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The Calamitous Clock: The North Tower

Archive: 13 posts


This is the next installment...originally planned as the sub-level for EXODUS.**I felt that it needed its own level.**The level is a platformer and race, with mainly all new gameplay different than EXODUS.**Since you now have new power, power to control Mechanicas (anything of mechanical nature), you will be able to control various platforming elements using L1.**I would say it is medium difficulty.**Hope you check it out and enjoy it.**Also, I will not be returning to this series for a while.

Link:**http://lbp.me/v/htkrhb
http://lbp.me/v/htkrhb
2013-01-31 19:45:00

Author:
shookie99
Posts: 447


sweet! queued2013-01-31 22:10:00

Author:
biorogue
Posts: 8424


Sure seems nice queued it, but was busy.
I'll go check it out in a few.
2013-02-01 11:19:00

Author:
Unknown User


As nice as the first part
Very good level
2013-02-01 15:13:00

Author:
avundcv
Posts: 2526


This level is great multiplayer. Mostly due to trolling opportunities, but still, it's pretty fun. My only complaint was that there was an invisible wall which is a big no-no. Despite two cheap deaths it was pretty nice all around.

Hearted!
2013-02-01 15:53:00

Author:
bonner123
Posts: 1487


Thanks.
@bonner, there is only an invisible wall of holo to keep players from the background deco. Not sure what you are speaking about otherwise??
2013-02-01 17:38:00

Author:
shookie99
Posts: 447


It's invisible hologram / sticker panel, and it's for the final obstacle where L1 triggers an in-out mover on the bouncepad platform. There's no indication that the player can't jump on them while they're in the middle layer, so maybe provide a contextual or at least a visible reason (such as enclosing it to some extent) so players won't get confused / suffer a cheap death.2013-02-01 22:04:00

Author:
bonner123
Posts: 1487


Gotcha, though the same exact mechanism occurs earlier in the level as well, second obstacle, two bouncers and two spinners inbetween. Thanks again btw.2013-02-01 22:17:00

Author:
shookie99
Posts: 447


got a chance to play this last night and had a fun time with it. I think I like this one better than the previous one. I loved the platforming obstacles and how the L1 played into. It was very intuitive and offered enough challenge that it wasn't a walk in the park but not frustratingly hard either. Great job on it. Think I'll play it again tonight.2013-02-01 23:19:00

Author:
biorogue
Posts: 8424


I like the atmosphere. The gameplay was good it worked well for me but in multiplayer it was really hard unfortunately. May be you should write [1p] because a friend an me had problems with the switches (in and out / open or closed gates).
But it was awesome in single player
2013-02-02 11:39:00

Author:
Luke_MK_II
Posts: 1121


Thanks for the feedback. The level description says one player recommended. I realize that it would be hard for multiplayer because the mechanics for L1 work for only one player, the closest.2013-02-03 01:42:00

Author:
shookie99
Posts: 447


oh sorry m8 I should have checked may be my host ignored it 2013-02-03 09:45:00

Author:
Luke_MK_II
Posts: 1121


Another great platforming level. The use of L1 button adds even greater fun to this level.
PROS:
+Neat visuals and effects
+Use of L1 button that changes certain obstacles
+Racing works well in this level
CONS:
-None
OVERALL: A yay and heart
2013-02-24 19:43:00

Author:
JustinArt
Posts: 1314


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