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Sky Temple Ruins
Archive: 9 posts
After much fighting with the thermometer I've finally finished this track: Sky Temple Ruins https://karting.lbp.me/v/9dxu http://i.imgur.com/TYOp7LQ.jpg Race through these lofty temple ruins. The course is difficult to master, with sharp turns and narrow passageways, but I hope worth the effort. Try to stay in first place, as you will see more special effects that way. If you were in the beta and liked my Lava Tubin' track, sorry it took so long to get this out. I hope it's worth the wait. Here's a video: http://www.youtube.com/watch?v=n7YRd9HTH1E | 2013-02-22 16:30:00 Author: ArgorokX Posts: 5 |
Looks awesome man! Going to check it out. BTW you might wanna edit your privacy settings on lbp.me since I can't queue your level. | 2013-02-22 19:19:00 Author: Schark94 Posts: 3378 |
Wow, looks amazing!! Queued. [Edit] Played it and it was great! Are there any shortcuts? I can't see how I could improve my time by much more, other than to not get screwed over with storm cloud weapons when I need to grapple. | 2013-02-23 04:16:00 Author: Unknown User |
Queued up! | 2013-02-24 11:04:00 Author: fireblitz95 Posts: 2018 |
My brother and I are loving this track ... we've already played it loads of times. He's running 3:06 whereas I'm on 3:08 at the moment ... I see Agoro himself has been pushing the limits to get down to 3:15. The tornado is a massive gamble haha ... you never know if you're gonna be fine or not. Easily a new favourite of ours for the originality of it and the variation of curves, heights, obstacles, swings and of course the weather! | 2013-02-24 22:06:00 Author: Unknown User |
Wow, this really blew me away (particularly the tornado). I'm amazed you actually managed to make something that feels this massive with the amount of track and area provided. I particularly liked the helicopter directors and the alternate route with all the turning tables and of course the whirlwind was a great effect. This outdid Lava Tubing 10 fold. A couple things I feel I have to mention though. 1. Even though the arrows delineated the direction of the course well enough I found a couple sections that looked like shortcuts or alternate routes but actually weren't and would have preferred some barricades to avoid confusion but that might just be personal. 2. I feel like while the area was massive and epic in scale it was kind of bare looking in many spots. Although I probably can't fault you for this as I'm sure you probably maxed out the thermo on this one and the features here are doing a lot more than some extra decorations. Still, maybe more variety of materials could've added a lot. Anyway capital stuff, this was an instant heart. Hope you'll be making more stuff soon. | 2013-02-26 04:35:00 Author: Unknown User |
Glad people like it. It would have been done like a month ago, but I stewed on it for a few weeks because thermo suddenly started increasing a lot with every addition and I had to make concessions. I originally wanted to have planters with foliage and a big temple on the 3rd lap path with an arboretum with a big tree and fountains but the budget simply wouldn't allow and I was getting some pop in issues on the central temple. The third lap would have taken you to a temple behind the central temple, then back inside the central temple to a section you don't go to on the first two laps. In the end I couldn't even add stickers, and any changes I wanted to make meant finding stuff I could delete | 2013-02-26 06:22:00 Author: ArgorokX Posts: 5 |
Yeah I kind of learned the hard way that the thermo can be pretty unforgiving and ended up having to redesign a whole level. Probably would have otherwise been published by now. I prefer detailed environments so I'm going with an approach that favors more scenery within a smaller area. You've done an astounding job maximizing the amount of space without a glaring lack of detail here though. | 2013-02-26 08:17:00 Author: Unknown User |
Just played it last night, this is some top-notch work here, shame you were really limited with thermo. Best parts for me were the drop-away sections and of course, the tornado. How the heck did you do that anyway? I figured a smoke emitter on a rotating base, but the floating effect has me stumped. Force-field with a pathfinder? All the same, you deserved the team pick. Well done! | 2013-03-03 04:10:00 Author: Hiroshige0 Posts: 114 |
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