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#1

I finished making a versus level but don't know how to make player turns/ rounds????

Archive: 6 posts


I'm so frustrated and desperate!! Are there any creator experts that could figure out my problem on this forum?! How do you make a versus mode where players compete one at a time?!?


After countless hours I finally finished making a versus level, in the sense that each round is fully playable by me in create mode.
However, after all that work I realized one thing: I have NO idea how to actually make this level function! Here is my situation:

I created an olympic-event type game where each player is supposed to complete the challenge A) ONE AT A TIME, and B) everyone will move on to the next challenge after everyone has completed the first challenge.

For example, each person is supposed to take turns doing a long jump. They receive their score when they land on the ground, but from there I am lost. How am I supposed to make the event switch to another player? How can this event be played one at a time without the 3 players being there? How can the players be transported from event to event seamlessly?

I'm at a loss :'(
2013-02-28 06:36:00

Author:
Unknown User


I'm pretty sure you didn't need to create three threads for this. You've got one here, a duplicate in Everything Else, and a similar question in Ideas and Projects.

Anyways, I'll answer your question in a few hours when I get home and I can play around with LBP2 directly, however, in the meantime, could you tell me if you're using Sackbots or not? I can answer your question either way, but there are a few slight differences and it'd be helpful to know exactly what I'm working with.
2013-02-28 08:50:00

Author:
Ostler5000
Posts: 1017


thanks so much for stopping to help. I'm not using sackbots. After I had finished the level I realized that using sackbots may have been the only way to ever pull something like this off, which is why I freaked out and came to the forum to be honest. All of the hundreds of sensors in my level are player sensers so I wouldn't have been able to switch to bots without tearing the whole level apart. The fact that you said you can help either way is a huge relief.2013-02-28 10:48:00

Author:
Unknown User


Yeah, Sackbots would make this a lot easier, but it should still be possible to create a Game Controller that ejects and sucks up players based on whos turn it is to play.
It shouldn't be too difficult, but off the top of my head, you would need to use a Close Level Gate to stop people joining the game once the level already establishes how many players are present, then suck all players in Controlinators, then drop players from the Controlinators in the correct order.
2013-02-28 11:03:00

Author:
Ostler5000
Posts: 1017


That framework makes total logical sense to me but I can't think of any commands available for me to tell the game to switch between players like that. Does anyone know? :S2013-02-28 13:52:00

Author:
Unknown User


Urg. I spent most of yesterday trying to get my device to work, but I'm not having much luck. My device works to suck players in but I can't quite get it to toggle players in/out correctly.
I'd strongly recommend just putting the time in and making your level use Sackbots. I could do that easy, but trying to swap Sackpeople in and out is proving a little too fiddly for me to deal with.

I have Tweeted about your problem so perhaps someone smarter than I can crack this. I was close, and it should be possible, but I just couldn't quite work it out.
2013-03-01 21:15:00

Author:
Ostler5000
Posts: 1017


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