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#1

Making a Wave Machine

Archive: 9 posts


Making a wave machine

You know, like at the beach. Now I'm going to need two emmitters, one for water, and one for the waves. I'm wondering how to make the water emit three, followed by a wave with a surf board. Now, I'm thinking of using a wheel, off screen, with mag keys on it, to do this, but would it work/be possible?

Because IF I can get it working, it may be the stunning idea I need to make the level I'm planning be great. If I can't, I'll just use another idea.

Thanks if you can help!
2009-01-22 08:23:00

Author:
dkjestrup
Posts: 672


Check out skulpt's (lbp, the creator of this site) level. He created a pretty awesome wave generator... Maybe it'll give you ideas 2009-01-22 09:13:00

Author:
Unknown User


Idea 1 (the hard one):Could you not just have hundereds of columns of glass all packed tightly together each with a piston on the bottom then set them so that one goes off then after a 0.2 delay the next goes, then after another 0.2 delay the next goes thus creating a wave.

Idea 2 (the easy one):A long slab of glass with an emitter at the end emitting wave shaped glass objects with some white stickers/sponge material at the tip to make it look like a wave with a bit of speed so that they slide along the glass slab.

Idea 3 (the one that's probably not going to work): lots of elliptical pieces of glass all strung together and tethered by a piece of elastic at either end to create a wobbly glassy bridge type thing. Then get a circular block of something to run underneath but pushing up on the glassy string bit so that it creates a bump. make this ball move along to the end giving the impression of a wave (it can then be lowered and retracted to the start then raised again to begin another wave).

Hope these ideas helped, they are all just speculation, i havent tried any but good luck!!
2009-01-22 21:22:00

Author:
turnipeater
Posts: 83


Idea 1 (the hard one):Could you not just have hundereds of columns of glass all packed tightly together each with a piston on the bottom then set them so that one goes off then after a 0.2 delay the next goes, then after another 0.2 delay the next goes thus creating a wave.

Idea 2 (the easy one):A long slab of glass with an emitter at the end emitting wave shaped glass objects with some white stickers/sponge material at the tip to make it look like a wave with a bit of speed so that they slide along the glass slab.

Idea 3 (the one that's probably not going to work): lots of elliptical pieces of glass all strung together and tethered by a piece of elastic at either end to create a wobbly glassy bridge type thing. Then get a circular block of something to run underneath but pushing up on the glassy string bit so that it creates a bump. make this ball move along to the end giving the impression of a wave (it can then be lowered and retracted to the start then raised again to begin another wave).

Hope these ideas helped, they are all just speculation, i havent tried any but good luck!!


Well, the idea was you surf the wave, so it must be moving... I guess a wave on a conveyor belt that is hidden from view?
2009-01-23 21:38:00

Author:
dkjestrup
Posts: 672


Check out skulpt's (lbp, the creator of this site) level. He created a pretty awesome wave generator... Maybe it'll give you ideas

Must agree with Creative, LBP's wave machine is probably the type you're looking for.
2009-01-23 23:09:00

Author:
Whalio Cappuccino
Posts: 5250


You can simulate water using very small pieces of material, but it's very, very taxing on the thermometer. It might be wise to just fake it, with foreground for the "water" and pistons moving about with different sync setting to simulate a wave like motion.

It all depends if you want the wave part to be pretty much the only thing in your level or just a small part of grander thing. What sort of role it plays indicates how closely you can simulate it by thermometer allocation.
2009-01-24 00:50:00

Author:
Elbee23
Posts: 1280


You can simulate water using very small pieces of material, but it's very, very taxing on the thermometer. It might be wise to just fake it, with foreground for the "water" and pistons moving about with different sync setting to simulate a wave like motion.

It all depends if you want the wave part to be pretty much the only thing in your level or just a small part of grander thing. What sort of role it plays indicates how closely you can simulate it by thermometer allocation.

Again, you need to "surf" the wave, so I mean:


---------((((-------------

where ((( is a breaking wave... so who's this "lbp" ?
2009-01-24 02:56:00

Author:
dkjestrup
Posts: 672


Again, you need to "surf" the wave, so I mean:


---------((((-------------

where ((( is a breaking wave... so who's this "lbp" ?

He's the owner of this forum. He is not online all the time though, but he is one of the two main administrators of the site. The other is ConfusedCartman.

lbp produced a level in the beta which was a "surfing" level with some very good physics. Let me see if I can dig up a video...

KWZdlcE9vSI

A much cheaper thermometer version is just to have a series of pistons with staggered sync settings hidden by a front layer of "water" (just some material stickered blue).
2009-01-24 07:53:00

Author:
Elbee23
Posts: 1280


I have a draft surf level and its pretty simple just emitters shoting glass. you guys should try it its simply called draft surf level. it even works2009-07-14 01:44:00

Author:
GRapeman1
Posts: 37


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