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[sp1] space station
Archive: 14 posts
Hey guys just published a new level hope you'll enjoy! http://lbp.me/v/htq3r2 http://i4.lbp.me/img/ft/0c4f0f0b670e5426b93dc059a0df1e436e9cbdb0.jpg[/IMG]http://if.lbp.me/img/ft/44ffc47f1121146c8e4a4852339b87957a4a3638.jpg | 2013-01-31 20:36:00 Author: Unknown User |
it's queued. | 2013-01-31 22:10:00 Author: biorogue Posts: 8424 |
Thanks, I wouldn't think anyone would bother since I've restrained myself from the use of pictures to not spoil gameplay out. | 2013-01-31 22:31:00 Author: Unknown User |
The gameplay was pretty nice in this level. There were seriously inventive uses of controllinators and it was great fun screwing over my friends. My only complaint would be regarding the visuals and possibly the camera zoom. Everything feels too large and I though the visuals were a bit stale. However, visuals don't matter as much as gameplay and the level is solid and earned a heart. | 2013-02-01 15:51:00 Author: bonner123 Posts: 1487 |
Thanks for feedback,had a hard time updating cameras because zooming in caused problems for multiplayer ,but did the best I could.As for visuals, best visuals I could have done with no DLC and no familarities to space theme whatsoever.I wish I could tell you I was able to change deco,but way too near overheating to consider it. | 2013-02-02 01:58:00 Author: Unknown User |
Very good level. I have no complaints msyelf about design, I find it clean and it fits well the atmosphere. I had a little trouble finding what to do with antigrav jumps at the beginning and though it lacked a bit of indication at this point, but I found out what to do after a few minutes and found no real difficulties after that. Good job! | 2013-02-03 23:16:00 Author: Djibees Posts: 189 |
quing and fixing to play | 2013-02-03 23:27:00 Author: TulsaTom Posts: 75 |
and the award for the most inventive use of controlinators goes to.... Excellent level man. really kept me on my toes and I really like some of those neat contraptions. Parts were pretty challenging but with little patience, I was able to work through them. Nice work. I think you could still add some pics without giving anything away. At least add the level badge. | 2013-02-04 19:04:00 Author: biorogue Posts: 8424 |
Thanks, all my levels difficulty were meant so people wouldn't rush trough them and made them frustrating on purpose because I'm evil and I feel like it. I don't know how to add level badge so a link might do and there's images of the level in level link so it feels I'd be wasting my time exporting neat images from HDD. | 2013-02-06 02:51:00 Author: Unknown User |
could be an interesting level i will play it after school | 2013-02-06 06:24:00 Author: Luke_MK_II Posts: 1121 |
Yeah, pretty inventive. I would have liked to see some wormholes in the areas where you go the the wall same mechanics just without the extra sackbot animation of getting into the chair as it goes thought the wall. The flicking stuff works reattach well though! As does the jumping out onto the bounce areas. It sort of feels like a high diver kind of deal. I think that the placement of spawns was a little off though. For example there was a section where you come across some green lights that don't look overly dangerous, but in fact are. There was no spawn at the front of this so I respawned way back at the start of another hazard. This also happned in a few of the flicking sections, as you get flung into areas you haven't really seen you are likely to die, but lots of times you are set back at what feels like the previous hazard again. All in all a fun level with some great mechanics and the music really fits well. | 2013-02-10 22:45:00 Author: Mr_Fusion Posts: 1799 |
I agree with Mr_Fusion on hazards and spawns. The gameplay was great, but difficult at parts when you're suddenly shot into a new area and only have a small gap of time to move into the next controllinator. It also needs to be pressed at the right point so you don't die during the animation of getting out. It made me think of quicktime events in other games. I also liked the music and lighting. | 2013-02-11 22:11:00 Author: Toxicital Posts: 37 |
Thanks for feedback I am not great at placing checkpoints because there is no such thing as challenging when playing my own levels, but I see it might be frustrating for those who aren't familiar to my gameplay. All my friends can play them easily,but they got to see me in create mode so I guess they're advantaged. I'll probably need more beta testers before publishing any other levels. | 2013-02-15 21:11:00 Author: Unknown User |
This level was awesome. I had no issue with the difficulty at all and I was playing it with a friend. I liked how you use the controllinator for most of the gameplay that was really good. Overall I enjoyed it, in the beginning i thought it probably could use more detail or one more materials like steel or something to bring the look out more but further i kept playing there was no need. The music was great for a level like this, kept you into it regardless of how many times you die. Great job cant wait to see more levels of yours. Yay & <3 | 2013-02-16 03:31:00 Author: Sabre_ Posts: 653 |
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