#1
Moving things
Archive: 8 posts
how would i make something pop up and then back down once the player is out of range | 2013-01-27 21:55:00 Author: TulsaTom ![]() Posts: 75 |
easiest way is to use a player sensor wired to a piston set to "forward/backward". if it's moving the wrong way you can invert the output of the player sensor in it's tweak settings, or reverse the piston in it's tweak settings | 2013-01-28 04:21:00 Author: evret ![]() Posts: 612 |
let me re ask this question i didnt the first time sorry but i am trying to make something pop up from behind a object when players is near and the this object pops back down (hides) when the players leaves ..........any ideas plz ![]() | 2013-01-29 15:57:00 Author: TulsaTom ![]() Posts: 75 |
let me re ask this question i didnt the first time sorry but i am trying to make something pop up from behind a object when players is near and the this object pops back down (hides) when the players leaves ..........any ideas plz ![]() Evret has told you how to do this. Whether the object is behind another object or not is irrelevant. | 2013-01-29 16:35:00 Author: Ostler5000 ![]() Posts: 1017 |
yes but when i hooked up a piston to a sensor i do not see a choice for having both a up/down to chose eithier u can only have up or down not both? | 2013-01-29 17:15:00 Author: TulsaTom ![]() Posts: 75 |
on the piston set it to forward/backward, and if it pops out when you arnt near then on the piston set it to reversed | 2013-01-29 20:25:00 Author: Killzone3652 ![]() Posts: 78 |
yup got it thanks ! for the replies | 2013-01-30 16:08:00 Author: TulsaTom ![]() Posts: 75 |
yup got it thanks ! for the replies Glad that the LBPC community could help ![]() | 2013-01-30 19:45:00 Author: MSTER232 ![]() Posts: 247 |
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