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Quboid Quest. 3D Platformer.

Archive: 16 posts


You are a cube who always dreamed of being a sphere. You are about to embark on a journey through a maze of quboids in the hope of rounding out your lifestyle. The catch is... each cuboid will alter your karting kontrol. Some will let you jump higher, Some won't let you jump at all! Some will move when you touch them, Some will mess about with your controls...and many more types... but all must be navigated if you are to reach your global goal. This level also includes custom camera control, a load of hidden bonus points... AND a shortcut for those of you who make it half way and wish to come back later.

In LittleBigPlanet I've always made levels which are long and challenging. These are the kind of levels I enjoy and this creation is no exception.

I've tried to demonstrate the further possibilities of the LBPK engine by making something as close to a platformer as I could. The style and gameplay idea of this level was influenced by a classic lbp1 level - I'll be impressed if anyone can tell me which one!

Thanks to all who tested and gave feedback.... and congratulations to all who made it through. I have made significant changes to the karts custom control, added more save points and camera changes since the first beta. You WILL feel like you've achieved something if you make it to the sphere - good luck!

https://karting.lbp.me/v/70x9

...and of course, being an Adi level... it is COPYABLE for you to play with as you wish. Anyone fancy taking on a sequel?


http://www.youtube.com/watch?v=gVvoudCZWxM

TheAdipose
2013-01-25 17:45:00

Author:
TheAdipose
Posts: 533


Cool, you finished it. Going to play it as soon as possible. 2013-01-25 19:30:00

Author:
Schark94
Posts: 3378


Adipose strikes with his brilliance once again. This platformer is so much fun to play and the aggravation you feel when you know you can do the next little challenge, but keep dying, is actually hilarious. Very original. The camera might throw you off at times, especially when you're flying through the air, but once you get used to it, you'll be able to rotate it to suit your needs.

I've probably missed a few things because I've only played through it once ... and that took long enough! xD Great re-playability.
2013-01-25 22:29:00

Author:
Unknown User


Thanks Cirrus, I know my levels will be the kind of thing that some will hate and some will love... so im glad I have some kindred spirits around who really enjoyed it.
I tried lots of variations on the camera and the one I ended up with was the one I felt was the most helpful for the platforming environment. Its not perfect... but at the end of the day its a racing game so I was just glad to get it working at all!

Let me know If I can return the favour by reviewing yours.

Adi
2013-01-25 22:47:00

Author:
TheAdipose
Posts: 533


dang, now I wish I had LBPK. I may have to get it especially since it's on sale. Sounds good Adi.2013-01-26 01:33:00

Author:
biorogue
Posts: 8424


Will definitely be playing soon! 2013-01-26 04:44:00

Author:
fireblitz95
Posts: 2018


Edited video tutorial into first post.


Thanks for the support bio and FB. I hope you enjoy it when/if you get to play it.
2013-01-26 15:30:00

Author:
TheAdipose
Posts: 533


You seem to be one of those creators that makes creations that are out of the ordinary. Do I dig? Ya I dig.
Got it queued and will play it as soon as I get the chance.

Also, if there's any classic LBP1 level I can compare to this one... the closest I'd have to offer is that one with the colored platforms with different abilities (y'know, green platforms to jump higher, red is lower, and the arrow kinds make you move a certain direction). Unfortunately, the name of the level has slipped my mind long ago. Oh well.

But like I said, gonna get on this later. I can tell it will be interesting.
2013-01-26 21:37:00

Author:
chronos453
Posts: 175


This is a great level, not only because of his playtime. It has a unique concept, which is the thing I like the most. A platformer on a racing game. It's challenging and very long. Takes a lot of time til you reach the end. Still it has a great replay value.

You've done some really good job on the logic, I really liked how each platform (quboid) had different abilities. Every time I passed through a specified area, the background kept changing, which made the level interesting. It made me curious what will happen if I reach the sphere.
Now this may sound like a lame story or something, but it's a really cool level.

I actually made it to reach the end of the level, but it didn't save my score anyway (sad face). Overall the level was really fun to play and the cube looked just sweet, I love it! :3
2013-01-28 14:34:00

Author:
Schark94
Posts: 3378


Well done for making it to the end! Sorry it didnt save your highscore - theres some guy on over 8 grand in the highscore who must have really gone for all the diamond blocks - I'll have to message him to congratulate him on psn.

Thanks for the positive feedback and I'm glad you appreciate the ideas that I tried to incorporate into the level. I Firmly believe that levels need finales and ends - and that doesnt always mean a boss. I tried to give players repeated views of the sphere and get them wondering what is in there. Then at the end, when it opens and swallows ya up I was hoping the player gets that "hurrah" feeling - especally after the effort they would have to put in to get there.


also - I had a problem yesterday with the 'copyable'. I re-uploaded it this morning to try and fix that. If someone could test the copyable and let me know I'd appreciate it.

