Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Ideas and Projects
#1
Battle vs. Zombies:The game
Archive: 5 posts
Hello dear LBP2 players(and all other guys of this website), well,today I show you this idea:Battle vs. Zombies:The game.I made some BvsZ games(In all these games were just 1 level) But I make a better one!In Battle vs. Zombies The game you can change 1 of 3 levels!And you can buy a weapon.But just Pistols! ... The camera is Top Down.So this will be a Top down shooter. The 'HUD' will be there,and follow you.Maybe I will make Assult rifles to buy.But for this I need the help from Masters. I think you are a master.Please help me for this game!Oh yes!I almost forgot the Upgrades!Well.You can buy ammo,health,grenades and some other things.And as I wrote above,I need your help.This won't be very easy!Oh no,this will be a big project! So this game will be great!Well,thank you for watching,and good bye...Oh,erm... If you help me,you do a good job!I will write your name in the discription,when you helped me. This is certain. Erm...erm... ur mdkd... | 2013-02-14 19:42:00 Author: mdkd Posts: 21 |
I know your English isn't too hot but "Battle vs. Zombies" is a rather incoherent name. I would suggest you change it. | 2013-02-14 23:46:00 Author: Kalawishis Posts: 928 |
Hi MdKd. I wish you success with your level. Sounds like it'll be fun. I'm kinda caught up at the moment in a few pfrojects....but, be happy to help where possible. Off hand...advice would be... to start off simple and get the game logic and mechanics solid before worrying about upgades an that. A good design plan would be... 1. Start with the player mecanics (movement, health, firing a weapon, collisions, scoring) Then the zombies (movement-follow player or not, attacking, damage caused to player, damage recived from player, spawning) 2. Game map (Playable area (collisions with walls by player/zombie, lighting, object collision (if any)) 3. An Objective (what you actually do in the level- kill a certai n number of zombies? Rescue someone? Get a certain score etc...Just have some way for the level to end and a goal for the player to reach... maybe when a certain time or score is reached, new zombies spawn.) 4. Lots of playtesting (Not only you, but get your friends to playtest it and pick holes in your hard work (especially someone who doesnt play games) as they will be able to find bugs you never realised were there. You know the way it should play and play it that way... but others will try to play what you dont notice.) I wish you lots of luk with it.... I hope this advice is of help | 2013-02-15 13:41:00 Author: Sean88 Posts: 662 |
THX for help. | 2013-02-17 19:31:00 Author: mdkd Posts: 21 |
This sounds like an awesome idea, I'd love to help with it. I already know how to make the logic for everything you have stated and Top-Down is really my specialty. I'd love to help you out. | 2013-02-22 19:45:00 Author: Archon453 Posts: 142 |
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