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vg247: Rumour - LittleBigPlanet 3 In Production At Sumo Digital

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http://www.vg247.com/2013/02/07/littlebigplanet-3-in-works-at-sumo-digital-rumour/
2013-02-07 15:29:00

Author:
Shadowriver
Posts: 3991


according to a report by VG247 (http://www.vg247.com/2013/02/07/littlebigplanet-3-in-works-at-sumo-digital-rumour/).

Shouldn't it be VG24/7 rumour since they're the original source.
2013-02-07 15:39:00

Author:
Rabid-Coot
Posts: 6728


Shouldn't it be VG24/7 rumour since they're the original source.

Whatever
2013-02-07 15:40:00

Author:
Shadowriver
Posts: 3991


Thanks for the... well... rumour if I'm honest Shadow, nevertheless, still interesting to read. I'm not a fan of hidden source claims though so I think I'll take this with a pinch of salt... it kinda seems they are guessing based purely on the fact that sumo digital is the key lbp ps3 developer at the moment.

Also, their link to that lbp petition is also pretty interesting read too... especially the blog section of it. Reveals quite a bit about the struggles developers go through to unveil new features. But that's off topic so I'll say no more.

Anyway, thanks again for taking the time to post.
2013-02-07 16:23:00

Author:
ForgottenEnigma
Posts: 1414


Sounds exiting.
The cross controller pack is well and funny made, so maybe Sumo Digital would be a good choice as developer of LBP3 (if there will be a third part)
2013-02-07 17:26:00

Author:
avundcv
Posts: 2526


Sweet I guess if its in the works then we will find out at E3?2013-02-07 20:42:00

Author:
Lbphart3
Posts: 813


Sweet I guess if its in the works then we will find out at E3?

Well it's rumor so it's nothing confirmed, but if it's true E3 or GamesCom would be place to annouce the game in order to relese it this year or begining of another. If it's PS4 game then we might hear something (by that i mean that there will be LBP on new console, like it was on Vita/NGP annoucment) on Feb 20
2013-02-07 20:52:00

Author:
Shadowriver
Posts: 3991


Now to start naming names! Witch hunt, witch hunt, witch hunt!2013-02-07 22:01:00

Author:
bonner123
Posts: 1487


I was going to say the 20th it makes since for them to come out about what first party games are in the makeing for PS4 since sony has that big thing on the 20th,Even tho its a rumor I think its real. 2013-02-07 22:07:00

Author:
Lbphart3
Posts: 813


I'm hoping that it's real. I liked Sumo Digital's work on Sonic and All-Stars Racing Transformed and LBPV (yes, they helped develop it, it shows them at the beginning video), and for the Cross-Controller. I won't be surprised if this game is ground breaking.2013-02-07 22:27:00

Author:
amoney1999
Posts: 1202


I'm actually quite burnt out on the LBP series, the last truly enjoyable LBP game for me was LBP1. I think LBP3 would need to have two factors for me to take interest in it:

It needs to be on a new console, and I'd like it to be a major overhaul from previous LBP entries.

Even then, I'm still hesitant about a new game. The thing I really loved about LittleBigPlanet most was the friends I played it with, and they have all moved on.

In the end, I'm all for a new LittleBigPlanet. But I'll be disappointed if it's only as much of a upgrade as LBP2 introduced to LBP1.

:arg:
2013-02-07 22:41:00

Author:
warlord_evil
Posts: 4193


In the end, I'm all for a new LittleBigPlanet. But I'll be disappointed if it's only as much of a upgrade as LBP2 introduced to LBP1.

:arg:

LBP2 was huge upgrade thru, LBP1 is pretty much steam age compired to LBP2
2013-02-07 23:40:00

Author:
Shadowriver
Posts: 3991


Yes...yes. Just a matter of time until I can.. Oh... Don't mind me folks. Just talking nonsense to myself.

Hmm. But yes what a amusing "rumor" this is. *mew
2013-02-08 01:01:00

Author:
Lord-Dreamerz
Posts: 4261


Truly, I am excited to hear about this, but I hate rumors so much. Let's sit here and worry about this thing that may or may not happen. I would be glad and grateful for a new edition...much prefer the PS4, though. There are already two great versions and a spin off on the PS3. Let's not get too hasty here folks. LBP3 is kind of a given, just a matter of when and where.2013-02-08 02:54:00

Author:
Unknown User


LBP2 was huge upgrade thru, LBP1 is pretty much steam age compired to LBP2

That made me think of this:
Stranger: What's that?
Main Character: An Ultrabook.
Stranger: Is it powered by coal and steam?
Main Character: No, it's powered by Intel.
2013-02-08 03:38:00

Author:
ConverseFox
Posts: 2333


i would like new lbp3, but what would be nice if it is compatible for ps3, and, if there is going to be one, a ps4. anyhow, i am thinking of new logic for a lbp3 game... such as motion sensor, a new tool that allows you to create your own material, using stickers,colors, etc, in case your current materials don't give off the right feel to your level. new hazards, like ice and lava, and laser. ice animation, would be : your froze in place, and 4 seconds later you turn into ice cube. lava animation: you start with a burn, like you do on fire, giving second chance to reach land. if you don't reach land, then you melt. laser animation,: if sackboy comes into contact with the laser, it makes a noise, and burns sackboy into a pile of ash, which dissapears when your sackboy respawns. sound cool? anyway, having no thermostat would be awesome, and would help sell the game. being able to transfer littlebigplanet 1, 2, and vita objects to your account, playstation 3 only. so those would be my suggestions. oh, and keeping current logic would be great. anyway, this is survivalsack, over and out.2013-02-08 18:22:00

Author:
Unknown User


...having no thermostat would be awesome

I lol'd. You know the thermo isn't there just because MM felt like being mean, right?
However, I'd be surprised if LBP3 on PS4 doesn't have greater thermo capacity. I mean, why wouldn't it?
2013-02-08 21:13:00

Author:
Ostler5000
Posts: 1017


Because they'll waste all of the extra power on fancy graphical effects, of course!

But seriously, rumour has it the PS4 isn't all about upgraded hardware, so maybe there isn't actually much leeway for more thermo.
2013-02-08 21:59:00

Author:
Rogar
Posts: 2284


Also why did they bother mentioning the goddarn Greenskeepers? I assumed people stopped caring and got some sense. I guess not.

Additional rumor time: the main features will be extra layers and 3D cameras. Source? Nope! Personally I thought LBP2 added everything that LBP needed and a third sequel doesn't seem necessary, especially if the main features are cosmetic. Assuming it is on the PS3, backwards compatibility would be a pain if they even attempt it, seeing as we now have move and cross control levels in addition to LBP1 levels. I'm pretty burnt out of LBP but it'll be interesting to see the story mode created by ~certain people~. I am ambivalent at this point but I thought the Cross Control pack levels were good, even if the new features were not implemented very well. I guess we'll need to wait and see.
2013-02-09 00:10:00

Author:
bonner123
Posts: 1487


Additional rumor time: the main features will be extra layers and 3D cameras. Source? Nope! Personally I thought LBP2 added everything that LBP needed and a third sequel doesn't seem necessary, especially if the main features are cosmetic. Assuming it is on the PS3, backwards compatibility would be a pain if they even attempt it, seeing as we now have move and cross control levels in addition to LBP1 levels. I'm pretty burnt out of LBP but it'll be interesting to see the story mode created by ~certain people~. I am ambivalent at this point but I thought the Cross Control pack levels were good, even if the new features were not implemented very well. I guess we'll need to wait and see.

Some really good points..

If they do anything I hope they add the LBPv features, at least to a point. At least I suspect there will be a Vita style controller of sorts. I also wouldn't mind having the extra buttons like R2 L2 available and the dual shock. Also be able to again run LBP on my large TV screen rather than wear my reading glasses would be nice. Though to be honest, I have enjoyed the portability of the Vita. Poking around on a bit of creation while waiting here or there or while also being able to watch tv. lol
2013-02-09 00:20:00

Author:
jwwphotos
Posts: 11383


LBP2 was huge upgrade thru, LBP1 is pretty much steam age compired to LBP2
I suppose what I mean is that I feel like all LBP2 truly did, besides the story and such, was add new create tools and new materials.

I remember when LBP2 was coming out, apart from what's given like backgrounds and common materials, people were mainly hyped about things like the animated materials, logic tools, microchips, music sequencers, movers, and so on.
While all these things are great features, some of them just simplified what was already possible in LBP1; and there was little in LBP2 that truly revolutionized anything.
For LBP3, I want to see things revolutionized, things like massive additions to the game, not some new tools. For example, I remember how big of a change water and online create was when added to LBP1. Those were massive additions to the game that could have been part of a sequel, but they were DLC and updates.
I feel like LBP2 missed out on some big opportunities, they could have added much more.

In LBP3, one thing I want to see is new gameplay options for players instead of just things for creators; sure, new create tools does open up some gameplay options, but it isn't quite as special as when a developer adds a direct feature. For example, a big gameplay feature I think they could add and revolutionize the game with is the 2.5D depth idea I had a while back, where the idea was where you could travel into the background as if the world would rotate, I explained this in my post for a previous LBP3 thread:


I'd imagine LBP3 to be more at heart of what LBP1 was born great to be, fun and simple. I'd imagine LBP3 to have simple tools that anyone can use, and the talented to set examples with...

There should be more gameplay possibilities, not necessarily a full free-roaming world that sets apart from 2.5D gameplay (http://en.wikipedia.org/wiki/2.5D), but rather a merge of the two, here's my idea - imagine Sackboy/girl roaming through the 2.5D world, perhaps a remake of The Gardens theme, just to give a picture.

-He/she loftily falls down a curvy craft-world hill and manage to reach a stop near the edge of a cliff. Instead of the player having to find a way to navigate over the obstacle set before them, they push into the back layer, where then the whole camera pans to the right, turning into the background, like a camera focused on a square building, turn a 90 degree corner, where as they would still be facing the building. So the camera just shows a new view, and Sackboy/girl begins to move along a new path. If the camera had not changed, it would look like Sackboy/girl would be traveling into the level background.

To exemplify this idea, this is a similar version of traveling into the background, (http://www.youtube.com/watch?v=V2BCL8yscvs&feature=player_embedded) not of what was just mentioned, but rather by the character simply appearing in the background. In a form, this may simply be a "layer glitch" put into easy creating use.

-Another gameplay mechanic that would be silly if added but a lot of fun if it really was, is the ragdoll physic effect (http://en.wikipedia.org/wiki/Ragdoll_physics) for Sackboy/girl, like for launching them from a catapult into a castle.

Overall, I'm not against LBP3, I just hope it's a big jump and really brings exciting things to the series.
2013-02-09 01:58:00

Author:
warlord_evil
Posts: 4193


While all these things are great features, some of them just simplified what was already possible in LBP1; and there was little in LBP2 that truly revolutionized anything.
...Do you exist?
2013-02-09 15:23:00

Author:
Kalawishis
Posts: 928


I will definately get this game if/as soon as it comes out and pre-order it if possible. I really would like to know the story and characters though.2013-02-09 18:46:00

Author:
Wafflegod345
Posts: 74


I hope this game doesn't come out for a couple years, if it is in production. I don't want another LBP game(I'm looking at you Karting) to be released before it's ready only to be loaded with bugs, a lackluster story, and missing features that were advertised.

I also want them to refine the Story Mode(more LBPV-like quality, less LBPK/2 quality) and give us more of a goal for going through levels. If this game is made right and advertised well, I could see it being a hit on the PS4. Could be Sony's answer to Minecraft while competing with the next 3D Super Mario at the same time.

Although it would be kind of funny if LBP3 was pretty much LBP2 with a new story and tools, since most people are expecting 3D gameplay.
2013-02-09 21:02:00

Author:
The5rozos
Posts: 952


hmm, I wouldn't hate 3d, but I'm not sure complete 3d is a great idea, keeping ease of create mode in mind. could definately be pretty... mind blowing if pulled off with all the current features though. I'd see maybe more like sets of 3 layers as the next step for instance, I'm on the current 3 layers, step back an extra layer and the camera zooms into a new set... actually scratch that, it would be really time consuming to make any levels like that. full 3d with the physics we have now? even bomb and shark survivals would be insanely fun and refreshing with that. I struggle to see how some complex platforming would be made though, lbp is after all, a platformer.
if the next game were just a small step up like lbp1-lbp2, I'd like to see a return to the old story mode style, kinda set in modern world, with more PLATFORMING rather then annoying ride in contraptions etc that really aren't fun taken out of context.
2013-02-09 21:48:00

Author:
Smudge228
Posts: 533


if they make LBP3 levels 100% 3D, the controls will likely be similar to lbpkarting for create mode2013-02-10 03:39:00

Author:
1111dav9
Posts: 97


oh please no! that was insanely obtrusive and difficult for begginers. LBP is a casual game, its create mode should reflect that and be simple for anyone to build a basic level! LBP2 was even alittle guilty of over complecating things, I'd hate to see 3 make such a big mistake and then potentially kill the brand. I'l say again that unless the physics are exactly like the current lbps only in 3d, I'd rather stick to 2.5d, I should be able to play bomb survival with dynamic collapsing structures, holes blowing into the floor 'know. or shark survival with the platforms going every where. or a wacky grab switch vehicle that rockets all over the level in full 3d. bring the insanity of lbp1 into 3d and I think we'll have the best lbp yet.2013-02-10 10:49:00

Author:
Smudge228
Posts: 533


While all these things are great features, some of them just simplified what was already possible in LBP1; and there was little in LBP2 that truly revolutionized anything.

When last time did you played LBP1? Since i think you forgoten how primitive it was that you saying "some of them just simplified what was already possible in LBP1". i spend 2 months working on something so simple as programed randomizer game, which with LBP2 i would spend few days? but this goes beyond that, just look on tetris:

In LBP1: http://www.youtube.com/watch?v=UTPTkKsw7o4
and in LBP2: http://www.youtube.com/watch?v=NlYhlKfQeoY

LBP2 is same as revolutionery as example you gave, LBP1 lock you in platfroming, you can't escape it, you always have jumping sackboy somewhere, where LBP2 allows you to remove sackboy from platfroming world allowing you to create soemthing new. In matter of fact 90 diggre camera rotation only enrich platforming mechanics of the game and in fact be recreated quite easily in LBP2 (if i undersytand it right, i always say think like illusionist, it's not matter what you see it what player see), ofcorse you native idea is a little bit better as you could have 2 seperate players in diffrent direction.

also dont see how ragdoll physic effect is a gameplay mechanic

LBP thanks for being console game have that issue that it give upgrades only once or every 2 years,i would love to have a lot more upgrades like Move Pack gave, with small number of features but still useful. With LBPV features, LBP2 is already showing it's age and lot of things could be done, that camera platforming feature would be cool, plability on extra layer with shifting when you move would be also very cool and i think bigger memory of Ps4 would allow that to at least to make extra layers offical and do some twists with it. LBP needs new game upgrade what ever it is (thru i don't quite like them i would like Minecraft like updates).

I would also like more concentration on what will be useful for creators overall, instead of perticilar story, i still don't understand why they made "leader only" without adding specific player that would solve a lot of problems, instead of making our heads hurt to how cheat "leader only" tweak to do something more useful. Ofcorse they did that because only leader can have Vita controller, so they only add detection just for leader without thinking they could do something more with it in same time. How many times player following limitations and issues was mentioned?
2013-02-10 15:02:00

Author:
Shadowriver
Posts: 3991


I think it's important to remember where the bulk of sales will be with this game, children/ casual players who are brought in by the charm of the aesthetics and the promise of creating whatever they can imagine. they don't want the tones of confusing tools that the super creators want, it'll put them off and effectively kill the community, it is very important to show off the simplicity as well as the complextion of the creation suit in a game like this, and the bad choice in lbp2 of marketing all the new logic tools etc i believe is one of the main reasons the sequel didn't sell as welll as the original. it lost the simplistic charms of grab switch cars that anyone could make, the community started expecting ridiculously detailed and inovative levels just as standard and the platforming levels tend to get shafted by people making minigames which outside of being amazing logic achievemnets, aren't exactly 'fun.' the 3rd lbp needs to show it's core again, simplicity, charm and ease of use. adding features which will further widen the gap between the two communities will kill the game, so any complicated logic needs REAL in depth tutorials. for these reasons I'd say the next game also shouldn't be backwards compatible.2013-02-10 16:19:00

Author:
Smudge228
Posts: 533


Additional rumor time: the main features will be extra layers and 3D cameras. Source? Nope!

Mind if I add on to that rumor? *mew

I do not honestly believe that LBP3 will contain the type of 3D roaming that a lot of people are wishing for.
(I'm a 2D fan so I myself don't wish for it)
Like somebody else here said LBP is about keeping things simple and easy for normal players. Which IMO games like LBPK did not do right. so with all that in mind here is what I am guessing Sumo will do. They will add a option to allow Sackfolk to walk on the front of walls topdown style, which will be a powerup or a logic thingy. And when this is combine with a camera logic set to 3D view, we will get a actually quite nice and simple way to create 3D roaming levels without changing the core LBP game engine. it may be more limited then people would like. but they really shouldn't complain at that point since it still allows for a lot when done right.

http://oi46.tinypic.com/2hd2tyo.jpg

And if combine with the extra layers that are for extra-visuals-only that Sumo may also add, you'll get a pretty fancy looking 3D roaming level overall.

