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Escape from Sackanamo bay (platformer)

Archive: 11 posts


Escape from Sackanamo bay - vita.lbp.me Linky (http://vita.lbp.me/v/bz-v-)

Eventually got myself a Vita, LBPV didnt disappoint! Just published my first level - please check it out!

(Note: I really dont think its as dark in game, screenshots look quite a bit darker)

http://i2.api.vita.lbp.me/img/ft/e2212a85512c5817c99d208b02408e8af5691ac9.jpg

http://i2.api.vita.lbp.me/img/ft/912945e36dd1ce0478f2673c328eaa72ba139828.jpg

http://i0.api.vita.lbp.me/img/ft/9a0143cb23b98f8c3e935bc727d35e417bca72d0.jpg


A little shorter and easier than my typical creations, but not without some dexterous moments
2013-02-06 16:12:00

Author:
Masseyf
Posts: 226


Mmm, I'll have to try. Queued : D2013-02-06 19:21:00

Author:
Pulparindo15
Posts: 334


Okay, I played this game but I was unable to complete it. The floating bounce pad part is nearly impossible. I gave up after several tries.
If possible, that segment might be better if it was moved via tilt instead of following the player.
It's also easy to fall out of the stage in the zone where you have to roll the ball- picture number two- you can probably add an invisible rectangle in between the back-touch blocks so the player won't fall in. Just make it so that there's barely enough room for the back-touch blocks to come out smoothly.
2013-02-07 01:00:00

Author:
catsand
Posts: 201


Thanks for playing


Okay, I played this game but I was unable to complete it. The floating bounce pad part is nearly impossible. I gave up after several tries.

The floating bounce pad platform obstacle, while meant to be tricky (you might have noticed its the first infinite checkpoint), is very much passable. Just on the off chance you didnt spot it, you can tap the platform to change its directional bias. I made the mistake a few times of gauging difficulty myself and this time I made my bf the definitive anchor on the difficulty rating (he is quite a bit poorer than me). He never got to see me create it and I gave him no couching so I can see exactly how he interprets things or how difficult something is to him. First time I handed it to him he died 9 times getting past it. I made a number of changes to give more breathing room and a couple of days later gave it to him to try again, he did it in 3. Obviously he then had some practice under his belt, but that much of a change was a good indicator to me it was much more appropriate.


It's also easy to fall out of the stage in the zone where you have to roll the ball- picture number two- you can probably add an invisible rectangle in between the back-touch blocks so the player won't fall in. Just make it so that there's barely enough room for the back-touch blocks to come out smoothly.

Yup :/ I have (/had) thin plasma holo across the area and in create mode it works as intended - impossible to slip into back layer. BUT didnt test in play mode. I dont know why, but it ignores the plasma holo in play mode! (that method is bullet proof in LBP2!)

Fixed now, physicalised the thin chasis mat and trimmed to stop collision with the in/out blocks (the reason I dephysicalised it in the first place). Hurled myself off into the pit in play mode a good 30 times and thankfully its working as intended now.
2013-02-07 06:42:00

Author:
Masseyf
Posts: 226


Hi,

i have to say i liked it alot... i played it with another Player... MANAGE to do the floating Platform Part with that !!!!! haha...

Puzzles are sometimes cryptic... i mean i had no idea, how to switch the floating platform to vertical movement... well u figure out..

I share my sympathy with such levels, they arnt perfectly executed (still very good) but got their charme and have some pretty cool ideas in it... they arnt for the masses tho... difficulty is quite though in some parts, but **** i like that!

Many Levels hold u by the hand with fluid, easy gameplay... created for the masses ^^ well u gotta appeal to as many players as possible to even get a chance for a teampick... but well i like this individual things, which feature fun gameplay combined with a challenging difficulty.

I like it, but i dont see the point of not including infinite cp everywhere? U just stop people from ending the level... if they die half way they wont replay it... its not challenging its just cheap imo... the level is hard enough... even without infinite cps... i dunno.. i dont like it... i dont even see why? u gotta explain me that...
2013-02-07 21:26:00

Author:
Rough-Tea
Posts: 422


i played it with another Player... MANAGE to do the floating Platform Part with that !!!!! haha...
Heh, that would be kinda funny, having another sack certainly wouldnt make that any easier ^^


Puzzles are sometimes cryptic... i mean i had no idea, how to switch the floating platform to vertical movement... well u figure out..

