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#1

The Forsaken Sack

Archive: 9 posts


well I have never tried this before so here goes,
http://lbp.me/v/mqqsnnhttp://i2.lbp.me/img/bl/3b2c1f7fc3d9400abd3351a0d750b231a4a37c5b.png
http://lbp.me/v/mqqsnn
The Forsaken Sack is well a top down shooter(as if LBP needs another one), pulling out all the stops in this one to make it different to give it that, element that is missing in LBP depth. After a year in development its getting to be that time that its announced. so here we have it an open ended top down shooter that can be played multiplayer with everything from things to do, sacks to kill, cars to repair and drive, and more. friends we have a slaughter of the forsaken sack.http://i3.lbp.me/img/ft/bc3ff4ba2212baa7626da2450fec5e07405334f1.jpg
http://i0.lbp.me/img/ft/cb014bb0ab84cb438bd3d4b52d2900767d2651f1.jpg
http://i6.lbp.me/img/ft/d5610eccb804770824c41cc7da02c58d478900c1.jpg
http://i9.lbp.me/img/ft/d7940f8a4bc9025ffd2b383549b15d997553aba4.jpg
http://i8.lbp.me/img/ft/ec85366a96f15a397055164f37196155b1031507.jpg


Developer CKY_ & Soul_Reaper

More to come i will be updating this thread hopefully weekly on changes.
What is needed, Play testers I'm in serous need of play testers. play testing will be healed in a few stages.
anyone interested send me a message and ill give you the code to the lock box!!!
Now open to the public please comment here
Stage 1: Is the game movement and flow understandable?
Stage 2: Dose everything work as expected?
Stage 2: is there enough to do what would all of you like to see in a top down that just cant be done ? whats better running in and saving someone (open for suggestions)
2013-02-08 12:54:00

Author:
JKY
Posts: 119


Hi buddy. Sounds like a nice project and I'd be happy to playtest and give constructive feedback2013-02-09 10:29:00

Author:
Sean88
Posts: 662


sounds interesting. waiting for some pics 2013-02-09 10:36:00

Author:
Luke_MK_II
Posts: 1121


sounds interesting. waiting for some pics
ok so after some lighting issues the day time map pics are up the night time ones wont load but you can view them from http://lbp.me/p/q5m36r0 just to dark so i didn't include them
2013-02-10 11:24:00

Author:
JKY
Posts: 119


I know this is an old project, but I have been working on it quite a bit with sean and a few others its really close to completion, just needs debugged and the story finished, and I have been writing the story for a while but keep scraping it for new ideas. so now that its republished some feed back would be greatly appreciated.2013-07-22 06:10:00

Author:
JKY
Posts: 119


Hi Cky, be happy to get some play and bug testing done for you. I'cant wait to see it now :-)2013-07-22 13:30:00

Author:
Sean88
Posts: 662


Thank you Sean i'll be looking forward to any and all feedback. it seems there is an issue with the cameras on the stores but I can't verify this seems they're too far zoomed out? can someone check this out for me?2013-07-24 04:37:00

Author:
JKY
Posts: 119


I will check it out later Jky. It may be jjust the activation zone not being wide enough or something. I'll be on lbp2 tonight (11+gmt) if you need help with bits2013-07-24 12:53:00

Author:
Sean88
Posts: 662


Update: the top down feels really smooth now. I have had to make a lot of changes to some of the physics of the game to get what I was trying to achieve. I thought it would be a nice change of pace to go from top down to platformer and back again this was not as easy as most would think. however I feel I might have gotten the effect I was looking for. I republished the level and would love for everyone to break it.2013-08-17 09:46:00

Author:
JKY
Posts: 119


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