I would also think that Topdown-Sack will be able to jump one layer high. And when it touches a hazard surface below it's feet it'll die. And it'll also be able to still grab objects. *mew

Also who here besides me wanna bet that LBP3 will be for PS3 and not PS4? ...If LBP3 does end up being for PS3. I think that LBP3 will be backwards compatible with LBP2. Which may be annoying to some folk I guess. Haha but whatevz~
2013-02-10 18:55:00

Author:
Lord-Dreamerz
Posts: 4261


When last time did you played LBP1? Since i think you forgoten how primitive it was that you saying "some of them just simplified what was already possible in LBP1". i spend 2 months working on something so simple as programed randomizer game, which with LBP2 i would spend few days? but this goes beyond that, just look on tetris:

In LBP1: http://www.youtube.com/watch?v=UTPTkKsw7o4
and in LBP2: http://www.youtube.com/watch?v=NlYhlKfQeoY

LBP2 is same as revolutionery as example you gave, LBP1 lock you in platfroming, you can't escape it, you always have jumping sackboy somewhere, where LBP2 allows you to remove sackboy from platfroming world allowing you to create soemthing new. In matter of fact 90 diggre camera rotation only enrich platforming mechanics of the game and in fact be recreated quite easily in LBP2 (if i undersytand it right, i always say think like illusionist, it's not matter what you see it what player see), ofcorse you native idea is a little bit better as you could have 2 seperate players in diffrent direction.

also dont see how ragdoll physic effect is a gameplay mechanic

LBP thanks for being console game have that issue that it give upgrades only once or every 2 years,i would love to have a lot more upgrades like Move Pack gave, with small number of features but still useful. With LBPV features, LBP2 is already showing it's age and lot of things could be done, that camera platforming feature would be cool, plability on extra layer with shifting when you move would be also very cool and i think bigger memory of Ps4 would allow that to at least to make extra layers offical and do some twists with it. LBP needs new game upgrade what ever it is (thru i don't quite like them i would like Minecraft like updates).

I would also like more concentration on what will be useful for creators overall, instead of perticilar story, i still don't understand why they made "leader only" without adding specific player that would solve a lot of problems, instead of making our heads hurt to how cheat "leader only" tweak to do something more useful. Ofcorse they did that because only leader can have Vita controller, so they only add detection just for leader without thinking they could do something more with it in same time. How many times player following limitations and issues was mentioned?
Yeah, you're right.

But my good friends all left LBP though. Nothing will ever replace that. I think we all just got sick of playing the same game every single day for a couple years.
LBP was one of those rare games that I could enjoy for years, and only a few games have done that before. I don't think it's the problem of new features and such, the problem is that the whole formula itself is old for me, so no new game entry will hold me in.

I don't even know why I'm still here...

I think I'll just go now, bye everyone! I probably won't see you again for a long time.
2013-02-10 20:32:00

Author:
warlord_evil
Posts: 4193


What? My arch nemesis is leaving? D:

As for the topic at hand, makes sense. MM says they're working on a new IP that is more ambitious than LBP I think, or at least something completely different, but I didn't think Sony would let LBP go (all those costumes sales REALLY have to help their pockets...), so makes sense they'd give it to a new studio while the old guys, having proved their worth, make something new.

MAYBE, LBP3 will be the LBP side scrolling action we all know and love, and MM will work on a 3D PCS type game? Maybe grittier... lol, MM doing gritty.
2013-02-10 21:04:00

Author:
RockSauron
Posts: 10882


I hope this rumour is true. Then again, I hope most rumours are true. Apart from the bad ones, because they're, well, bad...and stuff.

It's difficult to get my mental conversations across through typing.
2013-02-10 21:17:00

Author:
Protoraptor
Posts: 960


http://www.eurogamer.net/articles/2013-02-07-littlebigplanet-3-in-development-at-sonic-racing-dev-sumo-digital-report2013-02-11 13:43:00

Author:
Lord-Dreamerz
Posts: 4261


http://www.eurogamer.net/articles/2013-02-07-littlebigplanet-3-in-development-at-sonic-racing-dev-sumo-digital-report

Well, nothing new. Thru on there palce i would not expect them to get comment from Sumo
2013-02-11 14:33:00

Author:
Shadowriver
Posts: 3991


I like Sozo's idea about the top-down-bot. Wish we had it already, I could do without having to use silly vehicles and chairs for my top-down level(s?). :B2013-02-11 18:58:00

Author:
SLS10
Posts: 1129


http://www.sumo-digital.com/games/view/?game=683

I just found something and mabe its nothing but Could this be lbp 3 in development ?
2013-02-16 03:22:00

Author:
Lbphart3
Posts: 813


Platform is other. Rated E 10+... Could be... or could be anything. Nice find!2013-02-16 04:27:00

Author:
Nitranon77
Posts: 127


Or it might be new Sega project for other team2013-02-17 15:06:00

Author:
Shadowriver
Posts: 3991


Thats true Mabe we will find out to morrow. 2013-02-20 01:56:00

Author:
Lbphart3
Posts: 813


http://www.vg247.com/2013/02/07/littlebigplanet-3-in-works-at-sumo-digital-rumour/

After reading that article, I was left with a few questions, and opinions. Will LBP finally have a legit 3D create mode? Will the level copy issue be resolved through clever coding or whatever? And will the LBP theme still be a major factor in LBP3's probable development?
My first opinion regards the create mode.
The first 3D creation space was presented in LittleBigPlant Karting, and it sucked. In fact, high end 3D programs for PC's are easier to learn! With them, all options are displayed at all times. And when you breach the barrier of 2D to 3D, you'll have alot of options to choose from.
That's why LBP2 worked; tools were organized by the range of game impact. (gadgets to global)
LBPK failed because with a 3D space, many high game impacting tools need to be present; this amount was too much to fit into the trusty popit.
Sumo Digital will need to find a way to make all high impact tools easily accessible, and visible at all times. Like LBP Vita did with options residing at each corner of the screen.
The next improvement over LBPK's create mode will be to remove sackboy! Instead of revolving the camera around the sometimes awkwardly placed fellow, I'd like a free orbital based camera that zooms, orbits, and pans. (BTW: 3D logic is terrible)
Media Molecule demonstrated a sculpting app at the PS4 announcement event, maybe this can be integrated into the game in a more ridged form. Allowing for better control over vertices.
The popit cursor will have to be scrapped unless another clever way of maneuvering it is implemented. Maybe a mode can be activated where depth of field is shown by shade, and all textures are hidden. This would help when the camera gives a false perspective.
Next is the Copy feature; solution: permission! If one wished to copy a level, a permission note will be sent to the original creator for authentication, and approval. If the original creator fails to respond in 30 days, the permission is assumed to be approved. If the permission is disapproved, a note will be sent to the copier to change more aspects of the level.
The cool-levels thing could only be accomplished through PS4 tags. So multiple accounts on the same tagged PS4 can only like of heart a level a maximum amount of times. (maybe 3) The PS3 has no tagging hardware to accomplish such a task.
I'm sure there are plenty of things to add, but I'll stop here.
Thanks for reading!
2013-03-20 04:51:00

Author:
Bonnell7
Posts: 100


LBP3 will not have a 3d creator mode, MM is going that direction with a their new IP. This mean LBP is likely to stick to its 2d roots. Outsourcing an IP and creating a new IP that do the same thing would be counter intuitive.

I honestly don't know what to expect in terms of additions to gameplay etc, but i'm willing to bet Sumo will try something new and keep it fresh, but it'll be what you expect from the franchise with probably an easier interface to create with. I know LBP2 scared me off and I was an avid creator in LBP1. It got to just be where they gave me too much stuff and I didn't know what to do with it, or where to find it when I needed it.
2013-03-22 04:24:00

Author:
Jrange378
Posts: 573


LBP2 has that effect.
That is also why I referenced to LBP Vita. It had the options from LBP2 displayed on the corners of the screen. You won't have to dig through popit to find them that way.
i wish LBP3 could find a pioneering way to make an easy create mode. I honestly think that if Sumo takes at least the previously mentioned items into consideration, this game might break new ground.
There's not much more for them to add into a 2D space anyways. The decision between 2D and 3D may make or break LBP3.
2013-03-22 14:42:00

Author:
Bonnell7
Posts: 100


I agree with Jrange378 that there is no point in the company adding full 3D create in a LBP3. since like he said MM are making a new game that highly likely will have full 3D create. both game series having full 3D wouldn't be a good idea. LBP focus is around young players anyways. full 3D is way to complex & makes creating much longer & harder if you want to build something actually good. LBP series should keep it simple. besides, I always saw 2.5D being it's sig style. I think the LBP series should stay with it's roots. Also there is more then enough stuff they could add to a LBP3 that's not a full 3D create mode. you'll just have to wait & see what I mean. *mew2013-03-22 18:34:00

Author:
Lord-Dreamerz
Posts: 4261


I agree with Jrange378 that there is no point in the company adding full 3D create in a LBP3. since like he said MM are making a new game that highly likely will have full 3D create. both game series having full 3D wouldn't be a good idea. LBP focus is around young players anyways. full 3D is way to complex & makes creating much longer & harder if you want to build something actually good. LBP series should keep it simple. besides, I always saw 2.5D being it's sig style. I think the LBP series should stay with it's roots. Also there is more enough stuff they could add to a LBP3 that's not a full 3D create mode. you'll just have to wait & see what I mean. *mew

I wonder if LBP3 will be treated as almost like a stepping stone into the new IP. I would be happy if LBP3 stopped getting more complicated and took a step forward in innovation in terms of ease to create instead. It could let people get comfortable with creating and then maybe they will be enticed to move on to a potentially more complicated game in MM's new title.
2013-03-25 16:16:00

Author:
Jrange378
Posts: 573


I agree with Jrange378 that there is no point in the company adding full 3D create in a LBP3. since like he said MM are making a new game that highly likely will have full 3D create. both game series having full 3D wouldn't be a good idea. LBP focus is around young players anyways. full 3D is way to complex & makes creating much longer & harder if you want to build something actually good. LBP series should keep it simple. besides, I always saw 2.5D being it's sig style. I think the LBP series should stay with it's roots. Also there is more then enough stuff they could add to a LBP3 that's not a full 3D create mode. you'll just have to wait & see what I mean. *mew

With everyone saying that LBP3 will have 3D create mode, I never even considered that they might stick with the 2.5D format. I think you're right, 2D platforming is much more straight forward and simplistic for players, not to mention 4 player co-op in a 3D game is a mess. The Wii U has New Super Mario Bros U, what 2D platformers does Sony have to put on the PS4? Ratchet, Sly, Jak, Uncharted, etc. are all 3D, leaving LBP as the only viable franchise. They could always create a new IP I suppose, but it wouldn't have the same brand recognition. Hopefully Karting hasn't ruined LBP's reputation totally.
2013-03-25 21:17:00

Author:
The5rozos
Posts: 952


With everyone saying that LBP3 will have 3D create mode, I never even considered that they might stick with the 2.5D format. I think you're right, 2D platforming is much more straight forward and simplistic for players, not to mention 4 player co-op in a 3D game is a mess. The Wii U has New Super Mario Bros U, what 2D platformers does Sony have to put on the PS4? Ratchet, Sly, Jak, Uncharted, etc. are all 3D, leaving LBP as the only viable franchise. They could always create a new IP I suppose, but it wouldn't have the same brand recognition. Hopefully Karting hasn't ruined LBP's reputation totally.

They already are doing a 2d platformer from Japan studios called the puppeteer which looks excellent. But I don't think LBP is damaged, it just outsourced its franchise to a company who didn't put out a quality game in the form of a spinoff nobody wanted apparently. LBP3 is good for 2 million sales I would say, minimum.
2013-03-25 23:11:00

Author:
Jrange378
Posts: 573


With everyone saying that LBP3 will have 3D create mode, I never even considered that they might stick with the 2.5D format. I think you're right, 2D platforming is much more straight forward and simplistic for players, not to mention 4 player co-op in a 3D game is a mess. The Wii U has New Super Mario Bros U, what 2D platformers does Sony have to put on the PS4? Ratchet, Sly, Jak, Uncharted, etc. are all 3D, leaving LBP as the only viable franchise. They could always create a new IP I suppose, but it wouldn't have the same brand recognition. Hopefully Karting hasn't ruined LBP's reputation totally.

I wouldn't worry about Karting affecting the main series. LBP, and perhaps more importantly, it's DLC, is a pretty big money maker for Sony, so they'll want more. Thus why they are outsourcing development to another studio while letting the original developers try something new.
2013-03-25 23:43:00

Author:
RockSauron
Posts: 10882


Also remember there is a simple way they could add a sort of 3D mode option that does not change the core game & would be fairly easy for them to do. It's a nice idea I thought of that I shown here before.


Topdown-Sack that can walk on the front of walls + Topdown-3D-Camera =
http://oi46.tinypic.com/2hd2tyo.jpg
2013-03-25 23:55:00

Author:
Lord-Dreamerz
Posts: 4261


They already are doing a 2d platformer from Japan studios called the puppeteer which looks excellent. But I don't think LBP is damaged, it just outsourced its franchise to a company who didn't put out a quality game in the form of a spinoff nobody wanted apparently. LBP3 is good for 2 million sales I would say, minimum.

Oh yeah Puppeteer! Really looking forward to that one. However it doesn't quite have that family friendly co-op feel to it, seems more of like a dark quirky single player campaign kind of game.


I wouldn't worry about Karting affecting the main series. LBP, and perhaps more importantly, it's DLC, is a pretty big money maker for Sony, so they'll want more. Thus why they are outsourcing development to another studio while letting the original developers try something new.

I hope you guys are right about Karting. I used to be a big fan of this series because every game was top-notch quality, but after pre-ordering LBPK it all went downhill from there. Sad how some PS+ members feel like they got ripped off for spending 10 bucks, heck me (and other big fans) paid the full $60!

Whenever this game releases let's hope it isn't for another year or 2. If LBPK and LBPV finally get some DLC(not just costumes) before then, it will hold us over.
2013-03-26 02:03:00

Author:
The5rozos
Posts: 952


Whenever this game releases let's hope it isn't for another year or 2.

Actually it'll likely be much sooner especially if they have been working on it for over a year now like the rumors say. Like perhaps even by the end of this year. Also It may not even be a PS4 game. Since PS4 would not really be a good choice to sell the game on since the system would had just came out by then and almost no one will have it yet. And add to the fact most people have left LBP2 lately... remember LBP1 did not last longer then about 3 years before LBP2 was out. I'm just saying they'll probably want to repeat that way of releasing the games. People who play on consoles interests don't seem to last much longer then 2 years. which is a small reason a lot of companies release a main title to a game series about once every 3 years. *mew
2013-03-26 02:39:00

Author:
Lord-Dreamerz
Posts: 4261


I get the worry about 3D create and play mode being cluttered and confusing. After all, LBP2 still has regions many haven't dared to tamper with. But it all boils down to design and functionality. As long as those two are kept in a fine balance, we'll get a great create game.
I am all about the create mode. After all, play mode can only exist if someone was capable of using the create mode. Since create is such a contributing factor to "Play, Create, Share," it should be dealt carefully.
I am a heavy believer in "design and functionality." And I believe the factors I previously mentioned would aid a 3D create mode greatly. But in a 2.5D environment, I don't see much more potential.
For the environment given to us, only so much can be done. MM gave us basic circuit tools and more, but only so few tools were missing from it's tool set. Most considered to be missing were crafted or can be.
LBP1 was missing alot; there was alot to expand on in LBP2. So now what?
What I would like to see is a preservation of all community levels, and the capability of 3D create mode. Much like the template menu in LBP1, such a menu can be used to select game type: 2D, 2.5D, 3D, Top-Down, etc.
The player won't be restricted to a single difficulty of create, rather given options within their capable creating hands.
2013-03-26 05:08:00

Author:
Bonnell7
Posts: 100


You know, it better have the handmade stitched together charm of LBP1 and not the high-tech soullessness of LBP2.2013-03-26 18:59:00

Author:
lemurboy12
Posts: 842


You know, it better have the handmade stitched together charm of LBP1 and not the high-tech soullessness of LBP2.

Considering who all is probably working on it, I am betting it will be.
2013-03-26 19:01:00

Author:
jwwphotos
Posts: 11383


Yeah, the Cross Play pack is the pure example of what I mean. All technology, spaceships, forgettable characters, very little color, all characters are sackbots, very boring atmosphere, ugly and useless spacey costumes, and absolutely no charm at all. I'll make a thread about what I mean later.2013-03-26 19:56:00

Author:
lemurboy12
Posts: 842


If made for PS4 then the new touch-pad doodickey on the redesigned controller could make popit a bit more Vita-like. Surely you could also have more creative scope with all the delicious memory and processing power in the PS4?2013-03-26 22:55:00

Author:
aratiatia
Posts: 374


Yeah, the Cross Play pack is the pure example of what I mean. All technology, spaceships, forgettable characters, very little color, all characters are sackbots, very boring atmosphere, ugly and useless spacey costumes, and absolutely no charm at all. I'll make a thread about what I mean later.