Adi
2013-01-28 14:48:00

Author:
TheAdipose
Posts: 533


hey there! got 4443 on my second run through, lost most of my points on the final swing section... it's the only part i found frustrating as without knowing which bounce pad i'm aiming for or being able to see where i'm flying it seems like it would be down to luck if anyone ever made it first time.

still having said that i greatly enjoyed the level (to play it more than once! how often does that happen on lbpk?) it had great music changes and lighting, the gas clouds were very obstructive and i had a mini rage but i don't think that is a bad thing in the context of the level.

from a creator standpoint there are only 2 things i want to add, first being that the cutout man at the start tells us that the diamond block in front is worth 2000 points... yet is only worth 1500 and all subsequent diamondies gift only 1000 points each. dunno if that was intentional but both run-throughs left me wondering why the guy told me 2000. second thing is the orange blocks, i hated them! hate is too strong a word, but the way their movement causes the player to skid off the end caused me to feel mildly perturbed and the times i found myself stuck on the very edge of them without the power to drive off outnumbered successes.

all in all i find this platformer a fantastic use of logic in a simple and fun medium. after watching your video tutorial i was very impressed with the effort you put into the logic and making the player experience as smooth and intuitive as possible, which you succeeded with. the challenge level is great for a part one, i didnt find it too long or too difficult, what i would like to see is a sequel with a more interesting environment like some rotating tunnel illusions and elaborate sequenced sections with blocks all falling into place just before reaching the section.

looking forward to more creations! thanks for treating us!
2013-01-29 01:06:00

Author:
Unknown User


Got around to replaying this last night, and made it to the end this time. Apparently, last time I gave up at what is now the second-to-last checkpoint. It plays a lot better than the beta version, but I do miss the backward driving. The camera really helps. For future versions, it would be nice if the camera had full 360 degree freedom in stead of just a few angles. Also, at some points like before the green-yellow jump-swing sequence (you make, I assume) the camera revert to the fixed behind view to help aiming. I'd like to have the ability to do this myself as well.2013-01-30 11:09:00

Author:
Rogar
Posts: 2284


lol rogar.... I took the backwards driving out because it gave you rage! I can put it back it but I'm worried I'll get hate mail. Maybe with the better handling it won't matter as much. Thanks for braving the level again - and for giving up your time for it. 360 degree camera movement would be nice but im not sure thats possible without some sort of invisible object attached to the player-which cant be done atm. I could certainly add more angles in (8 instead of 4) but then tapping the camera around might become a bit of a chore. I agree that manually being able to flip the camera modes would be nice (probably with R3), perhaps in a future level if I go down this route again.
Thanks for the suggestions. Adi

rockethotdog, thanks for your detailed feedback - and for playing twice! The cutout man number mistake is a muck up on my part. I kept changing my mind on what values to use. I kept increasing the value so that the player didnt lose all their hard earned points from the diamond blocks by plummetting off the course! I know what you mean about the orange blocks and that 'twitch' while they are moving but I couldnt stop it. I could try putting a handling tweaker on them and increasing the friction to see if that helps. You can counter the movement by sitting sideways on the block but I agree that the player shouldnt have to find workarounds for poor level design.
I love those red blocks at the end - I wanted the player to swing on the same yellow block twice, but I found it really hard to line the jumps up so that was possible. The two red blocks are actually there to give the player more chance of hitting one! I don't think I'm going to tweak that section again but I wont attempt that idea in future

I'm thinking I might try and go zelda style adventure next but I'd love to play more platformers made by other people! I've also tried to message the makers of LBPK and request another handling mode to get that platformer style control better. If you use the direct control and fiddle with the settings you can actually get a mode where you can move directly in every direction - but there is no acceleration or speed control.

As for a sequel to quboid quest.... well the level is copyable and thats up you guys
2013-01-30 16:20:00

Author:
TheAdipose
Posts: 533


lol rogar.... I took the backwards driving out because it gave you rage!

Slight miscommunication there, I think. The reversed controls gave me rage. What I meant here was that I missed pressing the break button O to drive backwards. It saves having to turn around, drive forward, then turn back again, when you feel you need a little more room to get up to speed for a jump.


360 degree camera movement would be nice but im not sure thats possible without some sort of invisible object attached to the player-which cant be done atm. I could certainly add more angles in (8 instead of 4) but then tapping the camera around might become a bit of a chore. I agree that manually being able to flip the camera modes would be nice (probably with R3), perhaps in a future level if I go down this route again.

You have a custom kart though. What if you put an invisible force field with a camera on it, and somehow rotate it... nah, probably not possible until some of those rotator/motor bugs get patched.

Another thought: In LBP2 you can get smooth controlled transitions between cameras by feeding them analog signals. I don't know if that works in Karting, though.


rockethotdog, thanks for your detailed feedback - and for playing twice! The cutout man number mistake is a muck up on my part. I kept changing my mind on what values to use. I kept increasing the value so that the player didnt lose all their hard earned points from the diamond blocks by plummetting off the course!

I see what you mean. I went as high as 5000 back to as low as 200 at some point.


The two red blocks are actually there to give the player more chance of hitting one! I don't think I'm going to tweak that section again but I wont attempt that idea in future

Yeah, that was a little confusing, but I flew at them with a manually operated side view initially. Maybe the stuck-to-back view override should be on every red block, so you get to see where you're going automatically.

Oh, in my last post I forgot to mention a small glitch. Somewhere near the end you drive across a yellow block and the grapple icon comes up. I naturally obeyed and got pulled down to the floor and died. Not sure if that's possible, but it would be nice if you could surpress it.
2013-01-30 17:09:00

Author:
Rogar
Posts: 2284


You have a custom kart though. What if you put an invisible force field with a camera on it, and somehow rotate it... nah, probably not possible until some of those rotator/motor bugs get patched.


what motor bugs? i havent encountered any and i use ALOT of them
2013-01-30 23:18:00

Author:
Unknown User


Well, it's been a while, so I might be remembering it wrong, but at some point I tried putting a look-at motor on a dynamic object but it no longer moved. It also caused the screen to go black and the sound to go mad when I drove into it, and some graphical glitches on my kart (nothing permanent, luckily). I posted a level with the bug and tweeted it to ConfusedKartman, maybe they're looking into it already.2013-01-31 11:42:00

Author:
Rogar
Posts: 2284


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