I did presume (maybe a mistake) that people would figure that out with relative ease. I mean the stickers show the direction and the sponge is glowing, so you know you can touch it and sure enough when you do the sticker alternates - there didnt seem the need to put tips along with that :s

http://i711.photobucket.com/albums/ww117/swirls09/floatyledgehorizontal.jpg <---> http://i711.photobucket.com/albums/ww117/swirls09/floatyledgevertical.jpg


Many Levels hold u by the hand with fluid, easy gameplay... created for the masses ^^ well u gotta appeal to as many players as possible to even get a chance for a teampick...

I dislike hand holding, probably in the minority on that one. I do give as much thought to each scene as possible and would never expect you to just know theres something invisible or highly obscured from view that you need to interact with - not without directions or clues in such scenarios.

Its impossible to get that tailored to everyone's taste, as each has their own ^.^ For eg, at the very start of the level, you need to pop off the bolts with the rear touch pad. Thats not something thats obvious. So, how do you approach it? Have it done automatically? Have signs up? There are a number of ways you could go with it. I decided to give a moment (9 secs to be exact), to see if you can figure that out - after that a sequence plays showing the rear touch sticker and the swiping gesture and sound plays. Some might have wanted to figure it out. Some will have left before the 9 seconds have passed thinking that was the level (!) and some would have just rathered it was immediately displayed. Cant win 'em all ^^



I like it, but i dont see the point of not including infinite cp everywhere? U just stop people from ending the level... if they die half way they wont replay it... its not challenging its just cheap imo... the level is hard enough... even without infinite cps... i dunno.. i dont like it... i dont even see why? u gotta explain me that...

This is something thats been discussed many times on many forums. The common thing is to just include infinite cp everywhere (the path of least resistance). But I would just as easily argue that having infinite cp's everywhere cheapens things for me. I miss the LBP1 feeling of satisfaction you got from completing a level knowing it wasnt handed to me.

It really depends on the scene. For eg, I just popped into one of your levels Unfair Platformer (http://vita.lbp.me/v/8nm7j
)
http://i711.photobucket.com/albums/ww117/swirls09/2013-02-08-083332.jpg
An infinte on something like that is understandable!

Ideally, it would be nice to be able to tweak cp's to have a set amount of lives (which you could multiply with the amount of players present!), 4/8/infinite is a ridiculous selection! Especially on multiplayer you could burn thru 8 easily :/

For what its worth, the infinite cp's do become more common (almost exclusive in the last quarter) and I did just change 1 from double to infinite. There is a rising fire section and the last 5 seconds of it there isnt anywhere to land, there was a timer triggered to set another (infinite!) cp on the next obstacle, but if you had lost some lives at the start, you wouldnt have survived and that was a poor design on my part - so the transition happens faster and the cp at the chase section is now infinite.

Thanks for the feedback
2013-02-08 10:58:00

Author:
Masseyf
Posts: 226


Well, im a fan of levels like this... challenging with some experimental gameplay and things to figure out by yourself... and some thought put into it... u should try out Alien-Trials-A-Puzzle-Platformer (https://lbpcentral.lbp-hub.com/index.php?t=77066-Alien-Trials-A-Puzzle-Platformer) its in some ways similar in what i said above.


I miss the LBP1 feeling of satisfaction you got from completing a level knowing it wasnt handed to me.

Wow u are so right... i loved the story mode on lbp1 the most.... its more pure platforming, the later levels were really though, especialy to ace them... i hadnt had a problem with lbp2 or lbpv at all tbh.... they were fairly easy... i know many will disagree with that, but im more of a purist in things like platforming...


Ideally, it would be nice to be able to tweak cp's to have a set amount of lives (which you could multiply with the amount of players present!), 4/8/infinite is a ridiculous selection! Especially on multiplayer you could burn thru 8 easily :/

You are right.... especially in MP Levels are burned so fast... i have to admit that was the reason why, we couldnt finish the level... my partner died like a few times in row lol... than it was over... its just that replaying the whole level is kinda much lol.... it seems unnecessary to repeat it... but well u got some points there... i still prefer Infinite Checkpoints everywhere... that allows u to up the difficulty even more ^^

Well, that Unfair Platformer was my 3rd or 4th level ever made lol dont judge me by that... lol but i keepem... allready deleted some spamlike levels with like 4k plays alltogether... just to not give the impression im a spammer or something...