Not everybody has your tastes just so you know. I myself believe Sackbots are the best way to make characters on this game. I always found the cutout characters personally to be boring & not rememberable. besides I would not trust your opinion here just for the pure fact you outright said before you enjoy badly made levels that look like they are made by noobs. We all enjoy different things. But try to be a bit more respectful of other people's likes & interests besides your own. I do enjoy cutout characters once in a while too and am fine with how there are people who like & prefer them. but they are not better. both are nice things for what they are. *mew
2013-03-27 00:02:00

Author:
Lord-Dreamerz
Posts: 4261


If made for PS4 then the new touch-pad doodickey on the redesigned controller could make popit a bit more Vita-like. Surely you could also have more creative scope with all the delicious memory and processing power in the PS4?

Exactly, not only will any level be able to handle more things, but the touch screen can add options in the corners of the screen just like Vita. PS4 seems to be a no-brainer for LBP3 development. Chances are however I won't have one immediately. (Price drop, games, etc.)
PS4 could also more then handle game type options mentioned in my previous post.
2013-03-27 02:31:00

Author:
Bonnell7
Posts: 100


I've always said that LBP3 doesn't have to be fully 3D. It just has to be bigger, broader, deeper and more diverse.

And of course, give people access via Gaikai on PS4 to ANY LBP3 level on ANY PSN branded device.
2013-03-27 03:04:00

Author:
GribbleGrunger
Posts: 3910


Why I want it to feel like LBP1 is because LBP1 had a major heartwarming, adorable and nostalgic charm to it. Everything was vibrant, full of life and looked like it was all handmade. The game can instantly make anyone smile. LBP2 on the other hand was all about technology and robots and... spaceships... and the... future (snore) LBP2 completely lacked the charm of the first game is what I'm getting at.2013-03-27 12:54:00

Author:
lemurboy12
Posts: 842


LBP2 completely lacked the charm of the first game is what I'm getting at.

I disagree with you. And like many do, I personally liked LBP2 much better in all ways.

It's true I am not super into science fiction myself.. Well it's depends on how it's done for me. But a lot of other people are really into it tbh. As for me, I am actually mostly into high-fantasy.

But I still far prefer sackbots as characters. Because they are similar to real 3D model AI characters like on normal games. Again there is room for both in the series. I actually wouldn't mind seeing both sackbot characters & cutout characters used in a LBP3 now that I think about it. Could be quite funny if done right. *mew
2013-03-27 14:08:00

Author:
Lord-Dreamerz
Posts: 4261


More of the same Vs It's too different:
The curse of the sequel.
2013-03-27 14:14:00

Author:
Rabid-Coot
Posts: 6728


More of the same Vs It's too different:
The curse of the sequel.

Haha ikr? happens to almost everygame series. *mew
2013-03-27 14:25:00

Author:
Lord-Dreamerz
Posts: 4261


I just like vibrant and colorful environments and characters with a lot going on. Not dull, colorless, lifeless futuristic spaceships and alien planets and stuff.2013-03-27 15:45:00

Author:
lemurboy12
Posts: 842


and alien planets and stuff.

Not sure about the other stuff. even though I think almost everything can be great if done right. but Alien planets has to be one of the most easy concepts when it comes to being bright & full of life.

http://25.media.tumblr.com/tumblr_m3hdcuCd2m1rtgkazo1_500.jpg

But this is the last time I'll reply to this subject for now... it's starting to go off topic.

Anyways as nice as storymode is on LBP games... The main reason we get these games is for create mode & to play other people's levels anyways. *mew
2013-03-27 16:26:00

Author:
Lord-Dreamerz
Posts: 4261


I've always wanted a 3D LBP game that worked like Super Mario 64 or Banjo-Kazooie or something, not top-down or isometric.2013-03-27 18:01:00

Author:
lemurboy12
Posts: 842


Well, the story mode for LBP1 may have been supposed to look like it was cobbled together out of physical materials, most levels tried to hide that stuff and make it as much like a game as possible. So I could see why they tried to limit the "handmade" look in the first game: no one made levels like that.2013-03-27 18:07:00

Author:
RockSauron
Posts: 10882


But the game overall had more charm. The lighting, the music, the very slight motion blur, and of course, Sackboy himself, the most adorable, most customizable character ever. LBP2 kinda ruined Sackboy for me by the people who used them wrong. That's why I hate Sackbots, because of the people who used them wrong. Mostly emos. Think of it like a joke. It's funny until someone uses the joke wrong and kinda ruins it.2013-03-27 18:10:00

Author:
lemurboy12
Posts: 842


Anyways as nice as storymode is on LBP games... The main reason we get these games is for create mode & to play other people's levels anyways. *mew

Not entirely true for all of us! I get LBP games purely for the story mode, I rarely care to play any community levels or to touch create mode.

I'd say both of your arguments are valid. Some people like the feel of LBP1 better while others like the feel of LBP2. Nothing wrong with that.

I'll personally always prefer LBP1 for it's over-the-top culturally exgaggerated levels. I remember busting out in laughter because the characters voices were so ridiculous. Especially the asian and indian ones.


But the game overall had more charm. The lighting, the music, the very slight motion blur, and of course, Sackboy himself, the most adorable, most customizable character ever. LBP2 kinda ruined Sackboy for me by the people who used them wrong. That's why I hate Sackbots, because of the people who used them wrong. Mostly emos. Think of it like a joke. It's funny until someone uses the joke wrong and kinda ruins it.

Not sure if you know this, but emos were in LBP far before the 2nd game came out. And Sackboy wasn't really made into his own character until last year with the LBPV/LBPK/All-Stars releases. In LBP1 he was more of just a customizable palette as Mm has said. I love the Sackboy character as much as the next guy(look at my signature!) but he wasn't really established until last year.(LBP2 always referred to him as sackthing)
2013-03-27 20:10:00

Author:
The5rozos
Posts: 952


personally prefer LBP as it is layered 2D platformer id i know a lot more of interesting can be done with this formula without going 3D.


Not sure if you know this, but emos were in LBP far before the 2nd game came out. And Sackboy wasn't really made into his own character until last year with the LBPV/LBPK/All-Stars releases. In LBP1 he was more of just a customizable palette as Mm has said. I love the Sackboy character as much as the next guy(look at my signature!) but he wasn't really established until last year.(LBP2 always referred to him as sackthing)

You... joking right? For press Sackboy was one of candidates for position of PlayStation's Mario way before LBV. Nobody (exept MM from your words i guess) didn't seem him as empty canvas... but main character of LBP series and i know that as i see that on forum with full of people complaining about legendary LBP "floaty jumps" not caring about what LBP is truly about.

Also look on LBP1 and LBP2 story, it all spins around "Sackthing" and rest of the cast (expect antagnist) are practiclly useless without him yelling "Oh, sackthing help us, oh godly being decendent of deer god the colers that can do everything for us as we are useless"
2013-03-28 20:25:00

Author:
Shadowriver
Posts: 3991


didn't seem HIM as empty canvas

Still bothers me when I see people say him. When the character is actually genderless. But I guess folk dislike saying "it". but suppose I'm just being overly nitpicky that way. Sack is semi treated as a character in the storymode. But even with that said, can you really even call it a character in the story mode? it does not talk are have any personality. The other characters just force you to help them. They likely give the sack in storymode no personality because you are still meant to roleplay with your own persona sack. It seems like to me they are not quite sure how to handle it 1 way or the other. outside of storymode the sack you control is a blank genderless character for you turn into anything you want it to be personally. which is 1 thing I saw as the charm in this game, instead of how other games force you to be a exact character that you really have no control over with who they are. which I do enjoy too of course. But LBP is about creating your own games, so the create your own character concept is needed for this game series unlike others. which is why I wish they'd allow you to edit costumes far more so we could create our own original characters for our levels far better. *mew

@ LBPfan92.
Pretty sure you are remembering wrong. only 1 character in the LBP2 storymode called you sackthing. and the characters in the cross controller pack. but otherwise the rest don't. which I always saw as a mistake myself. *mew

You guys probably won't agree with me. But I don't really care. You know full well I won't be changing my opinion on these matters.
2013-03-28 20:52:00

Author:
Lord-Dreamerz
Posts: 4261


Oh god who cares refer to sackboy however you want no one caresssssss really it is the most trivial thing to argue about so trivial that i'm not even going to bother with that whole sentence structure thing but seriously sackthing sackboy sackgirl no one cares you've had this argument before and you can refer to him / her / it whatever way you wish end of story see ya2013-03-28 20:55:00

Author:
bonner123
Posts: 1487


Oh god who cares refer to sackboy however you want no one caresssssss really it is the most trivial thing to argue about so trivial that i'm not even going to bother with that whole sentence structure thing but seriously sackthing sackboy sackgirl no one cares end of story see ya

Actually I half agree with you. I think we are just getting kinda bored and are starting to go on about nonsense, which is really starting to go off topic.

Really hope we hear real news of LBP3 sometime soon. There's just been nothing interesting going on much lately with the series imo.*mew
2013-03-28 21:00:00

Author:
Lord-Dreamerz
Posts: 4261


Still bothers me when I see people say him. When the character is actually genderless. But I guess folk dislike saying "it". but suppose I'm just being overly nitpicky that way. Sack is semi treated as a character in the storymode. But even with that said, can you really even call it a character in the story mode? it does not talk are have any personality. The other characters just force you to help them. They likely give the sack in storymode no personality because you are still meant to roleplay with your own persona sack. It seems like to me they are not quite sure how to handle it 1 way or the other. outside of storymode the sack you control is a blank genderless character for you turn into anything you want it to be personally. which is 1 thing I saw as the charm in this game, instead of how other games force you to be a exact character that you really have no control over with who they are. which I do enjoy too of course. But LBP is about creating your own games, so the create your own character concept is needed for this game series unlike others. which is why I wish they'd allow you to edit costumes far more so we could create our own original characters for our levels far better. *mew

@ LBPfan92.
Pretty sure you are remembering wrong. only 1 character in the LBP2 storymode called you sackthing. and the characters in the cross controller pack. but otherwise the rest don't. which I always saw as a mistake myself. *mew

You guys probably won't agree with me. But I don't really care. You know full well I won't be changing my opinion on these matters.

Mass Effect let you do this to Shepard:

http://www.youtube.com/watch?v=kKSgDK4JkO0

You can even play as woman Shepard, but it won't change fact that you play as Shepard and in world you seen as Shepard.

Same in LBP you are Sackthing, you can do whatever you want with him, but it won't change fact that characters see you as sackthing (if not in LBP2 then LBP1 a lot definitly more).
2013-03-28 21:11:00

Author:
Shadowriver
Posts: 3991


Mass Effect let you do this to Shepard:

http://www.youtube.com/watch?v=kKSgDK4JkO0

You can even play as woman Shepard, but it won't change fact that you play as Shepard and in world you seen as Shepard.

Same in LBP you are Sackthing, you can do whatever you want with him, but it won't change fact that characters see you as sackthing (if not in LBP2 then LBP1 a lot definitly more).

Nothing you said goes against what I said. since in Mass Effect it probably changes what gender characters call you in the story based on which you choose I am guessing. (I dono, i haven't played it) LBP just calls you sackthing or boy so far randomly. but whatever. Besides.


You know full well I won't be changing my opinion on these matters.

Yeah... And as bored as I Indeed am. which is the only reason i've been replying this long about these none LBP3 subjects. I'll go ahead and stop talking about this subject for real now. kinda pointless debates tbh.

So what kind of world themes would people like to see on LBP3? As for me. I want tons of pure fantasy levels that are not based after real life locations. Which is something LBPV storymode seemed to do. it looked pretty epic to me & matches my tastes fairly good. Shame I never did manage to get a PSVita yet... *mew
2013-03-28 21:19:00

Author:
Lord-Dreamerz
Posts: 4261


I hope there is an LBP on PS4. I can think of many improvements to make it more than just an upgrade that only seems worthy of DLC rather than an entire new game. I'm hoping PS4 tech can make all this possible.

LBP3 . . .

1. Keep it 2.5D, but add more layers. 4 layers minimum rather than the current 3. I would think PS4 would allow them the needed tech to achieve this.

2. Fix the horrendous multiplay co-op cam by finally allowing players to have their own cam, or anything to make it where the view won't stretch and spawn everyone from a cp, thus wasting lives as you wait around for them. You can't go on without to reach next cp because you can't see because of cam, so they all have to die using every life first. Not every player is the same skill. This is by far the most important change I want to see, and was disappointed they didn't do it in LBP2 as they only did for versus scoring. So either give co-op scoring option for everyone getting their own cam, or at least give an option for players to choose whether they want players to have their own cam or the traditional way it's done now.

3. Add weather effect options to create like snow, rain, wind, and whatever others one can think of.

4. Add a more in depth mode exclusively for creating costumes, which can include zooming as close or far as you need. Include the ability to rotate sack person 360 degrees on each axis. Include the ability to freeze so there is no movement from sack person, plus many other helpful abilities.

5. Allow custom made accessories by combining more than one accessory together including a color changer for all accessories. That or allow them to be stickered.

6. Story mode prize bubbles should all be able to be obtained solo. Not everyone likes playing with 3 or 4 players, and many can't due to internet connection. No, I am not one of these people, but I'm thinking of those in other situations. Or at least if they insist on having multi required prizes, they should have an unlock thing you can buy on store to unlock all prizes. This unlock thing would be nice also for those that keep losing their LBP data time to time due to things like corrupt profile, YLOD (which may not exist on PS4), or other reasons so no one has to go through the annoying process of collecting all prizes again.

7. Create a more colorful game, with more interesting and dynamic create backgrounds/story themes, like enchanted glen or forest with a rainbow in sky and other magical things, maybe a magical palace, or a graveyard, or a haunted woods, or a toy box, etc. In other words, I'm tired of the dull color schemes and uninteresting backgrounds.

8. Include new hazards like quick sand, lava (which may include a version that is global like water), freezing steam that will freeze you temporarily. You will either unfreeze n a bit, or die if something hits you and shatters you while frozen. Also when frozen, your directional momentum will continue in whatever direction you were moving for a bit if you were moving.

9. Allow 30 levels on Earth minimum.

10. Make the pod larger. Make it more like an LBP home with rooms, and allow create materials to be used in it.

11. I can think of tons of new tools, like a drill/digging type tool, or a tool to make sackboy like a ghost so you can go through walls and stuff as set by player.

So if LBP3 really is in production, I hope they consider many of the above.
2013-03-28 23:54:00

Author:
Hana_Kami
Posts: 393


@Hana_Kami

You've got alot of good ideas. I'd like to see them turn up in the 3rd game if it's still in 2.5D.

1.) I think a tool I'd most like to see is the Tag Linker.
Instead of using fifty different tag names to get a job done, you could link the sensor and the tag by a cable. This way you wouldn't need so many tag names or colors. The tools could still behave like before but the sensor will have two outputs: Trigger, and Link. The tag would have two inputs: Trigger, and Link. This would help for those who wish to have more control over their tags.

2.) The next tool I'd like is a super trigger range! Included with all tools requiring a sensor radius, you'd be given the option to make a trigger range much in the same way the vertex tool works. Allowing you to make ultra specific sensor activations.

3.) The last tool is obvious by anyone who's played the game; the ability to edit the hacked layers. They would only be scenery, but given a way to properly use them, much could be done. In case of a creator not knowing whether they're creating in the interactive layers, a notification symbol should pop up around the cursor that might look like a mountain or something. This notification would behave like the "loading in background" symbol on top of your PC cursor.

These are all just things that can be implemented through 2.5D, but some not in 3D.
2013-03-29 19:24:00

Author:
Bonnell7
Posts: 100


oh godly being decendent of deer god the colers that can do everything for us as we are useless"
Well, I'm taking that out of context.
2013-03-29 22:23:00

Author:
Kalawishis
Posts: 928


1.) I think a tool I'd most like to see is the Tag Linker.
Instead of using fifty different tag names to get a job done, you could link the sensor and the tag by a cable. This way you wouldn't need so many tag names or colors. The tools could still behave like before but the sensor will have two outputs: Trigger, and Link. The tag would have two inputs: Trigger, and Link. This would help for those who wish to have more control over their tags.

That makes Tag and Tag Sensor lose there sense of existance or else it will be a tool (by tool i mean real tool like corner tool as LBP community devloped strange habit of calling things that are not tools as a tools) that sets color and label for your use different way of relation instead of using IO and cables. Other then that it's interesting way of relating those gadgets (not tools).

