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#1

The Animal Catcher

Archive: 7 posts


Hi! I'm finally putting this level out in to the open after over 18 months of it being on LBP

This level is a one-off because I've forgotten how to do this kind of thing. In this level your goal is to help a poor zookeeper called Toby find the animals that escaped before he gets fired from his job as a zookeeper as his boss opened the animal pens, they ran away and Toby's taking the full blast for what his boss did. The animals fled into a cave and you have to run through the big cave to catch his animals and send them back to the zoo... (it's automatic, they dissolve when you grab them)

This level took atleast a month to make back when I was making a lot of levels so there is a good amount of detail and a good design to it. In this level you control a sackbot but I'm sure I've made it all work properly after trying to use sackbots on my Explorer Sack level. I could do with some feedback on this level because there's 2 things I need to do but not sure if I should.

1. should I fix the checkpoints and add more danger?
2. should I add a time limit?

Please check this level out and tell me what you think
LINK: http://lbp.me/v/zx3gq-
http://littlesigplanet.com/v/zx3gq-/wallpapers_blueprint/full/sig.png (http://lbp.me/v/zx3gq-)

If you need proof that I worked hard, check out the sackbot circuitboard
44201
2013-02-06 18:29:00

Author:
Unknown User


Sounds interesting! queued 2013-02-06 18:32:00

Author:
Luke_MK_II
Posts: 1121


slowly putting some danger in it, not too much because I don't want to cause problems but it needs to be more fun 2013-02-06 22:26:00

Author:
Unknown User


Thats a very funny idea and a great level.
Unfortunately no new sackbot spawned as I died, so I have to finish the level in my real form (that means: no text from Toby and no function with R1).
However: I really like this level.
Very good job
2013-02-07 22:15:00

Author:
avundcv
Posts: 2526


ty

I'll try and sort more out after school because I like playing around with that level
might even add cats and dogs
:o


OH YEAH... I know why that happened
there's a glitch on it, kinda annoying but I had to do that to stop the level from ending
2013-02-08 08:01:00

Author:
Unknown User


I had a similar issue with a new sackbot not respawning when I died.
Other than that, it seemed to work ok.
The visual design was good, if a little cluttered at times.
You worked with a nice premise, and the wide variety of animals was neat.

A pretty rough cut at the moment but it was worth checking out.
2013-02-11 22:18:00

Author:
xxMATEOSxx
Posts: 1787


I'll try to sort it out soon because I had trouble with a lot of it, making new levels at the moment though so I can practise sackbots at the same time2013-02-14 23:46:00

Author:
Unknown User


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