as the cardboard stops it from emitting inside terrain, the cardboard almost instantly vanishes, then the holos emitter throws out the gel, sorted.
If the fraction of a second where the cardboard is visible bothers you, use Fumes invisible material trick. (www.lbpcentral.com/forums/showthread.php?77791)

I set this logic up once before for a level but never got around to finishing it.
2013-03-01 11:27:00

Author:
Ostler5000
Posts: 1017


Thanks, I've managed to make the PLHPGC, (Protoraptor Laboratories Headheld Plasma Generation Device) but there's an issue when firing, in that it always fires right.
Is there a way to get it to fire left when moving the Creatinator?
2013-03-23 12:56:00

Author:
Protoraptor
Posts: 960


Have you told the Emitter to emitt things with a linear velocity?
If so, you shouldn't - Have the Creatinator emitt the holo at the speed you want the proper projectile to move at, and just have the holo's emitters use the already existing momentum.
2013-03-23 13:40:00

Author:
Ostler5000
Posts: 1017


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