I had diffrent idea about color and label, which is option to set "any" for label and color on sensing gadgets, allowing to create sub-types of some objects and wireless signal communications that can be detected with single sensor, which captures OR-gated signals of all matching tags. Ofcorse this idea is not related to your idea
2013-03-30 16:51:00

Author:
Shadowriver
Posts: 3991


That makes Tag and Tag Sensor lose there sense of existence or else it will be a tool (by tool i mean real tool like corner tool as LBP community developed strange habit of calling things that are not tools as a tools) that sets color and label for your use different way of relation instead of using IO and cables. Other then that it's interesting way of relating those gadgets (not tools).

The tags with regard to label and/or color will still be valid due to emitters. If you wanted a tag sensor to activate once an object is emitted, the emitted tag must share either color or label with the sensor because no cables can be attached to anything that wasn't emitted. And they still play a good role in basic creating. But if you're like me, and the list of suggestion labels is really long, it'd be nice to just link them up and be done with it. All I want is the option to do so, not a complete tag overhaul.
2013-03-31 06:49:00

Author:
Bonnell7
Posts: 100


The tags with regard to label and/or color will still be valid due to emitters. If you wanted a tag sensor to activate once an object is emitted, the emitted tag must share either color or label with the sensor because no cables can be attached to anything that wasn't emitted. And they still play a good role in basic creating. But if you're like me, and the list of suggestion labels is really long, it'd be nice to just link them up and be done with it. All I want is the option to do so, not a complete tag overhaul.

I see what you want, but this could be a lot better implemented as a tool or even special tweak of insted clunky wire which in current setup don't transmit information source gadget also threse design problem of connecting unsupported gadget.

Tag system is primarily used on group of objects instead of inviduals and also for wireless and multicast communication
2013-04-04 13:56:00

Author:
Shadowriver
Posts: 3991


2. Fix the horrendous multiplay co-op cam by finally allowing players to have their own cam, or anything to make it where the view won't stretch and spawn everyone from a cp, thus wasting lives as you wait around for them. You can't go on without to reach next cp because you can't see because of cam, so they all have to die using every life first. Not every player is the same skill. This is by far the most important change I want to see, and was disappointed they didn't do it in LBP2 as they only did for versus scoring. So either give co-op scoring option for everyone getting their own cam, or at least give an option for players to choose whether they want players to have their own cam or the traditional way it's done now.


They could probably do what the modern Lego games do where if everyone is near each other, they would share the camera but when they separate, it becomes split-screen. That would be nice.
2013-04-06 20:20:00

Author:
amoney1999
Posts: 1202


My main idea: The ability to make 3d objects. I've always loved the 3d mesh objects and I've always wanted to make my own. Maybe it could be like the corner editor with z-axis functionality.

My other suggestion is the ability to completely change the shape and proportion of Sackboy. One of the big reasons I prefer cutout characters over sackbots is because you can make characters out of strange shapes that you can't with Sackboy. That's not the #1 reason but it's still one. Like, the ability to change the length of sackboy's arm and legs, the width of his head, the size of his torso, removing certain body parts altogether, etc.
2013-04-12 20:10:00

Author:
lemurboy12
Posts: 842


I don't think LBP3 will be 3D.

However, Media Molecule already showed a prototype of 3D modeling software for the PS4, so it's already been pretty much confirmed they're working on a 3D Play Create share game.

So LBP3 = 2.5D you've all come to love
Media Molecule's New Game = new and scary 3D game
2013-04-12 20:17:00

Author:
RockSauron
Posts: 10882


They should really consider doing less for the creators that can do amazing things and more for the ones who can't.

Make the barrier easier to cross, make creating easier and easier, the popit more organized (search features, filters).

The biggest problem I had in LBP2 after creating so much and doing pretty good in the first, is I had so many tools and things, but I didn't know where they we're, how to find them, and the whole microchip logic thing was really daunting for me, thats not the way my brain works. The player made logic I had in LBP1 was easier for me, although less efficient.

Make the game more accessible, recapture the charm of LBP1, etc and the game will be loved, and more successful in terms of sales.
2013-04-22 20:25:00

Author:
Jrange378
Posts: 573


They should really consider doing less for the creators that can do amazing things and more for the ones who can't.

Make the barrier easier to cross, make creating easier and easier, the popit more organized (search features, filters).

The biggest problem I had in LBP2 after creating so much and doing pretty good in the first, is I had so many tools and things, but I didn't know where they we're, how to find them, and the whole microchip logic thing was really daunting for me, thats not the way my brain works. The player made logic I had in LBP1 was easier for me, although less efficient.

Make the game more accessible, recapture the charm of LBP1, etc and the game will be loved, and more successful in terms of sales.

It won't change that people don't have creative way of thinking, LBP requires skill of drawing to do something which which is already a challenge for many... including me, most my staff is squery and simplistic, logic is even more chanllageing on LBP1 where people was not aware of it. I don't mind making things more accessible, but when simplicity hits more advance stuff it only creates limitation of possibilities and make me head hurts to way around it. Also there nothing (except glitches) in LBP1 that you can't do on LBP2, wanna use physical logic? go ahead, nothing stops you. So imo making things more accessible yes, moving LBP backward in name of it... no.... pls keep game scalable

Besides MM knew that most people won't have skill to create anything, but they knew theres gonna be banch of geeks that have that skill and create content for everybody to enjoy and thats ho LBP economy always worked, work and i don't know if it gonna work. Just watch this:


https://www.youtube.com/watch?v=H5yAkbdrSmE
2013-04-23 00:36:00

Author:
Shadowriver
Posts: 3991


Im hoping for an e3 confirmation, if not, ill be sad hopefully they will do a good job monitoring the community, and hopefully they will HANDPICK cool levels like mm picks (exept temporary) so nobody is mad 2013-04-23 01:04:00

Author:
Seant1228
Posts: 348


It won't change that people don't have creative way of thinking, LBP requires skill of drawing to do something which which is already a challenge for many... including me, most my staff is squery and simplistic, logic is even more chanllageing on LBP1 where people was not aware of it. I don't mind making things more accessible, but when simplicity hits more advance stuff it only creates limitation of possibilities and make me head hurts to way around it. Also there nothing (except glitches) in LBP1 that you can't do on LBP2, wanna use physical logic? go ahead, nothing stops you. So imo making things more accessible yes, moving LBP backward in name of it... no.... pls keep game scalable

Besides MM knew that most people won't have skill to create anything, but they knew theres gonna be banch of geeks that have that skill and create content for everybody to enjoy and thats ho LBP economy always worked, work and i don't know if it gonna work. Just watch this:


https://www.youtube.com/watch?v=H5yAkbdrSmE

I know for a fact that there were TONS of creative LBP players who had the ability to make some great things, but the wall wasa too high for them to climb in terms of in game prowess.

I'm not saying move the game backwards in terms of functionality, but merely consider finding new ways to cut down the difficulty of creating regular levels for regular people, instead of totally focusing on finding new intricacies for the guys who are already good at creating.

Both making the tools easier to use and being able to use what you have, better.

Like I said before:
-Search feature to quick find things you know are in the popit by name or keyword
-MM could/should Tag items in poppit like we do levels we play. (Color, DLC pack its in, use) I search blue, pulls up everything blue, for instance.
-A filter for poppit
-A trash bin. I want to be able to "throw away" the junk they give us that has no use to me, as to make my poppit smaller myself. make it simple and quick (Triangle to go into delete mode, then X auto deletes, no asking, just does it) If you want to look at stuff you've thrown away, you can go into the trash bin and bring it back to use. This would allow people to de-clutter the endless giant poppit themselves, but also bring stuff back if they make a mistake etc.
2013-04-23 03:53:00

Author:
Jrange378
Posts: 573


I don't know why they are planning to make LBP3. Just port LBP2 to PS4 and everyones happy. A LBP3 is kinda useless. Also everyone who complains about logics, i don't really see the point in here. What's so hard? You get simple stuff, like AND gate. It's up to you how complicated it's going to be. Everyone who complains about these kind of stuff being hard never actually even bothered understanding the tutorials.2013-04-23 16:26:00

Author:
Nazar_Ops
Posts: 175


I think when Media Molecule gave away LBP, the "magic" of LBP left too. LBP vita just didn't feel the same. LBP3 won't feel the same either.2013-04-23 16:34:00

Author:
dragonboy269
Posts: 172


I think when Media Molecule gave away LBP, the "magic" of LBP left too. LBP vita just didn't feel the same. LBP3 won't feel the same either.

I agree. LBPV (while being a really good game) didn't capture the charm that I saw in LBP1 and 2. It felt a little watered down (and the load times!). Just hope it doesn't feel the same if there is an LBP3.
2013-04-24 02:36:00

Author:
amoney1999
Posts: 1202


I'm gonna be honest when I say. LBP1 & LBP2 storymode was bad to me personally. plus I just never liked the story mode on LBP1 especially, I never found it charming. but compared to other epic games like "Sly Cooper/Ratchet & Clank" the LBP series storymode just doesn't hold up very good. And from what I see so far LBPvita has had the best story in the series for me. I hope on LBP3 they try harder and make a more deep interesting story with better written characters. And I am not saying the story should be serious when I say this. actually after the more dark atmosphere the last couple games had I think I'd prefer LBP3 to have a more bright and colorful cartoony art style.2013-04-24 05:29:00

Author:
Lord-Dreamerz
Posts: 4261


What were we talking about again? Oh yeah. I liked the PSP story mode. It was very bright and cartoony, so I guess I agree with fumetsusozo there. But the others had good parts too. But I mostly care about what new tools LBP3 will bring. 2013-04-24 10:20:00

Author:
Rogar
Posts: 2284


Hmm. I guess we'll hear more about LBP3 if it's real when it's time for E3. as that would be the time of year companies like to talk about their projects most.2013-04-24 16:31:00

Author:
Lord-Dreamerz
Posts: 4261


Comparing the LBP story mode to game like to full on 3D games based solely around the story mode like Sly Cooper and Ratchet & Clank is incredibly unfair. The LBP story mode is the way it is because it is essentially a showcase of what you can do with the tools. It is not an epic adventure, despite what LBP2 tried to do. Nor should it be, simplicity is the reason LBP is charming. While ambitious, the game was also pretty humble and I respect that. Comparing that to games made entirely around the story mode is dumb.




But yes, back on topic.

Hmm. I guess we'll hear more about LBP3 if it's real when it's time for E3. as that would be the time of year companies like to talk about their projects most.

Good idea! Hopefully we'll figure out who else was hired at Sumo since LBPV.

mew mew mew
2013-04-24 21:52:00

Author:
bonner123
Posts: 1487


Calm down guys...and cats.

To wrestle this thread back on topic from the evil clutches of Sticks Woozeman, I think the LBP3 story mode should go like this:

Seven great creators, shining examples, and geniuses of humanity have been chosen by Sumo Digital to create LBP3 (these creators are not actual ones, just characters created by Sumo Digital), and you, Sackboy, have been invited to play it. Each creator has made their own world with their own unique style, and are doing their best to show it off. However, in all of the worlds things are going wrong, breaking, or going missing, and none of the creators know why. In the seventh world, it is eventually figured out that another sackboy has been deliberately taking, breaking, and pretending to be making the creator's creations. An eight world is revealed, that has been made by the perpetrator. The eight world will be made entirely out of the creators' creations, all jumbled together and working against you. After a climatic boss battle, the perpetrator is brought to justice, and it is revealed that he stole and broke because he was jealous of all the other creators' amazing creations, and couldn't create himself. The creators decide to all help him make his very own level, and the credits roll.

Sound like LBP1? Yeah, but here's another part.

After beating the story mode a menu option appears saying "Work in Progress". Going to it will reveal a level badge with a percentage sign on it. The percentage goes up with the amount of minutes you create. After reaching 10,000 minutes (or more) of create time, the level is finished and you can play it. It is, of course, the level the creators and the other sackboy made, and it's awesome. It is completely unique from all the other story levels, yet has elements from all of them. At the end, the creators tell the other sackboy how proud they are of them and you, and then you get a pin.

So what do you think? Too sappy, or what?
2013-04-24 23:09:00

Author:
Kalawishis
Posts: 928


Come to think of it, after replaying Kirby 64 there is one thing I would really like to see in LBP3: more z-axis utility. Right now all there is is 3 planes, and I'd like to see more creative things, such as being able to place objects against the z-axis (for example, a pendulum over a doorway that can hurt the player) and perhaps the possibility of a more organic 2.5D movement option.

If LBP3 is on the PS4, I'd also like to see materials with elasticity and the possibility of adding small portions of water in certain places as well as currents. I think the PS4 would be able to handle those.
2013-04-24 23:56:00

Author:
bonner123
Posts: 1487


Calm down guys...and cats.

To wrestle this thread back on topic from the evil clutches of Sticks Woozeman, I think the LBP3 story mode should go like this:

Seven great creators, shining examples, and geniuses of humanity have been chosen by Sumo Digital to create LBP3 (these creators are not actual ones, just characters created by Sumo Digital), and you, Sackboy, have been invited to play it. Each creator has made their own world with their own unique style, and are doing their best to show it off. However, in all of the worlds things are going wrong, breaking, or going missing, and none of the creators know why. In the seventh world, it is eventually figured out that another sackboy has been deliberately taking, breaking, and pretending to be making the creator's creations. An eight world is revealed, that has been made by the perpetrator. The eight world will be made entirely out of the creators' creations, all jumbled together and working against you. After a climatic boss battle, the perpetrator is brought to justice, and it is revealed that he stole and broke because he was jealous of all the other creators' amazing creations, and couldn't create himself. The creators decide to all help him make his very own level, and the credits roll.

Sound like LBP1? Yeah, but here's another part.

After beating the story mode a menu option appears saying "Work in Progress". Going to it will reveal a level badge with a percentage sign on it. The percentage goes up with the amount of minutes you create. After reaching 10,000 minutes (or more) of create time, the level is finished and you can play it. It is, of course, the level the creators and the other sackboy made, and it's awesome. It is completely unique from all the other story levels, yet has elements from all of them. At the end, the creators tell the other sackboy how proud they are of them and you, and then you get a pin.

So what do you think? Too sappy, or what?

That sounds cool. I would love a story mode like this.
2013-04-25 01:05:00

Author:
amoney1999
Posts: 1202


Comparing the LBP story mode to game like to full on 3D games based solely around the story mode like Sly Cooper and Ratchet & Clank is incredibly unfair. The LBP story mode is the way it is because it is essentially a showcase of what you can do with the tools. It is not an epic adventure, despite what LBP2 tried to do. Nor should it be, simplicity is the reason LBP is charming. While ambitious, the game was also pretty humble and I respect that. Comparing that to games made entirely made around the story mode is dumb.



Good idea! Hopefully we'll figure out who else was hired at Sumo since LBPV.

mew mew mew

I think you're right on the money on why LBP1 felt better single player wise. I couldn't quite put my finger on it. But Yeah LBP1 was simplistic, it knew what it was, and definitely had that handmade look that made it so original and warm. LBP2 tried to be what it wasn't, be epic and futuristic, and the art style was all over the place where as LBP1 looked similar in style.

And Kalawish thats an excellent idea for LBP3 story mode. Very sincere and interesting, falls in line with LBP morals the story usually revolves around, and gives Sumo a chance to not be tied down in terms of making vertains eras only like in LBP2. They can do whatever they want and make it look handmade lol.
2013-04-25 03:32:00

Author:
Jrange378
Posts: 573


I think that's also why I liked LBPV's story mode so much: it had consistency and made no attempt to be what it isn't. The atmosphere remains pretty similar throughout the game much like LBP1. And while I like Kalawishis' idea, I think it would end up lacking a consistency of tone. If there's anything we can learn from LBP1+V, it's that it's possible to be consistent in atmosphere even though there are several distinct areas so if done properly Kalawishis' idea might work out really well. Realistically it's already in development, so hopefully there will be actual personality and charm this time around.

Also adequate would be an Esmerelda! world. You've heard me, Sumo.
2013-04-25 05:00:00

Author:
bonner123
Posts: 1487


I just want the characters to be handmade too, i'm a sucker for those. With a 3rd game though, it does make me wonder if the LBP franchise can sustain its level of popularity. LBP2 did sell well, but half at much as the original. Its particularly important because as we all know, lbp thrives on community.2013-04-25 18:42:00

Author:
Jrange378
Posts: 573


I think you're right on the money on why LBP1 felt better single player wise. I couldn't quite put my finger on it. But Yeah LBP1 was simplistic, it knew what it was, and definitely had that handmade look that made it so original and warm. LBP2 tried to be what it wasn't, be epic and futuristic, and the art style was all over the place where as LBP1 looked similar in style.