Well i really think im gonna replay this one... i wanna beat it lol... this levels dont come along so often... and are pretty much my favourites... they build up some intensitiy whilst playing cause they actually give u a challenge and a feel of completion afterwards... because u know, not all people playing it will beat it...

Btw. there was one part i remember where u turn a wheel by touch... and it counted the turns top open a "door" but it felt really really wierd lol... and after that part with the floating platform that is very hard to do with 2players... i PRAYED for a cp lol and that ball u have to reartouch to get it nearly smashed me haha ^^ i dunno thats nothing to complain about... just wanted to say. After those hard parts u want to see a cp right away lol and the floating platform is really hard with 2 players... because it changes who it follows, and u HAVE to be together on it... but thats great imo... felt like the most teamworking thing i ever accomplished in lbpv lol

cya
2013-02-08 17:29:00

Author:
Rough-Tea
Posts: 422


This level was really quite something. The gameplay I think is really good, there's a lot of stuff that I hadn't seen before and I didn't find too much trouble difficulty wise as everyone else is saying. I agree with you in fact that it's more tense and fun to not have infinite CP's all over the level, and personally I found you had enough in just the right places

Gameplay wise I couldn't fault you, for me, the visuals were just a little off. The materials idn't quite blend nicely together, and it did distract me from the gameplay at times which was a shame.

Still this level is well worthy of a and I hope to see more levels from you
2013-02-09 12:00:00

Author:
Coxy224
Posts: 2645


I actually enjoyed this (it's no secret that I'm not a fan of platformers) I did t find it too hard, hard, but in a fun challenging way.....until I got to the rolling electrified rollie thingies. First to holes you To duck in are pretty easy,but the last!!!??? I used up every life tryin to get past the electrified ball after ducking out of the last hole, it got me every single time just as I was ducking under it....this bit just felt a little toooooo hard for my useless lack of coordination so, basically, I didn't finish cause of yep, no infinite check points on that bit (just teasing )

Nice ideas, not bad looking, and very much like an old school lbp1 level
Nice.
2013-02-12 17:43:00

Author:
Shade_seeker
Posts: 328


Oh no, i can't play this level, when i try play it, i get an error and i need restart my LBP because my Pod get Glitched
[Screenshots Soon] O_o
2013-02-13 00:49:00

Author:
Pulparindo15
Posts: 334


Cheers for the plays and feedback, some things have been adjusted since it first went up (altho I dont plan on making it any easier since the already stated adjustments have gone in - last republish was just badge brightening and minor deco additions)

@Rough-Tea The sponge you pop out at the point you mentioned shouldnt be able to kill you I have deliberately stood directly under it each time I test run as I know a death from that would not be welcomed!!

@Coxy224 I'll take that compliment kindly =) I think your even being too generous, its a weak spot for sure and tbh I didnt spend a large amount of time on visuals. I am getting better at stickering etc, and only on my last few levels have I used the UV tool. I think the mats do actually go together, altho I did in 1 spot go a bit nutty on the colours ^^ I have added some glitched layer work and deco recently.

@Shade_seeker Glad you enjoyed it, the bit you saw at least! You dont actually have to duck out, the layer switching happens automatically to pop you out - perhaps you lost a second with that - which is most of the slack I give on that ob
You can actually press right as the electric rollie thing is in your way - 9/10 times it wont even push you out til its safely passed, so theres actually little skill needed for that OR! http://i711.photobucket.com/albums/ww117/swirls09/LBP%20Vita/sackanomosneeky.jpg Dont even pass the last hurdle and activate the next CP!

@Pulparindo15 Hmm?! Ive no idea why thats happening, an odd bug - I have republished it, if you cant play it online, try download it - also you might wanna make a bug report if that continues.
2013-02-13 19:40:00

Author:
Masseyf
Posts: 226


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