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#1

Ideas:

Archive: 15 posts


**
I'm currently focusing most of my attention on idea number 1, for anyone who is curious. If anyone wanna see the progress I'm making, I can get you the code for my lockbox and you can check it out.
**




I have about 3 different ideas for levels.
On top of still trying to fix up Triple Tap Time for it's last final few updates.

But I really don't have THAT much time between my classes, and working.

I've been fooling around with a few things though, building some logic, testing out some ideas.
But I'm not really sure which idea I want to focus one.
So since LBP is a community game, I thought I'd ask you guys what you want me to work on / think LBP needs.
First up is the one I think will probably get the least votes:

1) BREAKOUT.... Your Pinballs?!?

A cross between a pinball level, and a breakout level. Takes place on a stage layed out like a pinball table, the ball acting like a pinball, but instead of a normal pinball table, you progress thru breakout styled stage(s). There will of course be some standard pinball features as well too.

Progress:
Started working on layout of stage, and basic bumpers.
Need testing to see if the ball feels 'right' and if the bumpers feel too powerful. Will most likely want testers to test that out soon.


2) PAC-CHOMP!

A Pac-Man themed Snake level. Complete with Ghosts and power pellets. I won't go into too much detail about this level, you'll just have to imagine it, hah.

Now for this level I've started working on the basic snake logic, but I seem to be having some hiccups, this is still something I really want to make at some point though, I just need to work out the logic, any help would be appreciated.

****With this level would also come the publishing of a normal 'classic' snake level, because, well, why not?


Progress:
Started working on snake logic. I have the grid movement down fine, it's just the leaving something behind I seem to be having a problem with. It works, but for some reason sometimes it won't emit a corner square when I turn, and am not sure why. I think it has something to do with the frame refreash rate... f that is a thing. Maybe I am failing miserably at trying to sound smart.

3) Fifty Layers of Heck.

A semi randomly generated 2-D bullet hell shooter, with semi randomly generated power ups.

One life to get as high as a score as possible. Progress through semi random levels (Think something like Binding of Issac if you've ever played that.) collecting semi random power ups.

Some ideas I have for this level:
Power ups that stack on top of each other. (Increased Speed, Increased Range, Spread Shot) are some examples of power up ideas.

Your shots, and the enemies shots, cancel each other out. So with each enemy, it's almost like a 'duel'.

*****I have never made a shooter on LBP. And though I have some ideas of how I'd want to do this particular level, the logic, at least in my head, is a little bit crazy. There is a good chance that out of all of these levels, this would would take the longest for me to be happy with, if I EVER decided I was happy with it. When I do try and make it, if I'm not happy, I still will probably show you guys, to see what you think, but I dunno.


Progress: Next to nothing.

Well these are the three MAIN ideas I have.
I have another one, which is kinda like a numbers based head to head game, but I'm starting to think that it might be a stupid idea, I dunno.

EDIT:
4)
The Five and a Half Minute Hallway

It stretches out in front of me,
infinite in it's complexity.
A thousand twists, a million turns,
a living breathing labyrinth,
no sane man could ever hope to learn.

*This level is not for you.

Anyways:

Which of these would you like to see exist in LBP?

Which of these would you like to play?

Most? Least?
I'm just curious. I'm kinda excited to work on any of them, so I just thought I'd see what you guys want.
2013-02-13 15:46:00

Author:
LukeCF
Posts: 790


Hi LukeCF !
I personally vote for N?3 ! I'm an huge fan of "The Binding of Isaac" (Mom, Satan... ). Actually I've been trying for months doing something like this on LBP2 (with a randomly map/enemies/items generated), but my PS3 just freezes when tried launching it ! So I'm now trying to keep this concept on LBPVita... but with some changes. I think I'm gonna do something closer to a space shooter with an original "time traveling" exploration system instead of an area exploration system (like in TBOI)... I'll work on this one during my holidays. I'm really interested in what you could do after your "Triple Tap Time" level !
2013-02-13 16:14:00

Author:
Gwaeron
Posts: 170


Gwaeron:
I'm pretty sure I have an idea of how to do almost everything for this level (choice number three), it would just be a pain in the butt getting it to work how I want it to work.

The one and only thing I'm not actually sure of is how I would make the HUD. I know it's possible because I've seen levels with great looking huds. I've just never have tried to create one myself before and so am not exactly sure on the details of how they work... (though I think I have an idea)
2013-02-13 16:26:00

Author:
LukeCF
Posts: 790


So in fact, I've already tried to do a porting of my LBP2 level on LBPVita... but it doesn't work very well... That's why I began something totally new (I improved my knowledges about analogic signals, so that's now way easier...).
If you're interested in, I've just published this porting. BUT, if you want it to work, you shouldn't touch the power-ups with the character (the red laser/the red projectile). I know that's really unpolished (it was just a testing level ) but there is some great mechanics ( I had to create my own inertia force... ). There's also a kind of mini boss if you go left and then down from the beginning.
Just check it if you have some time to spend, it may give you some ideas...
Level link : http://vita.lbp.me/v/b419m
2013-02-13 17:21:00

Author:
Gwaeron
Posts: 170


I still like #1 for an idea. As I have already said in another thread, it is one I had though about when I did my pinball level in LBP2. Sort of an additional bonus round of sorts. So I think that would be pretty cool to do, though I have an idea to change that up a bit that I might do sometime later. 2013-02-13 19:08:00

Author:
jwwphotos
Posts: 11383


Jww, I had the beginnings of a stage all set up, and some logic and everything. It was a really decent start.