And Kalawish thats an excellent idea for LBP3 story mode. Very sincere and interesting, falls in line with LBP morals the story usually revolves around, and gives Sumo a chance to not be tied down in terms of making vertains eras only like in LBP2. They can do whatever they want and make it look handmade lol.
The following is an excerpt from one of my previous posts:

When I played the first game, I was drawn into the wild yet homely places I visited. There wasn't much of a story to tell because the main villain was barely a plot-point until the near end. In LBP2, it was all about the villain and how we were going to stop the villain. This sorta sucked some of the wonder out of the game for me. Games like Limbo, Braid, Ico, Journey, and the first LBP were great because we want to explore for the sake of exploring. We want to get lost in the wild and come back with something out of it (normally, I'd say that's stupid, but it's a video game, not real life, so what the heck). We'd also like to figure things out on our own. When we saw the collector abduct the dog and the wedding couple, we knew what evil we were dealing with and it was fun figuring out what everything was leading up to. Contrastingly in LBP2, from the beginning it was like "Oh no! It's the evil villain! Now sit down and let me explain why he's evil and what we must do for the rest of the game in order to stop this evil!"
2013-04-27 13:46:00

Author:
MMLgamer
Posts: 183


The following is an excerpt from one of my previous posts:

When I played the first game, I was drawn into the wild yet homely places I visited. There wasn't much of a story to tell because the main villain was barely a plot-point until the near end. In LBP2, it was all about the villain and how we were going to stop the villain. This sorta sucked some of the wonder out of the game for me. Games like Limbo, Braid, Ico, Journey, and the first LBP were great because we want to explore for the sake of exploring. We want to get lost in the wild and come back with something out of it (normally, I'd say that's stupid, but it's a video game, not real life, so what the heck). We'd also like to figure things out on our own. When we saw the collector abduct the dog and the wedding couple, we knew what evil we were dealing with and it was fun figuring out what everything was leading up to. Contrastingly in LBP2, from the beginning it was like "Oh no! It's the evil villain! Now sit down and let me explain why he's evil and what we must do for the rest of the game in order to stop this evil!"

And this is why I'm so excited for Tearaway.

Contrary to many opposing views, I'll always view LBP1 as the most authentic/superior one in the series. Nothing tops the first time playing through and exploring the enemies and worlds.

The new innovations and tools in LBP2 are appreciated (probably moreso by level designers), however I feel the original simply captures the way the series was meant to be experienced. LBP2 has too much of a theatrical/mainstream feel to it, there was way too much watching videos and not enough gameplay.
2013-04-29 07:52:00

Author:
The5rozos
Posts: 952


Come to think of it, after replaying Kirby 64 there is one thing I would really like to see in LBP3: more z-axis utility. Right now all there is is 3 planes, and I'd like to see more creative things, such as being able to place objects against the z-axis (for example, a pendulum over a doorway that can hurt the player) and perhaps the possibility of a more organic 2.5D movement option.

If LBP3 is on the PS4, I'd also like to see materials with elasticity and the possibility of adding small portions of water in certain places as well as currents. I think the PS4 would be able to handle those.

Watching that whole tech demo on that "Knack" game, with the way he can dis-assemble himself into literally millions of pieces, I can imagine the dynamic water in levels as entirely possible.
2013-05-05 23:54:00

Author:
grayspence
Posts: 1990


Watching that whole tech demo on that "Knack" game, with the way he can dis-assemble himself into literally millions of pieces, I can imagine the dynamic water in levels as entirely possible.

You know is GPU powered real waterz is possible in fact they aready possible on PS3 bu tit takes so uch power that it would be unusable on LBP check out OECake:


https://www.youtube.com/watch?v=hPW9i57yfSw

But it also other importent problem is how to sync real waters over network, you would need to sync all water particules
2013-05-08 02:54:00

Author:
Shadowriver
Posts: 3991


So what now we are out sourceing lbp .....wonderful , hope they dont water it down persay.sumo digital i have never heard of them that may be bad or good , bugbear ruinied ridge racer cause namco outsourced it , unbounded was bad , hope lbp3 isnt like that .why cant mm just do it in house and try even harder ?2013-05-08 08:07:00

Author:
Brutal
Posts: 184


But it also other importent problem is how to sync real waters over network, you would need to sync all water particules

Not if the system is entirely deterministic (I believe LBP is, except for the early randomizer). Then you only need to sync the inputs.
2013-05-08 10:17:00

Author:
Rogar
Posts: 2284


The new innovations and tools in LBP2 are appreciated (probably moreso by level designers), however I feel the original simply captures the way the series was meant to be experienced. LBP2 has too much of a theatrical/mainstream feel to it, there was way too much watching videos and not enough gameplay.


I think they captured the cutscene-gameplay ratio just right. For every 5 gameplay level there are about 2 cutscene levels, which I feel is a good amount. Plus, cutscene levels are shorter than gameplay ones.

Also, cutscenes are one of the best things that could have happened to LBP 2 IMO.
2013-05-08 13:28:00

Author:
Kalawishis
Posts: 928


I think they captured the cutscene-gameplay ratio just right. For every 5 gameplay level there are about 2 cutscene levels, which I feel is a good amount. Plus, cutscene levels are shorter than gameplay ones.

Also, cutscenes are one of the best things that could have happened to LBP 2 IMO.

My bad, I didn't mean JUST the movie levels on LBP2. I'm talking about the little cutscenes that happen while you're playing, where the camera zooms in on an enemy or character and you can't skip it.(at least not efficiently)

In LBP1 you could simply keep playing while tapping O repeatedly.

I do agree though that the cutscenes are an improvement in many ways in comparison to the first game.
2013-05-08 18:39:00

Author:
The5rozos
Posts: 952


I think they captured the cutscene-gameplay ratio just right. For every 5 gameplay level there are about 2 cutscene levels, which I feel is a good amount. Plus, cutscene levels are shorter than gameplay ones.

Also, cutscenes are one of the best things that could have happened to LBP 2 IMO.
I don't think the quantity of cutscenes or the ratio of cutscenes to gameplay really enters into the point. The point is that in LBP1, we knew in the back of our minds that the Gardens was just some guy's backyard, but it felt like we were visiting a kingdom and exploring it in the dead of night when the ghosts came out to play, and then we would start our journey into the wild. There were elements of mystery and wonder all the way up to the near end. In LBP2, we had our final battle in a simple arcade and it felt like... a simple arcade. The whole story was not as much an adventure as it was a melodrama, complete with wacky performers and a barely explained arch-villian who took over the whole plot. Because we knew exactly where we were going and what we were going to do (all of which was hammered into our heads from the beginning), there was no mystery or wonder to the story, and our Littlebigplanet did not feel very big at all. Just little. Lame!
2013-05-09 18:17:00

Author:
MMLgamer
Posts: 183


So, do you guys think they should keep the floaty jumps or not?2013-05-09 18:36:00

Author:
RockSauron
Posts: 10882


So, do you guys think they should keep the floaty jumps or not?

A less floaty jump would be cool, and anybody who liked how it was can change the settings on gravity tweaker.
2013-05-10 01:11:00

Author:
Jrange378
Posts: 573


They should keep the jumping and physics the same. I love the floaty jumps, and with practice and glitch techniques you can play like a ninja XD2013-05-10 02:06:00

Author:
dragonboy269
Posts: 172


A less floaty jump would be cool, and anybody who liked how it was can change the settings on gravity tweaker.

I'd honestly be okay with Sackboy's physics as they are on PSAS. Not too floaty and not too heavy.
2013-05-10 03:50:00

Author:
The5rozos
Posts: 952


Out sourceing a game of this magnitude , sound like a bad choice from mm , 3 may kill lbp or revolutionize it , at this point im aprehensive , other games have been hyped up so much and then they are bad , ie unbounded , duke nukem , ect . The proof is in the playing .2013-05-10 15:28:00

Author:
Brutal
Posts: 184


Out sourceing a game of this magnitude , sound like a bad choice from mm , 3 may kill lbp or revolutionize it , at this point im aprehensive , other games have been hyped up so much and then they are bad , ie unbounded , duke nukem , ect . The proof is in the playing .

Sumo did an excellent job with Sonic racing, and whoever did LBP Vita did a great job as well. I think its in good hands and in need of a different take. I would rather have MM go off and make Tearaway and ps4 3d model creators anyways. Cannot wait to buy a ps4 just for that game.
2013-05-13 02:20:00

Author:
Jrange378
Posts: 573


All I want to see is 3D platforming. If they're not going to add 3D platforming in LBP3, then there's no point in making it. What else could they put in a LittleBigPlanet sequel if not that? I'm pretty sure anything else could be made into DLC for LBP2. And if it's going to be for the PS4, that should give them more incentive to implement 3D platforming because it will give Sumo better hardware to work with.

Karting wasn't a bad game. It didn't live up to its predecessors because was designed with racing and vehicular battling in mind, not because it was in 3D. Or maybe it was because the level editor handled like a brick.


I agree. LBPV (while being a really good game) didn't capture the charm that I saw in LBP1 and 2. It felt a little watered down (and the load times!). Just hope it doesn't feel the same if there is an LBP3.
The problem with LBP Vita was the aesthetics. In LBP 1 you felt like you were a small toy in a big world. LBP2 had detailed backgrounds that kept the little-toy-in-a-big-world feel to it, but many of the materials were bland and generic. Vita's backgrounds are all lifeless and everything seems like it's sized for you. That's not to say the story levels in Vita were bad. I would just like to see the story levels and materials from 1 and 2 appear in Vita. That would definitely charm the game right up.
2013-05-21 20:30:00

Author:
Chdonga
Posts: 388


Yeah, LBP3 should be Karting without Karts, in my opinion.2013-05-23 13:43:00

Author:
Kalawishis
Posts: 928


If LBP3 becomes a fully 3D game, I'd like it so. by default, the camera follows your sackboy in a style kind of like Super Mario 3D Land on the 3DS.

Create mode should not be too dissimilar to LBP2/LBPV (I didn't like LBPK's create tools for that reason). Materials could be drawn in 2D space like in LBP2, and can be joined together to create more complex 3D objects (like LBPK)

Controls for create mode should be like this:

Hover:
Left stick: Hover in 2D space along the X and Y axis (same as LBP2)
L1/L2: Move Sackboy in/out along the Z axis
Touchpad pinch or R1/R2: Zoom in and out
Right stick left/right: Rotate camera around Sackboy. Once the camera rotates enough, the '2D space' rotates in 90 degree increments.
Right stick up/down: Rotate camera above and below Sackboy (not zoom in like LBP2)
D-Pad: Same as LBP2

Material placement:
L1/L2: Move material along Z axis (similar to LBP2, but without layer restrictions)
R1/R2: Change thickness (no thickness restrictions at all)
L3 and right stick up/down: Rotate (Like a coin flip in the air)
L3 and right stick left/right: Rotate (like a coin spinning on a table)
Right stick: Scale and rotate (Like LBP2)
L3: Copy
R3: Flip
L3 and R3: Flip back to front
Triangle: Delete
X: Place
Square: Slice (Like the slice 'n' dice tool)
2013-05-25 16:49:00

Author:
Entity
Posts: 274


We already know MM's new game is fully 3D level creating, and assuming it is not LBP3 and is a new franchise like I think, and LBP3 is in the works and also is 3D, how could they differentiate the 2 games? Would it just be very different styles visually? One being more accessible somehow giving up some control in return?

I just don't see LBP3 having 3D because of this, LBP has essentially been left behind for something better, leaving another studio to give the franchise a new take while they do something new.
2013-05-29 19:09:00

Author:
Jrange378
Posts: 573


I can't see the next LBP not being a full 3D game. Most of the best levels in LBP2 use some form of glitch to get 3D effects, and some have even been Mm picked, so, why not make LBP full 3D? I also think LBP Karting may have been a testbed for a full 3D LittleBigPlanet game. Some things worked well in LBPK, and some not quite so well.

I think the next LBP will feature some of the best bits of LBPV (memorisers, dephysicaliser, invisible material, extra gadget tweaks) and LBPK (3D objects made from 2D shapes, no more layers, full 3D engine, HUD) and will use a new 1080p @ 60fps engine (entirely rewritten from scratch, and not based on LBP2 or ModNation). I doubt they'll call it 'LittleBigPlanet 3', but something along the lines of 'LittleBigPlanet: Restitched'.
2013-05-29 23:55:00

Author:
Entity
Posts: 274


Well, quite simply, if it aint broke dont fix it. LBP isnt broke imo. (read: no need for full blown 3D) It wouldnt be LBP if there was.

Listen to those who give feedback and ideas on functionality, merge all the best features from LBPV and serve it up in a shiny new engine.

I really hope they dont go down the road of making it gimmicky and flashy. Bring back some of the LBP1 charm, remember what LBP2 did for create mode and fix any bugs, make the entire create experience as pleasant and smooth as possible and whatever new lil nugget or gadget they want to throw in for the sake of having something new - go for it. But down turn the thing on its head, its a sack after all, it would just sit on its head and flop, we dont want that now do we?
2013-05-30 02:10:00

Author:
Masseyf
Posts: 226


Well, quite simply, if it aint broke dont fix it. LBP isnt broke imo. (read: no need for full blown 3D) It wouldnt be LBP if there was.

Listen to those who give feedback and ideas on functionality, merge all the best features from LBPV and serve it up in a shiny new engine.

I really hope they dont go down the road of making it gimmicky and flashy. Bring back some of the LBP1 charm, remember what LBP2 did for create mode and fix any bugs, make the entire create experience as pleasant and smooth as possible and whatever new lil nugget or gadget they want to throw in for the sake of having something new - go for it. But down turn the thing on its head, its a sack after all, it would just sit on its head and flop, we dont want that now do we?

Very well put.
2013-05-30 03:16:00

Author:
jwwphotos
Posts: 11383


I don't know what we can do to make the LBP radically better without making it 3D. LBP 1 lacked logic, which LBP 2 gave, and now since we have logic we can pretty much do anything in the pseudo-2D plane. We have the engine for 3D creation-LBP Karting. We just have to remove the Kart aspect. It can still be different from Mm's IP if it has different art styles.2013-05-30 13:36:00

Author:
Kalawishis
Posts: 928


I think some people don't want LBP 3D, because they expect radically different gameplay, like a Mario 64-style LBP. If the gameplay was like LBP2, but without the layers, I'm sure people will be more accepting of 3D. I don't think a 3D LBP will remove the charm at all.2013-05-30 16:20:00

Author:
Entity
Posts: 274


We already know MM's new game is fully 3D level creating, and assuming it is not LBP3 and is a new franchise like I think, and LBP3 is in the works and also is 3D, how could they differentiate the 2 games? Would it just be very different styles visually? One being more accessible somehow giving up some control in return?

I just don't see LBP3 having 3D because of this, LBP has essentially been left behind for something better, leaving another studio to give the franchise a new take while they do something new.

This. Mm's new game is confirmed to be 3D, and I imagine that it's give more control over what characters and levels look like. Well probably find out in ten days at E3.

As for LBP3... Dunno if well even get one. But if we do, can't see it bring much different.
2013-05-30 17:07:00

Author:
RockSauron
Posts: 10882


Well, quite simply, if it aint broke dont fix it. LBP isnt broke imo. (read: no need for full blown 3D) It wouldnt be LBP if there was.

Listen to those who give feedback and ideas on functionality, merge all the best features from LBPV and serve it up in a shiny new engine.

I really hope they dont go down the road of making it gimmicky and flashy. Bring back some of the LBP1 charm, remember what LBP2 did for create mode and fix any bugs, make the entire create experience as pleasant and smooth as possible and whatever new lil nugget or gadget they want to throw in for the sake of having something new - go for it. But down turn the thing on its head, its a sack after all, it would just sit on its head and flop, we dont want that now do we?

You want them to just fix bugs and don't mess with it, but then you also want a new engine? Sounds like a contradiction to me. Also, remember the fall-out on LBP2 when the new pretty graphics messed up the look of painfully tweaked existing levels?

I probably said this before, but if you're just going to fix the bugs of LBP2 and patch in some Vita tools, why bother with an entirely new installment at all? Just put out a patch and some DLC.

No, if you're going to do LBP3, it's gotta go a step beyond. There are a lot of people interested in other genres that could really use 3D (or at least top down sackbot) support, but if they come up with some other awesome idea that's fine with me. I can't imagine what that other thing might be though.
2013-05-30 18:01:00

Author:
Rogar
Posts: 2284


You want them to just fix bugs and don't mess with it, but then you also want a new engine? Sounds like a contradiction to me. Also, remember the fall-out on LBP2 when the new pretty graphics messed up the look of painfully tweaked existing levels?

I probably said this before, but if you're just going to fix the bugs of LBP2 and patch in some Vita tools, why bother with an entirely new installment at all? Just put out a patch and some DLC.

No, if you're going to do LBP3, it's gotta go a step beyond. There are a lot of people interested in other genres that could really use 3D (or at least top down sackbot) support, but if they come up with some other awesome idea that's fine with me. I can't imagine what that other thing might be though.

Assuming that he isn't contradicting himself, he's obviously referring to the 2.5D concepts in general, not the engine itself. The engine, in my opinion, is broke and needs fixing. Patching and DLC can only go so far without the option of rebuilding it from the ground up.

As for the new additions, I don't think 3D (SM64 style platforming) is necessary. In fact, the first LBP game was going to be 3D but they changed it to a 3 layer 2D as a necessary limitation so they could force out our creativity. Yes, 3D would be nice, but do you know what would be nicer? Being able to write our own physics engines. I imagine LBP5 should come with its own Software Development Kit.
2013-06-01 11:08:00

Author:
MMLgamer
Posts: 183


At this point. I'm more interested in MM's new game they are working on then I am a LBP3.

