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#1
The Animal Catcher
Archive: 7 posts
Hi! I'm finally putting this level out in to the open after over 18 months of it being on LBP This level is a one-off because I've forgotten how to do this kind of thing. In this level your goal is to help a poor zookeeper called Toby find the animals that escaped before he gets fired from his job as a zookeeper as his boss opened the animal pens, they ran away and Toby's taking the full blast for what his boss did. The animals fled into a cave and you have to run through the big cave to catch his animals and send them back to the zoo... (it's automatic, they dissolve when you grab them) This level took atleast a month to make back when I was making a lot of levels so there is a good amount of detail and a good design to it. In this level you control a sackbot but I'm sure I've made it all work properly after trying to use sackbots on my Explorer Sack level. I could do with some feedback on this level because there's 2 things I need to do but not sure if I should. 1. should I fix the checkpoints and add more danger? 2. should I add a time limit? Please check this level out and tell me what you think LINK: http://lbp.me/v/zx3gq- http://littlesigplanet.com/v/zx3gq-/wallpapers_blueprint/full/sig.png (http://lbp.me/v/zx3gq-) If you need proof that I worked hard, check out the sackbot circuitboard 44201 | 2013-02-06 18:29:00 Author: Unknown User |
Sounds interesting! queued | 2013-02-06 18:32:00 Author: Luke_MK_II Posts: 1121 |
slowly putting some danger in it, not too much because I don't want to cause problems but it needs to be more fun | 2013-02-06 22:26:00 Author: Unknown User |
Thats a very funny idea and a great level. Unfortunately no new sackbot spawned as I died, so I have to finish the level in my real form (that means: no text from Toby and no function with R1). However: I really like this level. Very good job | 2013-02-07 22:15:00 Author: avundcv Posts: 2526 |
ty I'll try and sort more out after school because I like playing around with that level might even add cats and dogs :o OH YEAH... I know why that happened there's a glitch on it, kinda annoying but I had to do that to stop the level from ending | 2013-02-08 08:01:00 Author: Unknown User |
I had a similar issue with a new sackbot not respawning when I died. Other than that, it seemed to work ok. The visual design was good, if a little cluttered at times. You worked with a nice premise, and the wide variety of animals was neat. A pretty rough cut at the moment but it was worth checking out. | 2013-02-11 22:18:00 Author: xxMATEOSxx Posts: 1787 |
I'll try to sort it out soon because I had trouble with a lot of it, making new levels at the moment though so I can practise sackbots at the same time | 2013-02-14 23:46:00 Author: Unknown User |
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