And then my level data got corrupted or something and would no longer load. Which frustrated me.
And then Triple Tap Time got team picked so I got worked up in trying to update that, and I just hadn't gotten back around to my Breakout/pinball level.



But I have a question to ask you actually. For things such as bumpers, how did you go about making the ball 'bounce' off of them with force? Did you just use a material tweaker and set the objects to really bouncy so the ball would naturally bounce off of them, or did you use Movers and sensors?
2013-02-13 19:35:00

Author:
LukeCF
Posts: 790


i would be happy with ALL OF THEM!!!!! but if i had to choose...number 3 2013-02-13 19:42:00

Author:
thebombdrop
Posts: 67


Well.. if you played my pinball level in LBP2 (which btw was an Mm pick) you would have noticed it was a sackbot and simply used bounce pads.


Basically I cheated!! ..actually though when I first saw sackbots in the LBP2 Beta, my first thought was to whack them around and built my first table with that idea there. Once LBP2 came out, I then recreated what I liked about that original table and added much much more. Missions, both per ball and per game, combo options. All sorts of stuff.

Anyway.. with a sackbot, it gave you much better feel including dual shock feeling of him bouncing all over the place.
2013-02-13 19:43:00

Author:
jwwphotos
Posts: 11383


Well.. if you played my pinball level in LBP2 (which btw was an Mm pick) you would have noticed it was a sackbot and simply used bounce pads.


Basically I cheated!! ..actually though when I first saw sackbots in the LBP2 Beta, my first thought was to whack them around and built my first table with that idea there. Once LBP2 came out, I then recreated what I liked about that original table and added much much more. Missions, both per ball and per game, combo options. All sorts of stuff.

Anyway.. with a sackbot, it gave you much better feel including dual shock feeling of him bouncing all over the place.

I actually haven't touched my copy of LBP2 in quite some time. See LBP2 is back at home for me, I let my mom use my PS3 as a DVD/netflix/hulu device while I'm off at college, so I don't really have easy access to it. Which is why I've switched to LBPV, which I think I enjoy more anyways.

But knowing how awesome you are, I'll totally check out your level next time I go home and have time

EDIT:

Sorry about the double post, hopefully LBPC's own Lady Luck doesn't come in here to edit me

But anyways, I want a little bit of feedback for the basics of my first idea, I just need to make sure simple things such as the ball's bouncyness feels right etc, etc.

If anyone would like to check it out, send me a message and I can tell you how to access the (super early) prototype from my newly published Lock Box level.
2013-02-13 19:47:00

Author:
LukeCF
Posts: 790


Well i gave u some feedback allready per PM, so...

Mostly im interested in Nr.3, Bullet Hell? Sign me up lol... and Binding of Isaac was great, i played the hell out of it when it first came out, since than i saw they did alot of updates and even dlc? for it... so i might get back to that game someday... i would love it on the vita tbh ^^


It stretches out in front of me,
infinite in it's complexity.
A thousand twists, a million turns,
a living breathing labyrinth,
no sane man could ever hope to learn.

Wheres that from?
2013-02-15 19:39:00

Author:
Rough-Tea
Posts: 422


I wrote it.
The title for it though is taken from the book House of Leaves.
2013-02-15 21:11:00

Author:
LukeCF
Posts: 790


Wow thats impressive.... i like poetry/poems , its really good... its hard to even write something like that... the chosen words, the rhytmic the picture it creates... lol... its really professionell.2013-02-15 22:28:00

Author:
Rough-Tea
Posts: 422


Thanks, I appreciate the compliments.
I like to write poetry. It's one of my other hobbies outside of LittleBigPlanet.
2013-02-15 23:32:00

Author:
LukeCF
Posts: 790


I would definitely go for #1, and I am a pinball freak (and also a big fan of Breakout). Seems like a genius idea for combining the 2 genres, and you could have the gameplay be portrait mode.

Say, when you make a hole in the bricks and shoot the ball through it, you move up to the next table which has its own flippers, etc. If the ball drains you just end up back at the table you started - something like that.

I'd be happy with any of these but my vote is definitely for the first.
2013-02-18 19:31:00

Author:
Taffey
Posts: 3187


I think I've decided that the next level I will be publishing will indeed be choice number one. I've already worked on the basics for the level, like I stated above, and I have a few ideas of where I want to take the level, so things are looking promising for it. The next update may be a little ways off, so not sure I need any testing right now anymore, though if you want to see what I have feel free to let me know and I can get you the code for my lock box.

Thanks everyone!
2013-02-18 22:41:00

Author:
LukeCF
Posts: 790


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