I gotta be honest. I've been trying to use LBP to make things that the game just wasn't meant to make and doesn't really support. What I'm talking about is trying to make games that are like real games. and not LBP style toy based minilevels or minigames that are always rated E. Which means I been doing stuff like, making over the top highly detailed costumes while doing my best to make them not look like sackfolk and making very untoy like environments and fairly original gameplay that is really hard to make and so on. All together what I been trying to do is super hard because it is basically fighting the natural order of how the game is made and what it supports. So even if they added full 3D gameplay, It wouldn't help me personally whatsoever. because I'd still be forced to make my work in a environment that doesn't really support my ideas & concepts. Meaning I'd still be forced to work with Sackfolk characters or toyish looking cutout characters & environments. All that stuff is cute & whatever. but personally it's not anything I want for my own games anymore.

There's also the fact I am tired of working months or even years on my work but never even being able to make 1 buck off of it. it's really starting to feel like a great big waste of my time. Sure I really only create because I'm a artist and have a soul that must create. which is why things like fame mean almost nothing to me. I don't really create for others. I do it mainly just for myself. But it's still a big fact I been working way to hard on crazy project concepts not to be making any money like I have been. and the other fact is I still can't create what I really want to because of the limitations of which I already explained.

It's because of this I realized. While I still love LBP. It'll never be enough to live up to my needs. no matter what they do to it. And to be perfectly honest. they shouldn't ruin the charm of the game just because of my own needs. So honestly I believe the main LBP games should stay 2.5D with sackfolk and all. That's just a part of the charm of the game. And I don't believe every LBP needs to be revolutionary to be worth the game to be made. I think just a lot of small Innovations like LBPV did is the right way to do it for this series now. If you are asking for anything far more, then I think that you, just like me. Really just want something that is not really LBP anymore... *mew

Also If LBP must have some kind of 3D... Like I said before. I think the most they should do is a Topdown-Sack and a better camera that can easily make topdown levels look like 3D levels. and maybe the extra layers as a real tool. but for them to be for visuals only

But anyways. Always being forced to the LBP art style ETC & not being able to make any money is part of why I am learning how to make PC games with my friend now. So I can truly make anything I want. I am not quitting LBP. But no longer am I going to be sad because LBP can't do what I want for my own games. I think part of the problem is like I said. Some people want something out of LBP that isn't really LBP.

But yeah. which is why I also am looking forward to MM's new game. If we can make our own character models, kinda like they were hinting at we could. then I may just consider leaving LBP all together for that. Though... even then I still may need to make my own games on PC. since even on MM's new game we may not be able to make any money off of our hard work. I'd still play it for a cool & fun hobby. but not for serious work at that point. *mew

But these are just some of my own thoughts. I'm not gonna say people should not wish for a 3D LBP anymore really... even if I think personally it's a bad idea. But whatever happens to LBP at this point I'll be ok with it I guess. I am done wishing for LBP to be a full unlimited game creator. For that type of thing I'll have MM's new game or keep working on my own PC games like I still fully plan on doing.
2013-06-01 13:19:00

Author:
Lord-Dreamerz
Posts: 4261


There's also the fact I am tired of working months or even years on my work but never even being able to make 1 buck off of it. it's really starting to feel like a great big waste of my time. Sure I really only create because I'm a artist and have a soul that must create. which is why things like fame mean almost nothing to me. I don't really create for others. I do it mainly just for myself. But it's still a big fact I been working way to hard on crazy project concepts not to be making any money like I have been. and the other fact is I still can't create what I really want to because of the limitations of which I already explained.


Wouldn't it be cool if we could sent money on our PSN accounts to other creators? It probably has flaws and shouldn't be done, but it still would be really cool. I'd probably have, like, $15 if that feature were in place.
2013-06-01 14:40:00

Author:
Kalawishis
Posts: 928


LBP3 probably should not come to fruition, and thats why think MM is doing something new. But at the same time, LBP was a big hit and it might be hard for Sony to leave it alone, hence the Sumo LBP3 rumors.

Make no mistake, there is still a lot of things LBP2 could have improved on. If anything, make 3 a much easier or accessible creator and streamline the process.

I have no interest in a LBP3 though, i'm fully invested in what MM has cooking.
2013-06-02 16:35:00

Author:
Jrange378
Posts: 573


Why do I keep thinking about this when everyone say 3D? xD

45710


WHY doesn't IMG work?! D:
2013-06-02 18:10:00

Author:
Momoli1344
Posts: 54


Found this today on someone's resume:
http://i.imgur.com/2YrOBWR.png

http://www.neogaf.com/forum/showpost.php?p=62259223&postcount=193
2013-06-09 21:58:00

Author:
Rabid-Coot
Posts: 6728


http://www.neogaf.com/forum/showpost.php?p=62259223&postcount=193

Well, chances are we'll find out tomorrow... fingers crossed
2013-06-09 22:06:00

Author:
ForgottenEnigma
Posts: 1414


http://www.neogaf.com/forum/showpost.php?p=62259223&postcount=193

Well, how about that.

Probably still 2Dish, while MM's new game will be the 3D one.
2013-06-09 22:11:00

Author:
RockSauron
Posts: 10882


So...is it confirmed or what?2013-06-09 22:17:00

Author:
Kalawishis
Posts: 928


So...is it confirmed or what?

Not yet... might be tomorrow at the Sony conference
2013-06-09 22:18:00

Author:
ForgottenEnigma
Posts: 1414


Oh I hope it's true!!!! Hopefully something pops up at e3! 2013-06-10 02:16:00

Author:
Dawslbp4life
Posts: 28


http://www.neogaf.com/forum/showpost.php?p=62259223&postcount=193

I bet we will be seeing something or hearing something about it to morrow!!
2013-06-10 02:19:00

Author:
Lbphart3
Posts: 813


Seeing how many people were hired, it's obvious that something's in the works. They wouldn't just hire 10+ members of the community for a DLC piece.2013-06-10 03:28:00

Author:
bonner123
Posts: 1487


So...is it confirmed or what?

Kind of yes, or else guy lies which is bad thing to do on resume Also note it offical PlayStation magazine that spreading this:

http://www.officialplaystationmagazine.co.uk/2013/06/10/e3-reveal-of-littlebigplanet-3-imminent/

Today would be great day to annouce LBP3 if not then GamesCom if thye plan to annouce it this year
2013-06-10 12:49:00

Author:
Shadowriver
Posts: 3991


So...is it confirmed or what?

We're at that stage where we all know something exists but it's not officially announced.
2013-06-10 15:30:00

Author:
Rabid-Coot
Posts: 6728


I hope that it's for the PS4, imagine if it was a release title, that would be amazing! It would definitely be at the top of my list if that was the case.2013-06-10 17:38:00

Author:
LieutenantFatman
Posts: 465


So LBP3 still is a rumor ;p2013-06-11 04:07:00

Author:
Shadowriver
Posts: 3991


Indeed. There was no PCS news at all.

How fun. XD
2013-06-11 04:09:00

Author:
RockSauron
Posts: 10882


Indeed. There was no PCS news at all.

How fun. XD

They showed a picture of sackboy in the background when they said that they still had ps3 games coming.
2013-06-11 04:22:00

Author:
ForgottenEnigma
Posts: 1414


Guess we gotta wait for GamesCom to find out then. *mew2013-06-11 04:26:00

Author:
Lord-Dreamerz
Posts: 4261


They showed a picture of sackboy in the background when they said that they still had ps3 games coming.

Also infamous 2 and dark cloud

That was more just to show what games they've had in the past
2013-06-11 04:28:00

Author:
RockSauron
Posts: 10882


I also think GamesCom if they plan to annouce it this year2013-06-11 13:23:00

Author:
Shadowriver
Posts: 3991


Well, that and MAYBE Pax.2013-06-11 14:40:00

Author:
amoney1999
Posts: 1202


Well, that and MAYBE Pax.

Sony do bigger conference on GamesCom, it would be already better moment + it's in Europe
2013-06-12 00:21:00

Author:
Shadowriver
Posts: 3991


GamesCom is so far away...I hope that LBP 3 is one of the 30 games in development.2013-06-26 02:06:00

Author:
Lbphart3
Posts: 813


I also agree that LBP3 will probably be revealed at gamescom.

Anyone else think it'd be cool if Sumo Digital was working on LittleBigPlanet 3 (another 2.5D game) for next year, and Mm was secretly working on LittleBigUniverse (a 3D game) for the year after that? Anyone? No? Okay

(would also be cool if they made a unique LBPK for Vita, since we desperately need a portable kart racer)
2013-06-27 07:21:00

Author:
The5rozos
Posts: 952


I also agree that LBP3 will probably be revealed at gamescom.

Anyone else think it'd be cool if Sumo Digital was working on LittleBigPlanet 3 (another 2.5D game) for next year, and Mm was secretly working on LittleBigUniverse (a 3D game) for the year after that? Anyone? No? Okay
I'd be all for that. But what could they do in another 2.5D game that they couldn't have made into DLC?


(would also be cool if they made a unique LBPK for Vita, since we desperately need a portable kart racer)

We've got Modnation Racers Roadtrip.
2013-06-27 22:55:00

Author:
Chdonga
Posts: 388


I'd be all for that. But what could they do in another 2.5D game that they couldn't have made into DLC?

Reach a bigger audiance, a new game will give the series a bigger push than it would get by releasing DLC to a 2.5 year old game.
2013-06-27 23:52:00

Author:
Rabid-Coot
Posts: 6728


We've got Modnation Racers Roadtrip.

We need one that's actually fun to play, not a boring, stale kart racer.
2013-06-28 02:45:00

Author:
amoney1999
Posts: 1202


I'd be all for that. But what could they do in another 2.5D game that they couldn't have made into DLC?



We've got Modnation Racers Roadtrip.

Oh trust me, they could polish up the LBP series MUCH more in the current 2.5D format. Especially on something as powerful as the PS4.

1. Instead of 'switching' between 3 layers, let Sackboy run freely back and forth (this will make gameplay much more flexible)
2. Allow more freedom with creating enemies instead of simply adding a brain to a piece of material
3. Instead of making players disappear when left in the dust, put them in a floating bubble (or balloon if they wanna be different) like Rayman Origins and New Super Mario Bros
4. Add more polish to the animations and physics, when Sackboy makes a quick turn there should be a smoke effect under his feet
5. Get rid of the pop-it menu during gameplay completely. Square can now be the 'hit' button instead of getting in the way durinng action. The start menu (or in this case options) will let all 4 players change their outfits when needed
6. Make the jump physics MUCH less floaty and more responsive, with the ability to double-jump as seen in All-Stars
7. Get rid of all loading times, or trim them down to just a couple seconds. It's daunting to stare at a level icon for typically 20 seconds, we should be able to jump right into a level with the better technology
8. Create a 'crawl' and slide action for Sackboy so he isn't always so upright. This will make the gameplay much more fast-paced and exciting

Those are my recommendations if they make a LBP3, I know the game would be much different from all previous LBPs but a little rehaul is what will keep the series fresh. They need to add new elements to the gameplay, and no, that doesn't mean just new gadgets for Sackboy to use.

LBP2 was a huge jump from LBP1 but LBPV really wasn't all that different from LBP2 except for the touch/rear pad features. Let's hope (or at least I do) that when I pick up LBP3 and play it, it doesn't feel like a game I've played before with new levels and a couple new gimmicks thrown in.

Sorry about the long post...

EDIT: Oh, and about Modnation Racers.. I'd prefer a portable kart racer that actually has online play. If the 3DS can handle it, I don't see why the developers couldn't make it happen with the Vita.
2013-06-28 03:32:00

Author:
The5rozos
Posts: 952


I think Lbp 3 would Look awesome in 3D.2013-06-29 08:35:00

Author:
Lbphart3
Posts: 813


1. Instead of 'switching' between 3 layers, let Sackboy run freely back and forth (this will make gameplay much more flexible)


If I'm reading you right. Then that wouldn't be 2.5D. That would be 3D gameplay just limited to a small area of gameplay. Which could already be done in a 3D LBP by simply adding a invisible wall in the back & front layer. *mew
2013-06-29 09:46:00

Author:
Lord-Dreamerz
Posts: 4261


If I'm reading you right. Then that wouldn't be 2.5D. That would be 3D gameplay just limited to a small area of gameplay. Which could already be done in a 3D LBP by simply adding a invisible wall in the back & front layer. *mew

Well I think it'd still be much closer to the 2D format, in comparison to something open like Super Mario 3D World. Think of it as those old sidescroller arcade games... they were completely 2D but still let you go up and down on the screen.

That would be neat though if they gave us 2 modes to create in... both '2.5D' and 3D. Or have it where we can seamlessly transition between them during gameplay.
2013-06-29 23:29:00

Author:
The5rozos
Posts: 952


Think of it as those old sidescroller arcade games... they were completely 2D but still let you go up and down on the screen.

I never really liked any game that had that type of movement. And I don't think it would be good for LBP as standard movement imo.
2013-06-30 06:25:00

Author:
Lord-Dreamerz
Posts: 4261


I 'recon a few good features could be gameplay like that seen in the old crash bandicoots, maybe keep it to three layers for creative eases sake but allow those 3 layers to bend and winde around the environment which should be fully customizable ala 50 layers glitch, maybe individual layers can be made to go off in different directions too? also scince there's basically no way our levels will carry across platforms this time there's no excuse not to tighten up the gameplay, less floaty jumping, more animations, maybe a double jump or wall kick, new powerups... ability to animate sackbots using points of articulation to allow for entire custom animation for bots, sticker paint without the move... and endless other small tweaks and updates really. more than anything else I'd like the create to be more streamlined or easy to understand as I found this games logic emphasis to be more of a put off from creating than an encouragement and I'm sure I'm not the only one.2013-06-30 17:43:00

Author:
Smudge228
Posts: 533


at this point no matter what LBP 3 is coming 2014. (if announced at gamescom) no question about it. they need another year to let everyone know it exists... it wouldnt be smart to announce a game and throw it out 2-3 months after announcement...2013-07-08 07:33:00

Author:
Seant1228
Posts: 348


Gamescom Sony conference confirmed at 22 Aug 19:00 CET (18:00 BST, 13:00 EST, 10:00 PST)

http://www.vg247.com/2013/07/26/sony-gamescom-2013-conference-confirmed-times-inside

Will it be LBP3 annoucment time :>?
2013-07-26 15:42:00

Author:
Shadowriver
Posts: 3991


Oh my no matter what they say I would just love to see another LBP game... Imagine all the wonders LBP can become in an engne powered by the PS4 itself.2013-07-26 16:42:00

Author:
yugnar
Posts: 1478


An announcement of LBP3 would be super-awesome I really hope they say something about it at the gamescom.

As read in previous posts, there's much that could be improved in a new title, but I also hope that they don't change toooo much... I want the typical LBP-feeling while playing!^^ but I'm sure they'll have (or already had, work is probably in progress^^) many great new 'LBP-like' ideas...
2013-07-26 21:04:00

Author:
Chup
Posts: 95


If I was to suggest something... Well, changing LBP's core gameplay of 2.5D is not a good idea. It would be a totally different game.

In the other hand, some of the things that players find most difficult are animations. I'd love to see some kind of microchip-sequencer specifically designed to show and create animations that don't kill the thermo! Think about it, I find it perfectly reasonable and LBP-ish.
2013-07-29 02:58:00

Author:
yugnar
Posts: 1478


Yes, changing the 2.5D gameplay would be a bad idea. But I guess they won't change that... (at least I hope they don't)

The idea with the microchip sequencer for more animations sounds like a great idea. I think it's possible to implement such a thing since the PS4 is more powerful. So maybe they manage it that sackbots don't fill the thermo that bad.
But it'd be also possible that they improve all the graphics and animations that much, that the thermo is about the same as it is now^^

Also I hope for many new costumes and many new materials, stickers and dekos. In LBP Karting was so much stuff that we already had in LBP2 or Vita. But at the same time I have to say they have to add the old stuff, too... If they don't I'm sure I'll think while creating 'Oh, too bad that THIS material isn't available in LBP3." xD

And the last thing that comes to my mind right now is that they could change the controls for sackboy a bit... everything's fine, except jumping. It's too... hm... don't know a good word... unprecise.

Ah another thing. They could also add the function to switch materials to static and dynamic, like it's in Karting and on the Vita... that'd be pretty handy.
2013-07-29 11:36:00

Author:
Chup
Posts: 95


changing LBP's core gameplay of 2.5D is not a good idea. It would be a totally different game.

How is that a bad thing? It's not like the switch would turn the game into a boring FPS or something. LittleBigPlanet's supposed to be about innovation. By keeping the core gameplay the same, it would only stifle the creativity of the players. They made a huge step forward in LBP 2 by adding logic, which allowed you to create non-platforming levels. I just think 3D platforming would be the best step forward.
2013-07-29 21:38:00

Author:
Chdonga
Posts: 388


How is that a bad thing? It's not like the switch would turn the game into a boring FPS or something. LittleBigPlanet's supposed to be about innovation. By keeping the core gameplay the same, it would only stifle the creativity of the players. They made a huge step forward in LBP 2 by adding logic, which allowed you to create non-platforming levels. I just think 3D platforming would be the best step forward.

Media Molecule's new game will be the next leap in Play Create Share that changes the gameplay dramatically.

LBP3 will most likely be a relatively "safe" bet, with a few marginal improvements. I don't think they'll change this game and have two 3D Play Create Share games out there.
2013-07-29 21:43:00

Author:
RockSauron
Posts: 10882


How is that a bad thing? It's not like the switch would turn the game into a boring FPS or something. LittleBigPlanet's supposed to be about innovation. By keeping the core gameplay the same, it would only stifle the creativity of the players. They made a huge step forward in LBP 2 by adding logic, which allowed you to create non-platforming levels. I just think 3D platforming would be the best step forward.

How can you keep the core gameplay the same if the game was 3D if the core gameplay basically is 2.5 platforming? I really love LBP physics, the way it handles and innovated the 2D platforming. I agree... Maybe a LittleBigUniverse thing could actually be done... And if it is as good as for example Super Mario Galaxy (a 3D game which was born after a 2D game) it would be totally mind-blowing... But truth be told, I don't see that coming anytime soon, and that is fine for me.

But... Who knows? Maybe in LBP3 you can actually us different kind of cameras to give a 3D impression... And maybe create cool FPS levels.
2013-07-29 21:48:00

Author:
yugnar
Posts: 1478


Hm... I guess it's a matter of personal preference if you hope it's going to be 3D or 2.5D. I'd prefer if it stays like it is now. Also if you want to create in 3D you can do that already in Karting. But if LBP3 would really be a 3D platformer I'd also give it a chance... I guess it'd be fun,too. But they'd really really have to improve the create mode from Karting. I think it's far not that handy and intuitive than creating in the other LBP Games.2013-07-30 07:27:00

Author:
Chup
Posts: 95


And if it is as good as for example Super Mario Galaxy 64 (a 3D game which was born after a 2D game) it would be totally mind-blowing...

You skipped one, but I fixed it.


Also if you want to create in 3D you can do that already in Karting. But if LBP3 would really be a 3D platformer I'd also give it a chance... I guess it'd be fun,too. But they'd really really have to improve the create mode from Karting. I think it's far not that handy and intuitive than creating in the other LBP Games.

Intuitive? Nah, apart from maybe touch interfaces, most software interfaces aren't intuitive, they're learned. And if something works like something else you already learned, it's easier to understand. But that doesn't mean it's intuitive. I've spent a lot of time on LBPK, then got in the game again after a long hiatus, and I automatically pushed the right buttons without thinking about it. The interface is not the problem, you just have to learn it, like you had to learn in LBP1.

In a way you're right, Karting gives us the basic tools to make 3D platformers. But coming from LBP2 you'll find you're missing some important tools like the corner editor. And you have to do everything yourself (well, Pookachoo did a lot of work for us (https://karting.lbp.me/v/b3sz)). It would help if they added sackbots, but that seems very unlikely.
2013-07-30 10:13:00

Author:
Rogar
Posts: 2284


I think if we truly want a complete refresh of the franchise, we'll have to accept zero BC for all DLC. I for one accept it.2013-07-30 19:45:00

Author:
GribbleGrunger
Posts: 3910


You skipped one, but I fixed it.

He skipped two. 64, like you said, and Sunshine.
2013-07-31 14:41:00

Author:
RJA00000
Posts: 387


On 2.5D vs 3D discussion and considering MM project.... i kind of see 2 possibilities:

1. MM makes a base for LBP3 and Sumo makes content kind of less realistic
2. MM making 3D creative game and and LBP3 would be 2.5D crative game

And i dont think both of them will be 3D in same time (and we already know MM project is 3D), why? Sony owns MM and i bet Sony pomp money to whoever (Sumo? ) make LBP3, thats how things work in this industry as Sony own formally LBP IP, so Sony in both cases got some demands on those projects. Marketing wise (imo ofcorse) pushing 2 creative games both 3D is not really good idea as they end up being the same or they could eat eachother (if LBP3 would have LBPK 3D creating, creating would be lackklaster compired to MM project that we already know created a lot more usable 3D painting system). Not to mention a lot of things are done aleady with LBP and there ton of code that can be used and easily extend unlike MM project, so there no point of rewriting LBP. So having MM project and LBP3 as selection between 3D and 2.5D would be a sweet spot. Thru we still don't know the theme of MM project and what it will be about.

There actually 3rd possibility that one project will be delayed to be seperated.
2013-08-06 16:36:00

Author:
Shadowriver
Posts: 3991


On 2.5D vs 3D discussion and considering MM project.... i kind of see 2 possibilities:

1. MM makes a base for LBP3 and Sumo makes content kind of less realistic
2. MM making 3D creative game and and LBP3 would be 2.5D crative game

And i dont think both of them will be 3D in same time (and we already know MM project is 3D), why? Sony owns MM and i bet Sony pomp money to whoever (Sumo? ) make LBP3, thats how things work in this industry as Sony own formally LBP IP, so Sony in both cases got some demands on those projects. Marketing wise (imo ofcorse) pushing 2 creative games both 3D is not really good idea as they end up being the same or they could eat eachother (if LBP3 would have LBPK 3D creating, creating would be lackklaster compired to MM project that we already know created a lot more usable 3D painting system). Not to mention a lot of things are done aleady with LBP and there ton of code that can be used and easily extend unlike MM project, so there no point of rewriting LBP. So having MM project and LBP3 as selection between 3D and 2.5D would be a sweet spot. Thru we still don't know the theme of MM project and what it will be about.

There actually 3rd possibility that one project will be delayed to be seperated.

finally, someone gets it! I feel like I've just been ignored ;-; lol

Yeah, considering MM's new game is 3D, it's pretty safe to assume that LBP3 will be "Safer". I just wonder if sony can maintain two huge Play Create share ecosystems... maybe the PS4 will have some better User Generated Content options, I dunno
2013-08-06 17:15:00

Author:
RockSauron
Posts: 10882


finally, someone gets it! I feel like I've just been ignored ;-; lol

Yeah, considering MM's new game is 3D, it's pretty safe to assume that LBP3 will be "Safer". I just wonder if sony can maintain two huge Play Create share ecosystems... maybe the PS4 will have some better User Generated Content options, I dunno

Server wise, they already server divided Karting and Vita (for no reason imo) and thye manage it somehow. Content production wise (DLC ) sould not be a problem as many other Sony games, MM can do that for a while as they did with LBP. Staff wise to manage the network it just matter of hiring more people and pomp more money. So there should be no problem on those. Popularatiy wise..... we still have no idea what MM will do we only know that you can 3D paint and thats it, but looking on end of the tech demo they might aim for animation, which LBP technicly sucks at in? Something to go againsts SFM?

We also need to put Project Spark in to consideration as it is now major concurrence for LBP and MM project, it's F2P and technicly supperior to LBP, but imo it lacks soul and charm of LBP. Sony will need to make moves to make something superior againts it.
2013-08-06 18:47:00

Author:
Shadowriver
Posts: 3991


finally, someone gets it! I feel like I've just been ignored ;-; lol

Actually I said most of the same thing myself a while back. I think even on this same topic... But at the time most people just wanted to disagree with me as if I had no idea what I was talking about in their opinion. :T *mew
2013-08-06 22:07:00

Author:
Lord-Dreamerz
Posts: 4261


In regards to the 2D/3D debate.

http://www.youtube.com/watch?v=OawrlVoQqSs
2013-08-17 04:34:00

Author:
koltonaugust
Posts: 1382


Thanks for the info op, but I'm a little concerned with the petition part, in regards to copying, " I stand by the fact that the bad and abusive behavior should be controlled, and there should be a feature to hide or block ip's and proxies, but in terms of copying, I think there will be a bit of an issue, although there are a vast amount of things to create in LBP, somewhere along the line two people will eventually come up with the same idea, not in terms of the layout of the creation or level," that's just plain copying" but interns of how mechanisms work, its gonna become a first come first serve type of ordeal.

But I do support the fact that there should be a block/ban/ignore feature, not only for the players name but for the ip and proxy too, making it harder to spam or troll.

It's sad too see great level designers leave this game, such a waste of talent.
2013-08-17 17:44:00

Author:
Unknown User


So excited what tomorrow has in store for us. Something with Sackboy is coming, guys! 2013-08-20 05:06:00

Author:
The5rozos
Posts: 952


May whatever god exists hear our petitions LBPfan92.2013-08-20 05:17:00

Author:
yugnar
Posts: 1478


may whatever god exists hear our petitions lbpfan92.

amen!!
2013-08-20 05:45:00

Author:
The5rozos
Posts: 952


So anxious! But at the same time I have a feeling I may be disappointed again.2013-08-20 06:46:00

Author:
TheFirstAvenger
Posts: 787


Oh so it is today :o? i thout it Aug 22

EDIT: Somg it is today XD i was worried that i gonna miss it.... i guess god exists?
2013-08-20 16:41:00

Author:
Shadowriver
Posts: 3991


:o have I misst it or has Sony not gone live yet :o.2013-08-20 16:55:00

Author:
Lbphart3
Posts: 813


:o have I misst it or has Sony not gone live yet :o.

Starts in an hour.
2013-08-20 16:58:00

Author:
Rabid-Coot
Posts: 6728


This conference is going to be fun.

hyper
2013-08-20 17:22:00

Author:
hyperdude95
Posts: 1793


Starting in a few minutes! Getting hyped2013-08-20 17:54:00

Author:
The5rozos
Posts: 952


Gamescom is starting. Let's hope it's good.2013-08-20 18:06:00

Author:
Chdonga
Posts: 388


Anyone hear only audio? I wonder what that game was that we heard, could be InFamous or Knack.

It seems they're having a delayed start again.

EDIT: 10 minutes late, but here we go!
2013-08-20 18:07:00

Author:
warlord_evil
Posts: 4193


So littlebighub... free to play lbp... not quite what was expected2013-08-20 18:25:00

Author:
ForgottenEnigma
Posts: 1414


Well... that was... depressing...2013-08-20 18:26:00

Author:
Chdonga
Posts: 388


LBP Hub :> F2P it not that bad idea2013-08-20 18:26:00

Author:
Shadowriver
Posts: 3991


I could totally see a Free-to-play LBP coming! There could still be a LBP3 announcement coming for PS4, though.2013-08-20 18:28:00

Author:
Entity
Posts: 274


What the heck is LBP Hub? Like a PS Home with Sackpeople? Or is it an actual game?2013-08-20 18:28:00

Author:
The5rozos
Posts: 952


LBP Hub :> F2P it not that bad idea
My video kept buffering every few seconds and freezing and when the end (I think came up), this happened:
Stephen Fry - "And what do we call this? We call it the LittleBig-" VIDEO SKIPS TO GTA THING


What the heck is LBP Hub? Like a PS Home with Sackpeople? Or is it an actual game?
No idea.

I guess the game is going free to play, but of what I saw, I'm confused.
2013-08-20 18:28:00

Author:
warlord_evil
Posts: 4193


That was quick... and disappointing. So it's LBP2 but free for everyone!? I don't quite get it.2013-08-20 18:28:00

Author:
TheFirstAvenger
Posts: 787


I think its a cool idea . Can't wait for it to come out!2013-08-20 18:30:00

Author:
Lbphart3
Posts: 813


LBPhub??? Umm... I wonder if it's any good... Not that we know what it's like whatsoever atm tbh... *mew2013-08-20 18:31:00

Author:
Lord-Dreamerz
Posts: 4261


So it's LBP2 but free for everyone!? I don't quite get it.

Sounds like the base games of lbp1 & 2 will be free and they'll attempt to make money off of DLC... either that or it is access to the community levels plus the creator only, but still with the option for DLC

It'll give the community a boost if nothing else
2013-08-20 18:31:00

Author:
ForgottenEnigma
Posts: 1414


Sounds like the base games of lbp1 & 2 will be free and they'll attempt to make money off of DLC... either that or it is access to the community plus creator only with the option for DLC

It'll give the community a boost if nothing else

But everyone pretty much has LBP1 and 2 and Karting since they've been given out for free. So that'd be kinda pointless...
2013-08-20 18:33:00

Author:
The5rozos
Posts: 952


Well, even though I was expecting something much bigger, this LBP Hub thing is quite welcome... We may see some new interested creators out there thar are actually good... Anyway, we can expect a couple thousands of trash levels but whatever.

Also... I received a notification from amazingflyingpoo's LBP Hub app revealing LBP Hub. I was "lolwut"-ized for a couple of minutes hehehe
2013-08-20 23:09:00

Author:
yugnar
Posts: 1478


But everyone pretty much has LBP1 and 2 and Karting since they've been given out for free. So that'd be kinda pointless...

A lot of people don't have PS+(so they can't get LBP2 nor Karting for free), and a lot of people didn't choose LBP as one of their free games back after the 2011 PSN outage. Plus there are people who joined the PlayStation Network after the 2011 outage who weren't able to get LBP for free.
2013-08-21 02:41:00

Author:
ConverseFox
Posts: 2333


.
"Media Molecule’s next title is extraordinary” says SCE Worldwide Studios President Shuhei Yoshida.


Yoshida: Sony Bend's PS4 Game Will Make You Panic (http://www.pushsquare.com/news/2013/11/yoshida_sony_bends_ps4_game_will_make_you_panic)

Uncharted 4 aside, there weren’t many outrageous announcements during Sony’s big PS4 All Access launch livestream this week. However, one interesting snippet focused on Sony Worldwide Studios president Shuhei Yoshida, in which he was asked to give a one-word summary of some of the platform holder’s upcoming internally developed exclusives.

While this sequence was largely overlooked, there appeared to be hints to four of its impending games. Following the appearance of Guerrilla Games’ logo, the Sony executive indicated that fans should expect something “epic”. Rumours suggest that, in addition to Killzone: Shadow Fall, the Dutch developer has been busy producing a role-playing game, and that would certainly fit the bill.

Meanwhile, Yoshida mentioned that Media Molecule’s next title is “extraordinary”, and that he’s too scared to say anything about Sony Santa Monica’s next endeavour, which is rumoured to be set in outer-space. The most interesting comment pertained to Syphon Filter developer Sony Bend, however, when the likeable executive pointed out that players should prepare to “panic”.

For the past decade or so, Sony’s Oregon-based division has focused its attention on handhelds, but it looks like it’s switching its concentration to consoles yet again. Earlier in the year, a PlayStation employee operating out of the studio mentioned that he was working on a user interface for a next generation game.

What could the title be, though? “We have 16 internal Worldwide Studios, and all of the teams have PS4 games in development,” Yoshida said. “We are continuing with some of the big franchises, but many studios are trying out something new.” The tense stealth of Syphon Filter would certainly fit the “panic” bracket – but we’re secretly hopeful that the developer’s doing something different. How about you? Freak out in the comments section below.

I can't wait to hear more!
2013-11-16 14:46:00

Author:
Oddmania
Posts: 1305


"Oh wow, LBP3! Maybe I should come back to LBP now that we might see a new game! =D"

*PS4 EXCLUSIVE*

"So much for that!"
2013-11-16 16:31:00

Author:
DominationMags
Posts: 1840


"Oh wow, LBP3! Maybe I should come back to LBP now that we might see a new game! =D"

*PS4 EXCLUSIVE*

"So much for that!"

Well, it's probably that new 3D sculpting game they revealed back at the PS4 conference in February. On a few articles, MM clarifies that the game is a game that allows 3D modeling via Dualshock or PS Move controller, and allows for games, music and animation.

From what it seems, it's pretty much LBP without the LBP structure, basically an indie game maker. Hopefully it surpasses Project Spark. Shuhei Yoshida had a great take on it before this recent announcement- http://www.playstationlifestyle.net/2013/07/11/shuhei-yoshidas-mind-stopped-functioning-by-media-molecule-ps4-project-trolls-fan-on-ps4-release-date/
2013-11-16 19:41:00

Author:
Nitranon77
Posts: 127


I'm on phone but I have a thread in general gaming if you want to move the discussion on MMs next game there. But it's not LBP3, that I'm sure of2013-11-16 20:15:00

Author:
RockSauron
Posts: 10882


I'm on phone but I have a thread in general gaming if you want to move the discussion on MMs next game there. But it's not LBP3, that I'm sure of
Indeed. Mm specifically said they weren't doing anymore LBP. And that tech-demo they gave in February didn't seem to look like LBP.

The game that Shuhei Yoshida is talking about likely isn't LBP.
2013-11-16 23:47:00

Author:
warlord_evil
Posts: 4193


Well, it's probably that new 3D sculpting game they revealed back at the PS4 conference in February. On a few articles, MM clarifies that the game is a game that allows 3D modeling via Dualshock or PS Move controller, and allows for games, music and animation.

From what it seems, it's pretty much LBP without the LBP structure, basically an indie game maker. Hopefully it surpasses Project Spark. Shuhei Yoshida had a great take on it before this recent announcement- http://www.playstationlifestyle.net/2013/07/11/shuhei-yoshidas-mind-stopped-functioning-by-media-molecule-ps4-project-trolls-fan-on-ps4-release-date/

Haha, I know; my point was that in no chance am I getting a PS4.

No PS4 = no new MM game =(
2013-11-17 00:46:00

Author:
DominationMags
Posts: 1840


"LBP without the LBP structure, basically an indie game maker." - "indie game maker"? you guys know what indie means? by making level in LBP you not create independent game, this game sits on Sony servers, and they power to choose to exist or not, they can turn off server and your level is gone so it not really independent..... it depends on LBP as game which you don't own but Sony does, so it depends also on Sony.

Also who say it won't be LBP? no body approved or deny that. For reminder what they showed is purly tech demo for something, it could LBP it also could be new. But considered it they say they wanted to create something new it's most likely something new. One thing for sure, we don't know what the hell is it, we only know it involves this scalping concepted, which could be good for LBP too. I don't think anything from MM will be soulless as Project Spark and it definitely will have some theme with specific world concept, like LBP and Teraway have.
2013-11-21 19:29:00

Author:
Shadowriver
Posts: 3991


Haha, I know; my point was that in no chance am I getting a PS4.

No PS4 = no new MM game =(

What if it were for PS3? Would you get it? Just because PS4 is out doesn't mean PS3 is discontinued.
2013-11-21 23:16:00

Author:
Apple2012
Posts: 1408


"LBP without the LBP structure, basically an indie game maker." - "indie game maker"? you guys know what indie means? by making level in LBP you not create independent game, this game sits on Sony servers, and they power to choose to exist or not, they can turn off server and your level is gone so it not really independent..... it depends on LBP as game which you don't own but Sony does, so it depends also on Sony.

Also who say it won't be LBP? no body approved or deny that. For reminder what they showed is purly tech demo for something, it could LBP it also could be new. But considered it they say they wanted to create something new it's most likely something new. One thing for sure, we don't know what the hell is it, we only know it involves this scalping concepted, which could be good for LBP too. I don't think anything from MM will be soulless as Project Spark and it definitely will have some theme with specific world concept, like LBP and Teraway have.

Project Spark does seem to be missing some....spark! lol I was already charmed by MM's new project. Just from seeing the small tech demo, I got so many ideas. Project Spark seemed so generic in comparison, but only time will tell i guess.
2013-11-21 23:37:00

Author:
Rpg Maker
Posts: 877


"LBP without the LBP structure, basically an indie game maker." - "indie game maker"? you guys know what indie means? by making level in LBP you not create independent game, this game sits on Sony servers, and they power to choose to exist or not, they can turn off server and your level is gone so it not really independent..... it depends on LBP as game which you don't own but Sony does, so it depends also on Sony.

Also who say it won't be LBP? no body approved or deny that. For reminder what they showed is purly tech demo for something, it could LBP it also could be new. But considered it they say they wanted to create something new it's most likely something new. One thing for sure, we don't know what the hell is it, we only know it involves this scalping concepted, which could be good for LBP too. I don't think anything from MM will be soulless as Project Spark and it definitely will have some theme with specific world concept, like LBP and Teraway have.

Just going off of what they have said so far. By independent, I don't mean literally on it's own server or whatever, but you know, LBP2 levels can be seen as independent games. There are LBP2 levels that are pretty dang close to basic games, and their typically made by one individual-- independently. Unless, well, you have three other players with you, haha.

But yeah, It's most likely not LBP, as in an article somewhere, they did specifically say something along the lines of, "LBP without the LBP base", or something. I'll try to find it later. It could be a game, with a theme-- or not, we don't know yet. But from that statement, it can be assumed they're trying to go above and beyond with the whole "creative" concept, which is pretty nice. People may be saddened since it might not exactly be a new LBP, but it most likely will give us something similar, if not greater, creativity wise. Think about it...

LBP is a great series, granting players to exploit there creative potential into games, levels, art galleries, music etc., Even with being stuck into a 2D.5 space, and using a Sackperson as a base for a character, (of course the Controlinator broke that boundary a bit with LBP2). But if something MM made allowed you to create your own base for a character and models, with the presence of LBP2 motif logic, if done right (unlike the clunky LBPK 3D stuff, but I'm sure they tried, and that wasn't even MM) it will be pretty darn close to a sitting down on your PC and building a game from the ground up like those Kickstarter games you see, yet simplified for those who aren't familiar. I'm just putting this out there, I'm not getting my hopes up.
2013-11-22 03:44:00

Author:
Nitranon77
Posts: 127


Wait a minute...LittleBigPlanet 3 will be a free-to-play game?2013-11-22 07:49:00

Author:
warlord_evil
Posts: 4193


Wait a minute...LittleBigPlanet 3 will be a free-to-play game?

Where'd you get that idea? I mean it could be. Especially if PS4 ever gets a LBPhub of it's own. *mew
2013-11-22 08:01:00

Author:
Lord-Dreamerz
Posts: 4261


Where'd you get that idea? I mean it could be. Especially if PS4 ever gets a LBPhub of it's own. *mew

I don't know about this, LittleBigPlanet 3 being a Free-To-Play. It's seems weird. Especially for LBPHub being a Free-To-Play game for the PS3. We know this might eventually come to the PS4 at some point and all the LittleBigPlanet Games (LBP1 & LBP2) might be coming to the PS4 with Gaikai. However we don't know if this might support online functionally for online games like Uncharted, LittleBigPlanet or Killzone. This kinda make me a bit nervous for Sony and the PS4.
2013-11-22 14:53:00

Author:
Tikaki-MooMoo
Posts: 524


I think LBP Hub is a beta test for LBP3 or MM's new game or whatever. I could see Sony wanting to introduce a F2P model for it in order to maximize DLC sales (which is where the real money for LBP lies). Plus I remember reading somewhere, don't quote me on this, that Sony was making a F2P game using an existing IP.

As for Media Molecule's new game possibly being LBP 3D... I guess it could be. It's possible they'll try and install an art style everything has to do. I just personally think they should give greater freedom as to what people can make. I know Media Molecule has bilt a reputation for being a cutesy company, but I still think they should let people make what they want in their next game, even if it isn't stylized to look like something.
2013-11-22 20:32:00

Author:
RockSauron
Posts: 10882


I think LBP Hub is a beta test for LBP3 or MM's new game or whatever. I could see Sony wanting to introduce a F2P model for it in order to maximize DLC sales (which is where the real money for LBP lies). Plus I remember reading somewhere, don't quote me on this, that Sony was making a F2P game using an existing IP.

As for Media Molecule's new game possibly being LBP 3D... I guess it could be. It's possible they'll try and install an art style everything has to do. I just personally think they should give greater freedom as to what people can make. I know Media Molecule has bilt a reputation for being a cutesy company, but I still think they should let people make what they want in their next game, even if it isn't stylized to look like something.

Idk, the more I think about hub I wonder why its being released. Perhaps, they are preparing to make Sackboy Playstation's official Icon, but I would imagine they would make some pretty good money off DLC and they figure the more people they could get on the game would increase the sales.

I wouldnt look it as a Beta though or anything that will be related to LBP3 or mystery 3D creator, mechanics wise. For one, the ps3 is severely limited in comparison to the ps4. If anything, we should look as hub as a filler until the next Play, Create, Share game debuts. Sorta like how Square Enix releases a bunch of remixes before Final Fantasy 15 or Kingdom Hearts 3. In other words, they are milking the clock and our money. Not to say I am complaining. I would enjoy a few days of a much liver community like it was back in the day, even if it is only last a couple weeks.

I may be jumping the gun in saying this, but I think LBPH is going to PS4 as well and is the main reason it was created. Think of the marketing strategies they could use by making LBP free. They do not have to create anything, and there is only really benefits in releasing a free version because barely anyone is going to pay for a game that is three years old, they will however, at least check out all the hype if its free. You heard it here first...
2013-11-22 22:39:00

Author:
Rpg Maker
Posts: 877


Has MM said anything about anything since February? I hate it when things get shown and never again spoken of. I really want to hear about what they are doing right now, if not see it. I want to know when we can expect to hear anything 2013-11-24 00:38:00

Author:
Jrange378
Posts: 573


Has MM said anything about anything since February? I hate it when things get shown and never again spoken of. I really want to hear about what they are doing right now, if not see it. I want to know when we can expect to hear anything

Just write it off as a tech demo for now, something shown earlier than it should have been because of the console reveal.
2013-11-24 01:33:00

Author:
Rabid-Coot
Posts: 6728


*Sigh*
Is anyone starting to miss Media Molecule when they were take good care of LittleBigPlanet?
2013-11-29 00:20:00

Author:
Tikaki-MooMoo
Posts: 524


Is anyone starting to miss Media Molecule

Nope. And I personally don't remember a time where "they took good care of it"
2013-11-29 00:45:00

Author:
Lord-Dreamerz
Posts: 4261


Nope. And I personally don't remember a time where "they took good care of it"
Really? The new developers provide the absolute bare minimum. Media Molecule added a bunch of features they didn't need to add, but they did so just to make the players happy. Examples include water, online create with friends, and a bunch of other stuff. None of the new lbp games have online create, LBP karting is a broken mess, and we haven't seen any major new features since Media Molecule's departure. The quality of Team Picks has gone downhill, in the past people got picked for originality and creativity. Now someone just got picked for remaking a spyro minigame. Seriously, where's the originality in that? Now it's more like levels are being picked just because the team is contractually obligated to pick 3 levels every week.
2013-11-29 15:48:00

Author:
dragonboy269
Posts: 172


Idk, the more I think about hub I wonder why its being released. Perhaps, they are preparing to make Sackboy Playstation's official Icon, but I would imagine they would make some pretty good money off DLC and they figure the more people they could get on the game would increase the sales.

I think the main reason Hub was created is because the online community that's attached to the LBP games is something rather unique in terms of user-created content. With the PS3 heading into the last phase of of it's lifecycle, it makes sense to offer up LBP Hub as a freebie to everybody to inject new life into the community.



I wouldnt look it as a Beta though or anything that will be related to LBP3 or mystery 3D creator, mechanics wise.

I guess it's still up in the air if LBP3 is even in the works. I agree that it would be nice if the Hub got ported over to the PS4; it's obviously a franchise that Sony believes in, they do possess a really slick set of cross-platform development tools, and most consoles suffer a dry spell of games the first year...
2013-11-29 20:21:00

Author:
Chazprime
Posts: 587


Really? The new developers provide the absolute bare minimum. Media Molecule added a bunch of features they didn't need to add, but they did so just to make the players happy. Examples include water, online create with friends, and a bunch of other stuff. None of the new lbp games have online create, LBP karting is a broken mess, and we haven't seen any major new features since Media Molecule's departure. The quality of Team Picks has gone downhill, in the past people got picked for originality and creativity. Now someone just got picked for remaking a spyro minigame. Seriously, where's the originality in that? Now it's more like levels are being picked just because the team is contractually obligated to pick 3 levels every week.

Yes really. You seem to have let nostalgia blind you. They didn't add stuff like water "Just to be nice" It wasn't even free on LBP1 if you wanted to build with it. I also remember what a mess they left LBP2 before they left, Decoration render problem anyone?And online create for LBPvita hasn't been added yet probably because of the game being on such limited hardware. And LBPvita otherwise is a nice game that's overall "better" then LBP2. I don't disagree with LBPK being a broken mess. But LBPK is and was meant to be a spinoff title. So Sony from the start didn't want to spend the time taking good care of it. And the company who made LBPK are not even really allowed to work more on it. Sony teams are actually the 1s to patch it whatsoever now from what I understand. Really if it's anybody's fault the current LBP games are a mess nowadays, it's Sony fault, not the game teams who now work on them. *mew
2013-11-29 22:31:00

Author:
Lord-Dreamerz
Posts: 4261


Really? The new developers provide the absolute bare minimum. Media Molecule added a bunch of features they didn't need to add, but they did so just to make the players happy. Examples include water, online create with friends, and a bunch of other stuff. None of the new lbp games have online create, LBP karting is a broken mess, and we haven't seen any major new features since Media Molecule's departure. The quality of Team Picks has gone downhill, in the past people got picked for originality and creativity. Now someone just got picked for remaking a spyro minigame. Seriously, where's the originality in that? Now it's more like levels are being picked just because the team is contractually obligated to pick 3 levels every week.

I liked the old MM's additions, its much better than what we get now a days . I remember when we got water, changed LBP dramatically and I still remember the day sticker panel arrived, I re-did my entire level. For new tools, I defiantly miss the old MM , but the communication with the community is much better now. I would say the uninspired levels is the communities fault--sure there are still some great levels here and there, but not nearly as much as we used to get back in the day and thats mainly because a lot of the great creators stopped creating.
2013-11-30 00:22:00

Author:
Rpg Maker
Posts: 877


Thought what they showed was LBP3 for ps4. Guess I was wrong.... too bad.

I really wish they shared the in game details right now with us. If I know sticker panels are making come back but for 3D settings.. I will start working asap on them. Working in photoshop and using playstation Eye or PS4 Internet Browser/Photobucket to save images on my console and import them in game, or use playstation eye to capture them off my pc.

Hated some of the limitation you could do in lbp2. Looking forward to there new project but hopefully it comes soon with all the features I either dont have in karting or lbp2 or lbp vita.
2013-12-02 06:32:00

Author:
venat
Posts: 715


Game Rumors

What do those have to do with LBP or LBP3 rumors? If anything that rumor should be posted in the MM's new game topic we have floating around somewhere.
2014-05-07 22:24:00

Author:
Lord-Dreamerz
Posts: 4261


I would have put it in a new thread.

In fact, I would have, but I didn't want to spoil the surprise for anyone if it is true.

Anyway, now that it's here, I suggest a mod moves that post to a new thread in general gaming and calls it "RUMOR: Sony E3 Conference Details Leaked". Or delete it, whatever.

Just saiyan.
2014-05-07 22:45:00

Author:
RockSauron
Posts: 10882


I would have put it in a new thread.

In fact, I would have, but I didn't want to spoil the surprise for anyone if it is true.

Anyway, now that it's here, I suggest a mod moves that post to a new thread in general gaming and calls it "RUMOR: Sony E3 Conference Details Leaked". Or delete it, whatever.

Hi,

This is a sixteen-page thread entitled "Rumour: LittleBigPlanet 3 in production" Little did I know I would annoy people with a double-sourced rumor about Mm's new game in this thread. Sorry about that.


What do those have to do with LBP or LBP3 rumors? If anything that rumor should be posted in the MM's new game topic we have floating around somewhere.

Hi,

Sure, I bothered looking up this thread not to post it in a random one, but if you happen to have a link to a more adequate thread floating around, I'd be more than happy to move it there.
2014-05-08 10:45:00

Author:
Oddmania
Posts: 1305


Well here is 1 of them but somebody already posted the rumor there now.
https://lbpcentral.lbp-hub.com/index.php?t=80111-MM-s-Next-Game&p=1155533#post1155533
2014-05-08 10:49:00

Author:
Lord-Dreamerz
Posts: 4261


Good, thanks! 2014-05-08 10:52:00

Author:
Oddmania
Posts: 1305


This may not mean anything whatsoever... but.
https://twitter.com/SumoDigitalLtd/status/474562789990993920/photo/1


#E3, The biggest event in the industry, is almost upon us and Sumo will be there! If you're around, come say hi
2014-06-05 21:52:00

Author:
Lord-Dreamerz
Posts: 4261


This may not mean anything whatsoever... but.
https://twitter.com/SumoDigitalLtd/status/474562789990993920/photo/1

I'd imagine lots of devs are going just because it's big.

Still, there's a chance. Though they also make other stuff too.
2014-06-05 22:21:00

Author:
RockSauron
Posts: 10882


Sonic all-star racing 3 maybe.2014-06-05 22:57:00

Author:
Rabid-Coot
Posts: 6728


This may not mean anything whatsoever... but.
https://twitter.com/SumoDigitalLtd/status/474562789990993920/photo/1


And there there supposed to be working on lbp hub..Oh i hope its at E3!!!
2014-06-05 23:49:00

Author:
Lbphart3
Posts: 813


Hmm well they're off to E3 now: http://i.gyazo.com/54067c31b031e52810a14e9f28cfebd4.png2014-06-08 16:45:00

Author:
Jauw
Posts: 484


Conference Schedule for Sony 5: 30 p.m. Monday, June 9 at 6 p.m. PT.

http://www.ign.com/videos/2014/06/09/ign-live-presents-e3
2014-06-09 20:41:00

Author:
Lbphart3
Posts: 813


Well, I'm sure it'll be announced soon enough, but apparently someone snapped an interesting picture at E3 today:

http://www.sonyrumors.net/wp-content/uploads/2014/06/10367157_10100119472275513_5402912417793547473_n-600x450.jpg
2014-06-10 02:14:00

Author:
Chazprime
Posts: 587


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